For the Tauros ride it isn't permanent, entering any loading zone will change the music back again. Which is nice, but still, that theme kinda sucks.Also applies to the Tauros riding theme in Gen 7
For the Tauros ride it isn't permanent, entering any loading zone will change the music back again. Which is nice, but still, that theme kinda sucks.Also applies to the Tauros riding theme in Gen 7
Yeah just like the bike theme. I'm saying I don't like nearly any of them and that the bike theme itself is usually inferior to whatever other theme could be playing in the current route/townFor the Tauros ride it isn't permanent, entering any loading zone will change the music back again. Which is nice, but still, that theme kinda sucks.
Agreed.Yeah just like the bike theme. I'm saying I don't like nearly any of them and that the bike theme itself is usually inferior to whatever other theme could be playing in the current route/town
Hm, I actually most people would give credit to Gen I if asked. It's what started the Pokemon franchise, laying down a foundation of not only gameplay if uses to this day but also was the first major multimedia franchise having games, TCG, and an anime, ALL which are still going on to this day! It deserves its place in the annuals of history, and not just for video games but as a pop culture phenomenon that has yet to run out of steam.Pokemon Red / Blue / Yellow are fantastic games that don't get nearly enough credit from most people.
Maybe GF should consider doing a dynamic music layer instead of replacing the overworld theme with a unique bike theme; think Mario Sunshine when Mario ride Yoshi, instead of changing the overworld music they add a layer of bongo music and at one point goes silent for a bongo solo. It's not only a neat effect but if they added different layers of instrument depending on where you are they could make riding the bike have a different feeling from one location to another (or at the very least make you curious what each location's theme sounds like with the bike).As for unpopular opinions, I don't think I've ever seen anyone say this, but: I hate the bike theme, as a concept.
They also got a slight stat reshuffle.Weeeell tecnically they got new forms and i believe their signature moves actually got buffed in arceus, but it's to be seen if these changes make it to SV and even if they would matter in first place.
The Ultra Beasts are a great idea though sadly we'll probably not really see any new ones (and it still feels too early to even play around with the idea of a Gen VII remake).The Ultra Beasts are one of my personal favorite sets of legendaries in Pokemon.
Yeah, I myself am kind of getting tired of the "Legendary Hunt" thing they're doing each gen, especially if they're gonna keep to their guns with Dexit. Instead of shotgunning every Legendary into the game, pick a few groups which feel like they could have a place. You can add some more via DLC, but there's no need to include all Legendaries. Heck, maybe even experiment and break up a group, only including one or two of their members; maybe even use that as an excuse to create new Legendaries!They could just... uh... not include all the legendaries in every single game anymore?
If you break them down to their very basic concept, Reshiram and Zekrom embody opposites. White & Black, Feminine & Masculine, Organic & Mechanical, Special & Physical, Classical & Modern, etc.. Truth & Ideals were just chosen for thematic and lore purposes, in a way maybe a subtle way to imply a conservative & liberal lean without using those words so not to repel anyone from liking one of them due to political beliefs. They are always fighting each other because its their very nature, they were made to oppose one another because that was how they were created.They're not the embodiments of anything. They're just politically aligned.
So you don’t think Gen 2 has aged very well?Hm, I actually most people would give credit to Gen I if asked. It's what started the Pokemon franchise, laying down a foundation of not only gameplay if uses to this day but also was the first major multimedia franchise having games, TCG, and an anime, ALL which are still going on to this day! It deserves its place in the annuals of history, and not just for video games but as a pop culture phenomenon that has yet to run out of steam.
BUT that doesn't change that, nowadays, the games themselves are only notable for how buggy they are. The fact is that if you want the "Kanto experience" there's FRLG, Let's Go, and probably a dozen fanmade remakes which have added in the Category Split & Fairy-type among other innovations. Gen I (and Gen II, essentially the Gameboy era games) have reached a point where museum pieces, to be admired but not played. Like, I wouldn't even suggest it even for the curious, once again FRLG would be my goto with Let's Go if they want a bit of the Yellow experience. I would say the only reason to go back to RBY is if you are either playing or making an interesting mod using the GB graphics.
The thing about removing legacy moves is... wasn't the point of the marks to make legacy movesets tournament-illegal?
It's like they are trying to fix a problem that does not exist.
Honestly I think people are overthinking it.The thing about removing legacy moves is... wasn't the point of the marks to make legacy movesets tournament-illegal?
It's like they are trying to fix a problem that does not exist.
Pokemon Red / Blue / Yellow are fantastic games that don't get nearly enough credit from most people.
I would like to add that while the games were indeed important, it wasn’t them alone that got Pokémon to the name it was today. If it wasn’t for the anime, Pokémon would never have gotten such appeal, and that’s not counting for merchandise like the TCG specifically. If it weren’t for the success of these factors, Pokémon would never be that successful as it is today.Hm, I actually most people would give credit to Gen I if asked. It's what started the Pokemon franchise, laying down a foundation of not only gameplay if uses to this day but also was the first major multimedia franchise having games, TCG, and an anime, ALL which are still going on to this day! It deserves its place in the annuals of history, and not just for video games but as a pop culture phenomenon that has yet to run out of steam.
BUT that doesn't change that, nowadays, the games themselves are only notable for how buggy they are. The fact is that if you want the "Kanto experience" there's FRLG, Let's Go, and probably a dozen fanmade remakes which have added in the Category Split & Fairy-type among other innovations. Gen I (and Gen II, essentially the Gameboy era games) have reached a point where museum pieces, to be admired but not played. Like, I wouldn't even suggest it even for the curious, once again FRLG would be my goto with Let's Go if they want a bit of the Yellow experience. I would say the only reason to go back to RBY is if you are either playing or making an interesting mod using the GB graphics.
GSC certainly plays better than RBY as they actually now had some experience under their belt, though as you mentioned they really bungled the level curve. Plus to fit Kanto, even with the help of Iwata, they really had to cut quite a bit out.So you don’t think Gen 2 has aged very well?
Likewise, I think HGSS was a pretty looking remake that sadly failed to address many fundamental issues with Johto like evolutionary stones being obnoxious to get, the low level curve, the faulty rematch system, and somehow made Lance harder as a final battle (he’d be hard in the originals if the Ice Punch TM didn’t exist). It’s a shame. Also, the Safari Zone was pretty garbage - easily the worst in the series with that dumb 3 hour in-game timer to unlock the other areas, complete with underleveled Pokémon.
They could also, you know, just make No Guard not work with OHKO moves.I'm all for legacy moves being removed if it means hidden abilities can be reverted to regular abilities, since a hypothetical No Guard Fissure Machamp would no longer be possible.
Well I did hint to that in the first paragraph of my post you quoted so I wasn't ignoring the anime or TCG. We were just talking about the games and specifically their contribution.I would like to add that while the games were indeed important, it wasn’t them alone that got Pokémon to the name it was today. If it wasn’t for the anime, Pokémon would never have gotten such appeal, and that’s not counting for merchandise like the TCG specifically. If it weren’t for the success of these factors, Pokémon would never be that successful as it is today.
If the remakes fail to improve upon the originals, and you get the same gameplay flaws no matter which one you play, why bother with the remakes? Then I'd rather stick to the originals. Plus I have a positive nostalgic attachment to G/S/C which I don't have for HG/SS. I have explained my thoughts on this in more detail here, don't feel like repeating it all again.BUT I still don't know why you would play that over HGSS. HGSS fails to address the same issues, but that just means gameplay wise it's on "par".
If several cross-gen evos are blocked until the post-game, I consider that a big negative since there's no good reason for it. HG/SS allowed you to get Yanmega, Tangrowth, Ambipom, Lickilicky and Mamoswine before you beat the E4, so why not the others as well? And you can't get Probopass, Magnezone, Leafeon and Glaceon in HG/SS at all outside of trading (just like you can't get Espeon or Umbreon in FR/LG). This is basically inexcusable as they could easily just have added a magnetic zone and moss/ice rocks to the games. Thankfully OR/AS did everything right by allowing you to get all the new cross-gen evos before beating the game (and all Eeveelutions after beating the game).Also, unlike FRLG, HGSS didn't stop later gen cross evolutions which could also change how you used certain Pokemon such as Yanma,Aipom, and Swinub (and once you access Kanto and get the Nat Dex are able to access the other evo methods).
No. They. Have. Not. See the post I linked to earlier for a summary of everything HG/SS didn't keep from Crystal (or changed for the worse in some cases).Also HGSS has the Crystal elements incorporated into it.
This is honestly the best solution to this problem I have seen. It would be really great if this was the case. And on this topic, I also find it annoying how you can change a regular Ability to a Hidden Ability, but it can't be done the other way around.They could also, you know, just make No Guard not work with OHKO moves.
Let's say that a lot of the stuff GameFreaks can get away with right now (whenever it's due to them being bad programmers or TPCI pushing a harsh release schedule or a comb oof both) would not be possible, since without the franchise carrying the games, they would have actually needed to stand out to justify the investment.Interesting to think about the possible directions the games might’ve taken if the anime hadn’t been such a success and Pokemon not ending up the biggest media franchise in the world.
But in Japan at least, the Anime and TCG were created over a year after Red and Green were released as a direct result of the games being a surprising smash hit, which was unexpected by pretty much anyone working on the games since it was released on 7 year old system that was at it's lowest point popularity-wise(Pokemon single-handedly brought the Gameboy back into the spotlight and was the main contributing factor for the system getting successors)I would like to add that while the games were indeed important, it wasn’t them alone that got Pokémon to the name it was today. If it wasn’t for the anime, Pokémon would never have gotten such appeal, and that’s not counting for merchandise like the TCG specifically. If it weren’t for the success of these factors, Pokémon would never be that successful as it is today.
I haven't played any teambuilt Battle Spot Singles, but I certainly do have a soft spot for the format since Showdown has a randomised version (BSSF) using pre-made sets by the Smogon BSS community that is really fun. Cutting your team in half at team preview based on what Pokémon the opponent has brought is very interesting strategy and not actually as coinflippy as it sounds, oftentimes both you and the opponent can gauge which 3 mons are optimal for both of you to bring and plan accordingly, maybe making one risky selection outside of the optimal 3 if there isn't so much opportunity cost. And even with stallier sets, games rarely last more than 10 turns unless an evasion-boosting Pokémon is brought.I kind of wish TPC/GF would focus on making Battle Stadium Singles more prominent. I truly believe that BSS is an underrated gem of competitive Pokémon . There are so many cool strategies that aren’t viable in 6v6 Singles or VGC, like Counter Sash Urshifu, Curse + Substitute Mimikyu, and OHKO Fishing for starters. On the topic of OHKO moves, their legality made sets like Sub Roost Articuno, Moody Glalie, and Gliscor terrifying stallbreakers. It also great seeing how metagames develop without bans unlike Smogon. One of my favor teams was using a Hail Core of Alolan Ninetales, Alolan Sandslash, and Mega Gyarados to counter top threats like Mega Salamence, Aegislash, Tapu Koko, Tapu Lele, Hippowdown and Mimikyu to name a few. Speaking of stall, I don’t really find it as concerning as people fear it might be due to a few factors, primarily that three slots are a lot less defensively reliable than six slots, and being Lv. 50, the defensive stats aren’t proportionally as high. Plus, Dynamax makes it that hard stall is very difficult to use. If they really are concerned about games going for to long, they can do a 10-15 minute match time ( Yes match time, Your Time sucks ) to ensure games don’t go too long.
Well yeah, people today with basic programming skills can rebuild the original games better than ever. There's plenty of Rom hacks that prove this. Technology is wonderful and makes a mockery of the original games.SWSH is very mediocre. I don't think SWSH is the worst Pokemon game, but it's the worst at its time; Pokemon Red is worse today, but it was one of the best Gameboy games at the time.
Also, some Gen 3 and 4 Pokémon haven't gotten a new PokéDex entry since HGSS because they haven't been in a regional Dex since their introductions.Some Pokemon, like Finneon and Lumineon, have had very little attention and focus despite being introduced 16 (!!) years ago.
Problem: Playing part of the gimmick of the generation isn’t going to stop them from gainin access to the next one, even if it would not make any sense. Gengar and and the Kanto starters (not just Charizard mind you) got each one Gigantamax form despite already having Mega Evolution previously, hot helping is that Gengar’s Gigantamax form felt too similar in terms of design and how it make use of it.The old Pokemon have their place - many of them are my favourites - but they're so over-exposed that they're just boring to me now. I just don't think there's much left to do with the species from Gen I and II any more save regional variants, but we've got enough from the first two gens that I don't think more are needed: Hoenn only has one, and Sinnoh none at all, so future regional variants should make use of those regions.