Project Underused Teambuilding Competition - Week 77: Building! (Shaymin)

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Amane Misa

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I used this team on ULT playoffs vs explodingdaisies. The premise of the team is pretty simple - get up Toxic Spikes, break with Bewear, and clean with Scizor. The combination of Bewear + Toxic Spikes pretty much 6-0 common Stall archetypes. Umbreon's purpose can be seen here, I wrote a huge paragraph about it. Scizor checks Fairy-types, such as Mega Altaria and Togekiss which pose huge threats to the team otherwise. Mega Aerodactyl has an interesting set. Crunch is meant to be a panic button against stuff like Latias and Chandelure and has worked out pretty fine lately. Swampert is just there for Stealth Rock, VoltTurn, and Scizor. The matchup against offensive Grass-types can be really tough. To handle Serperior, you generally just wanna force it to Hidden Power Fire to bring in Mega Aerodactyl. As for Breloom, Tentacruel checks it pretty well thanks to Sludge Bomb. Just make sure to set up Toxic Spikes early game if your opponent has an offensive Grass-type.
Bewear @ Choice Band
Ability: Fluffy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Superpower
- Shadow Claw
- Facade

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Sludge Bomb
- Rapid Spin

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play

Scizor @ Buginium Z
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Ice Fang
- Stone Edge

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Ice Beam
 

autumn

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Bewear @ Normalium Z
Ability: Fluffy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Double-Edge
- Earthquake

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Ice Beam
- Flamethrower
- Roost

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- Protect

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog

Tsareena @ Choice Band
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Knock Off
- High Jump Kick
- U-turn

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge


I started with Bewear, and decided to use it as my main breaker with SD and Z-Double Edge. I paired this with Altaria, which can help to break some of Bewear's answers; physically defensive Pokemon, particularly bulky Ground-types and Alomomola. I invested in Special Attack for a better matchup against some Steel-types. 3 attacks Roost offers almost perfect coverage, and Altaria can even lure in Scizor and KO it if it's at full. It also serves as my primary Gliscor answer, as well as my main Breloom check. I then needed entry hazards, so I decided to use Toxic + Protect rocks Empoleon to help the matchup against Flying-types, particularly Moltres and Togekiss, which kinda eat this core alive. Crobat provides a much-needed Ground immunity for Empoleon and Altaria once Mega Evolved. It wasn't originally my removal, but I needed the coverage in Flamethrower or Ice Beam on Altaria so I wasn't walled by Steel-types on specially defensive Gliscor. Flyinium Z also provides a way to weaken some Stealth Rock setters to pressure hazards. Tsareena is my main check to Ground-types, and I opted for a Choice Band set so it can break defensive teams, particularly the AloBlissQuag core with its STAB move. U-turn, in combination with Crobat's U-turn as well, provides a way to get Bewear in to break. This Tsareena also beats every Breloom variant one-on-one. I needed a form of Speed control and an Electric immunity, so I chose Choice Scarf Krookodile, which can also Pursuit trap Latias and Chendelure, which can be problematic to Bewear. Stone Edge helps against Flying-types if Empoleon is weakened.​
 

wuhoodude

Goodbye Bewear
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Yay finally I have been waiting for this forever!


Build-A-Bear (Bewear) @ Leftovers
Ability: Fluffy
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Facade
- Taunt

Poof-A-Floof (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Defog
- Ice Beam
- Earthquake
- Roost

Wish-A-Fish (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 40 HP / 248 Def / 216 SpD / 4 Spe
Bold Nature
- Wish
- Protect
- Knock Off
- Scald

Miss-A-Bliss (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell

Feel-A-Steel (Steelix) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

Molt-A-Dolt (Moltres) @ Leftovers
Ability: Pressure
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
- Roost
- Defog
- Flamethrower
- Toxic

Normally you would see bewear on offense or bulky offense, but I wanted to see how it would do on stall. This isn't a typical stall team, but the idea for this team is to have a good matchup vs opposing stall. I don't want to be playing 500+ turn games every time I battle another player's stall team on the ladder. I've explained bewear's moveset here in the USUM Creative and Underrated Sets. Bewear + Mega Altaria always seem to be my go to core, so I added Mega Alt since it's a good fighting and fire resist and supports bewear on all playstyles. It is one of the team's defoggers and is the teams main check to gliscor. Earthquake doesn't let sub cm chande set up for free and prevents alolan muk from being a switchin. Next I added the classic alo-bliss core. Not much explanation is needed for this core since it is just a really solid core for stall. Knock off on alomomola cripples many opposing bulky teams for bewear to run through and helps check sub cm chandelure a bit. I added steelix next since volt switch and togekiss was a pain. Steelix also serves as another check to latias and provides the team with stealth rocks so that blissey can run heal bell. Finally spikes from klefki was annoying, so I added moltres so that hazards wouldn't be an issue for the team. Moltres serves as the team's main check to serperior and can check breloom and heracross if brought in safely.
Thanks to 1Surgeon for helping me with this team in the rmt room a while ago
 
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Bewear @ Normalium Z
Ability: Fluffy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Double-Edge
- Earthquake

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Hidden Power [Fire]

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 36 Atk / 220 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Ice Punch

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Dark Pulse
- Aura Sphere
- Rapid Spin

Scizor @ Occa Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Natural Gift

Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Synthesis
- Taunt

So ofc, I started with Bewear. I went with the normalium SD Bear to mess with defensive teams while being a fairly bulky mon. Next, I wanted some wish support to sustain it outside of drain punch. So I went with Sylveon. Sylveon has HP fire to stop Scizor from coming in for free. Rhyperior is a rocker that eats fire types and flying types, two of Bewear's biggest weaknesses, so its a fantastic partner for Bewear. Its also an electric immunity that sets rocks, which is effective for taking on Mega Manectric. Next, I went with Mega Blastoise, which benefits from wish, spins hazards, and checks some annoying mons like Scizor and Aerodactyl-Mega while also just being a fantastic wallbreaker. Next, we have Scizor, which acts as a measure to Lati, and the team's main method of speed control. It also has natural gift occa berry to check other Scizor, or just using the occa berry to handle stray fire coverage, from something like a Togekiss. Lastly, we have Serp, which helps wallbreak, adds Ground resistance, adds a fairly fast mon so I have speed outside of Scizor, and also helps stallbreak by virtue of a taunt/synthesis set. I do like this team, its decently bulky, but still has a lot of offense and options for defensive team comps. It also gives Scizor very little breathing room.
 

Inflikted

Orco2
is a Tiering Contributor Alumnus
Amane misa

Smallsmallrose I'm a big fan of Blastoise builds in general, but your team's Serperior matchup looks very difficult. Any prior damage on scizor means it's KO'd by +2 hp fire through the Occa Berry, and stopping Serp from there becomes too costly or impossible. I'm not really sure how to fix the issue though, it's just the first thing I noticed.
 

A Cake Wearing A Hat

moist and crusty
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Community Leader
Right, so today is my first day with wifi in a week. Sorry for the delay, folks!
Because of the delay, I'm using my tiebreaker vote to say that martha wins the round! I've always been a sucker for Tsareena in usum and the team's really well-built.

martha - 4
Juuno/Amane Misa - 3
Wuhoodude/itsjustdrew - 2

-----------------------------------------------------------


I decided this Pokemon completely spur-of-the-moment as what we should do next, as I seem to recall that we haven't done this yet, though I could be wrong. Rotom-Mow is a great Defogger in the current meta, capable of pressuring the vast majority of entry hazard setters in the tier. It's also excellent at gaining momentum, as its Grass-type STAB prevents it from being deadweight against fat Ground-types. Get to work building, folks!

The deadline for submissions is Saturday.
 
I'm writing this while on phone in my free time between lessons, so please pardon me if the following post looks a little bit sloppier. I'll make sure to write it a little bit better when I have time.


hear me tonight (Altaria-Mega) (F) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 76 Def / 180 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Flamethrower
- Defog
- Roost

Moltres @ Flyinium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- U-turn
- Roost

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Ice Punch
- Stealth Rock

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn

Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Will-O-Wisp / Pain Split / Thunderbolt
- Defog

The team features a little unorthodox Volt Turn core in Rotom-C + Moltres + Scizor, which honestly has been working wonders for me. Moltres baits in rock-types like Rhyperior and Aero on more offensive teams and water-types if the Z is already used, all of which are take care of either by Rotom-M or Scizor, bar electric-types like opposing rotom formes or Mane, for which I have Rhyperior to comfortably switch in.

I chose to give lefties to Rotom rather than the Z Crystal as more often than not needs to be healthy to defog more often both for Moltres and so that Altaria can check the 'mons its supposed to more reliably. As for the third move I slashed Will'o with TBolt as the team is really weak to cm suicune, which subs on either leaf storm or volt switch and proceeds to 6-0. Generally I opt for wow as it eases prediction and lets me cripple 'mons loom and sciz that try to come in (for some reason).
If need be, some HP investiment on Rotom (64 EVs) to make its HP a leftovers number is perfectly fine too to make it a little bit more durable through out the battle.

As for the teammates, Altaria takes care of dragon-types that to come in on any of Rotom's move like Hydra, Lati and opposing Altaria (which if DD needs to be burned and hope for no façade). If fell very nicely in place with Moltres, being able to often pivot in and defog while not being passive.

The monster that is Rhyperior acts as a check for a lot of stuff that both Rotom and Moltres fears and is overall a fantastic teammate for both. In exchange Rotom pivots on Pert and other annoying water or ground-types Rhyperior doesn't want to stay in on. I've opted for a Careful nature as I needed it to sponge hits and retaliate with high bp STABs like SE or EQ.

Scizor and Hydra complete the team to give it the speed and power it needed, as well as being really good cleaners and breakers with overall very nice bulk.

Main flaws of the team is its not great match-up vs some loom teams and vs cune, which litterally comes in and wins if Rotom doesnt run thunderbolt.
I hope you like the team and the description of the team. Thank you for reading and have a good day :]
 
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Jade

why are girls?
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rotom-mow (1).gifkrookodile.gifchandelure.gifempoleon.gifheracross.gifaerodactyl-mega.gif

i started with rotom-c. i opted to use hp fire for scizor, since i can handle suicune well enough. an immediate partner i thought of was krookodile, as it pursuits things like latias, celebi, etc that rotom-c hates, while in exchange it deals with bulky water-types that krookodile hates. next, i wanted a special breaker and breloom check. i opted for specs chandelure. i originally had subcm, but in the original final version i noticed a lack of breakers specially. the ev spread outspeeds base 70s (most noteably jolly breloom). i decided on this spread to check things like scizor better, as rotom-c can find itself getting overwhelmed. hidden power ice hits hydreigon harder, which can be a problem with the only dragon resist being empoleon. sleep talk is obviously for breloom. i wanted a rocker, a steel type, and a better stall matchup. i decided on rocks empoleon. protect is one of my favorite things to use on empoleon, however on this team i wanted to use ice beam for dragons, namely mega altaria and hydreigon. next, i wanted a stall wincon, physical breaker, and suicune check. i decided on heracross which also takes advantage of bulky grounds. i had dd kommo-o in the original version, but changed it to heracross when i changed chandy to specs for a stall wincon. lastly, serperior looked unbearable and birds were annoying with empoleon susceptible to chip damage. i decided on mega aerodactyl for my last mon, as it acts as a serp check with wing attack and also a gliscor check. it also gave me a secondary form of speed control.

other options

thunderbolt, hidden power ice, or will-o-wisp can be used on rotom-c to deal with suicune without relying on volt switch or leaf storm, hit dragons harder, or burn common switch-ins but generally extra scizor coverage is better. fire fang on krookodile can be used if you don't want hp fire on rotom, but it makes the aerodactyl m/u significantly worse. max special attack max speed on chandelure is fine if you dislike being slower than other base 80s/speed tying with things creeping breloom, but the bulk helps check scizor better. flamethrower over hidden power ice is also an option, however catching hydreigon on the switch is worth it over 100% accurate fire coverage imo. shuca berry + ice beam on empoleon is an option for retaining coverage on hydreigon and mega altaria and catching nidoking, but it makes empoleon easier to chip. pursuit can be used on aerodactyl over wing attack while using the aforementioned fire fang over stone edge on krookodile, but serperior and other grasses become a massive threat.
 

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Adaam

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Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Quick Attack
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Ice Beam
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Shadow Claw
- Shadow Sneak
Rotom-Mow @ Grassium Z
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Volt Switch
- Hidden Power [Fire]
- Defog
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Pursuit
- U-turn
- Poison Jab
Krookodile @ Rocky Helmet
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt


Good ol' fashion VoltTurn with a couple twists. Rotom-C and Mega Beedrill make a fantastic VoltTurn core, and USUM blessed Rotom-C with Defog to using a new teamslot on removal. HP Fire is used because Scizor smashes this core otherwise, and Grassium-Z lets you hit Gliscor and Water-types hard. I opt for an unorthodox Beedrill set. Toxic Spikes are just good in general, but they combo amazingly with Vincune. Pursuit also traps Latias for it very well since any non-Scarf set is switching fearing U-Turn. My Vincune (and many others) run Ice Beam > Protect for Breloom. Next up, I need SR so I tossed on the ever-reliable Taunt Krookodile, giving me an Electric immunity + soft Sharpedo check with Intimidate. CB Terrakion is the obligatory breaker on a VoltTurn team while Doublade rounds it out nicely by acting as a full stop to Mega Aero, Cobalion, DD Mega Altaria, Breloom, opposing Mega Beedrills, and Scizor (somewhat).
 
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justdrew

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Rotom-Mow @ Grassium Z
Ability: Levitate
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Leaf Storm
- Defog

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell

Chandelure @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Calm Mind
- Substitute

Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Toxic

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Swampert @ Choice Band
Ability: Torrent
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Superpower

It's your standard balance team. Steel, fairy, ground-type, bulky water-type, "floaty mon(s)", speed control, stall breaker. Rotom is great at combating most stealth rockers and I gave it a few defense evs to better eat bullet punches from Scizor. Since rotom has fun versus stall as a grass-type and has no recovery I decided to pair it with a wish passer that deals with a lot of the things that can revenge rotom. Sylveon handles the dragons, infernape, mega aero, and other common pokemon. Steel types pair well with fairies because naturally they resist steel and are immune to poison. I also needed a rock setter so maggron was the perfect choice. Next I needed a ground type and I chose swampert because it covers both the bulky water and electric immunity slots. Band pert is also a really fun and terrifying set with the ability to catch lati and drei on the switch with an ice punch. Speed control was the next choice and hydreigon completed the dragon fairy steel core while being better than lati and not being pursuit weak. That factored in because I was thinking about using chande as my stall breaker. It is great against scizor and breloom and honestly one of the most reliable stall breakers seeing how muk stall is much less common. Thats pretty much it. I got to 1700 with it so enjoy!
 
Hydreigon.png
Rotom-Mow.png
Beedrill.png
Rhyperior.png
Infernape.png
Starmie.png

Three of them. (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Grin (Rotom-Mow) @ Grassium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Defog

Sting like a Bee (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Toxic Spikes

Solid as a Rock. (Rhyperior) @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Ice Punch

Band Boi (Infernape) (M) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Mach Punch

Star of the show (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin

A nearly full Voltturn offense team with a splash of hazard stack, that has the ability to check many common switchins to Mega Bee as they come in on the Bee U-turn. Hydreigon is the team's revenge killer and gives me some speed control outside of my Bee, its also the team's primary switchin to mons like Daunt and Chandelure. Rotom-C is a really fun Bee partner as it has the ability to force out many ground and/or rock types that threaten Bee, and can be a defogger should my Bee begin to get pestered by hazards. It also checks Scizor, a particularly pestersome mon for this team. Next, we have Mega Bee, one of the team's cleaners and one of the main mons I built this team around. I went with a T-spikes Bee to better my stall matchup and stack hazards vs certain teams. Rhyperior is the team's main check to fire types, flying types, and electric types. Its the team's main rocker with the ability to offensively threaten a number of mons. Its also the team's main rocks setter. a Band Infernape is here to help threaten particularly fat teams like stalls, and provide just a smidge more speed control by virtue of its mach punch. Its also another emergency check to Scizor should Scizor get out of hand. Lastly, we have a Starmie, which is the team's main hazard remover (As with dual hazards, I prefer not to defog with Rotom if I can help it) and the main check to mons like Gliscor, and other ground types that Rotom-Mow struggles to threaten. Overall, the team is super high paced and offensive. It lacks certain checks like a proper dragon switchin, or a real switchin to a pokemon like Infernape which typically has coverage for all my fire switchins, but the team has options to revenge kill and/or check every mon it can't outright switchin on, which is expected of a more frail, high-paced offensive team with this much inherent momentum.
 
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