This, too. Why couldn't Leaf have been anywhere in HG/SS alongside Red? Or why couldn't it have been Leaf instead of Red? Regarding the former, one idea I have seen floating around is to make Leaf a Frontier Brain. I think that would be great because it would solve another problem with HG/SS at the same time. It would allow HG/SS to have different Frontier Brains than Platinum, would make it feel more interesting to go through the Frontier a second time. For me, at least.Here's another reason you couldn't have previous protags show up: gender options. There was no choice in RBY, you had to be Red. So there was no-one else who could appear in Mt Silver. But I recall when HGSS came out people were frantically speculating as to whether Leaf would appear in Red's place. It was honestly quite relentless for a time.
Also, the same problem comes up regarding the concept of the protagonists from other games returning in any games after the games where they were playable. How would their gender be determined? Or would both of them appear at the same time? There's just too many issues for this idea to work properly if you ask me, and I am glad we have never gotten to see anything like it besides Red (and Green in LGP/E).
I agree with all of this too. One thing I really like with B2/W2 was how they handled Memory Link. If you used Memory Link, you got to see the name you gave to your character from B/W, not just their default name. And if you didn't use Memory Link, they would never be named, just referred to as "that trainer", like you said. I thought this was amazing and I loved it. Yet another thing with the sequel aspect that I think B2/W2 did better than G/S/C or HG/SS.Sometimes less is more, and I firmly believe that this is a case in point. As interesting as it is that the BW protagonist remains absent in B2W2, allegedly voyaging in a far-off region searching for N (and possibly getting into brand-new adventures) I don't expect or hope that we'll ever see it. It is far, far more interesting to have that be left unseen than it would be to show it - and it wouldn't really add anything to the overall Unova plot unless we ever get a third installment.
In comparison, I never really got the same feeling from meeting Red in the Johto games. Seeing what was supposed to be "me" (or rather my player character from R/B/Y or FR/LG), but said character having a team I had no connection to as well as being named "Red" just didn't work for me. I never named any of my player characters in the Kanto games "Red", so him being named that way just took away the feeling it was supposed to give, unlike if he had carried the name I had given to my player character in the Kanto games.
Not necessarily. There are also those like me who own 2 DS lite. This gave me the ability to trade and connect with myself whenever I wanted, without having to rely on someone else. I actually never owned a DSi, never saw the need to get one when I already had my 2 DS lite when the DSi was announced. As for why I have 2 DS lite, I had originally planned to get an original DS, but by the time I finally got around to it, the DS lite already existed. So I got a lite instead. And when I got my second one, the DSi didn't exist yet.The one way this is possible is if you bought an older DS model a long time ago and later bought an updated one, like me who has both a DS Lite and a DSi because I upgraded to the latter some years after I bought my DS Lite, more specifically around 3 years later.
I also thought a bit more about Memory Link since it was discussed here. First of all, HG/SS definitely had the option to have a Memory Link (or something similar to it) through Dual-slot mode, but they didn't, and I think that's a big wasted opportunity (like pretty much everything else with HG/SS). Now that I look back, I wish HG/SS had used Dual-slot mode more than they did. Unless I'm forgetting something, they only really used it for Pal Park. While D/P/P didn't use it that much more than HG/SS, it was a little more at least. I thought the Dongle method for encountering Pokémon you otherwise couldn't find was really cool and fun. It would have been great if HG/SS had done something similar, they could at least have utilized R/S/E to let you encounter Hoenn Pokémon through this method. Not sure about FR/LG though, HG/SS are already filled to the brim with Kanto Pokémon everywhere and there's absolutely no point in making the Kanto Pokémon even more common. Maybe FR/LG could have made the Johto Pokémon more common instead? Oh, the irony! Or allowed you to meet Sinnoh Pokémon, though that feels very out of place. With all of that said, I guess one reason HG/SS didn't use Dual-slot that much was because when they were released, the newest DS version was the DSi, which did not allow for insertion of GBA carts. Perhaps that's why.
In comparison, I loved Memory Link in B2/W2. Everything about it was amazing, and I think the overall execution was great too as it could be used through either local wireless or online (though not anymore since the PGL has closed, sadly). I think B2/W2 absolutely nailed the sequel aspect for a Pokémon game, and while G/S/C and HG/SS got some things right, it feels like they were just sort of beta testing how to do a proper sequel. Thankfully they could use those experiences to do B2/W2 right later on.
There's another thing I want to bring up when it comes to these subjects. Apparently, there was a planned battle against the B/W protagonist at the PWT in B2/W2 according to the beta, but it was scrapped. More info about it can be found on Bulbapedia here or TCRF here. While I am happy that this was scrapped, I would have been okay with it because of one thing. It shows that when the previous protagonist was to be battled, they had actual dialogue instead of being silent NPCs. On a similar note, I would also have been okay with the return of Red in the Johto games (and all other games he had reappeared in) if they had given him a personality and dialogue instead of making him silent. Too bad they didn't. While I haven't played LGP/E, I am actually okay with Green being an NPC in these games because they gave her dialogue and some personality, which seems great.
Sorry if this got too deep into speculation/wishlisting, I just wanted to make some replies and write down some more thoughts on these subjects.
Also, congrats to this thread for hitting 400 pages! Pretty sure it is the largest thread in OI at this point. 400 pages of unpopular opinions and discussions about them... crazy. Here's to 400 more!