Ullarmantincan

Status
Not open for further replies.
#1
4v4 NFE Doubles
DQ Time: 2 Days
2 Recoveries/5 Chills per mon
ASB Arena
Items = On

Any takers?
Accepting Ullar

Switch = KO
All Abilities
2 Substitutions

UllarWarlord said:

<Pansear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Blaze: (Type: Innate) [DW, Locked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Fire Punch
Tickle
Low Kick

Dig
Flamethrower
Solarbeam


<Eevee> [Viridi] (Female)
Nature: Adamant (+Att, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Type: Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Type: Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (Type: Innate) [DW, Locked]
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down

Tickle
Wish
Endure

Sunny Day
Return
Protect

Heal Bell


<Darumaka> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Type: Can be enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Inner Focus: (Type: Innate) [DW, Locked]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+, 8% accuracy increase)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Superpower
Flare Blitz

Encore
Endure
Yawn

Toxic
Dig
Substitute


<Pikachu> [Battery] (Male)
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Type: Innate)
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod: (Type: Innate) [DW, Locked]
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 4/9
MC: 0
DC: 2/5

Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Growl
Quick Attack
Electro Ball
Double Team

Volt Tackle
Wish
Fake Out

Thunderbolt
Substitute
Grass Knot

Pain Split
Surf
Fly

danmantincan said:
Thanks

Ena - Slowpoke (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

Size Class: 2
Weight Class: 3

EC: 2/6
MC: 0
DC: 1/5

Moves:
After You
Amnesia
Aqua Tail
Attract
Avalanche
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confusion
Counter
Curse
Dig
Disable
Dive
Double-Edge
Double Team
Dragon Tail
Drain Punch
Dream Eater
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Flash
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mega Punch
Me First
Mimic
Mud-Slap
Mud Sport
Nasty Plot
Natural Gift
Nightmare
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Quash
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Trump Card
Water Gun
Water Pulse
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

Micaiah - Ralts (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

Size Class: 1
Weight Class: 1

EC: 1/9
MC: 0
DC: 1/5

Moves:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak[s/]
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt

Janaff - Scratchet (M)
Nature: Modest (+1 SpA, -1 Atk)

Types: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

Size Class: 1
Weight Class: 2

EC: 3/6
MC: 0
DC: 2/5

Moves:
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn

Haar - Shelgon (M)
Nature: Hardy (No effect on stats)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50

Size Class: 2
Weight Class: 5

EC: 6/9
MC: 0
DC: 4/5

Moves:
Aerial Ace
Air Cutter
Aqua Tail
Attract
Bite
Body Slam
Brick Break
Bulldoze
Captivate
Crunch
Cut
Defense Curl
Defog
Double-Edge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt


-Ullar sends out
-dan sends out and orders.
-Ullar orders.
-I ref.
 
#3
Ok, we've got a tough battle ahead, let's make the best of it!

Janaff @ Eviolite and Ena @ Amulet Coin!

Janaff: Stealth Rock~Toxic (Viridi)~Reflect
If Kai uses SolarBeam AND there isn't Intense Sunlight, use Fury Swipes on Kai and push actions back.
If Kai uses Yawn, use Taunt on Kai. Only once.
Ena: Scald~Psychic~Scald (All on Kai)
If Kai uses SolarBeam AND there is Intense Sunlight, use Disable (SolarBeam) on Kai and push actions back.
If Kai uses Dig, Psychic on Viridi and push actions back.
 
#5
Ullar AAOO

Pansear
HP: 90
EN: 100
Other: none
Item: Fire Stone


Eevee
HP: 90
EN: 100
Other: none
Item: Lucky Egg

danmantincan AAOO

Scratchet
HP: 90
EN: 100
Other: none
Item: Eviolite


Slowpoke
HP: 100
EN: 100
Other: none
Item: Amulet Coin

Arena: none
KOC: none


Action 1:
Scratchet used Stealth Rock!
-12 Energy

Pansear used Bite (Slowpoke)!
Crit: [<=625] 809/10000 (No)
Flinch: [<=3000] 4352/10000 (No)
Calculation: (6+3*1.5-3*1.5)*1.5=9
-4 Energy

Eevee used Sunny Day!
-10 Energy

Slowpoke used Scald (Pansear)!
Crit: [<=625] 5540/10000 (No)
Calculation: (5+3+3*1.5-2*1.5)*1.5=14.25
-5 Energy

Action 2:
Scratchet used Toxic (Eevee)!
Hit: [<=9000] 4247/10000 (Yes)
-7 Energy

Pansear used Bite (Slowpoke)!
Crit: [<=625] 9341/10000 (No)
Flinch: [<=3000] 8083/10000 (No)
Calculation: (6+3*1.5-3*1.5)*1.5=9
-8 Energy

Eevee used Bite (Slowpoke)!
Crit: [<=625] 9946/10000 (No)
Flinch: [<=3000] 1637/10000 (Yes)
Calculation: (6+3*1.5-3*1.5)*1.5=9
-4 Energy

Slowpoke flinched!

-1 HP for Eevee

Action 3:
Scratchet used Reflect!
-8 Energy

Eevee used Helping Hand!
-11 Energy

Pansear used Solarbeam (Slowpoke)!
Crit: [<=625] 5730/10000 (No)
Calculation: (24+3*1.5-2*1.5)*1.5=38.25
-8 Energy

Slowpoke used Disable (Solarbeam)!
-7 Energy

-1 HP for Eevee

END OF ROUND


Ullar AAOO (Stealth Rock)

Pansear
HP: 76
EN: 80
Other: Solarbeam disabled (6a)
Item: Fire Stone


Eevee
HP: 88
EN: 75
Other: Toxic (2DPA)
Item: Lucky Egg

danmantincan AAOO (Reflect 5a)

Scratchet
HP: 90
EN: 73
Other: none
Item: Eviolite


Slowpoke
HP: 35
EN: 88
Other: none
Item: Amulet Coin

Arena: Sun (3r)
KOC: none


-Ullar
-dan
-Me
 
#7
Sorry, but there are some things that need to be fixed. Because of Sunny Day, SolarBeam should have been used at 0 Priority and Slowpoke would have Disabled it instead of using Scald A3. Also, you forgot to take off Toxic damage on Eevee.
 
#12
Ullar AAOO (Stealth Rock)

Pansear
HP: 76
EN: 80
Other: Solarbeam disabled (6a)
Item: Fire Stone


Eevee
HP: 88
EN: 75
Other: Toxic (2DPA)
Item: Lucky Egg

danmantincan AAOO (Reflect 5a)

Scratchet
HP: 90
EN: 73
Other: none
Item: Eviolite


Slowpoke
HP: 35
EN: 88
Other: none
Item: Amulet Coin

Arena: Sun (3r)
KOC: none


Action 1:
Pansear used Bite (Slowpoke)!
Crit: [<=625] 341/10000 (Yes)
Flinch: [<=3000] 4558/10000 (No)
Calculation: (3+3+3*1.5-3*1.5)*1.5=9
-4 Energy

Eevee used Bite (Slowpoke)!
Crit: [<=625] 7858/10000 (No)
Flinch: [<=3000] 7903/10000 (No)
Calculation: (3+3*1.5-3*1.5)*1.5=4.5
-4 Energy

Scratchet used Brick Break (Pansear)!
Crit: [<=625] 9258/10000 (No)
Calculation: 8+3+2*1.5-2*1.5=11
-5 Energy

Slowpoke used Scalding Water Gun (Pansear)!
Crit: [<=625] 5057/10000 (No)
Calculation: (12+3+3*1.5-2*1.5)*1.5=24.75
-12.5 Energy

-2 HP for Eevee

Action 2:
Scratchet used Taunt (Eevee)!
-10 Energy

Pansear used Bite (Slowpoke)!
Crit: [<=625] 281/10000 (Yes)
Flinch: [<=3000] 5351/10000 (No)
Calculation: (3+3+3*1.5-3*1.5)*1.5=9
-8 Energy

Eevee used Bite (Slowpoke)!
Crit: [<=625] 1714/10000 (No)
Flinch: [<=3000] 8263/10000 (No)
Calculation: (3+3*1.5-3*1.5)*1.5=4.5
-8 Energy

Slowpoke must recharge!

-2 HP for Eevee

Action 3:
Eevee may not use Helping Hand!

Pansear used Fire Punch (Scratchet)!
Crit: [<=625] 1912/10000 (No)
Burn: [<=1000] 7427/10000 (No)
Calculation: 4+3+3*1.5-5*1.5=4
-5 Energy

Scratchet used Brick Break (Pansear)!
Crit: [<=625] 5698/10000 (No)
Calculation: 8+3+2*1.5-2*1.5=11
-5 Energy

Slowpoke used Scalding Water Gun (Pansear)!
Crit: [<=625] 6692/10000 (No)
Calculation: (12+3+3*1.5-2*1.5)*1.5=24.75
-12.5 Energy

-2 HP for Eevee

END OF ROUND


Ullar AAOO (Stealth Rock)

Pansear
HP: 4
EN: 63
Other: Solarbeam disabled (3a)
Item: Fire Stone


Eevee
HP: 82
EN: 63
Other: Toxic (3DPA), Taunted (4a)
Item: Lucky Egg

danmantincan AAOO (Reflect 2a)

Scratchet
HP: 86
EN: 53
Other: none
Item: Eviolite


Slowpoke
HP: 8
EN: 51
Other: Cooldown (1a)
Item: Amulet Coin

Arena: Sun (2r)
KOC: none


-dan
-Ullar
-Me
 
#13
Ugg, thought Water Gun boosted all Water-type attacks in a combo. Also, the energy penalty for consecutive moves carries on past the cooldown action, so Ena should have used an extra 12 Energy for that second combo.
Janaff: Scratch~Brick Break~Fury Swipes (All on Kai)
If Kai uses Dig, target Viridi.
If Kai faints, target Viridi.
Ena: Cooldown~Slack Off~Psychic (Viridi)
 
#14
CURSE YOU AND YOUR REFLECTING WAYS

Kai: Dig Ena x2 > Fire Punch Janaff

If Ena faints, redirect to Janaff.

Viridi: Return Janaff > Take Down Janaff > Return Janaff
 
#15
Ullar AAOO (Stealth Rock)

Pansear
HP: 4
EN: 63
Other: Solarbeam disabled (3a)
Item: Fire Stone


Eevee
HP: 82
EN: 63
Other: Toxic (3DPA), Taunted (4a)
Item: Lucky Egg

danmantincan AAOO (Reflect 2a)

Scratchet
HP: 86
EN: 53
Other: none
Item: Eviolite


Slowpoke
HP: 8
EN: 51
Other: Cooldown (1a)
Item: Amulet Coin

Arena: Sun (2r)
KOC: none


Action 1:
Pansear dug underground!

Eevee used Return (Scratchet)!
Crit: [<=625] 7264/10000 (No)
Calculation: 5.33+3+3*1.5-5*1.5=5.33
-6 Energy

Scratchet used Scratch (Eevee)!
Crit: [<=625] 3202/10000 (No)
Calculation: 4+3+2*1.5-2*1.5=7
-2 Energy

Slowpoke must recharge!

Pansear used Dig (Slowpoke)!
Crit: [<=625] 9132/10000 (No)
Calculation: 5.33+3*1.5-3*1.5=5.33
-10 Energy

-3 HP for Eevee

Action 2:
Pansear dug underground!

Eevee used Take Down (Scratchet)!
Hit: [<=8500] 7387/10000 (Yes)
Crit: [<=625] 5085/10000 (No)
Calculation: 5.33+3+3*1.5-5*1.5=5.33
1.77 recoil
-5 Energy

Scratchet used Brick Break (Eevee)!
Crit: [<=625] 8528/10000 (No)
Calculation: (8+3+2*1.5-2*1.5)*1.5=16.5
-5 Energy

Slowpoke used Slack Off!
+20 HP
-12 Energy

Pansear used Dig (Slowpoke)!
Crit: [<=625] 4538/10000 (No)
Calculation: 5.33+3*1.5-3*1.5=5.33
-14 Energy

-3 HP for Eevee

Action 3:
Pansear used Fire Punch (Scratchet)!
Crit: [<=625] 1821/10000 (No)
Burn: [<=1000] 2804/10000 (No)
Calculation: 11+3+3*1.5-5*1.5=11
-5 Energy

Eevee used Return (Scratchet)!
Crit: [<=625] 922/10000 (No)
Calculation: 8+3+3*1.5-5*1.5=8
-6 Energy

Scratchet used Fury Swipes (Pansear)!
Hit: [<=8000] 2578/10000 (Yes)
#of hits: 8049/10000 (4)
Crit: (hit 1): [<=625] 6259/10000 (No)
Crit: (hit 2): [<=625] 4576/10000 (No)
Crit: (hit 3): [<=625] 2059/10000 (No)
Crit: (hit 4): [<=625] 5075/10000 (No)
Calculation: 8+3+2*1.5-2*1.5=11
-3 Energy
Pansear fainted!

Slowpoke used Psychic (Eevee)!
Crit: [<=625] 8236/10000 (No)
-SpDef: [<=1000] 2663/10000 (No)
Calculation: 7+3+3*1.5-3*1.5=10
-3.5 Energy

-3 HP for Eevee

END OF ROUND


Ullar AAOO (Stealth Rock)

Pansear
HP: -7
EN: 34
Other: KOed
Item: Fire Stone


Eevee
HP: 38
EN: 46
Other: Toxic (4DPA), Taunted (1a)
Item: Lucky Egg

danmantincan AAOO

Scratchet
HP: 54
EN: 43
Other: none
Item: Eviolite


Slowpoke
HP: 17
EN: 34
Other: none
Item: Amulet Coin

Arena: Sun (1r)
KOC: Scratchet


-Ullar sends out new mon and orders.
-dan orders.
-I ref.
 
#16
go Battery @ Light Ball I guess...

Battery: Thunderbolt Slowpoke x3
If ded, use Fly on Scratchet

Viridi: Bite Slowpoke x3
If ded, use Return on Scratchet
 
#18
My reffing just got erased...

Anyways...

Slowpoke has -11 HP
Scratchet has 17 HP and 20 Energy
Pikachu has 90 HP and 68 Energy
Eevee has 5 HP and 16 Energy and is Poisoned (5DPA) and is Taunted (5a).
Reflect is up on dan's side.
 
#19
Haar @ Amulet Coin, you're up!

Janaff: Rest~Chill~Chill
Haar: Dragon Pulse (Battery)~Dragon Claw (Battery)~Dragon Pulse (Battery)
If Battery uses Fly, use Focus Energy and push actions back. Only Once
 
#21
I lied: Pikachu has 78 HP due to Stealth Rock.

Ullar XAAO (Stealth Rock)

Pikachu
HP: 78
EN: 68
Other: none
Item: Light Ball


Eevee
HP: 5
EN: 16
Other: Toxic (5DPA), Taunted (5a)
Item: Lucky Egg

danmantincan AXAO (Reflect 3a)

Scratchet
HP: 17
EN: 20
Other: none
Item: Eviolite


Shelgon
HP: 100
EN: 100
Other: none
Item: Amulet Coin

Arena: none
KOC: Scratchet, Pikachu
Ullar:

Pansear
HP: -7
EN: 34
Other: KOed
Item: Fire Stone

danmantincan:

Slowpoke
HP: -11
EN: 34
Other: KOed
Item: Amulet Coin


Action 1:
Scratchet used Rest!
-15 Energy

Pikachu used Surf!
Eevee:
KO (11.5 damage)
Scratchet:
Crit: [<=625] 6800/10000 (No)
Calculation: 7.5+5*1.5+1-5*1.5=8.5
Shelgon:
Crit: [<=625] 6301/10000 (No)
Calculation: (7.5+5*1.5+1-2*1.5)*2/3=8.66
-7 Energy
Eevee fainted!

Shelgon used Dragon Pulse (Pikachu)!
Crit: [<=625] 4455/10000 (No)
Calculation: 9+3+2*1.5-1*1.5=13.5
-6 Energy

+12 HP for Scratchet

Action 2:
Pikachu flew up!

Shelgon used Focus Energy!
-12 Energy

Scratchet is fast asleep!

Pikachu used Fly (Scratchet)!
Hit: [<=9500] 8378/10000 (Yes)
Crit: [<=625] 4366/10000 (No)
Calculation: (6+4*1.5-5*1.5)*1.5=6.75
-11 Energy

+12 HP for Scratchet

Action 3:
Pikachu flew up!

Shelgon used Dragon Claw (Pikachu)!
fail
-5 Energy

Scratchet is fast asleep!

Pikachu used Fly (Scratchet)!
Hit: [<=9500] 6355/10000 (Yes)
Crit: [<=625] 2401/10000 (No)
Calculation: (6+4*1.5-5*1.5)*1.5=6.75
-15 Energy

+12 HP for Scratchet
Scratchet woke up!

END OF ROUND


Ullar XXAO (Stealth Rock)

Pikachu
HP: 64
EN: 35
Other: none
Item: Light Ball


Eevee
HP: -7
EN: 16
Other: KOed
Item: Lucky Egg

danmantincan AXAO

Scratchet
HP: 31
EN: 5
Other: none
Item: Eviolite


Shelgon
HP: 91
EN: 77
Other: Focus Energy (5a)
Item: Amulet Coin

Arena: none
KOC: Scratchet, Pikachu, Scratchet
Ullar:

Pansear
HP: -7
EN: 34
Other: KOed
Item: Fire Stone

danmantincan:

Slowpoke
HP: -11
EN: 34
Other: KOed
Item: Amulet Coin


-Ullar sends out new mon and orders.
-dan orders.
-I ref.
 
#24
...

Ian: Fire Punch Scratchet 'till it dies, then redirect to Shelgon.

Battery: Electro Ball Scratchet till it dies, then redirect to Shelgon.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top