Project Ultra SM Break This Team - WK 48 SKEs tail glow manaphy Rain (Voting)

Time for voting is now over and the time has come in my infinite wisdom to place bring you guys a new team. Its totally not because I'm overseas in japan right now . Anyway Im happy with how this has turned out and Im pleased to announce that JTD783 has made another entry to the archive with the z move kartana nomination congratulations. Hall of fame will be updated soon


Vote tally


Todays team is shamelessly taken from the sample thread since this probably the standard for rain currently.



Sets
Pelipper (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Defog
- Roost

Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
IVs: 29 Spe
- Leech Seed
- Spikes
- Power Whip
- Knock Off

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Surf
- Ice Beam

Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Flash Cannon
- Thunderbolt

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Taunt
- Hurricane
- Knock Off
- Superpower


Explanation:
Dropping more standard choices like kingdra in favour of greninja and mega swampert this team seeks to not only capatilise on rain but minimise its weakness outside. Peliper is standard while specs ash gren and mega swampert form the rain core one using prioty and the other laying rocks in addition to sweeping. Ferrothorn completes the hazard core and handles opposing rain while torn t acts as a stallbreaker with 100% accurate hurricanes. Magerna rounds the team as a back sweeper and answer to fairies.


That's the team. Happy nominations and i wish you all luck. Nominations can contain 1 or 2 pokémon.
 

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

CB Bulu has the ability to one shot 5/6 Pokemon on the team, one shot 4/6 with Wood Hammer after Rocks and 2hko 4/6 with Horn Leech. While it can be revenge ko'd by Magearna and Torn-T and prediction needs to be made when Ferro is healthy, is ability to dent everything with Horn Leech with little consequence makes Bulu hard to whittle down by the opposing team.
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 248 HP / 36+ Def Pelipper in Grassy Terrain: 424-501 (131.2 - 155.1%) -- guaranteed OHKO

252+ Atk Choice Band Tapu Bulu Horn Leech vs. 248 HP / 36+ Def Pelipper in Grassy Terrain: 267-315 (82.6 - 97.5% (43.2 - 50.9% recovered)) -- guaranteed OHKO after Stealth Rock


252+ Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 0 Def Greninja in Grassy Terrain: 842-992 (295.4 - 348% (46.1 - 46.1% recovered)) -- guaranteed OHKO

252+ Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 4 Def Swampert-Mega in Grassy Terrain: 1116-1312 (327.2 - 384.7% (55.1 - 55.1% recovered)) -- guaranteed OHKO

252+ Atk Choice Band Tapu Bulu Superpower vs. 252 HP / 80 Def Ferrothorn: 320-378 (90.9 - 107.3%) -- 81.3% chance to OHKO after Stealth Rock, Leftovers recovery, and Grassy Terrain recovery

252+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 24 Def Ferrothorn in Grassy Terrain: 59-69 (16.7 - 19.6% (9.5 - 11.1% recovered))


252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 4 HP / 0 Def Tornadus-Therian in Grassy Terrain: 291-342 (97 - 114%) -- 81.3% chance to OHKO

252+ Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 0 Def Tornadus-Therian in Grassy Terrain: 182-214 (60.8 - 71.5% (29.4 - 34.6% recovered)) -- guaranteed 2HKO


252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 0 HP / 0 Def Magearna in Grassy Terrain: 214-252 (71 - 83.7%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 0 Def Magearna in Grassy Terrain: 134-158 (44.5 - 52.4% (21.6 - 25.5% recovered)) -- guaranteed 3HKO after Grassy Terrain recovery
 
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower / Fire Blast
- Solar Beam
- Roost
- Hidden Power Electric

HP Electric is a nice tech for Pelipper which can often switch in on this mon which allows Sun to remain up and basically ohko each and every member on this rain team. Even Ash-Gren isnt able to kill Char-Y in Sun with Surf. EVs can of course be adjusted to prevent this as the Speed isnt necessary on Zard here apart from needing to be able to outspeed Swampert. Sun also fucks with Tornadus Hurricanes.

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 270-318 (90.9 - 107%) -- 37.5% chance to OHKO

252 SpA Choice Specs Greninja-Ash Surf vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 218-260 (73.4 - 87.5%) -- guaranteed 2HKO (Zard never dies)

Zard Calcs:-

252 SpA Charizard-Mega-Y Hidden Power Electric vs. 248 HP / 224 SpD Pelipper: 312-368 (96.5 - 113.9%) -- 75% chance to OHKO (Run Modest to always kill)

252 SpA Charizard-Mega-Y Flamethrower vs. 4 HP / 0 SpD Tornadus-Therian in Sun: 280-330 (93.3 - 110%) -- 62.5% chance to OHKO (Fire Blast always kills)

Others get popped by the fire move and Solar Beam.

EDIT: With Surf, Gren is even worse. Thanks to SaveMeJebus for pointing that out!
 
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Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower / Fire Blast
- Solar Beam
- Roost
- Hidden Power Electric

HP Electric is a nice tech for Pelipper which can often switch in on this mon which allows Sun to remain up and basically ohko each and every member on this rain team. Even Ash-Gren isnt able to kill Char-Y in Sun with Hydro Pump all the time. EVs can of course be adjusted to prevent this as the Speed isnt necessary on Zard here apart from needing to be able to outspeed Swampert. Sun also fucks with Tornadus Hurricanes.

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 270-318 (90.9 - 107%) -- 37.5% chance to OHKO

Zard Calcs:-

252 SpA Charizard-Mega-Y Hidden Power Electric vs. 248 HP / 224 SpD Pelipper: 312-368 (96.5 - 113.9%) -- 75% chance to OHKO (Run Modest to always kill)

252 SpA Charizard-Mega-Y Flamethrower vs. 4 HP / 0 SpD Tornadus-Therian in Sun: 280-330 (93.3 - 110%) -- 62.5% chance to OHKO (Fire Blast always kills)

Others get popped by the fire move and Solar Beam.
This mon does even better since the set uses Surf on Ash Greninja and not Hydro Pump
 

MANNAT

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Rotom-W is an absolute menace for this team to deal with, especially when paired with an adequate breaker, Nothing wants to switch into it between Volt Switch and Will-O-Wisp/Hydro Pump, it can pivot into multiple mons on the team (Pert, Torn, Peli,), and is an all-around irritant for this team to deal with. Mega Swampert shouldn't be switching into Rotom-W for fear of this happening, so Rotom-W can pivot around on this team and go into teammates like Mega Medicham or Kartana to dismantle the team. Really solid mon that irritates the fuck out of rain and can more or less win rain games by itself a lot of the time.
 



Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Scald
- Roost
- Haze

I love Mantine, and it has a pretty solid matchup versus Rain. And while it's passive as hell, Rain-boosted Scalds are annoying to everything except Ferrothorn and Pelipper.

Being immune to Rain-boosted Water moves is also nice since it forces the Rain user to be more aggressive, which you can exploit. Gotta watch out for Rocks though, as well as Magearna.

With this spread you do live unboosted Magearna's Thunderbolt after Rocks 100% of the time so you can fire off a Haze if they've only Shift Gear'd up.

Calcs
252 Atk Swampert-Mega Ice Punch vs. 252 HP / 60 Def Mantine: 113-133 (30.2 - 35.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 SpA Mantine Scald vs. 0 HP / 0 SpD Swampert-Mega in Rain: 100-118 (29.3 - 34.6%) -- 7.3% chance to 3HKO

252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 252 HP / 196+ SpD Mantine: 130-154 (34.7 - 41.1%) -- 2% chance to 2HKO after Stealth Rock and Leftovers recovery
0 SpA Mantine Scald vs. 0 HP / 0 SpD Greninja-Ash in Rain: 71-84 (24.9 - 29.4%) -- 100% chance to 4HKO

252 SpA Life Orb Tornadus-Therian Hurricane vs. 252 HP / 196+ SpD Mantine: 122-146 (32.6 - 39%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 SpA Mantine Scald vs. 4 HP / 0- SpD Tornadus-Therian in Rain: 130-154 (43.3 - 51.3%) -- 5.1% chance to 2HKO

252 SpA Magearna Thunderbolt vs. 252 HP / 196+ SpD Mantine: 232-276 (62 - 73.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 SpA Mantine Scald vs. 0 HP / 4 SpD Magearna in Rain: 96-114 (31.8 - 37.8%) -- 92% chance to 3HKO
 
Assuming nominations are still open

179787


Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Wild Charge
- U-turn
- Grass Knot
- Brave Bird

Kind of a meme pick I saw in a blunder live yesterday. This thing is such a menace against rain, especially the ABR & BKC rain, as I'm fairly positive it was tailor made to dismantle it. Played around with it a bit and it's pretty fun to use. Requires a bunch of prediction, but if you get it right, the reward is absurdly good.

As much as I love that one scarf grass knot victini rmt I saw, my nom has to be this pokemon. CTC really do be the GOAT of builders.
 

Sorry for the wild delay, but thank you everyone for participating once again! Unfortunately I'm going to have to disqualify the Charizard submission following the viability rule listed in the OP; tl;dr Charizard simply cannot afford to be walled by Heatran and Tyranitar in this meta. Anyways, here are this week's submissions:

||||
Voting closes whenever we decide it is. Happy voting!
 
Im back from holiday and my roster is stabilised so this long voting period is over. My Votes goes to Rotom W and Tapu Koko. As both are solid picks in the meta outside of there rain match ups and in this day and age you need as much role compression as you can get. Congratulations to@Mannat for making the archive for the first time with your Rotom Nomination stealing it with 3 Votes.

Vote Tally
Serperior 2
Tapu Bulu 0
Rotom W 3
Mantine 0
Tapu Koko 2




Sets:
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Fire Fang
- Sucker Punch

Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 132 Def / 124 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 52 Def / 204 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- Defog

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 36 Def / 224 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Volt Switch
- Hidden Power [Fire]

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off


Explanation:
Probably the most common Volt Switch Offence team I've ran into on the ladder. Featuring 2 fairies and built around taking hits and volt switching until either mawile breaks the opponent or Kartana cleans the team overall a solid choice in the balance filled meta. Mega Mawile runs the 4 attacks to makimise lure potential without needing to set up While Torn T and Garchomp whom doubles as a rocker are the primary stall breakers. Rotom W and Magerna form the volt switching backbone of the team taking hits, spreading status and in magernas case ensuring a certain common clefable cant get in the teams way. Kartana rounds out the team proving much needed speed control to team that would otherwise have none.

Teams Not without weakness and things like priority T-wave or fast mons like mega bunny and Ash-greninja can render this already slow team at the mercy of faster threats should they knock your counter options out early.


Thats the team and I wish you all good-luck for this week. You may nominate either a single mon or a core that breaks the team. Nominations will end sometime next week and a short explanation of your choice is appreaciated.

PS: In Addition if you nominate a mon thats not on the viability list you must provide replays that are 1600+ or from tournaments and explain how it works in the meta. If you fail to do so those nominations wont be eligible for voting.
 

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 240 HP / 52 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Bug Buzz
- Quiver Dance
- Roost

This team gives Volcarona many opportunities to switch into play, and it can sweep pretty easily. Mega Mawile, Kartana, and Magearna tend to invite Volcarona in and can't really do much to it if Volcarona is backed up by solid Defog support that can keep Stealth Rock from Garchomp off the field. From there, Volcarona will quite often be able to just win, though you should obviously be wary of the opponent baiting Savage Spin-Out.
 
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Ruft

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Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Dragon Claw Mega Charizard X seems to be on almost equal footing with its Earthquake variant these days. When looking at the team, I noticed that it's very weak to Mega Charizard X as its dual STAB is unresisted and capable of severely denting the team, considering it has three Steel-types weak to Flare Blitz and its Fire resists are hurt by Dragon Claw. It also can't get burnt by Rotom's Will-O-Wisp, which is the would-be course of action against physical sweepers/wallbreakers like Charizard.

Even without any boosts, Charizard is able to OHKO 5 out of 6 Pokémon, including Tornadus-T after rocks. Only Rotom-Wash is able to tank any hit and not die.
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 92 HP / 0 Def Mawile-Mega: 422-498 (159.8 - 188.6%) -- guaranteed OHKO
252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Garchomp: 356-420 (99.7 - 117.6%) -- 93.8% chance to OHKO
252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 252 HP / 132+ Def Rotom-Wash: 129-153 (42.4 - 50.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 252 HP / 52 Def Tornadus-Therian: 288-340 (79.5 - 93.9%) -- guaranteed OHKO after Stealth Rock
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 36 Def Magearna: 440-518 (121.2 - 142.6%) -- guaranteed OHKO
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Kartana: 808-952 (311.9 - 367.5%) -- guaranteed OHKO

After one Dragon Dance, it outspeeds every Pokémon bar Kartana and still OHKOs every Pokémon bar Rotom-Wash. At this point the only things you have to worry about are recoil damage from Flare Blitz, Mawile's Sucker Punch, Rotom's Hydro Pump and Kartana's Sacred Sword. All of these attacks do about half or less to Charizard so you should be able to Roost them off a lot of the time.
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 0 Def Charizard-Mega-X: 132-156 (44.4 - 52.5%) -- 21.5% chance to 2HKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 4 SpD Charizard-Mega-X: 141-166 (47.4 - 55.8%) -- 79.7% chance to 2HKO
252 Atk Kartana Sacred Sword vs. 0 HP / 0 Def Charizard-Mega-X: 116-137 (39 - 46.1%) -- guaranteed 3HKO

If you manage to get two Dragon Dances off, Charizard outspeeds every single Pokémon and even defensive Rotom-Wash won't be at its mercy, so the only thing you have to look out for at this point are recoil damage and Mawile's Sucker Punch, which you can finesse with Roost.
+2 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 252 HP / 132+ Def Rotom-Wash: 258-304 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock and Leftovers recovery

In a nutshell, Mega Charizard X should be able to tear holes through this team if you are able to bring it in safely, i.e., not onto rocks or into strong attacks, especially if you predict correctly. If you find a chance to get off a Dragon Dance, which often times you should be able to thanks to reliable recovery in Roost and pretty decent natural bulk, there's a good chance it's GG.
 
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Mega-Camel + Tapu Bulu
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Camerupt-Mega
Modest Nature
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe
- Fire Blast
- Earth Power
- Nature Power
- Stealth Rock

Tapu Bulu @ Choice Band
Adamant Nature
Ability: Grassy Surge
EVs: 84 HP / 248 Atk / 176 Spe
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Look at the team and then think about its camel switch-ins. The biggest threats to camel are garchomp and rotom-w, both of which take boatloads of damage switching in. The latter of which also gets bopped by nature power in grassy terrain. Not to mention camel doesn't die to garchomp eq or crush without a boost. Bulu gives camel energy ball and recovery and punishes rotom going for hydro, getting off one of the strongest hits in OU in wood hammer. Camel will always put holes in this team, and Bulu takes advantage of that.
 
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Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 232 SpD / 28 Def
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 172 Def / 68 SpD / 16 Spe
Bold Nature
- Sludge Bomb / Giga Drain
- Hidden Power Fire
- Leech Seed
- Synthesis

My favourite core is back once again to wall the 93820984th team since the beginning of this project. This team has exactly one chance to break through, and if Steela clicks Protect as Garchomp clicks Continental Crush, then it's GG right there.

I've slashed Giga Drain since this team has three Steels and a bulky Water, but Sludge Bomb is better in general and can poison Torn on the switch if you're lucky.

+2 252 Atk Garchomp Stone Edge vs. 248 HP / 28 Def Celesteela: 207-244 (52.1 - 61.4%) -- 97.7% chance to 2HKO after Leftovers recovery
+2 252 Atk Garchomp Earthquake vs. 252 HP / 172+ Def Venusaur-Mega: 216-255 (59.3 - 70%) -- guaranteed 2HKO

The Z-move does kill Steela at +2, but it's easily played around with Protect, at which point Garchomp can be stalled by setting Seeds and spamming Protect or Synthesis. The rest of the team is so embarrassingly hard-walled that calcs are irrelevant.

252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 172+ Def Venusaur-Mega: 96-113 (26.3 - 31%) -- guaranteed 4HKO
0 SpA Venusaur-Mega Hidden Power Fire vs. 92 HP / 0 SpD Mawile-Mega: 108-128 (40.9 - 48.4%) -- guaranteed 3HKO

No, seriously, this is the best any of them can do.
 
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Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Solar Beam

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power Ice
- Sludge Bomb

Smash Rotom-W w/ Grass-Z and threaten out everything else with Magma Storm. Use Tangrowth to help w/ Garchomp and Kartana. I guess you could just use Toxic + Firium Heatran but Grassium Z also weakens Garchomp which is nice.
 

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