Ok so I know that this team sucks, but I'm really new and need some advice.
So here's the (lack of) teambuilding.
Power Herb/Fairy Aura
Geomancy(Combined with power herb is a really scary stat boost.)
Grass Knot(Controversial I know, but really helps with the primals and Quagsire.)
Moonblat(Main sweeping move.)
Flash Canon(Deals with Ditto and other fairy types)
HP 248/SP.ATK 252/SP.DEF 8 (Modest)
First Mon that came to mind, I had been sweeped by it before when I found showdown around a year ago, so when I came back I had to implement it, kinda dodgy moveset, but it's remained the staple of my team.
Red Orb/Desolate Land
Flamethrower(My fire type attack if I was low on HP)
Eruption(Switch in sweeper, this has ALWAYS gotten a kill when I was faster.)
Precipe Blades(High damadge STAB move that's low accuracy hasn't bothered me a lot.)
Swords Dance(Good for bulky pokemon, and helps flamethrower if it's the only decent option.)
ATK 252/SPE 252/SP.ATK 4 (Naive)
REALLY un-diverse moveset that struggles when it loses Eruption, but a good, bulky switch in sweeper none the less.
Expert Belt/Power Construct (50% btw)
Earthquake(Strong, 100 Accuracy STAB move, what else do I need to say?)
Core Enforcer(I really struggle using this move, and I feel I might switch it out, it Isn't the dragon counter-pick I wanted it to be.)
Dragon Dance(Again a buff, especially with 100%, can really begin turning into a heavy hitter that puts in damage)
Iron Tail(Blends in well with Dragon Dance and is a good Fairy counter pick, if you can survive the first hit. Helps most with Clefairy)
ATK 252/SP.ATK 4/SPE 252 (Naughty)
Kind of out of place and has a unsatisfactory moveset, but can work as a situational tank counter pick.
Ghostium Z/Multitype
Draco Meteor(Special Attack decrease usually doesn't matter, so it stands a good Dragon counter pick and send off)
Shadow Force(I love this move, dig style 2 turn attack that's strong and has STAB, always the go to option.)
Rain Dance(I don't know why I did it, I guess just to compliment aqua tail? I never use it though, am looking for swap in comment)
Aqua Tail(Again, kinda weird in hindsight, it's works due to Atk EVs though.)
HP 252/ATK 252/SP.ATK 4 (Naughty)
I should probably implement more STAB moves on this one, has potential, but those water type moves stick out, any good Physical attacks or Ghost attacks to swap for?
Mewtwonite X/Steadfast
Trick Room(Mainly to set up Smeargle, but useless without it as well)
Recover(I needed a pokemon that could heal, and this one was it, has really helped in matches.)
Flamethrower(It's a nice suprise for Solgaleo and DM, other than that it's just a strong move.
Ice Beam(Yveltal and Dragon counterpick, I have really reaped the benefits of this.)
HP 248/SP.ATK 8/SP.DEF 252/ (Sassy)
No STAB moves is a bit of a let down, but it sets up smeargle and counter picks a lot of pokemon that otherwise worry the team.
Focus Sash/Own Tempo
Spore(Allows Smeargle to begin setting up support unbothered)
Toxic Spikes(Really useful Arena trap)
Spikes(See above)
Blizzard(Placeholder, I just have it for the potential freeze, any better ideas?)
HP 252/DEF 252/SP.DEF 4/ (Timid)
A trap setter that needs a differant 4th move. Otherwise satisfactory.
I know it needs improving, but I haven't got a clue how, pls help!
So here's the (lack of) teambuilding.
Geomancy(Combined with power herb is a really scary stat boost.)
Grass Knot(Controversial I know, but really helps with the primals and Quagsire.)
Moonblat(Main sweeping move.)
Flash Canon(Deals with Ditto and other fairy types)
HP 248/SP.ATK 252/SP.DEF 8 (Modest)
First Mon that came to mind, I had been sweeped by it before when I found showdown around a year ago, so when I came back I had to implement it, kinda dodgy moveset, but it's remained the staple of my team.
Flamethrower(My fire type attack if I was low on HP)
Eruption(Switch in sweeper, this has ALWAYS gotten a kill when I was faster.)
Precipe Blades(High damadge STAB move that's low accuracy hasn't bothered me a lot.)
Swords Dance(Good for bulky pokemon, and helps flamethrower if it's the only decent option.)
ATK 252/SPE 252/SP.ATK 4 (Naive)
REALLY un-diverse moveset that struggles when it loses Eruption, but a good, bulky switch in sweeper none the less.
Earthquake(Strong, 100 Accuracy STAB move, what else do I need to say?)
Core Enforcer(I really struggle using this move, and I feel I might switch it out, it Isn't the dragon counter-pick I wanted it to be.)
Dragon Dance(Again a buff, especially with 100%, can really begin turning into a heavy hitter that puts in damage)
Iron Tail(Blends in well with Dragon Dance and is a good Fairy counter pick, if you can survive the first hit. Helps most with Clefairy)
ATK 252/SP.ATK 4/SPE 252 (Naughty)
Kind of out of place and has a unsatisfactory moveset, but can work as a situational tank counter pick.
Draco Meteor(Special Attack decrease usually doesn't matter, so it stands a good Dragon counter pick and send off)
Shadow Force(I love this move, dig style 2 turn attack that's strong and has STAB, always the go to option.)
Rain Dance(I don't know why I did it, I guess just to compliment aqua tail? I never use it though, am looking for swap in comment)
Aqua Tail(Again, kinda weird in hindsight, it's works due to Atk EVs though.)
HP 252/ATK 252/SP.ATK 4 (Naughty)
I should probably implement more STAB moves on this one, has potential, but those water type moves stick out, any good Physical attacks or Ghost attacks to swap for?
Trick Room(Mainly to set up Smeargle, but useless without it as well)
Recover(I needed a pokemon that could heal, and this one was it, has really helped in matches.)
Flamethrower(It's a nice suprise for Solgaleo and DM, other than that it's just a strong move.
Ice Beam(Yveltal and Dragon counterpick, I have really reaped the benefits of this.)
HP 248/SP.ATK 8/SP.DEF 252/ (Sassy)
No STAB moves is a bit of a let down, but it sets up smeargle and counter picks a lot of pokemon that otherwise worry the team.
Spore(Allows Smeargle to begin setting up support unbothered)
Toxic Spikes(Really useful Arena trap)
Spikes(See above)
Blizzard(Placeholder, I just have it for the potential freeze, any better ideas?)
HP 252/DEF 252/SP.DEF 4/ (Timid)
A trap setter that needs a differant 4th move. Otherwise satisfactory.
I know it needs improving, but I haven't got a clue how, pls help!
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