Project Underused Teambuilding Competition - Week 77: Building! (Shaymin)

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Approved by Hikari
Shamelessly stolen adapted from the doubles teambuilding competition






Welcome to the UU Teambuilding Competiton! This will be weekly competition which you can join at any time. Each week, there will be a core, set, theme, or Pokemon posted, and then you will post an importable of a team featuring the given concept! This should look like a condensed RMT; a post will require an import and (brief) description of the teambuilding process to count. After a five days, the submissions will close and then you can cast your vote for the best team. The winner of the week will then get put into the hall of fame with their team on display for anyone to see!
Rules (read these first):

  1. Five (5) days of submission of teams and discussion. Post your entry on the thread, and be sure to use the following format:
    Code:
    <sprites>
    [hide=Importable][/hide]
    [hide=Description][/hide]
  2. Two (2) days of voting for the winning team
Submitting Teams: Please include the following when submitting your teams. Post your entry on the thread!
  • Optional but recommended: sprites. Setting to choose "sprites" in the sprites category in this sprite converter (http://fulllifegamer.bplaced.net/format.php) will help me TREMENDOUSLY.
  • Importable of your team in a hide tag
  • A brief description of your teambuilding process and how the team plays in another hide tag together. (Use 2 hidetags)
Note: If you're using sprites, place them outside of the hide tags!

Discussion and Changes: Feel free to discuss people's teams in this thread. People can make suggestions to other people's team but only to an extent. A full rate would be best left to the RMT subforum, and a big overhaul on a team by someone else would defeat the purpose of this thread. Small recommendations such as a nature change or slight EV tweaking are game, though.

Winning: If you win, then congratulations! You'll have your name and team featured on the UU Teambuilding Hall of Fame.

Copying Teams: Please don't. This ruins the concept of "competition". If you do copy someone's team, you will be automatically disqualified for the week. If you suspect someone of doing this, PM me. Hopefully this wont be an actual issue.

On Bandwagoning / Namevoting: Please don't do this either. Just vote for whatever team you think is the best. There's no need to vote for someone because they already have a lot of other votes. In addition: if you participated in the week, please do not ask for people to vote for you. There's no fun in the competition if you get a big number of votes from people that might not even post otherwise.

On Suggestions: If you have any suggestions for this thread, feel free to suggest them to me (through PM please). They will be considered, but no promises on whether they'll actually be implemented or not.

On Slashes: In play, you can only bring four moves; so in the case of this thread, please do not use slashes. The team should be reflective of your skill as a builder, and have choices that you feel comfortable with.

Tiers: A week is for SM UU unless stated otherwise. For variety's sake, I'll switch up the generation from time to time so you can show off your ADV, DPP, BW, and ORAS teams as well!

***

HALL OF FAME

Week 1:
Celebi by Eyan
https://pokepast.es/604e25e3214a2366
(OUTDATED; though still useable, Celebi has fallen out of high viability. In addition, Mega Beedrill and Sceptile returning to UU means Aerodactyl can no longer viably run Adamant nature.)


Week 2: Cofagrigus by Cynde
https://pokepast.es/d3931073ed790a49
(OUTDATED; Basically loses to Manectric-Mega + Alolan Muk with no counterplay)


Week 3: Swampert-Mega by col49
https://pokepast.es/10568e5f46b0428d
(OUTDATED; Swampert-Mega to OU)



Week 4: Togekiss by A Cake Wearing A Hat
https://pokepast.es/171f7371027c0b01
(OUTDATED; Buzzwole banned)


Week 5: Buzzwole by Lord Esche
https://pokepast.es/f3a1e99deee4854f
(OUTDATED; Buzzwole banned)



Week 6: Hydreigon by A Cake Wearing A Hat
https://pokepast.es/dff2d22b2319ff02
(OUTDATED; Xurkitree banned, Hawlucha to OU)



Week 7: Beedrill-Mega by Euphonos
https://pokepast.es/ecc2960765761dbf


Week 8: Altaria-Mega by Sun
https://pokepast.es/6468cc216c37df28
(OUTDATED; Weavile banned)


Week 9: Sharpedo-Mega by MewBby
https://pokepast.es/b02b108c75ceb6a4


Week 10: Non-Choice Scarf Infernape by HarrisIsAwesome
https://pokepast.es/f3536f77fb356f1e
(OUTDATED; Gardevoir-Mega banned)



Week 11: Sticky Web by A Cake Wearing A Hat
https://pokepast.es/d1aff8d0ccdf4f2b
(OUTDATED; pretty much flops to new additions to the tier, specifically Serperior and Breloom)



Week 12: Type Spam by askov
https://pokepast.es/83cc94029de78bf6



Week 13: Grassium Z User by Highways
https://pokepast.es/932c15fc99c352be



Week 14: Toxic Spikes Nidoking by vivalospride
https://pokepast.es/6e474db409e4e5aa
(OUTDATED; Mamoswine to OU)


Week 15: Stall by Accelgor
https://pokepast.es/1007f39c0a7b813d


Week 16: USUM Defog Users by Hikari
https://pokepast.es/d62e5bc115fcf716
(OUTDATED; Rotom-Wash to OU)



Week 17: Kommo-o by Cynde
https://pokepast.es/f7368e571e18f915
(OUTDATED; Kommonium Z banned (most other setup sweepers will work in this slot. Cynde specifically uses NP Poisonium Z Salazzle.))



Week 18: Azumarill by Freeroamer
https://pokepast.es/2c81ae1320993d07
(OUTDATED; Azumarill banned)


Week 19: Nihilego by 'sei.
https://pokepast.es/ee76501b9d58b1d5


Week 20: Moltres by Accelgor
https://pokepast.es/7772844a7b1c6adf


Week 21: Z-Move Hydreigon by Eyan
https://pokepast.es/593899b9abcef6b3
(OUTDATED; Azumarill banned)


Week 22: Crobat by Amane Misa
https://pokepast.es/41e6fceeb73bf896


Week 23: Terrakion by eren
https://pokepast.es/585f70d3a4cd09fc


Week 24
: Stakataka by 'sei.
https://pokepast.es/ab8f302c1231da43
This team has quite literally 0 Scizor counterplay. Do not use it. There are much more functional Stakataka teams that were posted during this week that are all gathered here. If I'm being completely honest I'm actually appalled that a team with such blatant lack of preparation for the metagame at hand was both posted and voted for in my thread.

(OUTDATED; Azumarill banned)


Week 25: Doublade by Pak
https://pokepast.es/a3122386f143b56d
(OUTDATED; Azumarill banned)


Week 26: Mega Houndoom by vivalospride
https://pokepast.es/a8e066b6b247c1f2


Week 27: Breloom by retrowaves
https://pokepast.es/d4f2859170bedb8a
(OUTDATED; Azumarill and Breloom banned)


Week 28: Gengar by Sage of the 6
http://pokepast.es/2bb6f9f0f1945a63



Week 29: Swords Dance + Rock Polish Gliscor by dad
http://pokepast.es/cccc67c72d50a877
(OUTDATED; Gliscor to OU)


Week 30: Kommo-o v2 by D2P2 HD
http://pokepast.es/026d23045736b703
(OUTDATED; Serperior to OU)


Week 31: Mega Pidgeot by A Cake Wearing A Hat
http://pokepast.es/b548c29efe2d25ee
(OUTDATED; Breloom banned)

Week 32: Suicune by Doobies
http://pokepast.es/0ac794692d0e9816
(OUTDATED; Gliscor to OU)


Week 33: Latias by Sage
http://pokepast.es/2435d0dde1466caf
(OUTDATED; Breloom banned)


Week 34: Mega Slowbro by 1Surgeon
http://pokepast.es/ba4d52bfccf24650


Week 35: Rhyperior by Darksafadao
http://pokepast.es/9dc782b1f8711892


Week 36: Free week, won by Juuno
http://pokepast.es/4f457515c1fb3e3a
(OUTDATED; Breloom banned)

Week 37: Chandelure by Amane Misa
https://pokepast.es/eb3bf80120f96e02


Week 38: Hydreigon v2 by Amane Misa
http://pokepast.es/8ccb5a7d0247e7b1
(OUTDATED; Serperior to OU)


Week 39: Kyurem by vivalospride
http://pokepast.es/03def6b280376424


Week 40: Snorlax by Eyan
http://pokepast.es/db4a366073b7a710


Week 41: Crobat by Juuno
http://pokepast.es/a93e46744cedb1a5


Week 42: Volcanion by Pak
http://pokepast.es/eaed88ede080033c


Week 43: Bewear by martha
http://pokepast.es/ab39fb78310ec485


Week 44: Rotom-Mow by Adaam
http://pokepast.es/384a239e7b5f233c


Week 45: Mega Blastiose by Freeroamer
https://pokepast.es/c766e4ae6ab4a35c
(OUTDATED; Gliscor to OU)

Week 46: Starmie by Euphonos
https://pokepast.es/5bbf679e3e0e1241


Week 47: Mega Manectric by Juuno
https://pokepast.es/cbd5d490b53be14f
(OUTDATED; Serperior to OU)


Week 48: Mamoswine by Kreme
https://pokepast.es/7737d8b71dee55d7


Week 49: Amoonguss by Smallsmallrose
https://pokepast.es/09afe2d75aee4693


Week 50: Rotom-H by Accelgor
https://pokepast.es/a738ae5b99fb878c


Week 51: Krookodile by Accelgor again
https://pokepast.es/a91b5acba944be65


Week 52: Slowbro by Accelgor fucking again
https://pokepast.es/77a75423061dfc23


Week 53: Crawdaunt by Sage
https://pokepast.es/b243861e97c8e346
 
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With that, lets get this underway! For the first week we'll be building around...



Celebi! Reintroduced to UU in the later stages of Generation 6, Celebi proves to be a potent sweeper with access to Nasty Plot and a myriad of useful coverage moves such as Dazzling Gleam, Shadow Ball, Earth Power, and its choice of Hidden Power. In addition, its ability Natural Cure makes it tough to wear down with passive damage and will usually be a massive pain for slower teams. The introduction of Z-moves in Sun and Moon also make Celebi's sweeping abilities even more deadly, though with the rise of threats like Scizor, Latias, and Choice Scarf Krookodile make it a little less effective in the SM UU metagame. Celebi's great 100 base stats across the board and access to a different slew of useful supportive options such as Leech Seed, Stealth Rock, U-turn and Healing Wish also allow it to take on non-sweeping roles effectively as well, allowing itself to fit a variety of useful roles on a team.

Submission deadline is Friday at 8 pm EDT!
 


Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Stone Edge

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 240 Def / 20 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Rapid Spin
- Scald
- Toxic Spikes

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Healing Wish

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Aqua Tail
- Hone Claws

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost


A pretty standard team i built for this project. I started with Celebi and Krookodile, a classic core where krooko is supposted to trap Latias, the most common Celebi check. Meanwhile Celebi helps krookodile with his common checks, like Hippowdon or Clefable. Nothing to say about sets, i chose colbur celebi to beat krooko-bisharp after 1 NP and to prevent any possible mindgame between knock off and pursuit. I added tentacruel as a bulky water to check things such as scizor/primarina and other threats like cobalion; it also gives me a rapid spinner. I preferred sludge bomb instead an Acidspray/haze cause i don't think i actually need them here and i prefer to hit harder mons like keldeo and primarina. Then i chose clefable as dragon immunity and rocks setter. I went for a full defensive spread cause i wanted to check Aerodactyl and Sharpedo, and i chose healing wish to help aerodactyl and celebi, since they don't have an active recovery. Aerodactyl is my ground immunity and flying check. Since i was already using krooko as pursuitter, i decided to make it Hone Claws+3 Atks. As last member i picked up scizor. I was hesitant on which scizor set i should use, Offensive SD+3 atks or bulky. I opted for the bulky one cause i think it's better here. Basically the team should revolve around celebi and aerodactyl and how they can break through the defensive cores of the metagame.


I'm not really sure if a team like this one can fit in this project, but let's try. Sorry if my english is dogshit, working on it. Feel free to rate it if you want, i really want to improve myself as a builder.
 
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Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Superpower
- Pursuit

Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Aqua Tail
- Taunt

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Flash Cannon
- Ice Beam
- Defog

Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Close Combat
- Iron Head

Latias @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Roost


Basically started with Krook / Celebi. Krook breaks steels, opposing Psychics, and ghosts, while also being able to nab pursuits. Celebi just dismantles defensive teams, and is absolutely horrible for other teams to play sometimes. Taunt Mega Aerodactyl helps prevent suicide leads getting hazards up, and can kill annoying flying types that would stop Celebi Sweeping. Empoleon is a good fairy check, offensive can chunk things like Clefairy even at +1, and Shuca can dent some other annoying Ground Types. Steelium Z Cobalion to beat other annoying Faeries and put the hurt on Steel and Rock Types. CM Latias is just a second Wincon that can still sweep teams once steels have been removed.
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Community Leader


Celebi @ Psychium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Pursuit

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 88 HP / 252 Atk / 168 Spe
Serious Nature
- Facade
- Drain Punch
- Knock Off
- Mach Punch


I got inspired to build a Celebi team earlier today after realizing that fire move Clefable deals relatively well with several Celebi checks people tend to use, such as Scizor, Hydreigon, and some Latias (Dragonium and non-cm variants). I then added Swampert as a solid fire resist, rocks setter, and Maero counter. Then, I added some speed control in Scarf Hydreigon, which deals with opposing psychic types and is a nice revenge killer with a good set of resistances. I then added AV pursuit Metagross as a solid answer to Clefable and Latias, and Conkeldurr for the additional Dark resist, source of priority, and wallbreaking capabilities. Psychium is on Celebi in order to provide a good nuke on it, and the speed on Clefable creeps things that creep things that creep Scizor because I'm paranoid. A solid bulky offense team where you have Conkeldurr and Celebi to deal with defensive cores, and Clefable, Swampert, Hydreigon, and Metagross to deal with most of the major offensive threats in the metagame.
 
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[I'll add sprites when I get on my computer, sorry!]

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 88 Def / 148 SpD / 20 Spe
Bold Nature
- Stealth Rock
- Recover
- U-turn
- Psychic

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Facade
- Drain Punch
- Mach Punch
- Knock Off

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Aqua Tail
- Wing Attack

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch

Salazzle @ Poisonium Z
Ability: Oblivious
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fire Blast
- Sludge Wave
- Nasty Plot

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 152 Def / 108 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover


With this team I didn't want to take the basic NP Celebi+Scarf Pursuit route. Instead I wanted to take advantage of Celebi's common switching and pivotong out with pursuit. I started with the basic defensive rocks celebi set which has been nice since it helps team with Keldeo and Cobalion. I am running psychic on celebi for Cobalion specifically it still does hit Keldeo too. Flame Orb Conk was added because most of Celebi's checks are Dark and Steel types such as Bisharp, Sharpedo, Hydreigon, Mega-Absol, Scizor, And Klefki all of which Conk can threaten to do massive damage with either Drain Punch/Mach Punch.
Next, I wanted something that could check offensive birds like Talonflame and also pursuit trap Latias, so Mega-Aerodactyl fit perfectly. My next Mon had to be something that could switch into latias and also defog to help with all the pivoting I'd be doing so scizor was the perfect choice it also helps with clefables lacking flamethrower. Gastrodon was added to sponge fire type moves that scizor would be taking and also checking Mega Aerodactyl, Raikou, and Krookodile. Towards the end I realized the final member had be able kill Scizor and threaten Clefable's. Salazzle was a neat choice being able to threaten more offensive teams and some BO you can usually sub verse clefable or scizor as they won't be staying in most of the time. Poisonium-Z is also cool as it can OHKO latias with a +2 Acid Downpour and some other offensive Mons.

Sorry for the rushed descriptions and not showing calcs I'm on mobile and can't do much.
 
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Eyan

sleep is the cousin of death
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For TSR:

Celebi @ Bluk Berry
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Natural Gift
- Sucker Punch

Slowbro @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

Cobalion @ Iron Plate
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wing Attack
- Stone Edge
- Earthquake
- Aqua Tail

Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Sludge Wave
- Flamethrower

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
- Scald
- Defog
- Knock Off
- Toxic

Okay, so I decided to try to be a little more unorthodox with my Celebi, so I went with an SD lure set. Right now, the most common initial switch-ins to Celebi are Latias or Scizor / Hydreigon and then scouting for Hidden Power Fire / Dazzling Gleam. The set I rolled with is designed to mess around with the former two, as +2 Sucker Punch OHKOes Latias after Stealth Rock (50% chance prior to that), and Natural Gift Fire (Watmel Berry is unreleased) allows Celebi to lure and KO Scizor. It also does a good amount to Metagross. I do lose out on Psychic-type STAB, which is a pain, but that's why I decided to run dual Psychic-types alongside Waterium Z Slowbro, which is nice to deal with Fighting-types that run Knock Off a lot, and it's also my main Scald switch-in, considering that SD Celebi doesn't exactly appreciate being burned by Scald, Natural Cure or not. It also acts as my Mega Aerodactyl check and doesn't get 2HKOed by Scarf Krook's Knock Off. There's probably more to it but that's what there is off the top of my head. Cobalion was the natural choice for me next because it checks the most annoying stuff to the team atm in Bisharp, Mega Sharpedo, and Scizor (granted offensive Scizor is still annoying). Iron Plate since I wanted to actually do some decent damage to things like Clefable, and I didn't really need something like Shuca Berry on this team so far. Mega Aerodactyl is the obligatory Flying-resistant Pokemon and Ground immunity. Earthquake helps to check Raikou and Aqua Tail helps to mitigate the Krookodile annoyance. At this stage, I had a few things I wanted to cover: Raikou and Clefable were still annoying + a Choice Scarf user wouldn't hurt, so I opted for Scarf Nidoking. With Cobalion and CM Slowbro in the back, the fact that Nidoking is significantly weaker without a Life Orb isn't as bothersome, and I can surprise Raikou to catch an OHKO after Stealth Rock or just a 2HKO after a Calm Mind. Hard switching into it is pretty interesting to see how they react; players tend to just stay in if they HP Ice the Nidoking on the switch. Some other neat stuff you catch with Nidoking here is fast Gliscor, non-Scarf Gengar, 2HKOing Latias if they switch into Ice Beam, and weakened Mega Aerodactyl. Empoleon was added last as a way to glue the team together, and a Defogger. It also doubles as my main switch-in to Latias and Scarf Gengar. Overall, the team really isn't meant to be played completely passively. It has options for pivoting between Slowbro and Empoleon, but to win with Celebi, you basically just need to get rid of Dark-types like Bisharp, Scarf Krook, and Mega Aerodactyl and Togekiss, chip down stuff like Metagross, etc. Find a way to get it in against something like a Keldeo's Secret Sword from there, and go to town. This team obviously isn't the most standard or consistent in a sense; it's used to take advantage of common trends and tendencies that people like to do with the current metagame.

alternative options for the team:
  • Waterium Z -> Leftovers on Slowbro and Iron Plate -> Steelium Z on Cobalion: Eases the Clefable matchup and bops stuff like Amoonguss for Celebi.
  • Aqua Tail -> Pursuit on Mega Aerodactyl: Pursuit traps Gengar for the most part. Some other cool options would be Crunch for Latias or Ice Fang to hit Latias, Hydreigon, Krookodile, Gliscor all in one, albeit weaker against 2 of them.
  • Sludge Wave / Earth Power -> Poison Jab / Earthquake on Nidoking: This really boils down to preference. Poison Jab ensures the 2HKO on Clefable no matter how much it sets up with Calm Mind, while Earthquake ensures the OHKO after Stealth Rock on Raikou no matter what. Earthquake is normally incredibly subpar on the Life Orb set, but without the whole Sheer Force + Life Orb = no recoil effect, it's not as big of a deal.
 
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HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
is an Artist
Voting Eyan, sd celebi is pretty decent actually since it was able to lure Pokemon like Latias and such, 10/10 for creativity
 
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Reactions: TSR
Voting time's up! Eyan wins the first week with 5 votes, congrats!
(For future reference, if there happens to be a tie, I'll break it myself to keep things simple.)



For week 2 we're gonna build with Cofagrigus! A niche pick in UU, Cofagrigus relives some of its former glory from the BW days with the the introduction of Z-moves, allowing it to be a decent Trick Room sweeper. It's massive defenses, Ghost typing, and unique ability also give it the ability to neuter many physically-oriented threats such as Conkeldurr, Cobalion, and Mega Aerodactyl. In addition to its classic Nasty Plot + Trick Room set, it also has access to useful moves like Will-O-Wisp, Haze, Toxic Spikes, and Pain Split, making it an uncommon but solid choice for some bulkier teams as well.

Deadline for sumbmission is once again Friday, 8 PM EDT (GMT -4)!
 

Cynde

toasty
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion


http://replay.pokemonshowdown.com/smogtours-gen7uu-278787 vs Hogg

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Aqua Tail
- Pursuit

Snorlax @ Iapapa Berry
Ability: Gluttony
EVs: 160 HP / 200 Def / 148 SpD
Careful Nature
- Curse
- Recycle
- Facade
- Fire Punch

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Trick
- Draco Meteor

Primarina @ Choice Specs
Ability: Torrent
EVs: 28 Def / 228 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hydro Pump
- Sparkling Aria

yes this is almost entirely dodmen's team. and yes, it was coincidence that the teams ended up being near identical. Bouff said to use Cofag vs Hogg so I built this around Cofag + Papalax (yes it should run Iapapa Berry and should be called Papalax). there isn't anything very interesting about this other than the snorlax which takes less than half from primarina attacks, pivots into latias and raikou with ease and even has a decent chance of taking less than half from jolly sharpedo attacks. in any case this snorlax set proved to be the mvp in that game. primarina has 28 def to take 0 atk +2 gliscor eq and sparkling aria > scald because it goes through subs. lati has trick to cripple clef and ice beam to nail gliscor. aero is there to pursuit ghosts like gengar so snorlax has an easier time. cobalion and primarina absorb the dark type attacks aimed at cofag and snorlax absorbs the ghost type ones.
 

Amane Misa

Bring Them Home Now!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
The team is solely for fun purposes, nothing serious ^^'.

Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Stealth Rock
- Trick Room
- Memento
- Skill Swap

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off

Cresselia @ Mind Plate
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Lunar Dance
- Trick Room
- Psychic
- Ice Beam

A pretty similar build featured in my Crawdaunt Trick Room team but instead of physically pressuring the opponent, this team aims to pressure the opponent more specially... oh, and this team is cooler because it has Rhyperior on it.

Anyway, a rather standard lead Uxie, Z-Shadow Ball Cofagrigus, Reuniclus and Cresselia all pressure the opponent really hard, Bisharp for defoggers and Rhyperior cleans late game. There is nothing special here that is worth mentioning, just beware of stall and have fun.
 

esche

Frust kommt auf, denn der Bus kommt nicht
is a Tiering Contributor Alumnus
Cofagrigus + Toxic Spikes



Cofagrigus (M) @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Trick Room

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Taunt
- Stealth Rock

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Recover

Tentacruel (M) @ Black Sludge
Ability: Clear Body
EVs: 232 HP / 136 Def / 8 SpA / 36 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin

Aerodactyl-Mega (M) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Aqua Tail
- Hone Claws

Krookodile (F) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit
This is a pretty generic bulky offensive build that utilizes Toxic Spikes in order to wear down the opposing team for a successful Cofagrigus sweep. Stalling out Trick Room turns by switching around is punished by Toxic Spikes, while the remaining team is supposed to take care of grounded Poison types that can absorb layers, and Defog 'mons, which unlike Rapid Spin can't be stopped by Cofagrigus itself. Tentacruel is my T-Spikes setter of choice, also providing the team with a hazard removal option that isn't Defog, and dealing with CM Clefable. Three attacks Life Orb Latias w/ Psychic is a great breaker that deals with most Poison types and punishes teams that solely rely on Physdef Clefable to check Latias. Hone Claws Mega-Aerodactyl is the main breaker alongside Latias that profits prom Toxic Spikes itself, poisoning bulky Ground types like Swampert. It provides the team with a reliable answer to Gliscor, Togekiss, and Talonflame. Shuca Berry Cobalion was added as Rocker, Mega Aerodactyl check and switch-in to Dark type moves from Bisharp and Mega-Absol, both of which threaten Cofagrigus with STAB Sucker Punch, and can interrupt a sweep. Taunt is used to prevent Defog and healing moves from the likes of Mandibuzz, Scizor and Mew. Lastly, Choice Scarf Krookodile provides the team with a much needed Electric immunity and way to remove Latias, which is very much threatening to this team, from play.
 
Apologies for the delay (again!), but since we got 3 submissions with only 1 becoming illegal after the tier shift, I think we might as well just finish the week properly :[]

With that, same as last week - vote for your favorite Cofag squad.

Cynde

Amane Misa

Lord Esche


Once again, voting ends Sunday 8 pm EDT!
 
Voting over! Cynde wins with 4 votes, congrats!




For the third week, we'll be building with Mega Swampert. A very recent addition to SM UU, Swampert easily holds its spot among the top Pokemon in UU that it once held in ORAS, thanks to its great typing, offensive prowess, and defensive utility. Its high defensive stats allow it to take an impressive amount of punishment on either side of the spectrum. In conjunction with its sky-high Attack stat it can find itself being an effective tank with Stealth Rock or a Rain sweeper with its altered ability, Swift Swim.

Once again, submission deadline at Friday 8 pm EDT. (I'll try to be punctual this time u_u)
 
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