Gen 6 ubers spl dump

Fireburn

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I mostly stuck to standard sets (actually experimenting more now that SPL is over), though here are some odd things I came up with.



Buy IKEA (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 200 Def / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Misty Terrain

Brought this against aim although I never really got to make use of it. His preferred method of beating Xerneas was Thunder Wave, so Misty Terrain was an idea I had to counter that as it renders Xerneas + team unable to be paralyzed for five turns, also weakens Dragon attacks vs Grounded mons which is helpful for Latis, etc. Aroma kind of does the same thing, but Misty Terrain has the benefit of beating Klefki too assuming you use it before it comes in which is very nice. Massive Def EVs helps tank Blades from PDon/Play Rough from Keys.


Mew2King (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 84 SpA / 176 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Thunder Wave
- Recover

I wanted to use Arceus-Dark vs MM2, but I also wanted to use Deo-A HO so I needed to reconcile the two somehow. Darkceus's primary issue with being run on HO is that it lets Xerneas set up, so here is the solution sort of. Dark Pulse > Judgment to potentially abuse paraflinch.

Gonna dump a couple teams here that I particularly liked:

BoI: Rebirth Themed Team ft. Heat Wave Yveltal (vs Donkey)
Ascension (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 60 Def / 200 SpD
Relaxed Nature
- Precipice Blades
- Lava Plume
- Roar
- Stealth Rock

Crusade (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 136 HP / 196 Atk / 176 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Rock Slide
- Earthquake

The Fallen Angel (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 72 Atk / 252 SpA / 184 Spe
Mild Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Heat Wave

Duress (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover

Everlasting Hymn (Latias) (F) @ Soul Dew
Ability: Levitate
EVs: 160 HP / 52 Def / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Calm Mind
- Roost

When Blood Dries (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 72 SpD / 184 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Grass Knot
- Aromatherapy

The idea with this team is to bait in and weaken Scarf Xerneas checks using Heat Wave Yveltal (clubs Klefki), CM Draco Latias, and Mega Metagross to clean later with deer. I like Metagross on this team since it denies PDon/Ho-Oh free switchins, helpful as I don't have too many direct answers to latter. I don't have too much else to say about it, it's a pretty basic team and I liked it even though it lost to Leftovers Gyarados and CM Arceus-Ice, partly because I wasted Metagross and partly because I don't think I would have expected Arceus-Ice even if I was warned in advance.

Possible changes: Stone Edge PDon, TPunch + bulkier MMeta, swapping Defog/CM b/t Lati and Arc, using Knock Off Yveltal instead of Heat Wave.

Melee Gods ft. Mexceus (vs Melee Mewtwo)
PPMD (Deoxys-Attack) @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Psycho Boost
- Knock Off
- Superpower

Mew2King (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 84 SpA / 176 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Thunder Wave
- Recover

Mang0 (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 224 HP / 228 Atk / 32 SpD / 24 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Stone Edge

Armada (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 192 Def / 252 SpA / 64 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Hidden Power [Ground]

Hungrybox (Latias) (F) @ Soul Dew
Ability: Levitate
EVs: 160 HP / 52 Def / 120 SpA / 176 Spe
Timid Nature
- Calm Mind
- Draco Meteor
- Psyshock
- Recover

Leffen (Lucario-Mega) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Close Combat
- Iron Tail
- Hidden Power [Ice]
- Bullet Punch

This team is pretty much designed specifically to slay Melee Mewtwo, which it did because he tried to bring BPass cheese and he got 6-0ed lol. He hates Deo-A Spikes HO but he also tends to be vulnerable to CM Darkceus, wasn't sure how to reconcile the two until I brought the Arceus set listed above. It's also this team's way of checking EKiller since Darkceus can para which lets Mega Lucario revenge it. Basically means I was banking on him not using EKiller.

I actually had Darkceus because I was using Mega Lucario (which actually is effective vs a lot of what MM2's likes), which necessitated a reliable ghost check. Probably would have been better to bring an offensive Yveltal with some Defense EVs and Foul Play + use Palkia > Latias but idk, I don't think I'd use this team again but it was one of the more interesting(?) ideas I had. Might use the Darkceus set elsewhere though...

Possible changes: use a different team if playing anyone other than Melee Mewtwo

Mexican Standoff ft. Mega Mewtwo Y (vs Edgar)
chiquito (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 224 HP / 206 Atk / 32 SpD / 48 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Fire Punch

FAJIta (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough

burrito (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 128 HP / 100 Atk / 248 Def / 32 Spe
Adamant Nature
- Earthquake
- Dragon Tail
- Shadow Sneak
- Defog

chimichanga (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk

tamales (Mewtwo) @ Mewtwonite Y
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psystrike
- Focus Blast
- Ice Beam

chalupa (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover

Most of Edgar's teams were vulnerable to Mewtwo or SD Groundceus, and seeing as the two had decent synergy together + weakened common checks like defensive Yveltal/Giratina-O I figured I'd just run them both. Everything else just focused on supporting them with a decent core, which this does with hazards and phazers to just weaken stuff for my main sweepers. Tina-O/POgre used to be Latios/defensive Yveltal, but I was really afraid Edgar would use Stone Edge EKiller so I swapped it to those guys. Makes the team weaker to Arceus-Ghost but better vs Groundceus which I felt Edgar was more likely to use. Toxic Keys/POgre can handle CM Ghostceus sets well enough I think. POgre also gives me a status absorber which is quite useful.

Mewtwo and SD Groundceus own, not too much else to say. :]

Possible changes: More SDef on POgre to help vs CM Arcs.

Lumiose Station Special ft. ium (vs Jibaku)
ium is a star (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Zen Headbutt
- Ice Punch
- Healing Wish

ium is dog (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Mud-Slap
- Healing Wish

ium is jacked (Salamence-Mega) @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Headbutt
- Body Slam
- Roost

ium is spooky (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Zen Headbutt
- Foul Play
- Confuse Ray
- Recover

ium is sleepy (Breloom) @ Focus Sash
Ability: Effect Spore
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Stun Spore
- Headbutt
- Rock Slide

ium is cute (Cinccino) @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Rock Blast
- Bullet Seed
- Thunder Wave

pieced this together from a stream aim was on

this team is perfect and only loses to itself

glhf


Overall I had fun playing in SPL, learned a lot and would like to do so again next year. :]
 
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 112 Atk / 252 SpA / 144 SpD
Quiet Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Dragon Tail

Used a special groudon on my deo-a spikes team vs steel. The big reason is that it punishes random neutral defog arcs better as well as destroying stuff like def Yveltal.

Lugia @ Leftovers
Ability: Pressure
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Defog
- Roost
- Dragon Tail
- Toxic / Thunder Wave

I contemplated running defog Lugia on a klefki spikes team just to have some hazard control combined with physically defensive backbone, something most klefki teams lacked. Usually I ran def mence instead on those types of teams but I wanted to free up the choice of mega. This set is not that great but it probably deserves to be mentioned.

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 200 Def / 248 SpA / 60 Spe
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Rock]
- Focus Blast

It's really not a big innovation at all but I started running HP Rock on GeoXern because I realized Thunder only had Ho-oh/Lugia/sdef Kyogre as targets anyway. You can still hit the latter 2 with moonblast, Lugia is a matter of getting up SR against regardless while non lefties sdef primal ogre isn't hard to chip into range. Aegi becomes a bitch but eh I'd rather honestly securely beat Ho-oh rather than doing some miniscule dmg to the former.

Diancie @ Diancite
Ability: Clear Body
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Heal Bell
- Toxic
- Diamond Storm
- Earth Power

My match up fail week 1 got in the way of a couple of sets I actually liked, this was one of them. Speed is to outpace 184 Yveltal while going bias on the physical side of defenses. In the game vs Jibaku it royally screwed a Ghostceus which was really good and could have converted if I had played better/ho-oh burned less/toxic missed less. Only works on dedicated stall though, I'd like to think.

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP / 92 Def / 128 SpA / 176 Spe
Timid Nature
- Dragon Pulse
- Reflect Type
- Defog
- Roost

I really don't like Latis at all in the meta but I think I considered this moveset vs aim but really though if you are not up against a team with ttar, this set is really just weight (though the standard defog sets are equally weight vs any team with a bulky steel, fun mon really).

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Judgment
- Recover
- Perish Song
- Whirlpool

Can trap Clefable, Ho-oh, snatch Bliss, Ferro etc. It's the only whirlpool arc that has worthwhile targets that will come in vs you. Sucks vs offense but so does CM Darkceus.

I probably have some more sets somewhere but overall it was pretty difficult to make something cool in this meta.
 
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Aerodactyl @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 80 Def / 176 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Taunt

Mega Aerodactyl is very cool for HO teams because it serves several different roles. Having a SR setter that stops Defog AND can check / revenge the likes of EKiller, Ho-Oh, MM2Y and to a lesser extent Mence is absolutely huge. In a meta where scarfers are uncommon and Mewtwo formes are criminally underused, Aerodactyl's ridiculous speed stands out. I use a Jolly nature to outrun MM2Y, although the power drop from lacking an Adamant nature is unfortunate. EdgeQuake coverage allows it to comfortably fit Taunt and SR, ad this Pokemon doesn't have 4MSS in the slightest. There is a more defensive set with Pursuit and Roost instead of SR and Taunt; Fireburn made a team with it and it's an alright trapper since Pursuit gets a Tough Claws boost.


Groudon @ Red Orb
Ability: Drought
EVs: 96 Atk / 252 SpA / 160 Spe
Mild Nature
- Precipice Blades
- Fire Blast
- Dragon Pulse
- Rock Polish

Mixed RP Groudon is a lot of fun for screwing over offensive Mega Mence with Dragon Pulse; often an OHKO after Stealth Rock. Dragon Pulse also 2HKO's Latios and Giratina-O, although this set is useless vs. Latias and Ho-Oh. Fire Blast does a shitton of damage to bulky Arceus, Yveltal, Xerneas, and almost anything that doesn't resist it or is Ho-Oh / a blob. Precipice Blades is used over Earthquake to compensate for the light Attack investment and creams blobs and severely dents Kyogre. I brought this set Week 7 vs. Hack and beat up Kitty multiple times with this in playtesting, but never got a chance to use this. This set is also great on the ladder because Phys Def Yveltal is apparently on every team. I use a Mild nature to ensure this can come in on Kyogre once; not having 194 special defense also helps vs. killer deer.


Alomomola @ Leftovers / Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Wish
- Protect
- Toxic
- Knock Off

Never brought stall in SPL even though it's probably my favorite playstyle at the moment; with my garbage luck there was no way I wasn't getting haxed. Regardless, stall is very viable in ORAS, although I didn't see much in the way of creativity in the builds that did get used. Alomomola is awesome because it's a physically defensive wall in a physically oriented metagame with a great ability, hard-to-exploit weaknesses, and excellent supporting traits in Wish and Knock Off. The giant Wishes it passes are especially useful on teams that do not use Blissey (I often used CM Clefable as a CM Arceus check over Blissey), because replenishing a weakened Ferrothorn's / Groudon's health is huge. This set loses to a lot of Mega Mence, but does good work vs. RP Primal Groudon, EKiller, and Ho-Oh. It's also really hard to kill for opposing Stall while aggravating them with Knock Off, although Magic Bounce users are a hard stop without Scald. Knock Off also 2HKO's Mega Gengar after Rocks, ensuring it can never safely switch in. Big fan of this set, it's a great partner for Ferrothorn.

Other shit I like, but was either used by someone else or have inherent flaws:

Wallceus: Made a RMT with it, similar to Alomomola except it lacks Wish and Knock Off in exchange for better all-around bulk and Wisp. Better on balance than stall IMO, stall wants an Arceus forme with a more useful defensive typing but this Pokemon is a solid backbone.

Pursuit LO Deoxys-A: Used by Kitty, but I made a team with it before seeing him use it. Manly-ass Pursuit trapper but it does forego coverage.

Physical Kyogre: Lots of fun to ladder with, but impossible to justify on Stall or Offense and doesn't serve enough roles for its team to work on balance. I'm shocked more ladder kids don't use this at the very least, with TWave and Waterfall it's a neat CM Arceus check. Also, smacking P Don with Earthquake is hilarious.

Calm Mind Xerneas: Edgar used it, it's a fun set although Pursuit support is almost mandatory for Gengar.

Heat Wave Yveltal: Dice dislikes Yveltal for the most part, but made it work on a team with Heat Wave. Fireburn also used it.

Modest Latios: Much better than Timid for pressuring Steels (especially with HP Fire, which aim also built with) and bulky Arceus; Palkia is OK but almost impossible to fit and Kangaskhan sucks so the speed Timid grants is usually useless. This was Dice's idea.
 
vs Jibaku:
Rayquaza @ Charti Berry
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Aqua Tail
- Extreme Speed
- Dragon Ascent

It is the standard DD ray with the water coverage move with the item charti berry. It allows you to take the Edge of Groudon. PROBLEMS deserves the credits on that set


vs Steeljackal:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Rest
- Sleep Talk
- Moonblast

It beats nearly every team if you manage to kill the opposing ho-oh. you can set up on klefki etc which is pretty cool. crux is that you either hit moonblast or rest n_n It was used sometimes in XY but was not to common.

Last but not least I've built an hipster team for xtrashine vs edgar with flyingceus, it is pretty cool, because there are not many flying resists, I came to the conclusion that there are only two in Rockeus and Dialga, but both were not used that much this SPL, because it was the meta of Ekiller. So yeah pairing it with Mega Gengar was the way to go and it worked.
 

Jibaku

Who let marco in here????
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Perish Trap Arceus was something I contemplated running Week 1 as a way to cheese Hack. Didn't run it because I wasn't quite comfortable with it.

Special PDon was something I immediately thought of before Soul Dew was released. I'm glad some people found success with it post Soul Dew =]

Modest Latios was something I used quite consistently because there really wasn't much to hit with Timid. Palkia died out an the other base 96+ Pokemon either don't run max Speed (Xerneas), will kill with priority anyways (Yveltal, Kangaskhan), or are typically Scarfed (Genesect).

Arceus @ Earth Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Toxic
- Defog
- Recover

MVP of the team vs steeljackal on week 4 (along with mega sableye). Credit to Fireburn's joke laddering RMT for this set. I needed a Defogger, a Pdon check, and something to break most balanced setups and this paid off huge.

Other ideas that didn't make it through

- Mega Lopunny (Fake Out/Return/HJK/either Ice Punch, Magic Coat, or Healing Wish). Mega Lopunny is surprisingly difficult to switch into, 2HKOing just about anything in this metagame with SR bar super bulky Arceus and Lugia. PDon is 3HKOed but it doesn't have recovery. It also sits at a nice 135 Speed, outrunning several offensive threats such as Mega Gengar, Darkrai, Shaymin-S, Salamence, and Mewtwo-X/regular. I was thinking about running it into people most likely to run hyper offense.
- Mega Slowbro (Iron Defense/Toxic/Scald/Slack Off) - credit to trickroom. This was meant to handle Ekiller, Mence, PDon, Ho-Oh, and SD Groundceus at the same time, and isn't as useless vs Keys as Lugia is.
 

PROBLEMS

AHEAD OF HIS TIME
shoutouts to hack for not giving me credit for the beastly overheat groudon set fuk u;

SUNDAY CRUNK (Shaymin-S) @ Life Orb
Ability: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 30 HP / 30 Atk / 30 SDef / 30 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Air Slash
- Healing Wish
- Hidden Power [Rock]

Set I used vs Hack which shits on those typical Balance teams which you normally see very effective mon which also plays a vital support role for other team mates by healing them up

A MERE SLAVE (Xerneas) @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
- Geomancy
- Rest
- Block
- Moonblast

Well here it is the broken set with about 3 counters; used this vs steel but didn't get to showcase, my counter style got out countered as i was expecting a klefki for vs my set up sweepers but yeh didnt see one. This things amazing lol

BALLSY TEAM -
Whimsicott (F) @ Chilan Berry

Trait: Prankster

EVs: 252 HP / 4 Def / 252 SDef

Calm Nature (+SDef, -Atk)

- Encore

- Memento

- Taunt

- Light Screen



Groudon @ Red Orb

Trait: Drought

EVs: 160 HP / 252 SAtk / 96 SDef

Quiet Nature (+SAtk, -Spd)

- Overheat

- Precipice Blades

- Dragon Tail

- Stealth Rock



Xerneas @ Leftovers

Trait: Fairy Aura

EVs: 248 HP / 180 Def / 56 SAtk / 24 Spd

Bold Nature (+Def, -Atk)

- Block

- Geomancy

- Rest

- Moonblast



Mewtwo @ Life Orb

Trait: Pressure

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Taunt

- Ice Beam

- Focus Blast

- Psystrike



Salamence (M) @ Salamencite

Trait: Intimidate

EVs: 128 HP / 200 Atk / 180 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Double Edge

- Roost

- Refresh



Arceus-Ghost @ Spooky Plate

Trait: Multitype

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Swords Dance

- Brick Break

- Recover

- Shadow Force


A team I planned to use vs Aim which would have 6-0d him but I decided against using it due to the risk, this teams pretty well thought out and is very effective based around block xerneas sweep with Whims supporting this. Test it out, its great! Also remember you can bring in whims on arceus, xerneas and mence if you know they're setting up etc
 
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I use LO Skymin over Darkrai on that team! It's strong, it's faster than everything except Mewtwo, it can prevent setup or Defog with Serene Grace Air Slashes, and Healing Wish is awesome on a team with three powerful setup sweepers. I also use the mixed RP PDon because shredding MegaMence is valuable beyond words. SD Ghostceus is fucking brutal btw, I can't praise it enough.
 
guess shaymin version does better against darkrai (at least you have a mon that can revenge kill it, the darkrai version relies on it to try to win a spd tie against opposing darkrai, i think making aero a bit faster to outspeed darkrai pre mega could be a cool option, idk if you need all the defense evs tho), but it's a bit worse preventing lati twins from defogging (you need 3 flinches in a row against latias and 1 against latios) but it's better against most common defog arceus (ground, rock, water)

also isn't toxic spikes an option on forry as well? can't really see it putting more than 1 layer of spikes per game most times, and in long terms it's better to have 1 layer of toxic spikes than 1 of spikes tbh (obv it's for the shaymin version, as don't think using ts with darkrai is really good, and because shaymin appreciates toxic spikes support as well).
 

Krauersaut

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guess shaymin version does better against darkrai (at least you have a mon that can revenge kill it, the darkrai version relies on it to try to win a spd tie against opposing darkrai, i think making aero a bit faster to outspeed darkrai pre mega could be a cool option, idk if you need all the defense evs tho), but it's a bit worse preventing lati twins from defogging (you need 3 flinches in a row against latias and 1 against latios) but it's better against most common defog arceus (ground, rock, water)

also isn't toxic spikes an option on forry as well? can't really see it putting more than 1 layer of spikes per game most times, and in long terms it's better to have 1 layer of toxic spikes than 1 of spikes tbh (obv it's for the shaymin version, as don't think using ts with darkrai is really good, and because shaymin appreciates toxic spikes support as well).
afaik you're right about the tspikes - in the 3 UPL games the team was used in, all of the teams, be they slight variants or not, ran tspikes on forry n_n
 

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