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Project UnderUsed Teambuilding Competition v2 - Week 63: Reuniclus

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Scizor Bulky Offensive
:Azumarill: :Excadrill: :Tangrowth: :Scizor: :Hydreigon: :Moltres:
^Click on the team for paste^
Originally Started on wanting to form a volt turn core with Scizor+Moltres+Hydrei. Team is pretty straightforward, Azu is the team's main wallbreaker, while LO SD Scizor can eliminate Azu's walls like amoongus and Tangrowth with dual wingbeat. I chose sd set to provide more wallbreaking prowess to the team. +2 SP enables you to break past a sassy celesteela and bring down skarm to 30% afterwards which greatly helps Azumarill. However, Careful with 252 hp 4 attack and 252 spdef HDB is also an option with roost, turn/Dual wingbeat, sd, and bp. AV Tang is perfect for the team since it can wall the likes of zygarde, and is able to scout and tank specs aegislash fairly decently and switch into hydreigon afterwards. Moltres with 252 and 120 def invest allows you to outspeed a max speed adamant tapu bulu and comfortably wall darmanitan's flareblitz; although, in the sun that is a different discussion. 252 def and 240 def 16 speed is also an option to provide a guaranteed survivability vs a flare blitz locked darm.
 
https://pokepast.es/02e386b4d0c23911

:Scizor: :Rotom-Wash: :Hippowdon: :Tangrowth: :Hydreigon: :Thundurus-Therian:

Nothing screams volt-turn like rotom-wash + scizor, huh? Its a lot more on the balance side of things, with Scizor very clearly being the star of the show here, click and spam sd, and watch bullet punch simply go brrr. Hippo + AV tang forms for a great defensive core that's able to withstand a good majority of the offensive threats barring the likes of amoonguss/zarude, something that thundurus-therian + hydreigon can very easily pressure. Thundurus-Therian also serves an important role of consistently threatening mandibuzz, which can be problematic for this team. Small note - Whilrwind hippo over toxic because the last thing you want is someone trying to sub up and use hippo as set-up fodder.
 
https://pokepast.es/02e386b4d0c23911

:Scizor: :Rotom-Wash: :Hippowdon: :Tangrowth: :Hydreigon: :Thundurus-Therian:

Nothing screams volt-turn like rotom-wash + scizor, huh? Its a lot more on the balance side of things, with Scizor very clearly being the star of the show here, click and spam sd, and watch bullet punch simply go brrr. Hippo + AV tang forms for a great defensive core that's able to withstand a good majority of the offensive threats barring the likes of amoonguss/zarude, something that thundurus-therian + hydreigon can very easily pressure. Thundurus-Therian also serves an important role of consistently threatening mandibuzz, which can be problematic for this team. Small note - Whilrwind hippo over toxic because the last thing you want is someone trying to sub up and use hippo as set-up fodder.

Awesome. I love teams that don’t have a defogger and lose to spike stack
 
https://pokepast.es/16f7c68a209ff7f7

Scizor and thundy form a good core since scizor can wear down bulky pokemon and cripple some of them with knock off while u-turn accumulates chip damage alongside stealth rocks to put many pokemon into range of +2 Thundurus-t like tangrowth, hippo, swampert, and rotom-h esp since scizor can wear most of them down via u-turn + knock forcing switches. Thundy-t helps this core as it helps abuse the hell out of the bulky pokemon that usually can sit on scizor such as steela, moltres, moltres-g, tenta, and some more as it can threaten to force them out and get free turns to fire off attacks or just get free NP Boosts.

Prim covers the fire types while scizor covers the poison, and grass types. Prim can threaten burns on many pokemon making scizor u-turn + knock off combo easier to wear them down as they will suffer a lot more chip damage and covers scizor fire weakness and is able to force out most fire types. Scizor deals with pokemon such as tang, amoonguss, roserade, and zarude that would otherwise annoy prim by getting free turns it can fire off knock off and u-turn which can easily wear down most non-stall teams and can even force a lot of progress such as forcing salamence to lose its boots or giving prim a free switch in on skarm to fire off attacks.

Amoonguss here helps against scizor itself, threatens spore to give thundy-t free setup turns on pokemon it could otherwise struggle against and rocky helmet punishes u-turn attempts and forces zarude, scizor, jirachi, and mandibuzz to be more worn out. Spreading poisons will usually be rare but it can threaten pokemon with them and with scizor attacking them with u-turn and knock off it can wear them out quickly. Hippo a good enough check to thundy-t can now struggle with poisons cutting into its hp and forcing it to give free turns up to pokemon such as prim, amoonguss, and scizor otherwise it will not be able to deal with thundy-t well throught a match especially if it gets low enough.

Hydreigon is the speed control, it helps to revenge kill many pokemon that would otherwise be annoying such as salamence, zydog, starmie, azelf, and the occasional noivern. It helps the team out as it can also pivot in its teammates against many of its bad MU's such as prim, amoonguss, av tangrowth, hippo, chansey, celesteela, sp def pert, and tenta which can all be taken advantage off by one of scizor or thundy-t. I chose hydreigon as the scarfer as it can lure out a lot of fairies and sp. def grasses and waters which can be taken advantage of easily unlike jirachi which also doesn't help the exca and scizor MU unless I want to run Fire punch.

Exca compresses spin + rocks and I chose it over hippo since in my opinion spin is more valuable for amoonguss, and primarina which hate having to burn turns recovering instead of throwing out attacks and helps them deal with pokemon throught a game especially since amoonguss main recovery, regenerator can easily be hindered by hazards and especially sand storm which I will go into now. Sandstorm wears down amoonguss while also cutting into synthesis recovery, prim, thundy-t, and hydreigon. Out of these 4 prim minds it the least then its amoonguss who can still fair well under it and thundy-t and hydreigon having no recovery have their turns even limited with hazards and now sandstorm and potentially resisted hits limited the amount of turns they can switch in into stealth rocks or during sandstorm since it limits their presence as now something that would leave thundy-t at 20% may actually kill it since thundy-t would've gotten worn down from all the sand.
 
Scizor Bulky Offensive
:Azumarill: :Excadrill: :Tangrowth: :Scizor: :Hydreigon: :Moltres:
^Click on the team for paste^
Originally Started on wanting to form a volt turn core with Scizor+Moltres+Hydrei. Team is pretty straightforward, Azu is the team's main wallbreaker, while LO SD Scizor can eliminate Azu's walls like amoongus and Tangrowth with dual wingbeat. I chose sd set to provide more wallbreaking prowess to the team. +2 SP enables you to break past a sassy celesteela and bring down skarm to 30% afterwards which greatly helps Azumarill. However, Careful with 252 hp 4 attack and 252 spdef HDB is also an option with roost, turn/Dual wingbeat, sd, and bp. AV Tang is perfect for the team since it can wall the likes of zygarde, and is able to scout and tank specs aegislash fairly decently and switch into hydreigon afterwards. Moltres with 252 and 120 def invest allows you to outspeed a max speed adamant tapu bulu and comfortably wall darmanitan's flareblitz; although, in the sun that is a different discussion. 252 def and 240 def 16 speed is also an option to provide a guaranteed survivability vs a flare blitz locked darm.
I think that power whip on Tangrowth can be good for avoid that CM primarina set up on it.
 
Congrats to LoveStallLiveLife for winning and thanks for the submissions! Next up is our other recent drop from OU...

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Hippow
don
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Hippowdon is an extremely welcome addition to the UU tier, providing a Pokemon with the very solid mono-Ground typing, excellent mixed bulk, reliable recovery, access to Stealth Rock, and a strong STAB Earthquake. Hippowdon can be EV'd in a variety of ways to handle whatever threats its team needs; it can opt for physical bulk, special bulk, or a mix of the two. Its natural bulk even without investment lets it take on many dangerous Pokemon in UU, including Zygarde-10%, Nihilego, Nidoking, Lycanroc-Dusk, and Excadrill. Hippo does have its problems, though. It almost always carries Earthquake, Stealth Rock, and Slack Off, meaning that it suffers from 4 Moveslot Syndrome when choosing its last slot; it needs to choose from Toxic, Whirlwind, Yawn, or a coverage move like Ice Fang, Thunder Fang, Stone Edge, or Body Press. Hippo is also very slow, leaving it vulnerable to slow wallbreakers like Choice Specs Aegislash and Belly Drum/Choice Band Azumarill that can break through even Hippowdon with their overwhelming power. Finally, though Hippowdon has a solid typing, it has common exploitable weaknesses to Water, Grass, and Ice, meaning that there are certain offensive threats like Keldeo and Zarude that it must run from despite its great bulk. A few Pokemon, like Thundurus-Therian, also run coverage moves to exploit this weakness. None of this should dissuade you from putting Hippowdon on your team, however, especially if you can build one with great teammates to cover Hippo's weak points!

Teambuilding Restrictions:
  • The team should be built in the Sword and Shield UnderUsed format.
  • The team must include Hippowdon.
Submission Deadline: Friday, April 22, 2022 @ 11:59 PM EST (GMT-4).
 
Sand Balance
:Keldeo: :Excadrill: :Hippowdon: :Slowbro-Galar: :Mandibuzz: :Moltres:
^Click on the team for paste^
Its pretty straightforward, Pure or standard Sand has been rather inconsistent in ladder in comparison to sun so I figured that sand balance could somehow improve its viability in the metagame. Galar slowbro's Future sight support enables a shift in momentum with the help of both the defensive and offensive pivots of the team to cycle to either excadrill or Keldeo to wear down the opposing team and mons like tangrowth that would normally wall excadrill; thus enabling excadrill to sweep lategame after an SD. I chose to go with focus blast hydro set to further utilize future sight which allows keldeo to bring down vest tangrowth to 10% and bring a calm rest prim primarina down to a 2hk0 range after FS+Secret sword on the switch in (Though this is completely dependent on positioning as primarina is likely to switch into moltres for the u-turn) which grants you slowbro galar a free entry while enabling you to double to keldeo or excadrill afterwards to predict a krookodile/swamp etc or ground switch in. scald>surf for the chance of burn and passive dmg including the sand. Regardless surf flip turn is an option as well. Lastly Mandibuzz is mixed defensive to improve aegislash MU. Lefties>smooth rock is also an option for hippowdon.
 
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https://pokepast.es/d7f35a0339d48c46

:chansey: - is the partner of choice for hippo as it can take on many attacks that would be thrown at it otherwise by pokemon such as prim, rotom-w, keldeo water stab, zarude, and more. It also helps that sand wears down opponents even more in conjunction with toxic + toss damage it makes it so the opponents are on limited timer

:scizor: - Takes advantage of hippo chipping opponents down by wearing them down even further with knock off such as by removing rotom-w leftovers, amoonguss' black sludge, and moltres' or rotom-h boots. SD also can sweep late game due to how much damage rocky helmet can rack up. Spread is for 136 to ohko nihilego and its very helpful to just get rid of it especially since it is instantly forced out by scizor (rest is dumped in bulk + 8 in speed cuz pif likes defensive pokemon with 4-12 speed ev's)

:hippowdon: - it provides the team with a Pokemon with a very solid mono-Ground typing, excellent mixed bulk, reliable recovery, access to Stealth Rock, and a strong STAB Earthquake. I chose toxic as being able to wear down foggers and switchins like rotom-h, rotom-w, salamence, mandibuzz, and threaten keldeo, prim, slowking, swampert, tapu bulu, and tangrowth with a status means a lot to the teammates. Sand force makes sure my teammates stay healthy and are made sure to not be unnecessarily worn down by sand chip

:salamence: - provides defog for the team and a keldeo awnser the team would need otherwise as I have no fighting resist. It helps the team with the bad keldeo MU by resisting both stabs and being able to threaten them with a strong draco or flamethrower. Intimidate helps the team awnser threats such as CB azu, DD gyara, Scizor, and zygarde-10%.

:Zygarde-10%: - the main breaker of the team which abuses the amount of damage the opponents take from everything like status, rocks, sand and helps them get into range of the attacks and with pokemon such as slowking or tang being toxic'ed it makes it much easier for zygarde-10% to click t arrows and eventually put everything into range of it and makes outrage a whole lot more threatening. Scizor can even knock pokemon like mandi which make zygarde-10% t arrow spam even more free as mandi now has to be very careful about its hp.

:rotom-wash: - Rotom-w is chosen here as it can threaten scizor and mamoswine, provide momentum and spread burns to wear toxic immune pokemon and volt switch can bring in scizor againast some favourable targets such as against tapu bulu, tangrowth, amoonguss, chansey, and some more.
 
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*team is linked in the sprites*

This was a sand team I experimented with preparing for UUPL week 6. With Hippo dropping, sand was something I really wanted to try since it has potential with an actual good setter, especially since Punny has used it to great success in UUSD and even UUPL. Hippo is using a mixed spread that lets it avoid the 2HKO from zydog while still checking special attackers like Salamence. Excadrill is the sweeper and I went with an AoA set because I needed rock slide against the more common Moltres and Thundurus-T, plus Excadrill struggles to get a boost since a defensive wall will be switched into and forcing it out.. Salamence is the special wallbreaker and check to Zarude, Keldeo, Conkeldurr, and Scizor. Rotom-W provides pivoting support against Skarmory and Celesteela and counters both Mamoswine and Moltres. With Will-o-wisp it can cripple scizor. Tangrowth checks the waters and is an ok zarude switch-in, also knocks mandibuzz and salamence which is great for Excadrill. Celesteela is last for the Aegi MU and just defensive integrity in general. I wasn't satisfied with it overall for UUPL, it felt too reliant on Excadrill to make progress and I had to either boost defensive integrity at the cost of breaking power or more breakers at the cost of a lot of defensive holes. I ended up scrapping the team, made something else, got subbed in, and won, but I still figured this team was worth sharing for a relatively lax project like teambuilding competition. Who Knows? Maybe someone can make good use of this. Sand in general has felt disappointing to me, but maybe there's the optimal build out there that still has to be found.
 
3 Atk Life Orb Reuniclus
:skarmory: :hippowdon: :reuniclus: :primarina: :zarude: :scizor:
I just mentioned in the viability ranking thread that an offensive Reuniclus set is worth a try, so here I am sharing an example for yall. I tested on ladder and can say yeah this mon sure is a mon. I started with skarmory and the star of this competition (hippo) to make a hazard stacking core which can handle a majority of physical threats, they also pair beautifully with reun as this team is loosely inspired by the spikes + magic guard teams of gen 5. Primarina is a good water resist and is used to check keldeo, hydreigon and spread burns, then Zarude provides a ghost resist and some kind of pivoting to bring reun safely in the face of skarm, mogus, etc. Scizor as a last mon because I wanted priority and this mon is broken, it also provides a sweeper which loves reun luring and destroying Mandibuzz. It got me decently high on ladder, and I can say this was a nice thought experiment. If you see shit like NP Thundurus you just cry about it tho.
 
Congrats to HydreigonTheChild for winning and thanks for the submissions! Next up is...

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Skar
mory
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Having finally been forced from its roost in OU for the first time in Generation 8 by fellow steely bird Corviknight, Skarmory has found a great place for its talents in UU. Its physical walling capabilities are legendary, and it puts them to great use in UU by checking a variety of dangerous threats like Zarude, Lycanroc-Dusk, Mamoswine, and Scizor. Skarmory's consistent ability to lay Spikes helps its team make progress, even in the face of Pokemon Skarmory cannot meaningfully damage. Skarmory has great longevity as well thanks to its access to Roost. Skarmory is no all-encompassing wall, however; it is extremely vulnerable to special attacks, even those it is not weak to (such as Scald). Skamory can also have trouble dealing with other Steel-types should it lack the correct coverage/utility option. This week, let's give Skarmory a great nesting spot on a team that covers these weaknesses for Skarmory, and appreciates the traits Skamory brings that have kept it a titan of competitve Pokemon for over 2 decades!

Teambuilding Restrictions:
  • The team should be built in the Sword and Shield UnderUsed format.
  • The team must include Skarmory.
Submission Deadline: Friday, April 29, 2022 @ 11:59 PM EST (GMT-4).
 
Crawdaunt+Nido Hazard Stacking Balance
:Nidoking: :Crawdaunt: :Tangrowth: :Chansey: :Skarmory: :Moltres:
^Click for paste^
Team description
Since Skarmory is the star of the team, I decided to go with a classic core of chans+Skarm+Tangrowth. Tang generally helps against zydog and is able to scout aegislash sets with the help of moltres. Additionally Moltres also aids in dealing with the common steel types such aa celesteela, scizor, opposing skarm etc. Meanwhile, Crawdaunt fully utilizes the hazard stacking with Knock off; thus removing HDB and ultimately cleaning lategame once the opposing teams has been worn down by hazards which the offensive core of craw+nido appreciates. Changed toxic on chansey to teleport.

Threats:
Azumarill may prove to be threatening if crawdaunt drops below 70 as it is 0hkod by +6 Aqua Jet. Banded variants on the other hand will not pose a problem against the team.
Knock off azelf, pivot thundy, and scizor rotom volt turn cores may be able to abuse the team once the rocky helm on skarm is knocked off. Sun is of course another threat to the team.
 
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Activity on this one has been low (which surprises me, considering how good Skarmory is right now), so here's one of my own Skarmory teams!


I built this team for Corporate Donkey to see how viable Krookodile is at the moment, and I was happy to be able to come up with a decently consistent Krookodile team. The team uses an Adamant Choice Scarf Krookodile that hits 367 Speed to outspeed Salazzle, with max Attack and the rest of the EVs dumped into HP to give it some survivability. I thought an Adamant Krookodile would be best supported by a Spikes team to make its hits really sting, so Skarmory was a natural partner. Skarmory also has some traits that make it a great partner for Krookodile, most important of which is Skarmory's ability to endlessly pivot into Zarude, Amoonguss, and Tangrowth, and force them out while laying Spikes in their face. I then wanted something else to abuse Spikes, so pivot Thundurus-Therian fit nicely. Thundurus-Therian also pressures the various Defoggers of the tier, making removing hazards more difficult. Dhelmise was chosen next to give the team a switch-in to Zygarde-10% and to prevent Excadrill from spinning away hazards. Next, I wanted more hazard support in the form of Stealth Rock, and needed a Moltres-Galar check, so Nihilego was chosen. Nihilego is excellent in the current meta, being able to switch into Flying-type Defoggers and force them to choose between removing hazards or staying unfainted. More Knock Off support is helpful in augmenting Spikes damage as well. Finally, I needed a sturdy check to physically-attacking Fire-types, since the team is otherwise very vulnerable to them, so Slowking was added. The frailer Spikes absuers appreciate Teleport from Slowking as well.
 
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:chansey::hippowdon::skarmory::moltres-galar::starmie::tangrowth::

https://pokepast.es/29724f5779973f9e

Semi stall / full stall. Please note you essentially always lose vs NP Heal Bell Togekiss.

The unusual parts of the team: Starmie as hazard control to keep Skarmory's spikes up easily, specially defensive Helmet Tangrowth to combat special breakers like Keldeo and Thundurus somewhat better and complement Skarmory, Leech Seed Tangrowth to beat Calm Mind Primarina and not be Synthesis nerfed by Sand, speedy Skarmory to deal with Azumarill and Crawdaunt better.
 
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