Tournament Ubers Premier League VIII - Commencement

Minority

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Welcome to the eighth edition of Ubers Premier League, an all-Ubers team tournament where team managers draft from the pool of players to compete in a now seven-week round-robin battle for Ubers supremacy. The top four teams will advance to the playoffs, where the winning team will be crowned the premier of Ubers battling. This is Uber’s largest team tournament and our premier tournament providing an opportunity for Ubers powerhouses to display their dominance, veteran players to return, and for new talent to emerge.

Hello everyone, my name is Minority and I’ll be your host.


Some of these will be repeated under their respective topics, but in general:

1. Managers are allowed one (1) Assistant Manager.
2. Managers and Assistant Managers may self-purchase prior to auction for 20,000 credits each.
3. Teams are allowed to purchase a maximum of two (2) retained players from last year’s UPL.
4. There will be eight (8) starters and two (2) substitutes: the minimum number of players on a team is ten (10).
5. The maximum number of players on a team is twenty (20).
6. There will be no midseason.
7. Just as with SPL there will be a severe penalty for any team that picks up a known alt of a banned player, or any player masquerading as another person. It is important to establish that both parties will be penalized immediately and appropriately if they are found doing so.

The teams and managers this year are:

Choice Bandits - steelskitty + iry
Dapper Dracovish - Stone_Cold + absdaddy
DaReal Drizzlers - Nayrz + Melee Mewtwo
Defiant Durians - Skysolo + Enzo Gorlami
Delta Rayquazas - Mysterious M + Blim
Devastating Dialgas - Mr.378 + Terracotta
Heavy Duty Ho-Ohs - Cynara + Djokra
Manly Melmetal - Alkione + KyogreF4N

The tiers that will be featured this year are:

- SS
- SS
- USM
- ORAS
- BW
- DPP
- ADV
- Best of Three (SS / USM / ORAS)

Auction:

The general auction format and rules will be similar to prior UPLs. All teams will have a bank of 100,000 credits. The starting price at auction for all players is 3,000 credits. Additionally, managers or assistant managers may buy themselves as a player prior to auction for 20,000 credits.

Retention Rules:

The intent to retain a player must be communicated to the UPL host prior to auction. Players may only be retained by the team that holds their retention rights (this is usually the team they played for last season). Retention prices will follow current SPL rules: this means the cost of a retention is that player’s last season price + 3,000 credits times the number of years they have been retained, with a minimum cost of 10,000 credits. A manager can purchase a maximum of 2 players through retention. Players must make a signup post and provide consent to the UPL host before being retained.

If you signup as an assistant manager you may not be retained. The purpose of the assistant manager is to aid the manager in the draft, lineups, and administration of the tour. Unofficial assistant managers that are ultimately retained will not have any of the privileges associated with managing and will not be considered in the manager selection process.

Trades:

The intent to trade a player or a player’s retention rights must be communicated to the UPL host prior to the start of Week 1, and in the case of retention rights, prior to auction. Trades will not be effective until the host receives identical confirmation from both managers.

Tournament Scoring and Seeding:

The tournament will have eight teams playing each other in pools to determine seeding. The top four seeds will advance to playoffs. Each week teams will either earn 2, 1, or 0 points based on a win, tie, or loss respectively. Battle difference will be cumulated for the purposes of tiebreaking seed placement when points are equal. If a tie occurs in seeding, or in semifinals or finals, the winning team will be decided by a tiebreaker.

Substitutes:

Managers must notify the UPL host in order to make a substitution. A particular slot may not be substituted more than once per week.

We reserve the right to judge any individual match on a case by case basis, regardless of assumed precedence set. If you don't like that, you are welcome to not play. Be aware of this.

To protect yourself as much as possible from DCs and timer issues, play on Showdown (because it has an at least semi reliable system of rejoining after a DC) and make a gentleman's agreement to not hit timer.

To help handle all DC cases you will need to submit your teams to the UPL host before the match. You do not have to submit, but if you do, you protect yourself from the opponent taking a win. It's a simple procedure that removes most subjectivity from a decision regarding a DC. Unlike with the scheduling restrictions, all you have to do is submit the team you are using at anytime before the match takes place. Read this rule and understand this now before you join the tournament. Since I'm stating this now, I'm basically going to ignore you if you DC, didn't submit a team, and "had a guaranteed win." Expect it. Also note that I'm going to let the player (not the team), decide whether he is going to take the win or go another route (replay same moves, replay different teams, etc.).

Regarding time outs, they are a bit more complex, specifically because some timeouts are due to DCs. The best we can do for this scenario is say that there is some number between 1 minute and 2 minutes (which we will not publicize) that we will set as a limit for timing out, and if you timeout with more than that limit time remaining, we'll assume it is a DC, whereas the opposite is a true timeout. A true timeout defaults to a loss, while the DC timeout is prone to the DC rules (did you submit or not).


Additional Notes:

A replay / log must be saved of your match or it will be considered invalid. No exceptions.

General tournament rules and regulations apply. Pokemon Showdown is the default simulator for all metagames unless both parties agree. If you play on anywhere that isn't PS! you must save a log of the match. All matches are best of one, except for the wild (potentially).


This is the official start for UPL VIII. Please keep (most) shitposting quarantined here.
 
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SparksBlade

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Community Leader
Trades:

The intent to trade a player or a player’s retention rights must be communicated to the UPL host prior to the start of Week 1, and in the case of retention rights, prior to auction. Trades will not be effective until the host receives identical confirmation from both managers.
Heavy Duty Ho-Ohs have traded Melle2402 to Dapper Dracovish in exchange for hs. Trade will take effect at the start of Week 3.
Minority can we get an explanation on how the mentioned rule about trades was ignored and we have a player trade at the end of week 2? It's really weird that a rule was ignored/bypassed/forgotten and we have no explanation as to why that was done.
 

Minority

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is a Tiering Contributoris a Top Contributoris a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
Minority can we get an explanation on how the mentioned rule about trades was ignored and we have a player trade at the end of week 2? It's really weird that a rule was ignored/bypassed/forgotten and we have no explanation as to why that was done.
As with many other choices that have been made in this tour, from retentions to allowing Dialgas to sellback p2, standards consistent with SPL have been followed. The rule you quote is outdated and all decisions are ultimately up to host discretion regardless.
 

SparksBlade

is a Tournament Directoris a Community Leaderis a Community Contributoris a member of the Battle Simulator Staffis a Top Dedicated Tournament Host
Community Leader
As with many other choices that have been made in this tour, from retentions to allowing Dialgas to sellback p2, standards consistent with SPL have been followed. The rule you quote is outdated and all decisions are ultimately up to host discretion regardless.
The retention rule was followed as per the commencement thread, and the p2 sellback is a special case, but I don't see how a mid-tour trade is comparable to the latter. SPL doesn't do mid-tour trades except for when there is midseason, so this trade decision isn't consistent with SPL.

You broke a rule without referring it or explaining why an exception was made, you haven't updated the rules or made an announcement if the same rule still stands or not, and you haven't explained if such trades are still possible in the future or not. And if such trades are possible, what really are the circumstances that allow the rule to be bypassed.

If nothing else, it'd be nice if you can point out the rules that are absolute, and the rules that are Up To Host Discretion.
 

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