Unpopular opinions

Pikachu315111

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Rivals:
I think the best way to formulate my thoughts if just going down the list of rivals:

I think the issue with Blue isn't that he's a bad rival. On the contrary, he serves his purpose perfectly well by showing up frequently and just being jerky enough you want to show you're better then him (and he is a jerk, he not only pushes the player buttons ("Smell ya later!") but when you encountered him in Silph Co. he's not their to help defeat Team Rocket but there to battle you (after having been worn down by Rocket Grunts) and then upon defeat leaves you to face Giovanni alone as he wants to get to the Pokemon League. Oak even calls him out after you defeat him for the Champion title). If anything that's the driving force for the player; why should they care about becoming Champion that much? Well because that's what their rival who thinks they're better than them wants to do, and this motivation keeps you going all the way till the end of the game where you beat him as Champion.
The issue with Blue is that, outside his "me over you" attitude, there's really nothing else, at least in Gen I. In Gen II you see how the experience has changed him, but in Gen I you're told you're childhood friends (of sorts) yet at no point does he show this. Throughout the journey he's a bully. He can still be prideful and push your buttons, but maybe when you're about to enter Silph Co. he stops you and says "(Player), I saw you rush into Silph Co. to take on Team Rocket. Are you nuts? These guys are dangerous! We should call the police. I'm not letting you battle them". (Battle commences and you defeat him). "Man, you're serious about this? Well fine, if you're going in I'm going in too. Watch my back". (Vanishes until top floor). "What took you so long? I defeated all the grunts up here, but my Pokemon are tired out. Their boss is up ahead. I'm going to head to the Pokemon League now, I expect to see you there. Good luck". (Leaves). While he still battles you and lets you face Giovanni alone, it would at least show him in a better light and that he does care.
So Blue serves his purpose to motivate you, but he has no depth to him aside being someone you'd want to overcome cause he's mean.


You could say Silver is Blue pushed to the extreme but also given more depth. While Blue was a jerk, Silver is an outright thief and hostile. At first he's letting nothing get in the way of his revenge against Team Rocket, stealing whatever Pokemon he needs to do so and considering the player as a pest that gets in his way or a punching bag he can strengthen his team against. While he's not aiming to be the Champion and you're more on your journey for yourself, he still motivates you to become stronger as you want to beat him because of his attitude and actions. In that way he serves Blue's role... up until Team Rocket's HQ in Mahogany Town. Being defeated and scolded by Lance shakes up his character and he begins questioning his beliefs, mainly about not trusting and loving his Pokemon thus why he can't beat the player nor Lance in a one-on-one battle. By the time of his final battle he's no longer hostile (still on edge, though more out of frustration with himself than angry at the player) and is trying to become a better trainer and thus a better person.
Silver is the last "mean" rival , though he was a pretty good one to go out on. Starting out as being a thief with a chip on his shoulder, after his defeat by Lance near the end of the game you see his character change for the better for the last few battles you have with him.


The start of the friendly rivals. Heck, you can barely call them rivals in my opinion, more like friends you occasionally battle. Brendan/May stop being your "rival" halfway through the game where Wally then picks up being the now standard "rival" battle you have at the Pokemon League before facing the Elite Four & Champion.
Because of this, Brendan/May are the most forgettable rivals. They exist solely because they wanted to do something with the other gender playable character so was a good way to provide some early on rival battles while they built up the "true rival". They started out as assistants to their father, Professor Birch, and after a few battles decided they were better off remaining as research assistants.
Wally is much more easily remembered because of this, he has his own backstory and we see his character development from sick kid to trainer strong enough to challenge the Pokemon League. But even then is Wally a "rival" in how we know it or, once again, just a friends who we occasionally battle since he wasn't our rival until the latter half of our journey.
It felt like they wanted to experiment with the rival concept a bit but also downplayed it as they wanted to also more focus on the story with the villain team. Your rivals aren't their to motivate you, they're their to provide you experience to take on the villain team who are going to cause the end of the world that you got to stop. Wally story is great and you do play a small part in it, but it's something that mostly goes on in the background (if anything, you're the motivation for him to get stronger).


The true first "friendly rival". It seems like they tried combining him being rash while also being a friend, though this just turned him into being annoying with his running joke of charging you for being late. Now this certainly made him memorable, but still his importance in the story always felt is fluctuated between required to just being there.
Now he was the driving force for you starting your journey, causing you to get into the trouble that resulted in you getting your Starter. And he is going for the Pokemon League so there is that angle too. But aside his annoying quirk there's no motivation beside this friendly competition. Then through most of the game he only pops up here and there for a battle until the plot then requires you, him, and Lucas/Dawn & Rowan to go to the three Lakes of Sinnoh to stop Team Galactic. But this is where they do develop his character a little as him losing to Jupiter at Lake Acuity and Uxie getting captured made him realize there was more important things going on and vows to become stronger. But this doesn't really affect him that much as he still loudly boasts he'll one day be the stronger trainer and he's still rushing everywhere. So in the end, Barry was just kind of "meh".


Just like how I think Silver is the better "mean rival", I think that the Cheren & Bianca are so far the best "friendly rivals". The main reason for this is that you see them throughout your journey instead of just popping in and out a few select moments. No, they're right there with you from the start and do so for most of the journey. This provides a different kind of motivation than just wanting to be better than your rivals. You're all on this journey together and you want to see how they'll grow and change as you keep up with each other. That's another thing in Cheren and Bianca's favor, they are characters with depth and story arcs. Cheren wants to be the best trainer like we all do, but he's then asked by Alder "then what?". Originally Cheren thought there was nothing else, but much like Silver he began questioning his motivations that by the end he's more focused on improving himself and his Pokemon that trying for the Pokemon League in the post game. Bianca originally just saw this journey as an excuse to get away from her overbearing father, but on the way grew more confident and began seeing potential paths she could take. She may not be a strong trainer (in-story) but she cares deeply for people and Pokemon thus why she went to get the Gym Leaders during Team Plasma's invasion instead of charging in like Cheren and in the post game decided to become Juniper's assistant.
N may normally not be considered a rival though does fill this purpose time to time. N is neither a mean nor friendly rival, but sort of an "antagonist rival". He sees a purpose within the player character thus is nice to them, but any one else he has no problem belittling or mocking them which include Cheren, Bianca, Juniper, and Alder. For most of the game you can consider him the main antagonist and his story is essentially the game's story thus giving him deeper depth and a character arc.
Cheren and Bianca may motivate you to go on the journey, but it's N who motivates you to become stronger. All their stories constantly involve the player but they have full story arcs to flesh them out as their own characters.


Hugh is a player character who was misplaced as the rival. I don't know what the player character's goal is, at the beginning it was to get a Starter Pokemon to help his friend find his little sister's stolen Purrloin but at some point he just goes off on his own adventure while you just go on auto pilot and occasionally catching up to him (usually letting his rage out on someone). While Hugh battle you the usually amount of times as other rivals, he also most notably tags battle with you a lot too. It certainly separates him from other rivals. And like the other Gen V rivals he goes through his own full character arc, at first unwilling to forgive anyone part of Team Plasma but starts to realize everything isn't as black and white. After getting help from the former Team Plasma members and finally gets is sister's Pokemon back, a Liepard that now only obeys Team Plasma, does he begin to realize he was being irrational and eventually we see him apologizing to the former Team Plasma members and helping them reunite stolen Pokemon with their trainers.
Not sure how to measure Hugh up. The best comparison I could do is say he's a better done Barry. He gets you started on your journey but after that he's usually doing his own thing, but unlike Barry he often appears and is heavily involved with the plot (even apologizing for getting the player involved in all this).


And here we go. From the generation with the best/most interesting friendly rivals we go to the ones with the worst. Okay, maybe that's a bit too harsh. I get what they were trying to do, pull a BW with you travelling with a group of friends but have more friends with varied interests and appearance... but they didn't pull it off well. All they really needed was Calem/Serena and Shauna, Tierno and Trevor were just dead weight and took rival battles away from Calem/Serena and Shauna.
Calem/Serena are the main rival though they're pretty basic since which one you get depends on which one you chose not to play as thus their dialogue is made to be switchable between the two. They try to motivate you but unlike other past rivals who had big personalities that even when losing kept them going, after a while you sort of start feeling bad constantly beating Calem/Serena who seem to realize soon they'll never be as good as you so let's you walk over them (at least that how it feels).
Shauna I feel is the most interesting one of the group. She starts off as the "lesser main rival", picking the starter weak to yours and doesn't seem to be that good at battling. Yet over the course of the game she seemed to be the one who goes through the most development. It starts with a little ship tease moment, but soon following moments with her is reminiscent on what she had experienced on the journey. Then it's her who joins you and Calem/Serena when you take on Team Flare, doing her part to get you through a door, distracting/defeating admins, and pointing out what's wrong with Lysandre's confused beliefs. It all builds up to that final battle with all the rivals where you discover she has trained up a Goodra showing how much she has improved as a trainer.
Tierno and Trevor were just their to provide some battles and do quirky stuff and that's it. Their contribution to fighting Team Flare was off screen and I question how much it really helped. They were protecting the Pokemon on Route 10 from I suppose getting their life force drained but Lysandre was using the Legendary Pokemon to power the Ultimate Weapon so was that necessary? Eitherway, they didn't do anything that helped you actually fight Team Flare (thinking about it, neither did the Champion or the Professor. Only people who did anything was the player, Calem/Serena, Shauna, and a tiny bit help from Olympia who warned you this was coming... which did a few minutes later so not that big of a help). They had no character development what-so-ever, Tierno liked to dance and Trevor was a bookworm and they remained like that though now have participation medals for "helping" to save Kalos.
There was potential here and it was sort of met with Shauna, but everyone else either needed work (Calem/Serena) or should have been made more interesting characters (Tierno & Trevor). But you could say that a lot for Gen VI.


Hau is complex, he feels like an assortment of rival traits put together. He's no doubt your rival and is with you constantly through 3/4 of the game, but he's not really into battling and the Pokemon League Rival Battle isn't with him. This is easily explained with the game having a right-of-passage journey instead of "be the best" journey. You and your rival motivations aren't trying to be better than each other, its to take the Island Challenge and grow as a person by completing the Trials and experiencing Alola. But that's not to say Hau doesn't have depth or character development, it's just that Lillie's story takes the forefront leaving Hau behind. At first it seems like Hau just wants to hang back and eat malasada, but that's revealed to be sort of a mask as he really wants to be as strong or stronger than his grandfather Hala, a Kahuna and very strong trainer. When he's unable to protect Lillie from Plumeria, instead Lillie had to protect him, really shook him to start taking things more seriously, which is probably why after the Aether Foundation raid he vanishes to train harder. And this pays off with him being a Title Defense challenger, the first one you face in SM's post game though in USUM he's the initial challenge for Champion title instead of Kukui.
Gladion is the rival who picks up the slack for Hau. Being Lillie's brother and enforcer of Team Skull he's very involved with the plot which gives him plenty of character development moments. At first he thinks solely he and Type: Null has to fix everything, though eventually comes around to asking you and Hau for aid when you raid the Aether Foundation. Depending on whether its SM or USUM his story diverges though either one shows he's grown as a character (in SM becoming the president of the Aether Foundation or in USUM leaving on a journey having made up with his mother). Though no matter what he is the one that provides the Pokemon League's Rival Battle (as well as a Title Defense challenger).
Due to the way Gen VII was set up it allowed to have more unique rivals who didn't need to provide the player motivation. They were allowed to be their own character though that also meant the player didn't feel as important; really the player is just muscle for Gladion's and Lillie's story.


Friendly Vs Mean Rivals: Just to touch on this a little. It's not that I don't want or like friendly rivals, it's just that we've had so many and it's kind of starting to play itself out. After BW the friendly rivals started to feel like they didn't have much connection to the player character as they're involved with their own story. All and good, but I'm not playing their story, I'm suppose to be playing my own story and if we're going to have rivals like that I wouldn't mind seeing one that makes me want to knock down a peg or two. Or why not have it both ways? Have a friendly and mean rival, they sort of did that in Gen VII though Gladion was never exactly "mean".
 

Merritt

literally the textbook definition of a tsundere
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What makes me not a fan of many of the “rival” characters (particularly the friendly rivals) is that, well, they’re not rivals. Their goals either aren’t parallel to the player’s goal to naturally create competition or they aren’t forcing themselves into the players way as a roadblock of some kind. A rival should be somebody who gives the player character some reason to improve, otherwise they’re just a friend (or if they’re an asshole, a recurring character).

Blue, Cheren, and Barry act as the first kind of rival. They all have the same goal as the player, are usually ahead of the player for a lot of that journey, and are less trying to beat the player themselves as they are trying to beat the player to the completion of the shared goal. It’s a good, standard kind of rival that leaves itself very open to friendly rivals, but definitely still competitiors and not just friends.

I’d argue that the player character fulfills this role pretty often, where the “rival” character is trying to surpass the player and not the other way around. Hau’s the classic example because you pick the starter with an advantage, but I’d say this is also the case for Wally (particularly in ORAS) and Calem/Serena. For the most part the player is ahead of them and their goal is to catch up to and surpass the player character on the path to the goal.

The second kind of rival I mentioned earlier is the kind who specifically seeks out the player in order to beat them down. There’s only two characters who I’d classify in here - N and Silver. N and the player do a strange dance through the plot where their philosophy is more developed and realized at certain points and N is constantly showing up to develop his own philosophy more and convince the player that theirs is incorrect. Silver just doesn’t like the player or their methods. Rivals here are supposed to make you want to prove them wrong and beat them as much as they want to beat you in a personal sense, less in the sense of achieving the goal first. Blue can possibly fit in here too, but I feel like he’s more focused on the goal than the player themselves, the player just happens to constantly be in the path.

The other “rivals” just aren’t that. There’s no real sense of competition, they’re just companions for the journey. Some are better developed (Bianca) some are not (Tierno) but I never feel comfortable calling them rivals at all. This includes May/Brendan, Bianca, Hugh, Shauna, Trevor, Tierno, and Gladion. Gladion’s close to fitting into the “sees player as rival type 1” list, but it’s for a short period of time and not very strongly so.
 
The thing to me is that I really dont mind the friendly NPCs that travel with you through the game. Just dont name them things they are clearly not. I always wondered why the structure from Gen 3 was never better repeated. You have a friendly companion as well as a rival. It is just that in Gen 3 the characters themselves werent very good. But I dont see why this wouldnt be used more often? It apeals to both sides of players types who like both real rivals and friendly companions.

Also this is me fangirling, but one thing that really stands out to me about Silver is that he is the only rival I am aware off that makes you, the player, its rival too. He truely engages you later in the game. He wants to learn your methods, surpass you and in doing so experiences some real character development. He sees you, himself and his goal in a new way through game play. I dont argue he is a flawless rival (the beginning of the relationchip with the player drags on a bit too much), but at least he feels far more human then other ones.
 
I know we'll never get this kind of rival, but I'd love to see a rival that's kinda like a reverse Silver. The character starts off as basically your best friend and you're having fun and stuff. But then later on in the story, loss after loss, as well as the player character getting constant praise (and being the "chosen one" for the box legend) starts to breed jealously and envy. The rival will start to take more drastic measures in order to win, and even at one point temporarily joins the evil team. They know its wrong, but they are just so desperate to win that they just don't care.

When the postgame begins, their relationship is very strained, but the rival is trying to atone for all the wrongdoings they did during the story; they'll even be a postgame episode, similar to XY's episode, Delta, and Rainbow that deals with them rekindling their relationship.
 
I've thought about that as well, and I think it'd be a really interesting route to take a rival, though I'm not sure how I would feel about having them join the evil team, even temporarily, since it might veer a little too far into Ow The Edge territory. That is if it doesn't come off as downright silly (though those two can definitely overlap). I probably wouldn't be too interested in rekindling my friendship with a person who took things that seriously. If anything, I'd want them to seek help first because anyone who goes that far over what should be friendly pokemon battles is probably not entirely stable lol. But I definitely think it'd be cool to explore an initially friendly rival who doesn't take too kindly to losing so often and the fact that everyone around you seems to go on about how special and talented you are. I think the closest we got to a rival like this is Serena/Calem, who seems to actually get increasingly frustrated the more they lose to you, at least from what I can remember. Though it never really impacts your friendship. Anyway, Pokemon definitely needs to shake things up in the rival department. While the only rivals I can say I truly disliked were the gen 6 ones and the rest are fine (or at least tolerable) to me, something new would be welcomed. I guess here's to hoping gen 8 delivers.
 

Pikachu315111

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I'd say it would also depend on the villain team.

If we're talking about teams like Rocket/Galactic/B2W2 Plasma/Flare than probably not. These are organizations with criminal/controversial goals and/or ideologies not to mention their leaders motivation is self-centered (on themselves and/or their team). Those who join them are probably young adults who have had a rougher time with life and/or society and want to either improve their lifestyle and/or change how the world works.

I could maybe see a rival joining Aqua/Magma/BW Plasma/Aether Foundation. These are organizations who goals can be seen as environmental/humanitarian. For those who love Pokemon and think humans have abused them there's Aqua and BW Plasma, those those who want to improve the lives of people there's Magma, and Aether Foundation is a world wide organization that help rescue Pokemon and research to understand them better (closest I can think them as being is the Peace Corps of the Pokemon World). Though Aqua and Magma may not be looking for young members, BW Plasma are looking to influence the younger generation and Aether Foundation probably set up a youth volunteering program.

I can definitely see a rival falling into a group like Skull... mainly cause one of our rivals in Gen VII is part of Team Skull (though Gladion's reasons were a little more complicated, also his membership is shaky as it more sounds like he was someone Guzma hired to enforce the grunts but not part of the team; and who knows if Guzma didn't only do this on orders from Lusamine to keep on eye on Gladion (or Silvally)). But this is about Team Skull who are all made of youths of Alola who felt ostracized for one reason or another (though a lot seems to be connected with the island's traditions, specifically completing the Island Challenge). So if the rival wasn't quite able to keep up and started to feel they were being judged because of it, yeah, they may join a group of others who felt just like them.

So I'd say if they ever want the rival to join a villain team it would have to be one which goals aren't outright criminal and either has goals which you could argue is meant to be for the benefit of everyone or are a group they feel a connection with.
 
I think TMs with BP over 80 should be made Tutor Moves, their spots filled with weaker moves (for example, replace Thunderbolt and Thunder with the likes of Thunder Fang and Shock Wave; replace Scald and Surf with Water Pulse and Bubblebeam). It would be nice to shine a spotlight on the rarer moves.

Yes, I know you would all crucify me when GF does this, are to lazy to implement tutors in the next game, and we go by half a generation without Boltbeam, Edgequake, Scald etc.
 

Pikachu315111

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I would actually like to see some more evolutions to otherwise mediocre Pokemon, like Sawsbuck, Mightyena, Solrock, Lunatone etc. I liked that they did that in Gen 4 (apart from Lickilicky, hate that thing).
Not likely going to happen, they seemed to have stopping giving new evolutions to past generation Pokemon (except Eevee). At best is a Mega Evo... actually at this point they could at best probably get a stat increase and maybe thrown a few moves they could make use of.
 
A few overlooked designs I'm fond of:
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Seedot doesn't share much in common with it's evolutions Nuzleaf and Shiftree save for a brown color palate. But I'm rather fond of the waddling head acorn look with the mysterious racoon-like eyes.

Either that or because it wouldn't look out of place in a Kirby game. Or years of conditioning have made me fond of waddling head monsters.
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One of the reasons given as to why some people hate Black/White is that they can’t use any Pokemon from previous generations in the main story.

To which I reply: Buddy, until Umbreon gets some real attack stats and/or becomes a god of competitive battling, I don’t give a damn whether or not you miss your Geodudes and Zubats.

(Also, those aforementioned games and their sequels are my favorite Pokemon games, which has long been a seemingly unpopular opinion.)
 
One of the reasons given as to why some people hate Black/White is that they can’t use any Pokemon from previous generations in the main story.

To which I reply: Buddy, until Umbreon gets some real attack stats and/or becomes a god of competitive battling, I don’t give a damn whether or not you miss your Geodudes and Zubats.

(Also, those aforementioned games and their sequels are my favorite Pokemon games, which has long been a seemingly unpopular opinion.)
To be fair, that was the generation that introduced Umbreon to its new best friend Foul Play. A powerful STAB move that punishes the opponent by using their own Attack stat against them.

And I'd argue that liking B/W(2) these days is relatively popular. Liking gen 7 on the other hand...

(I'd put Let's Go here, but opinions on that are going to sway wildly until after the game is actually out)
 
l
To which I reply: Buddy, until Umbreon gets some real attack stats and/or becomes a god of competitive battling, I don’t give a damn whether or not you miss your Geodudes and Zubats.
Is ‘when Umbreon becomes viable’ the new ‘when hell freezes over’ haha?

Speaking of Gen 5 though, while I really like it overall and B2W2 are among my favourite games in the main series, there are a few specific issues I have with BW.

One in particular I’ve never seen mentioned (maybe making it an unpopular opinion?) is how limited the Pokémon you see in Gyms are. There’s a very simple pattern in almost all the Gyms that pretty much allows you to predict what the Leader has before you start the battle. After the Striaton Gym (which has its own problems for me but I digress), every leader uses Pokémon from the two or three evolutionary lines that you’ve seen the Gym Trainers use, except with an evolution or two. The only exceptions to this are the Sigilyph used by one Pilot in the Mistralton Gym and the Deino used by some of the Opelucid Gym Trainers. In fact, the Mistralton Gym is the only Gym where more than three different evolutionary lines are present, aside from the Striaton Gym, which has four on any given playthrough and six overall counting all three Leaders.

To me, this doesn’t feel natural to play through. Is there some prescribed list of acceptable Pokémon for each Gym, set by the Leader in-universe? Sometimes it’s a necesssity for rarer types like Ice, Ghost and Dragon, but going into Elesa’s Gym and seeing only three different Pokémon species the entire way through was kinda disappointing. Battling Trainers’ Drilbur, Ducklett and Cubchoo in Gyms 5,6, and 7 and just knowing that the Leaders’ aces were going to be the evolved forms of these Pokémon took some of the anticipation away.

In a game that introduced more new Pokémon than we’d ever seen in a generation, the Gyms should have been a great way to showcase as many of these new mons as possible, but I don’t feel that that’s what we got.
 
To be fair, that was the generation that introduced Umbreon to its new best friend Foul Play. A powerful STAB move that punishes the opponent by using their own Attack stat against them.
That is true, but it only gets Foul Play through Move Tutors, and only in one set of games can it be taught before the postgame (that being BW2). I guess I should have mentioned its difficulty to use in-game instead during my original comment. I just find it hilarious when people whine about how much they missed their favorite past-gen Pokemon in Black/White, considering my favorite Pokemon from the first 4 generations has such bad offenses that it's a pain to try to use during any main series adventure bar one or two. Welcome to the club, people.

And since I'm posting again, here's another unpopular opinion of mine: Ultra Sun/Ultra Moon > Sun/Moon. Reasons: New UB's, Team Rainbow Rocket, being able to evolve Charjabug, Magneton, and Crabrawler much earlier than in the previous games, Hau is a more interesting character, Mantine Surfing is a much less tedious method for acquiring huge sums of BP's, and the level progression is such that it actually makes sense to keep the post-X/Y Exp. Share turned on, unlike the previous 3 sets of games to use it.
 

Pikachu315111

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One of the reasons given as to why some people hate Black/White is that they can’t use any Pokemon from previous generations in the main story.
That feels like a weak reason to not like Gen V. For one thing, don't you want to use the new Pokemon? Black & White gave us something which the other games after Gen I didn't: playing the game with all new Pokemon. Shake us out of any patterns we developed playing the last few generations and making us rethink how we form out team. Second, if a player does have a favorite they want to use there's nothing stopping them from trading one over. Like if your enjoyment of the game REALLY depends on some Pokemon being in the game maybe it would just be easier to trade that/those Pokemon over then waiting to see if they're included in the game. That said, that feels like a second playthrough thing.

To which I reply: Buddy, until Umbreon gets some real attack stats and/or becomes a god of competitive battling, I don’t give a damn whether or not you miss your Geodudes and Zubats.
As for Umbreon, they'll change it into a competitive attacker when they re-balance Flareon's stats: never. And even if they did touch up the stats I don't think they'll change Umbreon's role being defensive.

Cobalt Empoleon:
Gym Variety: Just in general it always felt odd the Gym was only filled with trainers who specialize in the same Type as the Gym Leader. Like, sure, I can understand some trainers maybe trying to aim to be type specialists under the Gym Leader's tutelage, but I would also kind of expect to also encounter trainers who maybe are training within the Gym to defeat the Gym leader thus having Types either strong or resistance to the Gym Leader's Type (as well as maybe just a Pokemon who is neutral type wise but may have a Move that's super effective). To me that what kind of makes Gyms feel a bit unrealistic, there's no other trainer who has a team to counter the Gym Leader's type (or, to really mix things up, maybe have trainers who are Gym "guards" and have Pokemon who are meant to counter the Gym's Type counters. Like a Fire-type Gym would have guards with Electric/Grass/Fighting-type Pokemon).

And since I'm posting again, here's another unpopular opinion of mine: Ultra Sun/Ultra Moon > Sun/Moon. Reasons: New UB's, Team Rainbow Rocket, being able to evolve Charjabug, Magneton, and Crabrawler much earlier than in the previous games, Hau is a more interesting character, Mantine Surfing is a much less tedious method for acquiring huge sums of BP's, and the level progression is such that it actually makes sense to keep the post-X/Y Exp. Share turned on, unlike the previous 3 sets of games to use it.
USUM content wise is better than SM because of what it includes. But I still think the story feels less and it just didn't add that much more. Look how much more content B2W2 had to BW, it does genuinely feel like a entirely new game even though it's in an already existing region. Alola has SO much potential to be extended upon... and yet they didn't.
 
One of the reasons given as to why some people hate Black/White is that they can’t use any Pokemon from previous generations in the main story.
Also, there was this old feature, the Dream World, which allowed you to get a good variety of Pokémon from previous generations. But of course, a lot of detractors focused on the bad and ignored it; but now a notable majority loves Gen 5, when it has already passed...This is also happening in some sectors regarding Gen 6, and I can guarantee it will happen for Gen 7 as well.
 
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Also, there was this old feature, the Dream World, which allowed you to get a good variety of Pokémon from previous generations. But of course, a lot of detractors focused on the bad and ignored it; but now a notable majority loves Gen 5, when it has already passed...This is also happening in some sectors regarding Gen 6, and I can guarantee it will happen for Gen 7 as well.
Or when many were hating RSE or DPP only to then crave for a remake.

It's always common to hate the new entry, only to find out it was actually good after it stops being new.

Just wait 'till it happens with Let's Go.
 
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Wait, I thought I was the rare B/W hater, when did this change? I remember the time when B/W were pretty universally loved and seen as breathing new life into the series (B2/W2 had a rougher road, but seemed to be forgiven after X/Y came out).

Although to be honest, I only ever hated B/W's (and to a lesser extent B2W2's) story. I found the rest of the game fine. It was just way too preachy with a message that wasn't meshing with the game mechanics. Like the entire narrative was confined to the text boxes. While limitations with the graphics didn't help, if Earthbound and Mother 3 can make me cry with sprite art then it's not impossible.

I compare the scene with Lily in Sun/Moon where she gives the evolved Nebby a hug before releasing them for you to catch, as it's basically cementing everything Gen 5's story wanted to be but wasn't. That is, a cinematic moment that reinforces the narrative theme without screaming it at you like you're dumb (parents letting their children grow up and make their own choices. Lilly is doing what Lusamine never could in letting Nebby go, it's the linchpin of her growth arc).

Meanwhile, Gen 5 has a freaky fish guy debate you on ethics while a city is frozen solid. And yes I'm still salty about that.

To saying something nice, the confrontation in N's castle at the climax of Black & White is one of the best moments in the entire main-line pokemon games. I'm just disappointed the rest of the game wasn't like that.
 

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Or when many were hating RSE or DPP only to then crave for a remake.
To be fair, these games had some amazing features marred by terrible downsides. I think it's implied in the remake craving that the downsides could be fixed while keeping the good stuff. RSE had bad 'mon distribution and a bit of a wonky level curve, but a really great region and a genial Secret Base system. A remake could easily fix the bad parts while further expanding the good ones. Too bad ORAS didn't really touch on the problems of RSE, even those that were fixed in Emerald. The good parts were mostly kept, however.

Likewise, I'd be all for a remake of D/P with less bland graphics, more available Fire-types (and, like Platinum, the Gen IV cross-gen evolutions actually available during the story), updated gym leader rosters and of course world navigation less dependent on HMs. Those are little things that hugely impact players' perception of the game, great flaws in DP that could easily be fixed in a remake. I think that's what people want in a remake: The best parts of the game, with the flaws patched out.
 
I think that's what people want in a remake: The best parts of the game, with the flaws patched out.
This is why I always thought FRLG were exceptionally weak as remakes... I'm not sure what the "best part" of RBY could be considered (except for glitches lol) but it absolutely retained a horrid level curve and Psychic was still broken because of the use of only Kanto natives.
 
This is why I always thought FRLG were exceptionally weak as remakes... I'm not sure what the "best part" of RBY could be considered (except for glitches lol) but it absolutely retained a horrid level curve and Psychic was still broken because of the use of only Kanto natives.
I must admit I've got a lot of difficulty understanding what you mean about the level curve. I've played through the game several times and I never have trouble keeping my levels up -- in fact, compared to RBY; FRLG even added in things to make sure this wouldn't happen. The Sevii Islands sidequest means there's something between gyms 7 and 8, while the VS seeker easily patches up any oddities in your team very very quickly.

Psychics are still powerful, yes, but in my experience this generally just means tougher bosses. We usually just throw out that Psychics are overpowered without looking at individual Pokémon; but when you do, negatives become very clear. Mr. Mime requires you to go heavily out of your way and to have caught a (likely low-level) very rare Pokémon; Abra is infamously a pain to even catch and after that a pain to train; Staryu comes fairly low-levelled compared to the rest of your team and with a slow Exp. Gain to boot; Exeggcute is late; Drowzee is pitiful and Slowbro is, well, slow. Jynx is really the only Psychic-type in the game with no drawbacks, so I'd hardly call Psychics as a whole broken; strange as that might sound. They could definitely benefit from being nerfed a little, but as they are they're mostly fine.

FRLG as they stand honestly have very few problems, and the ones they do have are either a consequence of being Gen 3 (such as terrible move options for grass-types) or are just really dumb but not directly terrible, like not having access to Gen 2 evolutions. And those are very frustrating as someone who's played the damn things a lot, but they end up actually fixing a fair amount of RBY's problems by giving it a postgame and improving pacing as noted before without compromising anything that made the originals as popular as they were. If anything I'd say they're some of the strongest main titles to date as a few flaws notwithstanding they update a solid but dated classic game perfectly.
 
I don't mean using Psychics so much as fighting them. Alakazam terrifies me in that game.

As for level curve I find I'm a bit under for Brock and Koga usually
 
Something I dislike about FRLG is that it really doesn't expand much on the story, unlike HGSS or ORAS did. The former gave a name to each admin, showed Silver's development in a brighter light and, thanks to the Kimono girls, integrated better the legendary into the story; while the latter expanded on the villains, Steven, Wally, the legendaries, gave us the Delta Episode, etc.

And how many things in the original RBY aren't really explained much even in their remakes, like Team Rocket's motivations, what's the deal with Blue, why he just acts like he doesn't care about them during the Silph CO takeover. We can only ASSUME that Team Rocket symbolizes power and mafias, considering they run a casino, a gym and try to take over a big company; and Blue....cuz he is a jerk, but I wanted to see something more concrete (we got some Johto foreshadowing in the Sevii Islands postgame though). Will Let's Go expand on that? I don't know...
 

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