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Pet Mod Ubermons: Gen 9 NatDex - Slate 4: Shine On You Crazy Diamond (Terastalization)

Slate 2: Dark On Me
:sv/darkrai::sv/kingambit::sv/chien-pao::sv/chi-yu:

Here are the restrictions:
:darkrai:
- Must keep its BST of 600. The stats can be rearranged.
- You can change its movepool, but Dark Void is necessary on it. Dark Void can be changed.
- Must keep Bad Dreams as an ability. Bad Dreams can be changed.
- Must be Dark-type. You are allowed to add a secondary type.

:kingambit:
- Stats and BST can be changed, not too drastically though.
- You can change its movepool, as long as it doesn't affect Bisharp. Kowtow Cleave can be changed.
- Abilities can be changed. Effects of Supreme Overlord can also be changed.
- Must keep its typing.

:chien-pao:
- Must keep its BST of 570. The stats can be rearranged.
- You can change its movepool, but Ruination is necessary on it.
- Must keep Swords of Ruin as an ability. Swords of Ruin can be changed.
- Must be Dark-type. You are allowed to change the secondary type.

:chi-yu:
- Must keep its BST of 570. The stats can be rearranged.
- You can change its movepool, but Ruination is necessary on it.
- Must keep Beads of Ruin as an ability. Beads of Ruin can be changed.
- Must be Dark-type. You are allowed to change the secondary type.



Submissions last for 7 days!
Have Fun!​
 
:sv/Chien-Pao:
Pokemon: Chien-Pao
Changes: Stats change, expanded movepool
Type: Dark / Ice
Ability: Sword of Ruin
Stats: 90 / 100 / 90 / 90 / 75 / 125 [BST 570] (+10/-20/+10/+0/+10/-10)
Movepool Changes:
+
Chilling Water, Foul Play, Freeze Dry, Ice Beam, Icicle Spear, Memento, Nasty Plot, Shadow Ball
Description: This ice dog is no longer nearly as fast and doesn't hit nearly as hard, but is given a small amount of bulk in exchange. The access to Nasty Plot and decent Special Attack gives it more options (that it will realistically never run). Calculations show that this still hits quite hard on frailer Pokemon thanks to the ability, but now it has to compete with Weavile for a slot thanks to its less overwhelming Speed.

:sv/Chi-Yu:
Pokemon: Chi-Yu
Changes: Stats change, movepool change
Type: Dark / Fire
Abilities: Beads of Ruin
Stats: 60 / 90 / 90 / 120 / 120 / 90 [BST 570] (+5/+10/+10/-15/+0/-10)
Movepool Changes:
+ Fiery Dance, Fire Lash, Mystical Fire, Parting Shot, Shadow Ball, Work Up
- Lava Plume, Nasty Plot
Description: With Nasty Plot removed from its kit, and a solid reduction to its Special Attack and Speed, Chi-Yu should be a lot more bearable. While being reduced from the nuclear option it was before, it is compensated with a handful of interesting new tools in its kit. Work Up as a way to boost your Attack (and the only reliable tool it has to boost its Special Attack) should be a useful tool, as it allows Flame Charge to do more chip damage to boost its Speed. This still hits quite hard, but the lower Speed means that Specs is less spammable, forcing you to use Scarf (which can be played around and also leaves it susceptible to Stealth Rocks) or Boots (which is exploitable thanks to its below average Speed and bulk).


:sv/darkrai:
Pokémon: Darkrai
Changes: Stats change, signature move change, signature ability change, expanded movepool
Types: Dark
Abilities: Bad Dreams
Signature Ability: Bad Dreams - Healing moves recover 50% less health then than normal while Darkrai is on the field. Dark-types are unaffected.
Stats: 90 / 90 / 90 / 120 / 90 / 120 [BST 600] (+20/+0/+0/-15/+0/-5)
Movepool Changes:
+ Aura Sphere, Confusion, Extrasensory, Future Sight, Leech Life, Light Screen, Poltergeist, Psychic Noise, Reflect, Zen Headbutt
Dark Void: Dark-type Matcha Gotcha clone (but without a secondary effect), no longer hardcoded to Darkari only (this is just a pet peeve because I like Metronome and other randbats/hackmons and I hate that there are moves that are locked to a certain Pokemon)
Description: Slower, hits less hard, more reliant on Swords Dance or Nasty Plot. 90/90/90 bulk is decent when paired with its new methods of healing. Still has a diverse series of coverage options at its disposal, but can be threatening thanks to Bad Dreams reducing the effectiveness of recovery moves while it is on the field. New signature move is still a move that hits both foes in doubles but is now a damaging move instead of a Sleep-inducing one.


:sv/Kingambit:
Pokémon: Kingambit
Changes: Stats change, movepool change, signature move change
Types: Dark / Steel
Abilities: Defiant / Supreme Overlord / Pressure
Stats: 90 / 125 / 125 / 90 / 75 / 45 [BST 550] (-10/-10/+5/+30/-10/-5)
Movepool Changes:
+ Body Press, Curse, Gyro Ball, Nasty Plot
- Knock Off, Pursuit
Kowtow Cleave: Becomes Dark-type Take Down clone (90 BP, 85% accuracy, recoil [still maintains slice])
Description: Pursuit and Knock Off appear to specifically be what Kingambit has in NatDex that it does not in Gen 9. Seeing how Gambit is balanced in Gen 9 OU, I am left to assume that this is what pushes it over the edge. Removing that from its toolkit should make it easier to handle as it will no longer have the moves that best allow it to change the game's momentum. Finally, a bit of a stat redistribution for a solid boost to its Special Attack for mixed Supreme Overlord sets, mainly if it thinks it needs to run Hidden Power to counter certain walls like Ferrothorn.
 
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:pmd/kingambit:
Pokémon: Kingambit
Changes: stat + movepool subtractions
Types:
Dark
Steel

Abilities: Defiant / Supreme Overlord / Pressure
Stats: 95 / 125 / 115 / 60 / 90 / 50 (535 BST)
Movepool Changes: -Knock Off, Pursuit
Description: i removed knock and pursuit bc they were the main things that separated ingame gambit, a debatably OU level mon, from natdex gambit who was too much for the tier to handle. hp, atk and def reduction will make gambit frailer and weaker and therefore less potent but it gains +5 spdef as compensation.

:pmd/chien-pao:
Pokémon: Chien-Pao
Changes: sword of ruin nerf + movepool additions
Types:
Dark
Ice

Abilities: Sword of Ruin (0.8x reduction instead of 0.75x, only applies to Ice-type moves)
Stats: 80 / 120 / 80 / 95 / 70 / 120 (570 BST)
Movepool Changes: +Ice Beam, Memento, Foul Play
Description: chienpao is much weaker now that it's slower and only deals more damage with its ice moves.. to compensate, chien gains a slight increase in spdef. it also gains some now moves; notably, memento is a fun option on choiced sets as a potential free switch-in for one of chien's teammates.

:pmd/chi-yu:
Pokémon: Chi-Yu
Changes: beads of ruin nerf + movepool additions
Types:
Dark
Fire

Abilities: Beads of Ruin (0.8x reduction instead of 0.75x, only applies to Fire-type moves)
Stats: 65 / 90 / 80 / 105 / 130 / 100 (570 BST)
Movepool Changes: +Psyshock, Switcheroo, -Nasty Plot
Description: similar to chien, chi yu becomes weaker than before due to the beads of ruin nerf, severe special attack reduction, and now the loss of nasty plot. however, where chi yu shines now is in its defenses, allowing it to withstand many attacks it wouldve otherwise faltered to. chi yu also gains psyshock to catch spdef threats like clodsire and blissey off-guard.
 
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:sv/chi-yu:
Pokémon: Chi-Yu
Changes: Stat Changes, Movepool Additions
Types: Dark/Fire
Abilities: Beads of Ruin
Stats: 85/90/90/95/130/80 (+30 HP, +10 Attack, +10 Defense, +10 Spdef, -40 SpAtk, -20 Speed)
Movepool Changes: +Flip Turn, Strength Sap
Description: A more balanced take on Chi-Yu's stat spread that gives it more versatility, but makes it much more manageable offensively. It's still far from weak offensively thanks to Beads of Ruin giving it the equivalent of about 40 more base SpAtk (Varies based on investment), but, while it still has access to Nasty Plot, its lower immediate power and Speed alongside its limited coverage makes it easier to keep in check. On the other hand, its typing paired with its new solid bulk and utility also allows it to be a pain to certain offensive threats like Tapu Lele and Weavile all the while being annoying with options like Will-O-Wisp, Ruination and Flip Turn. Whether you want it to wallbreak or support, this Chi-Yu should be able to do it without being too annoying.
 
Pokémon: Chien Pao :Chien-Pao:
Changes: Stat Changes, Movepool Edits, Type Edit
Types: Dark/Water
Abilities: Sword Of Ruin
Stats: 80/105/90/105/55/135 (-15 atk -10 spd, +15 spa + 10 def)
Movepool Changes:
- Avalanche, Ice Shard, Icicle Crash, Sheer Cold, Ice Spinner
+ Liquidation, Aqua Jet, Brine, Surf, Hydro Pump, Chilling Water + Ice Beam
Description: chien pao is like better weav, making chien a different type makes it more tame to check and makes it much easier to answer. I also shafted its spd. Its new stat spread makes it a cool mixed speed control, being different enough from gren to not remove grens niche


Pokémon: Kingambit :Kingambit:
Changes: Stat Changes, Movepool Edits
Types: Dark/Steel
Abilities
: Defiant / Supreme Overlord | Pressure
Stats: 85/120/135/100/60/50 (Swap atk def Swap spd hp, spd spa)
Movepool Changes:
- Knock Off
+ Thunderbolt, Thunder, Shock Wave
Description: mmm yep ur getting ur attack and def switched. Unfort truly. And your spd and hp. Then your spd and spa. Such as it said. I heart mixed attackers. Thunderbolt is a silly coverage that blanks mons like corv, and focus blasts bulky steels and opposing gambits. However you lose out on other moves by doing that. Also air slash is very funny


Pokémon: Darkrai :darkrai:
Changes: Stat Changes, Movepool Edits, Move Changes, Ability Rework
Types: Dark
Abilities
: Bad Dreams
Once per switchin like protean
Stats: 90/110/90/115/90/115 (-20 spa - 10 spe +20 atk +10 spd)
Movepool Changes:
Dark Status 8pp 80 Accuracy
Puts the target asleep for 1 turn.
- Hypnosis
Description: this I believe changes darkrais sleep into more of a switch punishing mechanic rather than just a free 1-2 plots. It’s basically worthless against defensive mons, as they directly wake up when against darkrai. Also it can just miss, as stone edge accu isn’t the most reliable
 
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1724273385215.png

Pokémon: Darkrai
Changes: Changed dark void + bad dreams, removed sleep, and removed nasty plot
Types: Dark
Abilities: Bad Dreams
Stats: Same
Movepool Changes: -Hypnosis -Nasty Plot
Description: Without nasty plot, its not as threatening with only having CM as a setup option, CM allows it to get a +1 but now is no longer as nuclear with it as +2 + Z-move is very very threatening but smth like a +1 black hole eclipse or z-focus blast is less scary and scouting it is much easier

+1 252 SpA Darkrai Dark Pulse vs. 252 HP / 240+ SpD Slowking-Galar: 276-326 (70 - 82.7%) -- guaranteed 2HKO
+1 252 SpA Darkrai Focus Blast vs. 252 HP / 212+ SpD Heatran: 288-340 (74.6 - 88%) -- guaranteed 2HKO after Leftovers recovery

for ex. slowking-g can now stay in, t wave it, or pivot out to a teammate before revenging it, this also makes a lot of bulkier pokemon able to take it on like in the other example heatran can take on hit from it and hit it with a big magma storm. The goal of this change is to make darkrai less stupid with sleep and NP + Z and this allows it to use its new ability to

Dark void: Inflicts Drowsy + Lowers atk and sp. atk by 1 stage

Bad Dreams: Darkrai recovers 1/3 Damage dealt against statused opponents

1724273419945.png

Pokémon: Chien Pao
Changes: +15 hp, -5 atk, -10spe
Types: dark/ice
Abilities: Sword of Ruin / Intimidate (no second ability rip)
Stats: 95/115/80/90/65/125
Movepool Changes: none
Description: With less speed, a new ability that makes only the opponent that chien pao was brought in against have weaker defense, this allows way more counterplay against such a pokemon. This allows other pokemon to not die easily against mega weavile and while chien pao is a big threat esp against many pokemon it still now has more counterplay thanks to also being slower and sligthly weaker

252 Atk Choice Band Chien-Pao Crunch vs. 252 HP / 4 Def Heatran: 171-202 (44.3 - 52.3%) -- guaranteed 3HKO after Leftovers recovery

it doesnt even do as much dmg anymore but still works well as a pokemon that forces switch outs and can take advantage of them by getting a setup turn with SD

Sword of ruin: now lowers the opponents def by 1 stage when chien pao switches in

1724273397682.png

Pokémon: Chi Yu
Changes: -5 speed, -15 sp. attack, +30 hp, -10 sp. def, beads of ruin changed
Types: fire/dark
Abilities: beads of ruin / inflirtrator (no second ability rip again)
Stats: 85/80/80/110/110/95
Movepool Changes: +Taunt, Encore
Description: With Chi Yu now having a clone of chien-pao ability, it makes it so that it is much weaker at pokemon that are being brought in to check it (for ex. sp. def heatran) while being slower and having less power allows others to not die to specs overheat or dark pulse

252+ SpA Choice Specs Chi-Yu Dark Pulse vs. 252 HP / 212+ SpD Heatran: 136-162 (35.2 - 41.9%) -- 83.3% chance to 3HKO after Leftovers recovery
252+ SpA Chi-Yu Dark Pulse vs. 252 HP / 212+ SpD Heatran: 106-126 (27.4 - 32.6%) -- 65.8% chance to 4HKO after Leftovers recovery

This allows it to be much easier to check when dealing with it especially with its lower speed allowing pokemon like mega medicham, urshifu-rs, hydreigon, and being slower than char-y, zapdos, volcarona, urshifu-ss, landorus, and the new ogerpon-hf

beads of ruin: now lowers special defense by 1 stage

1724273441226.png

Pokémon: Kingambit
Changes:
Types:
Abilities: Defiant / Supreme Overlord / Inner Focus
Stats: 110/125/120/60/85/35 (BST: what it was before but 15 less)
Movepool Changes: -Knock Off
Description: This makes kingambit much easier to deal with, without knock off it means its not forcing progress any time it clicks it while with less speed it means it is now outsped by more defensive pokemon like corviknight, alomomola, hippowdon, ting lu, tyranitar, seismitoad, skarmory, etc. This means it is more reliant on sucker punch to get by against such pokemon while without knock off it means that it would struggle against bulkier mons like phys def lando-t, ferro, pex, helmet chomp, tusk, zapdos, ting lu, etc

(also gave it less atk and more hp which can make it shift to a more utility roll with pursuit and be a bulkier support mon and not generally just go ham with 3-4 allies dead and spam dark moves)

Supreme Overlord: The more allies you have the more def kingambit gains, the less allies the more atk you gain

With every ally you get a 1.05x boost to your def and sp. def up to a max of 3, with every dead ally you get a boost to your attack 1.1 to a max of 3
 
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:ss/darkrai:
Pokémon: Darkrai
Changes: stat edits, movepool edits
Types: Dark
Abilities: Bad Dreams
Stats: 70 / 100 / 95 / 115 / 95 / 125 | 600
Movepool Changes:
Dark Void | Dark | Special | 80 BP | 90% Accuracy | 15 PP | Bullet | Traps and damages the target for 4-5 turns.
+ Aura Sphere
- Focus Blast, Nasty Plot, Calm Mind
Description: lower spa, no setup, and replacement of focus blast with aura sphere means it cant do nearly as much damage as before; instead, it is reinvented as a fast trapper who can stallbreak pretty well with dark void + taunt

983.gif

Pokémon: Kingambit
Changes: ability edit
Types: unchanged
Abilities: Defiant / Supreme Overlord (This Pokemon's moves have 1.1x power for each time this Pokemon was hit; max 1.5x power.) / Pressure
Stats: unchanged
Movepool Changes: unchanged
Description: overlord change forces it to take hits (something its decent but not great at) which also makes defiant shine a little more (i like defiant)

1002.gif

Pokémon: Chien-Pao
Changes: stat edits, movepool edits
Types: unchanged
Abilities: unchanged
Stats: 80 / 100 / 80 / 90 / 85 / 135 | 570
Movepool Changes:
- Sucker Punch, Ice Shard
Description: took a chunk out of its atk and also removed both its prio moves so it can better be revenged
 
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:sv/darkrai:
Pokemon: Darkrai
Changes: a lot
Dark Void: Special Knock Off (non-contact)
Bad Dreams: 1/16 of the opponent's hp is restored to this pokemon every turn. (Think Leech Seed but half)
Types: Dark/Ghost
Stats: 80/90/100/110/100/120
Movepool Changes:
- Nasty Plot, Sludge Bomb, Hypnosis, Focus Blast
+ U-Turn, Encore, Spiky Shield, Shadow Sneak, Poltergeist, Astonish

Description: Okay so our good friend Darkrai is getting a massive overhaul. Going from the deadly insane nasty plot sweeper to a good utility + stallbreaking mon. Loses a lot of Spatk and plot, plus its best coverage. Gains ghost typing, ability that forces progress and gives it longevity, especially when combined with Spiky Shield. Mon has plenty of status, its own knock clone, and lots of stall breaking stuff.


:sv/chi-yu:
Pokémon: Chi-Yu
Changes: Beads of Ruin: Modifier change to 0.8x
Types: :samurott-hisui: Water/Dark :crawdaunt:
Abilities: Beads of Ruin
Stats: 65/80/80/125/120/100
Movepool Changes:
+ Flip Turn, Scald, Surf, Waterfall, Aqua Tail, Aqua Jet, Aqua Ring, Bubble, Bubble Beam, Rain Dance, Water Gun, Water Pulse, Whirlpool, Hydro Steam, Recover

Description: FISH, CHI-YU IS FISH NOW. Yeah thats basically it. Stats adjusted to not be broken, Beads of Ruin Nerf, and avoided giving him any super high BP moves so that Waterium Z isn't an issue, but can still hit fairly hard. Has more utility now, with the ability to pivot and get burns more consistently with scald, hes still a very hot fish, and he can even still be deadly in sun with a new addition to the movepool, Hydro Steam, which seems fitting for a pokemon several thousand degrees. Also functions as a spdef tank with a very useful defensive typing and legitimately solid bulk, plus recovery.
 
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:sv/darkrai:
Pokemon: Darkrai
Changes: Movepool + Stats + Customs
Type: Dark
Abilities: Bad Dreams (At the end of every turn, opposing Sleeping Pokemon loose 1/16 of their max hp.)
Stats: 70/100/95/115/95/125 (-0/+10/+5/-20/+5/-0)
Movepool Changes: (-) Calm Mind, Nasty Plot, Roar of Time, Sludge Bomb, Spacial Rend, Thunder, Thunderbolt (Dark Void - now is 65% accurate)
Description: Large drop in SpA and an ability nerf combined with a loss in its setup and Poison and Electric coverage allowing Water & Fairy-types to cause significantly more issues. Dark Void becomes slightly better Hypnosis. I dropped Roar of Time and Special Rend because those moves make zero sense on this mon and that is the only flavor change.

:sv/kingambit:
Pokemon: Kingambit
Changes: Stat Shift + Superpower + Customs
Type: Dark/Steel
Abilities: Defiant / Supreme Overlord // Pressure (Supreme Overlord - Original Effect + Ignores the foe's and the user's stat boosts when attacking.)
Stats: 100/125/130/60/85/50 (-0/-10/+10/-0/-0/-0)
Movepool Changes: (+) Hammer Arm, (Kowtow Cleave - Dark / Physical / 80 bp / ---% acc / 10 (16) pp / Deals 1.3x damage if the user has any stat drops.)
Description: Kingambit can no longer SD up and kill everyone. Gets Superpower and a buffed Kowtow Cleave to allow for Superpower with no attack drop and a 104 bp Dark STAB after using Superpower.

:sv/chi-yu:
Pokemon: Chi-Yu
Changes: Stats + Movepool
Type: Dark/Fire
Abilities: Beads of Ruin
Stats: 55/80/100/115/120/100 (-0/-0/+20/-20/-0/-0)
Movepool Changes: (+) Embargo, Magic Coat, Metronome, Snatch, Switcheroo, Topsy-Turvy, Toxic, (-) Flame Charge, Nasty Plot, Overheat
Description: Looses all set up options and Overheat. Gets its SpA blasted and a Def boost giving it 55/100/120 defenses. Also gains some funny utility to make it more interesting.
 
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Just letting people know that "mixed" Pokemon are very rarely a thing in modern metas. Unless you have a very specific target to hit that you HAVE to hit to preserve your role (Fire Blast on Hazard Chomp in early Gen 9), or simply have more than enough stats to justify in addition to move pool discrepancies (Kyube pre Gen 8), Pokemon are not gonna split precious EVs and increase their fragility via Natures to go mixed. I implore creators to take that into consideration since I am seeing many subs tryna incorporate "mixed" angles without considering why would these Pokemon run mixed sets.
 
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Veto Time. I will extend the submission phase for an additional day, meaning it will close on Thursday. Furthermore, something I wanna address some misunderstandings. Darkrai, Chien-Pao and Chi-Yu can only have ONE ability. This is too keep it consistant with other Mythicals and the other ruins. Furthermore, I thought the wording made it obvious, but you are ALLOWED to lower Kingambit's BST. It shouldn't be drastically lower or the stat changes shouldn't be too drastic (i.e. no -100 Atk). Hope that some take the opportunity to change their subs, if they feel like it.

:chi-yu: - The idea is good, but I don't like the fact you gave it Fiery Wrath. It actually makes your Chi-Yu stronger with a Dark-type move than the vanilla one. Just remove Fiery Wrath and it is fine. (VETO)
Vanilla Chi-Yu
252+ SpA Choice Specs Beads of Ruin Chi-Yu Dark Pulse vs. 252 HP / 0 SpD Landorus-Therian: 355-418 (92.9 - 109.4%) -- 68.8% chance to OHKO

Your Chi-Yu
252+ SpA Choice Specs Beads of Ruin Chi-Yu Fiery Wrath vs. 252 HP / 0 SpD Landorus-Therian: 366-432 (95.8 - 113%) -- 87.5% chance to OHKO
:darkrai: - Heal Block as a passive effect is too strong honestly. Furthermore, the Psychic tends to help Darkrai with Fighting- and Fairy-types since it has to less rely on coverage and more on its new STAB to hit them, but this is admittingly a lesser concern. The new Dark Void is also not a healthy idea either. It is better than every sleep move except Spore, and the miss chance can be irritating. The speed also gives it more opportunity not only to go for a Dark Void, but also go for the attack against more opponents. I don't think that any idea you have for this will work out unfortunately. (VETO)

:kingambit: - I would lower its offensive potential. SV OU Kingambit is a pretty strong Pokemon in its own right and it does that with everything your Kingambit has in its arsenal. I don't think you have to go overboard on nerfing its attack, but a small nerf of -5 or -10, if you want to, would be appreciated.

:chien-pao: - It is really strong for how fast it is. It is able to outrun something fast like Tapu Koko while still dishing out lot of damage and I'd argue that the change to Water didn't hurt it that much. Also, this was mentioned a lot, but mixed attackers are rarely good, especially when the guy has Sword of Ruin. It will never run a special move. It'd be good enough if you reduce its attack by 5 or 10 points (VETO)
:darkrai: - This is not a veto, just me asking something. Does Bad Dreams work like Protean (i.e. changing type) or does the damage against sleeping Pokemon only activate once? Either way, I think it is okay, since the nerfs you gave it are enough.

:darkrai: - I like the idea of moving away from the sleep mechanic, but I don't think your new idea is healthier. First, I would like to avoid creating new terrains or weathers. Furthermore, the entire mechanic isn't too healthy. Giving Darkrai Leftovers while every other Pokemon takes Sticky Barb damage for 5 turns, which is set-up passively, is just too strong. It is even better when its coverage and stats remain the same, which allows it to outstall most its checks. (VETO)

:darkrai: - I like the idea, but it is still a powerful Pokemon that is only held back by Fairies, and those can now be hit with a more accurate sleep move. I think that its access to Nasty Plot, high offensive stats and a high accurate sleep move is too much. (VETO)
:kingambit: - Again, I like the idea, but I don't like the thought of Kingambit with Superpower. You can give it a different move that lowers a stat, but I don't think Superpower is that move. (VETO)
 
Sorry for taking so long, I had my hands full. Voting is open now. The Vetoes were all fixed so you are free to vote for any sub you like. Voting lasts for 4 days. Good Luck!

Role in question: 1st preferred option, 2nd preferred option, 3rd preferred option.
Note: These self voting rules and the explanation are from good user lyd, slightly adapted to fit this pet mod
If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.
 
gambit: HTC, chemicalmines, PalpitoadChamp
chi yu: Mossy Sandwich, PalpitoadChamp, chemicalmines
chien pao: anaconja, chemicalmines, PQRDG
darkrai: HTC, anaconja, Orangesodapop
 
:Darkrai: pqrdg, anaconja, htc
:kingambit: palpitoadchamp, chemicalmines (SV), anaconja
:chien-pao: pqrdg, chemicalmines (SV), htc
:chi-yu: mossy sandwich, palpitoadchamp, chemicalmines (SV)
 
:chien-pao: Orangesodapop, anaconja, HydreigonTheChild
:chi-yu: PQRDG, PalpitoadChamp, Mossy Sandwich
:kingambit: anaconda, chemicalmines
:darkrai: PQRDG, jrdyop, anaconja
 
:darkrai: PQRDG [sv], HTC, orangesodapop
:kingambit: palpitoadchamp, PQRDG [sv], orangesodapop
:chien-pao: HTC, anaconja, orangesodapop
:chi-yu: PQRDG [sv], jrdyop, HTC
 
Alright for some reason I didn't get any notification on some of these votes, so I thought this was dead. So sorry for the long wait. Here are the winners!

PQRDG won Darkrai!
:sv/darkrai:
Pokémon: Darkrai
Changes: Stats change, signature move change, signature ability change, expanded movepool
Types: Dark
Abilities: Bad Dreams
Signature Ability: Bad Dreams - Healing moves recover 50% less health then than normal while Darkrai is on the field. Dark-types are unaffected.
Stats: 90 / 90 / 90 / 120 / 90 / 120 [BST 600] (+20/+0/+0/-15/+0/-5)
Movepool Changes:
+ Aura Sphere, Confusion, Extrasensory, Future Sight, Leech Life, Light Screen, Poltergeist, Psychic Noise, Reflect, Zen Headbutt
Dark Void: Dark-type Matcha Gotcha clone (but without a secondary effect), no longer hardcoded to Darkari only (this is just a pet peeve because I like Metronome and other randbats/hackmons and I hate that there are moves that are locked to a certain Pokemon)
Description: Slower, hits less hard, more reliant on Swords Dance or Nasty Plot. 90/90/90 bulk is decent when paired with its new methods of healing. Still has a diverse series of coverage options at its disposal, but can be threatening thanks to Bad Dreams reducing the effectiveness of recovery moves while it is on the field. New signature move is still a move that hits both foes in doubles but is now a damaging move instead of a Sleep-inducing one.

PalpitoadChamp won Kingambit!
:sv/kingambit:
Pokemon: Kingambit
Changes: Stat Shift + Superpower + Customs
Type: Dark/Steel
Abilities: Defiant / Supreme Overlord // Pressure (Supreme Overlord - Original Effect + Ignores the foe's and the user's stat boosts when attacking.)
Stats: 100/125/130/60/85/50 (-0/-10/+10/-0/-0/-0)
Movepool Changes: (+) Hammer Arm, (Kowtow Cleave - Dark / Physical / 80 bp / ---% acc / 10 (16) pp / Deals 1.3x damage if the user has any stat drops.)
Description: Kingambit can no longer SD up and kill everyone. Gets Superpower and a buffed Kowtow Cleave to allow for Superpower with no attack drop and a 104 bp Dark STAB after using Superpower.

anaconja won Chien-Pao!
View attachment 661219
Pokémon: Chien-Pao
Changes: stat edits, movepool edits
Types: unchanged
Abilities: unchanged
Stats: 80 / 100 / 80 / 90 / 85 / 135 | 570
Movepool Changes:
- Sucker Punch, Ice Shard
Description: took a chunk out of its atk and also removed both its prio moves so it can better be revenged

Mossy Sandwich won Chi-Yu!
:sv/chi-yu:
Pokémon: Chi-Yu
Changes: Stat Changes, Movepool Additions
Types: Dark/Fire
Abilities: Beads of Ruin
Stats: 85/90/90/95/130/80 (+30 HP, +10 Attack, +10 Defense, +10 Spdef, -40 SpAtk, -20 Speed)
Movepool Changes: +Flip Turn, Strength Sap
Description: A more balanced take on Chi-Yu's stat spread that gives it more versatility, but makes it much more manageable offensively. It's still far from weak offensively thanks to Beads of Ruin giving it the equivalent of about 40 more base SpAtk (Varies based on investment), but, while it still has access to Nasty Plot, its lower immediate power and Speed alongside its limited coverage makes it easier to keep in check. On the other hand, its typing paired with its new solid bulk and utility also allows it to be a pain to certain offensive threats like Tapu Lele and Weavile all the while being annoying with options like Will-O-Wisp, Ruination and Flip Turn. Whether you want it to wallbreak or support, this Chi-Yu should be able to do it without being too annoying.

Congratulation to these winners! I will code them asap and update the Spreadsheet alongside the resources. For now, I prefer to keep going on with slates, since the mod went cold a few weeks.


Slate 3: Psycho
:sv/deoxys::sv/deoxys-attack::sv/deoxys-speed:

Here are the restrictions:
:deoxys::deoxys-attack::deoxys-speed:
- Must keep its BST of 600. The stats can be rearranged.
- You can change its movepool, but Psycho Boost is necessary on it. Psycho Boost can be changed.
- Must only have one ability. The ability can be changed though and each forme can have a unique ability.
- Must be Psychic-type. You are allowed to add a secondary type. The secondary type is consistant with every forme though.

:deoxys-defense:
- No changes to Deoxys-Defense
- Ability change is allowed.
- Type and Movepool changes will also affect Deoxys-Defense

Submissions last for 5 days!
Have Fun!


:sv/gouging-fire:
Also with Gouging Fire being banned, it will be added to the list!​
 
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:sv/Deoxys::sv/deoxys-attack::sv/deoxys-defense::sv/deoxys-speed:
Pokemon: Deoxys-Base / Deoxys-Attack / Deoxys-Defense / Deoxys-Speed
Changes: Stats spread, movepool changes, ability changes, signature move BP reduction
Type: Psychic
Ability: Protean / Adaptability / Prim Armor / Infiltrator
Stats:
:deoxys: 50 / 90 / 120 / 100 / 120 / 120 [BST 600] (+0/-60/+70/-50/+70/-30)
:deoxys-attack: 50 / 125 / 100 / 125 / 100 / 100 [BST 600] (+0/-55/+80/-55/+80/-50)
:deoxys-defense: 50 / 70 / 160 / 70 / 160 / 90 [BST 600] (no change)
:deoxys-speed: 50 / 100 / 100 / 100 / 100 / 150 [BST 600] (+0/+5/+10/+5/+10/-30)
Movepool Changes:
+ Aura Sphere, Body Press, Work Up
- Extreme Speed, Focus Blast, Nasty Plot, Superpower
Psycho Boost is now reduced to 130 BP to have the same power as Draco Meteor.
Description:
:deoxys: A more balanced stat spread, with 120 Speed being much more reasonable than 150. Based on the double-helix design of its arms, giving it Protean to give it a bit more versatility in battle, but in exchange swapping its stats around to have higher defenses and lower offences.
:deoxys-attack: Huge stat rebalancing. Its base 20 defenses have shot way up, and its base 150 Speed and insane 180 Offenses shooting way down. has shot way down. 100 Speed puts it in an average speed tier that should hit at a more average rate, with Adaptability as an ability to allow its STAB moves to still have the power worthy of the "Attack" form despite the stat reduction.
:deoxys-defense: Body Press being added to its toolkit gives it that much more utility offensively and defensively. Prism Armor as an ability allows it to survive a few more hits than before, and implies it gets greater protection from the gem in its chest. Otherwise just the same Deoxys-Defense, but should hopefully be more viable in OU or UU instead of its current status in RUBL.
:deoxys-speed: Speed reduction to 150 should make it easier to be outsped by other Pokemon after boosts or with Scarf. Infiltrator added to allow moves to bypass substitute, but should otherwise feel pretty much like classic Deo-S.

Changes for all: Extreme Speed removal removes some of the cleanup power the stronger forms had, as well as making it easier to revenge kill Deoxys. Focus Blast and Superpower being replaced with Aura Sphere and Body Press makes Fightium Z a less scary option for any of them to run. Nasty Plot swapping for Work Up makes the high attacking stats of the Ubermons not be nearly as imposing.
 
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:sv/deoxys:
Name: Deoxys
Changes: Stats, Movepool, Psycho Boost
Type: Psychic
Ability: Pressure
Stats: 50/110/110/110/110/110
Movepool Changes: (+) Body Press, Topsy-Turvy, (-) Brick Break, Drain Punch, Extreme Speed, Focus Blast, Low Kick, Nasty Plot, Spikes, Superpower
Description: Deoxys looses Spikes, Nasty Plot, good Fighting coverage, and Extreme Speed, toning down its movepool drastically. It also has its stats mellowed out because why on earth is the base form so offensive. Why wouldn't it be neutral. Also it is much more balanced this way. I'm pretty sure last Ubermons had Topsy-Turvy and I love that idea because it is such a cool more and Deoxys isn't even bad for the flavor with DNA.

:sv/deoxys-attack:
Name: Deoxys-Attack
Changes: Ability, Stats, Movepool, Psycho Boost
Type: Psychic
Ability: Infiltrator
Stats: 50/150/80/150/80/90
Movepool Changes: (+) Body Press, Topsy-Turvy, (-) Brick Break, Drain Punch, Extreme Speed, Focus Blast, Low Kick, Nasty Plot, Spikes, Superpower
Description: Deoxys-Attack has its power and speed drastically nerfed and has a lack of set up, espeed, and good Fighting coverage, heavily dampening it's ridiculous power. It's a bit more tanky, though that isn't much to right home about as it'll still die to basically any move. Hits very hard with good speed, but lacks the very useful Fighting coverage and is stuck as mono Psychic.

:sv/deoxys-defense:
Name: Deoxys-Defense
Changes: Ability, Movepool, Psycho Boost
Type: Psychic
Ability: Bulletproof
Stats: 50/70/160/70/160/90
Movepool Changes: (+) Body Press, Topsy-Turvy, (-) Brick Break, Drain Punch, Extreme Speed, Focus Blast, Low Kick, Nasty Plot, Spikes, Superpower
Description: Looses Spikes in exchange for Body Press (I thought it already had this move), Topsy-Turvy, and immunity to Shadow Ball and a few others.

:sv/deoxys-speed:
Name: Deoxys-Speed
Changes: Ability, Stats, Movepool, Psycho Boost
Type: Psychic
Ability: Wind Rider
Stats: 50/90/90/90/90/190
Movepool Changes: (+) Body Press, Topsy-Turvy, (-) Brick Break, Drain Punch, Extreme Speed, Focus Blast, Low Kick, Nasty Plot, Spikes, Superpower
Description: Topsy-Turvy is pretty big but it looses out on Spikes and some offenses. A lack of good Fighting coverage is important as well. Wind Rider is there because Deoxys-Speed is extremely aerodynamic and it's rival, Rayquaza, is a Flying-type. It can still be a very strong lead but lacks Spikes and quite a bit of its offense capabilities.

:deoxys::deoxys-attack::deoxys-defense::deoxys-speed:
Psycho Boost has -10 bp
Description: Minor nerf to Psycho Boost to make it less powerful. Also kinda odd how it's stronger than all the other -2 SpA moves.
 
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:pmd/Deoxys: :pmd/deoxys-attack: :pmd/deoxys-defense: :pmd/deoxys-speed:
Pokémon: Deoxys
Changes: Abilities, Stats, Psycho Boost nerf
Types:
Psychic

Abilities: Infiltrator / No Guard / Thick Fat / Aftermath
Stats:
:Deoxys: 50 / 120 / 90 / 120 / 90 / 130
:deoxys-attack: 50 / 150 / 80 / 150 / 80 / 90
:deoxys-defense: 50 / 70 / 160 / 70 / 160 / 90
:deoxys-speed: 50 / 90 / 110 / 90 / 110 / 150
Movepool Changes: +Foul Play, Body Press, -Zap Cannon, Dynamic Punch, Extreme Speed, Nasty Plot
Psycho Boost:
Psychic
Special
| 130 BP, 90 Acc, 8 PP | Lowers the user's Sp. Atk by 2.
Description: all of the deoxys are given new abilities to stand out from each other. espeed was removed and psycho boost was nerfed to prevent the deos from being broken.
> deo has a more balanced statspread that lends itself to being a sweeper despite losing np. deo now has infiltrator to bypass screens and subs from stuff like primarina
> atk deo is slower and frailer by comparison but has hefty attack stats in return. no guard notably makes psycho boost 100% acc as well as other strong moves like thunder and focus blast. the loss of zap cannon + dynamic punch makes no guard not obnoxious
> def deo gains thick fat to give it more meaningful resistances. foul play + BP give def deo better attacks that aren't based off its low atk stats
> spe deo becomes a bit slower and weaker in exchange for more defense. aftermath is most beneficial for lead sets to get an extra 25% in chip.
 
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:deoxys: I liked the same stats that PalpitoadChamp has for their Deoxys-N. I don't think you need to change them just to be unique, since one of them can still win. If you decide to make it different, I would lower its offenses since they can be too much, especially on a versatile offensive Pokemon.
:deoxys-attack: Its offenses are way too high for Adaptability. Base 80 speed, while lackluster in some situations, is really good for a Pokemon with 150+ attacking stats and Adaptability. I would lower the offenses drastically or lower them by a bit and give it a different ability.

:deoxys-attack: I would lower its offenses. I would put those stats into its defenses and keep the rest the same.

You have 48 hours to fix the subs.
 
Voting lasts for 3 days. Good Luck! You can vote for every sub. Reminder that all formes share one winner

Role in question: 1st preferred option, 2nd preferred option, 3rd preferred option.
Note: These self voting rules and the explanation are from good user lyd, slightly adapted to fit this pet mod
If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.
 
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