Donphan is an excelent member of the team, with spin it is able to allow the team to future port around and volt turn as well to cause residual damage without them being damaged by spikes and rocks esp since slowking commonly eats knocks from tinkaton, and it helps tinkaton stay healthy to check pokemon it wants to deal with instead of getting chipped. Knock allows donphan to make volt turn better versus the opponent as it removes helmets. Tera ground allows it to push additional damage to pokemon such as quagsire, ttar behind screens, slowking, gallade, and more.
Scizor is another pokemon of the team that the team loves, the core with kilowattrel allows it to constantly pivot in and out without much fear and being able to apply constant pressure to the opponent. Tera steel makes bullet punch hurt a lot even to resists and helps the HO MU even more as it chunks a lot of mons. Trailblaze is a unique tech 1) i'm being forced to use it for research and 2) it is a nice tech for quagsire which allows it to make sure quagsire just doesnt stuff it out esp with it just setting spikes up
Slowking is the defensive pivot of the team, being able to take on many pokemon such as gallade stabs, tinkaton, special mence, noivern, talon, etc. With future + chilly reception it allows weavile, scizor, and kilowattrel to apply a crap ton of pressure. Tera fairy allows it to take ghost stab in an emergency, such as being able to surf to pressure gengar or to allow it to be a great slither wing counter.
Weavile is another great underated pokemon on this team, it applies a shit ton of pressure to most teams as their ice resist is most likely slowking, or tinkaton which can be lured in by tera ground + tera blast, most teams struggle to switch into it and allow themselves to be broken down late game by weavile esp with future port weakening a lot of pokemon. Tera ground allows it to turn the tables on tinkaton. Dropping ice shard kinda sucks and being slower than talon means u can get wisped often or revenge killed but you have slowking for that purpose or kilowattrel can easily pressure it esp since it can roost of the damage and it cares less about burns.
Tinkaton provides a lot of utility to the team, with rocks being obvious, allowing u-turns from scizor to do lasting damage and volt switches from kilowattrel to hurt like a truck especially with knock off being a pain for pokemon such as mence, talon, quagsire, gastrodon, etc. As being knocked off means they have to recover more often instead. Encore allows the team not to be taken advantage by setup sweepers and forces them out, while also forcing pokemon to switch out and burn recovery pp more often and allowing the user to get a more advantageous positioning. Tera ghost allows it to spinblock, be able to check ttar in a pinch with taking neutral damage from eq, and being fighting immune which allows it to gigaton hammer hawlucha.
Kilowattrel is the last member of the team, with volt switch it forms a volt turn core with scizor, and is a great abuser of future port as most grounds are more phys. def focused. With two pokemon at base 125 and a priority user I feel confident in the teams ability to handle fast pokemon. Tera flying allows kilowattrel to launch nuclear hurricanes at the opponent.