Unpopular opinions

I actually really like modern Shiny hunting mechanics. But I like the old mechanics too. I just like Shinies in general. I don't hunt them to flex on people for having more, I hunt them for how cool they look; for how much I like them; and because no matter which game I'm playing, I get an extreme adrenaline rush whenever I find a different-colored Pokemon, even if it's 1/100. That's the real reason I like them.
 
I've never really understood the obsession with shinies.

So they are rare... and what? They don't provide any gameplay benefit, and most don't look better than the regular-colored mons in the first place. Sure, there are shinies I like and that I'd be happy to have, but the mere sparkling effect that comes with a shiny holds no value.
 
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I've never really understood the obsession with shinies.

So they are rare... and what? They don't provide any gameplay benefit, and most don't look better than the regular-colored mons in the first place.
Most, that's true. But there are some that I really like, like Sceptile for example. And Zoroark (all forms). And many others. But another key element to Shinies is individual tastes. Like, I have no idea why someone would want to hunt a Shiny Garchomp. That is stupid. Meanwhile, hunting a Shiny Zorua, who has a beautiful new coloring, it just feels so great when you finally get it. And again, to me, it's less about a flex and more just that I like having Pokemon that are the wrong color. :psysly:
 
I think Shinies are more fun if you just think of them like a normal-but-less-common breed of the creature, akin to Black vs Yellow vs Chocolate Labradors. Something that people look at and think "oh that's neat, I don't see many of those" instead of "what lottery did you win to meet that?"

This particularly stands out to me since Shinies are a consistent color (game limitations or not), which would suggest they're more like a rare/recessive gene than something rarer such as a mutation which probably wouldn't recur quite the same way in too many individuals unless it was specifically advantageous.

So yeah, I'm cool with Shinies being rare but not mythologically scarce
 
I'm probably just a bit of an OG curmudgeon but I am also not a fan of how much easier they've made shinies to find in the last few generations. A flat-increased shiny rate, shiny charm... I don't mind chaining mechanics but I'm undecided on the lifetime encounter "chain" mechanics SwSh has (I think it might only affect special grass encounters?)

The shiny charm is probably fine as a dex completion reward, gives players a reason to continue catching after they've completed the dex.

On the other hand, I think shiny locking Pokémon, especially legendaries, goes against their push to make shinies easier to obtain. I'm not sure if it's done for story reasons or to let them use shiny giveaway pokes as promotional material. Probably both.
 
Let's put it this way: if Shiny Pokemon aren't that significant, why would you need them to be super rare in the first place?
The rarity is what makes them significant. Not significant enough to actively hunt for (I dunno why anyone would want to do that, it sounds dreadful) but when you just randomly run into one, the fact that it was super unlikely to run into one is what makes it exciting.
 
This particularly stands out to me since Shinies are a consistent color (game limitations or not), which would suggest they're more like a rare/recessive gene than something rarer such as a mutation which probably wouldn't recur quite the same way in too many individuals unless it was specifically advantageous.
I just like the idea that the Shiny Sceptile I have is a one-in-four-thousand (not, I Masuda'd it haha) version of all the other Sceptile. He's my special Celestial the Sceptile, and I like that.
Let's put it this way: if Shiny Pokemon aren't that significant, why would you need them to be super rare in the first place?
I honestly feel like this wasn't exactly intended to happen. I personally think Shiny Pokemon were more of a weird experiment than a specific game mechanic. I can totally imagine some Game Freak employee messing with colors and turning Charizard purple, and everyone in the room is like "Holy frick that Charizard is so cool we should put him in the game." Then it evolved into what it is now somehow, but notice that it's significantly easier to find. It's a mechanic now, but back then it was more of an inside joke. At any rate, whoever started this wacky craze made Pokemon so much weirder and more popular. I love that guy, whoever he is. And I love purple Charizard too, but not as much as black, so there's my opinion :psysly:
 
My take is that Im tired of people fixing shinies by just making them black or white. It's lame and the more white and black shinies we get, the less special and stand out they feel imo.
I made Magcargo's shiny look like this in my joke hack, based partially on GSCs blurple shiny, but also unique with a gold shell
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Black is definitely overrated. Green shinies can be good...for none brown/tan mons
 
I finished up the "postgame" of Legends: Arceus within the past week, and while I had my doubts before, having played through the battle against Volo twice now (once when helping a much more inexperienced friend of mine beat him), I think I can safely say that... yeah, this guy's honestly pretty overrated. I'll save you my rambling on how he's already based off of another fan favorite character, that being Cynthia (who I also view as very overrated), but I just don't see the appeal this guy has for everyone else.

First off, his character writing. By the end of the game, he tries to come across as another one of those "twist villains" along the lines of Lusamine, Chairman Rose, or even Kamado in the same game. Compared to them, there's really no reason to be suspicious of him for quite some time. Sure, he's really interested in Hisui's mythology, but so was Cynthia, so what's the problem? A good twist villain is one who does have some hints but keeps them relatively subtle. He also goes out of his way to call the player "one of his best customers", among other things throughout the story, even if you rarely bought anything from him... I dunno, as someone who wants to be a writer when i grow up, I feel like Volo does some things right here and there, but if it wasn't for people's die-hard Cynthia bias, the characters based off of her would be just as, if not even more forgettable and bland. At least Cogita has some intelligent lines here and there.

Next, the battle with him. I'm sorry for speaking my opinion online, sue me, but... this fight is the epitome of horrible Pokémon game design. As much as I don't care for Cynthia compared to the average simp fan, at least I can say that her battles can feel rewarding to complete. Both times getting through this fight, both attempts being much easier than the general public made it sound, I didn't feel anything after eventually winning. If anything I actually felt cheated because the fight's essentially a 6 Vs. 8 with Giratina also getting one free move upon its transformation. For an "epic, climatic final battle", the music didn't do too much for me to set the tone, either. Even if I cared for Cynthia as a Champion back in modern Sinnoh, the first phase of the song is just way too... almost silent, very "un-Pokémon-like" in my opinion. The only enjoyable part of the battle for me was trying to play the new battle system most effectively, but this can hardly be considered a positive when said battle system's been the same for the entire game up to this point, even if it's different from vanilla Pokémon.
 
Yes he does (at least the same style).
Volo's hair is parted to the side and his bangs cover one of his eyes, while Grimsley's is mostly symmetrical with a lock of hair coming down the middle of his face. Volo's "horns" are more vertical, while Grimsley's are more horizontal and resemble wings. And most crucially, Grimsley doesn't have a giant insane ponytail thing coming out the back of his head.

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I predicted that Volo was evil when I started playing because he seemed too much like a "friendly rival".
the sad life of JRPG players.
If someone is too friendly and always on the "scene of crime", they're the bad guy :(
I dunno about that. The foreshadow to Volo’s true nature was that Volo taught you the “backstrike “ technique , as in attacking when you are not suspecting it.
 
Going back to shinies, it's interesting how the series has to simultaneously tell the player that shinies are special and noteworthy (and worth seeking out) while also insisting that they hold no additional value compared with non-shiny Pokemon. There's a Pokemaniac in G/S/C/HG/SS (iirc) whose post-battle dialogue is something like "Differently-colored Pokemon are more valuable than regular Pokemon. What, you mean that's not true?!" with the typically-mute player character implied to be actively disagreeing. There's also a whole episode of the anime about a shiny hunter depicted as being in the wrong.

It's hard to escape the conclusion that, from an in-universe perspective, having a prized shiny Pokemon that's special to you because of its shininess makes you kinda shallow. Of course, from the player's point of view there's no non-shallow reason to like a particular mon more than any other, since the only features we can really assess are appearance and battle prowess and they don't have actual personalities.

Weirdly, I tend to prefer shiny Pokemon when they're not my usual favourites. I guess I like having a reason to pay attention to a member of a species that I'm not normally all that keen on.
 

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