Congrats to Askov for his second win and thanks for the submissions! Next up, we have:
Hatterene
Hatterene makes a fantastic addition to many teams in the current SV UU meta, for several reasons. First, Hatterene is a Pokemon blessed with one of the best abilities a Pokemon can get in Magic Bounce, allowing it to switch into attempts to set hazards or spread status and reflect them back at the user. Hatterene also has the natural bulk to be able to make good use of this ability, allowing it to switch into hazard setting attempts from Pokemon like Hippowdon, Forretress, Gastrodon, and Quagsire multiple times in a game. Hatterene's natural bulk and good coverage also allows it to be an effective user of Calm Mind, becoming a bulky win condition late game when its checks have been weakened or eliminated. Magic Bounce also prevents strategies that would cripple other Calm Mind users, like Taunt and Toxic, from slowing Hatterene down. The addition of Terastallizing has also benefited Hatterene by giving it the potential to change into a different type that resists attacks its checks may throw at it. Tera Water has been popular for this purpose due to its Steel resistance and all-around good defensive typing. Finally, Hatterene is not beholden to only running Calm Mind sets. Hatterene has a vast support movepool, including moves like Healing Wish, Reflect and Light Screen, Nuzzle, and Trick Room, that allow it to function in other roles, such as a cleric or Trick Room wallbreaker. For all these positive points, however, Hatterene still has weaknesses. Hatterene is not very offensively threatening without a Calm Mind boost, which can allow certain Pokemon to come in on it and threaten it, such as Tinkaton. Hatterene is also extremely slow, and will almost always be moving second unless under the effects of Trick Room, meaning that it must be played carefully in order to set up and sweep through a team, since it will almost always be taking a hit before it can hit anything back. Hatterene also has a somewhat awkward defensive typing, giving it few resistances and a dangerous weakness to Ghost. Despite this, Hatterene has clearly demonstrated its excellence so far in UU, and has been predicted to rise to OU with next month's tier shifts, so let's build some great Hatterene teams while we can!
Teambuilding Restrictions:
Hatterene makes a fantastic addition to many teams in the current SV UU meta, for several reasons. First, Hatterene is a Pokemon blessed with one of the best abilities a Pokemon can get in Magic Bounce, allowing it to switch into attempts to set hazards or spread status and reflect them back at the user. Hatterene also has the natural bulk to be able to make good use of this ability, allowing it to switch into hazard setting attempts from Pokemon like Hippowdon, Forretress, Gastrodon, and Quagsire multiple times in a game. Hatterene's natural bulk and good coverage also allows it to be an effective user of Calm Mind, becoming a bulky win condition late game when its checks have been weakened or eliminated. Magic Bounce also prevents strategies that would cripple other Calm Mind users, like Taunt and Toxic, from slowing Hatterene down. The addition of Terastallizing has also benefited Hatterene by giving it the potential to change into a different type that resists attacks its checks may throw at it. Tera Water has been popular for this purpose due to its Steel resistance and all-around good defensive typing. Finally, Hatterene is not beholden to only running Calm Mind sets. Hatterene has a vast support movepool, including moves like Healing Wish, Reflect and Light Screen, Nuzzle, and Trick Room, that allow it to function in other roles, such as a cleric or Trick Room wallbreaker. For all these positive points, however, Hatterene still has weaknesses. Hatterene is not very offensively threatening without a Calm Mind boost, which can allow certain Pokemon to come in on it and threaten it, such as Tinkaton. Hatterene is also extremely slow, and will almost always be moving second unless under the effects of Trick Room, meaning that it must be played carefully in order to set up and sweep through a team, since it will almost always be taking a hit before it can hit anything back. Hatterene also has a somewhat awkward defensive typing, giving it few resistances and a dangerous weakness to Ghost. Despite this, Hatterene has clearly demonstrated its excellence so far in UU, and has been predicted to rise to OU with next month's tier shifts, so let's build some great Hatterene teams while we can!
Teambuilding Restrictions:
- The team should be built in the Scarlet and Violet UnderUsed format.
- The team must include Hatterene.