SV DOU Unova Inspired Reg G 2025 Team

This is kind of like an update/follow up of my previous thread about the Zekrom team. Although this is just an idea, I've always loved Unova, and wanted to make a team that shows that. While not unova exclusive pokemon, I tried my best at coming up with what I think is kind of like a rough draft of the final team. Like last time, this team is centered around Zekrom, and I'll be giving a brief explanation of each pokemon on the team, and the thought process behind why I chose them.

Zekrom - The stat of the team. Like last time, I made it so that Zekrom is incredibly speedy and powerful, both having max speed and max attack evs, while having leftovers to heal from any damage Zekrom takes. It has protect in order to defend itself from threatening moves, while also having dragon dance to threaten a sweep

Blissey - The main healer and support of the team. Naturally I made her as bulky as possible, with support moves such as heal pulse to support its ally. I decided to give blissey thunder wave in order to maintain speed control, as well as dazzling gleam and grass knot to hit any threats for potential super effective damage.

Hydreigon - Hydreigon's role is kind of unknown to me, but right now I have him as my support for zekrom, having moves like tailwind to boost the team's speed, while having other moves like snarl to lower the opponent's special attack, a well as dark pulse to focus on any other mons on the field. It also has roar so that it can switch out the opponent's pokemon.

Pelipper - Pelipper is here to support Zekrom as well, having the drizzle ability in order to set up rain for Zekrom's bolt strike. Obviously it was given the damp rock in order for the rain to last longer. It also have moves like weather ball and hurricane to threaten any super effective damage against opposing pokemon.

Amoonguss - Amoonguss is here mainly to deal with any fairy type pokemon, as well as use toxic to chip away at the opponent's HP. It also contains moves like giga drain to heal any damage it took, as well as foul play to deal with any opposing mons trying to set up.

Chandelure - Chandelure is here mainly for ghost/fire coverage. While being very speedy and having strong special moves, it also has trick in order to switch its lens with any physical pokemon.

Currently, based on the limited games I've played, I want to say that the biggest outliers on the team are Hydreigon, Amoonguss, and Chandelure. For hydreigon, I feel as if from what it felt for me that it was just taking up Pelipper's role for tailwind, and that Pelipper should be running tailwind instead of Heydreigon. I would most likely change their role to a special attacker wallbreaker. For amoonguss, I feel as if he just disrupts the flow, mainly because of its low speed stat. While they're most definitely strong, I don't think Amoonguss fits well with the rest of the team. For Chandelure, I just think that there are better fire types to use, such as Volcarona.

I will leave the team below for anybody to use and try, but if anybody has any suggestions or ideas on what they'd change to improve the team, suggestions would be greatly appreciated! Thanks again for reading my post.
______________

Zekrom @ Leftovers
Ability: Teravolt
Level: 50
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Strike
- Protect
- Dragon Claw
- Dragon Dance

Blissey (F) @ Sitrus Berry
Ability: Healer
Level: 50
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Heal Pulse
- Grass Knot
- Thunder Wave

Hydreigon @ Weakness Policy
Ability: Levitate
Level: 50
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Snarl
- Dark Pulse
- Roar

Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Grass
EVs: 252 HP / 48 Def / 52 SpD / 156 Spe
Calm Nature
IVs: 0 Atk
- Weather Ball
- Hurricane
- Helping Hand
- Wide Guard

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Foul Play
- Toxic

Chandelure @ Choice Specs
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
 
This is kind of like an update/follow up of my previous thread about the Zekrom team. Although this is just an idea, I've always loved Unova, and wanted to make a team that shows that. While not unova exclusive pokemon, I tried my best at coming up with what I think is kind of like a rough draft of the final team. Like last time, this team is centered around Zekrom, and I'll be giving a brief explanation of each pokemon on the team, and the thought process behind why I chose them.

Zekrom - The stat of the team. Like last time, I made it so that Zekrom is incredibly speedy and powerful, both having max speed and max attack evs, while having leftovers to heal from any damage Zekrom takes. It has protect in order to defend itself from threatening moves, while also having dragon dance to threaten a sweep

Blissey - The main healer and support of the team. Naturally I made her as bulky as possible, with support moves such as heal pulse to support its ally. I decided to give blissey thunder wave in order to maintain speed control, as well as dazzling gleam and grass knot to hit any threats for potential super effective damage.

Hydreigon - Hydreigon's role is kind of unknown to me, but right now I have him as my support for zekrom, having moves like tailwind to boost the team's speed, while having other moves like snarl to lower the opponent's special attack, a well as dark pulse to focus on any other mons on the field. It also has roar so that it can switch out the opponent's pokemon.

Pelipper - Pelipper is here to support Zekrom as well, having the drizzle ability in order to set up rain for Zekrom's bolt strike. Obviously it was given the damp rock in order for the rain to last longer. It also have moves like weather ball and hurricane to threaten any super effective damage against opposing pokemon.

Amoonguss - Amoonguss is here mainly to deal with any fairy type pokemon, as well as use toxic to chip away at the opponent's HP. It also contains moves like giga drain to heal any damage it took, as well as foul play to deal with any opposing mons trying to set up.

Chandelure - Chandelure is here mainly for ghost/fire coverage. While being very speedy and having strong special moves, it also has trick in order to switch its lens with any physical pokemon.

Currently, based on the limited games I've played, I want to say that the biggest outliers on the team are Hydreigon, Amoonguss, and Chandelure. For hydreigon, I feel as if from what it felt for me that it was just taking up Pelipper's role for tailwind, and that Pelipper should be running tailwind instead of Heydreigon. I would most likely change their role to a special attacker wallbreaker. For amoonguss, I feel as if he just disrupts the flow, mainly because of its low speed stat. While they're most definitely strong, I don't think Amoonguss fits well with the rest of the team. For Chandelure, I just think that there are better fire types to use, such as Volcarona.

I will leave the team below for anybody to use and try, but if anybody has any suggestions or ideas on what they'd change to improve the team, suggestions would be greatly appreciated! Thanks again for reading my post.
______________

Zekrom @ Leftovers
Ability: Teravolt
Level: 50
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Strike
- Protect
- Dragon Claw
- Dragon Dance

Blissey (F) @ Sitrus Berry
Ability: Healer
Level: 50
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Heal Pulse
- Grass Knot
- Thunder Wave

Hydreigon @ Weakness Policy
Ability: Levitate
Level: 50
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Snarl
- Dark Pulse
- Roar

Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Grass
EVs: 252 HP / 48 Def / 52 SpD / 156 Spe
Calm Nature
IVs: 0 Atk
- Weather Ball
- Hurricane
- Helping Hand
- Wide Guard

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Foul Play
- Toxic

Chandelure @ Choice Specs
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Heyo!

Unfortunately, this team is far from viable. Zekrom is already on the brink of being unusable, and allies like Hydreigon and Blissey aren't helping. There are also many clashing things like Pelipper and Chandelure. The sets also just don't work. If you want to just learn the meta, I suggest checking sample teams here, here, here and here. If you want Zekrom teams, I can list some here:
I couldn't find anything LMAO

IF you want to use Zekrom I recommend a Dragon Dance Loaded Dice Scale Shot set next to Chien-Pao, redirection, speed control, some form of Fake Out, and probably a Urshifu form.
 
Heyo!

Unfortunately, this team is far from viable. Zekrom is already on the brink of being unusable, and allies like Hydreigon and Blissey aren't helping. There are also many clashing things like Pelipper and Chandelure. The sets also just don't work. If you want to just learn the meta, I suggest checking sample teams here, here, here and here. If you want Zekrom teams, I can list some here:
I couldn't find anything LMAO

IF you want to use Zekrom I recommend a Dragon Dance Loaded Dice Scale Shot set next to Chien-Pao, redirection, speed control, some form of Fake Out, and probably a Urshifu form.
Hiya Pengu!! Yeah, I understand that the team is all over the place since im fairly new to team building and have a LOT to learn (as well as new to vgc) xD.

That being said, I took your advice, as well as looked over some other teams for inspiration with the links you provided, and overall changed the team around. All in all from the matches I’ve played with it, it’s been working really well, and Im about to hit 1200, which is definitely not a lot on the grand scheme of things, but I see it as a really good way to know that this new team (albeit using zekrom over miraidon) has been doing alright for itself. If you would like to check out the team for yourself, ima leave it at the bottom. Thanks again for your advice!
__________

Zekrom @ Loaded Dice
Ability: Teravolt
Tera Type: Electric
EVs: 252 HP / 252 Atk / 4 Def
- Scale Shot
- Dragon Dance
- Bolt Strike
- Protect

Tornadus @ Covert Cloak
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 204 Def / 4 SpA / 44 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Bleakwind Storm
- Rain Dance
- Tailwind
- Taunt

Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Sucker Punch
- Sacred Sword
- Protect

Farigiraf @ Throat Spray
Ability: Armor Tail
Tera Type: Fairy
EVs: 180 HP / 92 Def / 156 SpA / 76 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Hyper Voice
- Helping Hand

Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Water
EVs: 60 HP / 156 Atk / 20 Def / 252 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Wild Charge
- Heavy Slam
- Fake Out
 
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