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Codraroll

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Let's Go Pikachu and Eevee in my eyes was a waste of space that seems to have been made to cater to the older fans. I've always felt this catering in the past, what with Mega Evolutions being directed for a majority of the Gen 1 Pokemon and the Alolan formes only being from Kanto, but honestly he fact that they made yet ANOTHER kanto remake stands out as the worst genwunner catering. Look it guys, gen one just ain't that good, it's nostalgia talking.
The worst problem was how the game was a carbon copy of Gen I to cater to Gen I fans, but also dumbed down to cater to young kids... resulting in a target audience of those who were six years old in 1996 and are still six years old today. PLG fell so completely between two chairs it's hard to see what they wanted to do with it. The game could have been better for older fans by being a faithful remake without all the dumbing down and maybe something extra for the long-time fans, or it could have been a better kids game if they decided to ditch Kanto and take advantage of the Switch's capabilities to create a new and exciting region - which older fans presumably would want to check out, even with a general dumbing down. At least they would have avoided this whole "worse than the games it tries to recreate" thing.

PLG tried to do two mutually exclusive things and ended up doing both of them poorly. It sold well because of brand reputation, but it also put a dent in that reputation which it will take some major effort to smooth over. Game Freak cashed in a lot of their goodwill with these games, hopefully the next ones will make an effort to restore it.
 
I thought the point of LG was that it was a game for parents that grew up with the original Red and Blue that also have young kids today. The idea is that these parents can play the games together with their kids. If this is the case, I think GF could have done a better job at marketing the game as such.

I also don't understand why the games had to be dumbed down, even it was meant for kids. Kids are not stupid. Even nine year-olds can beat some of the earlier (read: harder) games given enough time. I know this because I did it ten years ago. So unless you want to market your games to actual toddlers, there's no need to dumb down pokemon games.

I think that the vast majority of kids don't care about tutorials, cutscene or story anyway. I know I used to mash A on any box of text until the game allowed me to continue on the action.
 

Ryota Mitarai

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Pikachu315111 said:
Well Archie, Maxie, and Lysandre were sort of anti-villains.

Archie and Maxie saw a problem in the world (though whether it actually existed is up to debate) and sought to change it for the betterment of everyone (or Pokemon in Archie's case and humans in Maxie's case)... however their idea of fixing it was extremist and so made them into environmental terrorists. Archie and Maxie also didn't hate the player, infact they kind of liked the player's spunk though never took them as a serious threat (and eventually saw them as the only one who could save the day).

Lysandre, despite his elitism which he may not be aware of having even, went down a slippery slope of morality where he somehow concluded the world was heading for economic disaster because he saw there were too many people needing things and not enough people sharing. Despite being one of if not the most richest man in Kalos, no matter how much he donated to public relief programs, there was always people suffering and no one else seemingly wanted to do anything about it. He became bitter toward humanity and, afraid this would eventually lead to resources drying up and people fighting over what remains, decided to cull humanity for people who believed worthy of living forever and killing everyone else; betterment for the planet and who remained. Lysandre's relation to the player is also a bit complex, constantly giving the player chances to stop him. I think Lysandre desperately wants to be proven wrong, wants the player character to stop him and show there's hope for everyone and the world isn't heading for ruin... but at this point he's too paranoid to accept the opportunities to give up and so keeps on taking back his word until he's been finally beaten down (and even then he does on last ditch effort by firing the Ultimate Weapon).

I guess you could maybe count Colress here too? He's not here for the villainy, he's here pretty much for unrestrained science to study the potential within Pokemon.

However everyone else was pretty villainous: Giovanni is a mob boss obsessed with power, Cyrus wished to reset the universe and erase it of emotion while he ruled it like a god, Ghetsis is a manipulative and cruel sociopath who wants to take over the world, Guzma is rebelling against Alola's traditions by being violent and disrespectful, and Lusamine is insane (at least in SM, I guess you could say she is sort of an anti-villain in USUM but she's still a terrible person).
I think from those people, the closest to N as an anti-villain is Colress. The only reason why I believe he isn't on the same level as him is because there are few things that are quite ambiguous about him. This includes:
  • When did he join Team Plasma?
  • What does he do exactly in there?
  • What is he accomplishing by joining Team Plasma?

I am gonna try to cover these in a small analysis (:eyes:):

Regarding to when he joined Team Plasma, one could say that he joined a bit before the player raids the Plasma Frigate for the last time. However, I believe that Colress has joined Team Plasma way before the player starts their journey. What makes me believe it is that Colress' first appearance somehowly coincides with Team Plasma's schemes at Castelia Sewers. I will explain later why I think such way. Also, I do not believe Ghetsis would promote someone to boss so quickly if he joined before the player raids their Frigate.

Now, what does he do there? Well, we know that Colress was appointed a second boss, in similar rank to Zinzolin. But what powers does this give him exactly? Is it just ordering the Grunts to do things? We also see Colress at the piloting chamber. Does that mean he fired off the icicle missiles in Opelucid? Here it kind of divides into 2 things: He does something malicious by literally freezing the city. However, I suspect that Colress is also kind of trying to control things. As I mentioned above, Colress' first appearance coincides with Team Plasma's goals in the sewers. I suspect that Colress ordered them to steal some wild Pokemon from there and he was there to supervise them. Yeah, but the sewers have pretty garbage mons that are rather weak. Well that could have been Colress' goal; he orders them around to not make himself look suspicious, but he also makes sure they are not gonna pose a real threat to any remotely good Trainer (like do you think someone with Rattata can really be dangerous to people). Colress also tries to convice the player and Hugh to not go into the Frigate at PWT, likely because he doesn't believe their power is enough to overpower the sheer numbers there, thus they don't harm themselves.

Now, what does he accomplish by joining Team Plasma? Well, he says he joined the team to complete his research. What I believe his motive was that he somehowly was aware of Team Plasma capturing Kyurem, that it is a leftover, and that it can be fused with another Dragon. Obviously, Kyurem merging with a Dragon would bring out more of its power, so Colress wanted to witness and contribute to that matter.

Thus, Colress is kind of confusing so I agree he is the closest to an N-level anti-villain. Nothing I mentioned is actually confirmed and are just assumptions I have made.
 
I like Hugh though it's odd he's the rival since the story of B2W2 should honestly be his story. He's the one with a legitimate issue with Team Plasma as they stole his sister's Purrloin which she got from her grandfather and he's the one who grows through character growth realizing that not all members of the old Team Plasma are bad people and were just misguided/tricked. In a way he's sort of a foil to N. Yet it's the player who is the one N takes interest in and faces Colress & Ghetsis while Hugh has a BSOD moment when seeing the Purrloin evolved to a Liepard that's hostile. At least in SM, which was Lillie's story, Lillie couldn't battle so you had to be the muscle.
The mc is supposed to be a self insert.Giving it this much backstory would be bad.
 

Pikachu315111

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I think from those people, the closest to N as an anti-villain is Colress. The only reason why I believe he isn't on the same level as him is because there are few things that are quite ambiguous about him. This includes:
  • When did he join Team Plasma?
  • What does he do exactly in there?
  • What is he accomplishing by joining Team Plasma?
I am gonna try to cover these in a small analysis (:eyes:):

Regarding to when he joined Team Plasma, one could say that he joined a bit before the player raids the Plasma Frigate for the last time. However, I believe that Colress has joined Team Plasma way before the player starts their journey. What makes me believe it is that Colress' first appearance somehowly coincides with Team Plasma's schemes at Castelia Sewers. I will explain later why I think such way. Also, I do not believe Ghetsis would promote someone to boss so quickly if he joined before the player raids their Frigate.

Now, what does he do there? Well, we know that Colress was appointed a second boss, in similar rank to Zinzolin. But what powers does this give him exactly? Is it just ordering the Grunts to do things? We also see Colress at the piloting chamber. Does that mean he fired off the icicle missiles in Opelucid? Here it kind of divides into 2 things: He does something malicious by literally freezing the city. However, I suspect that Colress is also kind of trying to control things. As I mentioned above, Colress' first appearance coincides with Team Plasma's goals in the sewers. I suspect that Colress ordered them to steal some wild Pokemon from there and he was there to supervise them. Yeah, but the sewers have pretty garbage mons that are rather weak. Well that could have been Colress' goal; he orders them around to not make himself look suspicious, but he also makes sure they are not gonna pose a real threat to any remotely good Trainer (like do you think someone with Rattata can really be dangerous to people). Colress also tries to convice the player and Hugh to not go into the Frigate at PWT, likely because he doesn't believe their power is enough to overpower the sheer numbers there, thus they don't harm themselves.

Now, what does he accomplish by joining Team Plasma? Well, he says he joined the team to complete his research. What I believe his motive was that he somehowly was aware of Team Plasma capturing Kyurem, that it is a leftover, and that it can be fused with another Dragon. Obviously, Kyurem merging with a Dragon would bring out more of its power, so Colress wanted to witness and contribute to that matter.

Thus, Colress is kind of confusing so I agree he is the closest to an N-level anti-villain. Nothing I mentioned is actually confirmed and are just assumptions I have made.
Actually I think he's with Team Plasma because they needed him to help capture Kyurem.

When did he join? Definitely before the player started their journey, and if USUM's Team RR episode is anything to go by he worked as a scientist for Team Plasma ever since N was in charge. However I don't think when he joined Team Plasma really matters.

What does he do exactly? He's the dragon acting as decoy boss, leading around the masses of grunts while the REAL boss sits back and watches his plan unfolds. In addition, being a rather amoral scientist, probably made the technology that was used to capture and harness the power of Kyurem. Now did he orchestrate the attack on Opelucid City? Maybe, maybe not, but he certainly had no problem with doing the attack (especially if it advanced his research which it did by them getting the DNA Splicers). Also I don't really think he's concerned about Team Plasma harming anyone or not, he sends the grunt where his research requires them. As for warning the player and Hugh not to enter the Frigate, well I think that's just being an adult not wanting a couple of kids rushing into danger. He's more being responsible than more caring about what will happen to the player and Hugh. Though note after seeing Hugh's determination and thinks about how the bond between trainer and Pokemon creates incredible potential he's more than happy to let the player and Hugh take on Team Plasma.

What is he accomplishing being part of Team Plasma? As I said, he's an amoral scientist who is doing what is probably expensive research. Colress helps Ghetsis capture Kyurem and fuse it to a more complete form, Ghetsis allows and funds Colress's research which I imagine the rest of the Pokemon world would be very against allowing.

This all adds up to more Colress not being on anyone's side but his own. He works with Team Plasma only because Ghetsis is rewarding him. He helps the player not because he wants to stop Team Plasma because he sees how the player is able to call up the potential in their Pokemon. And in the end he just flies away on the Frigate seemingly escaping any form of punishment for assisting criminals.
 
My unpopular opinions:

I really like Dewgong's design, no matter how "basic" it is as many people say. Its facial expression looks serene and cute to me. Simplicity is sometimes best for me.

I also love Delphox's design. It just had the tough task of following Braxien, which has an awesome design too.

I somewhat dislike Pokemon with min-maxed stats because I feel that they're purposely made for competitive battling, unlike Pokemon with well-rounded stats. A good example of these are Durant and Heatmor. They're supposed to be counterparts yet Durant is clearly superior because it had min-maxed stats. I don't dislike the Pokemon per se, just the min-maxing.

Just my observation, hating on Gen 1 is pretty much a popular opinion here on Smogon. I know it's the overexposure but Gen 1 is has the most recognizable set of Pokemon to the mainstream audience, making them easily marketable. Casual people (non-Pokemon fans) know who Charizard/Jigglypuff/Pikachu are, so it's much easier to draw in people to the product with these Pokemon. I'm not saying they are the best, I'm just saying they are the most popular in pop culture hence easier marketing.

It's also the reason Disney does remakes from Cinderella, Lion King, Beauty and the Beast, Aladdin, and Mulan. They were Disney's most recognizable movies and it's easy to make money out of the movies' previous successes.
 
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I somewhat dislike Pokemon with min-maxed stats because I feel that they're purposely made for competitive battling, unlike Pokemon with well-rounded stats. A good example of these are Durant and Heatmor. They're supposed to be counterparts yet Durant is clearly superior because it had min-maxed stats. I don't dislike the Pokemon per se, just the min-maxing.
This is more an issue with the battle formula than individual pokemon species, because pokemon greatly favors specialists over generalists. The nature and effort value systems encourage min-maxing, only 4 moveslots ensures that very few pokemon can have perfect coverage (even if they could learn the moves to have perfect coverage), and just having a team dynamic means the game favors pokemon taking on "roles" as the sweeper, tank, supporter, etc.

This isn't an issue just for pokemon, almost every game with a team dynamic favors specialists. It's not a format that benefits the "well-rounded."

It's not an issue that escapes in-game either, as the typing system is another min-max aspect. You are expected to have a diverse team of 6 different types, so naturally they drift into roles (the one to counter water types, the one to counter steel types, etc).

You might have a point about Druant though. Although this might be just me, but whenever bug pokemon aren't super weak they tend to drift towards the extremes. Pheromosa, Buzzswole, Forretress, Pinsir, Mega-Beedrill, among others.

Heck, Scizor is proof positive of this, as it has the same base stat total as Scyther. They just took points out of speed to give to defense and attack.
 
- Stealth Rock should not be nerfed. It's an important part of the metagame for punishing switches, and stall would be immensely buffed if it were nerfed. It's not overcentralizing either, as Volcarona and the Mega Zards are still top tier threats in spite of it. I guess you could make an argument that it was broken in the days when you had to either run Starmie or run something horrible like Donphan if you wanted hazard removal, but with better hazard removal nowadays it's just another aspect of the way you play the game.

- I have no idea why everyone thinks that Steel shouldn't resist Psychic. Not only does it make sense for ESP to not be effective against huge chunks of metal, the Psychic type would be absolutely broken without the Steel's resistance to it, as Psychic, Ghost, and Fairy/Fighting coverage would be enough to destroy everything in that scenario and most Psychic types have access to that. Tapu Lele would be instantly banned to Ubers, and I have a feeling that Mega Medicham, Mega Gallade, and even Victini would become ridiculously centralizing.
 
I have no idea why everyone thinks that Steel shouldn't resist Psychic. Not only does it make sense for ESP to not be effective against huge chunks of metal, the Psychic type would be absolutely broken without the Steel's resistance to it, as Psychic, Ghost, and Fairy/Fighting coverage would be enough to destroy everything in that scenario and most Psychic types have access to that. Tapu Lele would be instantly banned to Ubers, and I have a feeling that Mega Medicham, Mega Gallade, and even Victini would become ridiculously centralizing.

Wait, people think Steel shouldn't resist Psychic? The whole point of Steel and Dark in the original Johto games was to counter Psychic types because they were so overpowered in the first generation. (I've played since Red and Blue came out in the U.S.)
 
Wait, people think Steel shouldn't resist Psychic? The whole point of Steel and Dark in the original Johto games was to counter Psychic types because they were so overpowered in the first generation. (I've played since Red and Blue came out in the U.S.)
I've seen many people who don't know much about the metagame try to claim that Steel should lose its resistance to Psychic like it did with Dark and Ghost because the Psychic type is "underpowered", not knowing that nowadays it is one of the best offensive types.
 
- Stealth Rock should not be nerfed. It's an important part of the metagame for punishing switches, and stall would be immensely buffed if it were nerfed. It's not overcentralizing either, as Volcarona and the Mega Zards are still top tier threats in spite of it. I guess you could make an argument that it was broken in the days when you had to either run Starmie or run something horrible like Donphan if you wanted hazard removal, but with better hazard removal nowadays it's just another aspect of the way you play the game.
I believe the issue people have with Stealth Rock isn't that it's "overpowered" per se, but the fact that its existance basically destroys the viability of a significant amount of pokemon purely because of the typing, requiring a massive support in order for them to function in singles.

However, remember that smogon doesn't exist as far as GameFreak design does, and Stealth Rock is near nonexistant in VGC, so it's almost impossible it'll ever get touched anyway :P
 
I believe the issue people have with Stealth Rock isn't that it's "overpowered" per se, but the fact that its existance basically destroys the viability of a significant amount of pokemon purely because of the typing, requiring a massive support in order for them to function in singles.

However, remember that smogon doesn't exist as far as GameFreak design does, and Stealth Rock is near nonexistant in VGC, so it's almost impossible it'll ever get touched anyway :P
If Pokémon like Volcarona and the Mega Zards can still be OU in spite of this, and Ho-oh can still remain Ubers, I don't think it destroys the viability of any Pokémon. Things like Masquerain, Beautifly, etc are still gonna be crap without Stealth Rock. The type effectiveness is mainly necessary because it allows the move to punish Flying types, which are immune to other entry hazards.
 

Pikachu315111

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Please don't bully Normals :<. I think they're fine the way they are, being only weak to one type, with no resistances and only 1 immunity that is immune back seems pretty good already for a type that can't hit anything super effectively.
We're not (well, actually, thinking about it, giving them a Dark-type weakness would probably be explained by them just bullying the Normal-types). Anyway, I don't think this would effect the Normal-types that much, it would just be a small buff to Dark-types. Hmm, how about this, in exchange for a Dark-type weakness, how about a new resistance (and a Type that resist them): Fairy-types. Going along with the idea that Normal- and Ghost-types are immune to one another as one is from the realm of the living and the other is the realm of the dead, you can say Normal- and Fairy-types are from two different realms: the mundane world and the magical world.

- Stealth Rock should not be nerfed. It's an important part of the metagame for punishing switches, and stall would be immensely buffed if it were nerfed. It's not overcentralizing either, as Volcarona and the Mega Zards are still top tier threats in spite of it. I guess you could make an argument that it was broken in the days when you had to either run Starmie or run something horrible like Donphan if you wanted hazard removal, but with better hazard removal nowadays it's just another aspect of the way you play the game.
Stealth Rock (as well as all other Entry Hazards) would still be punishing for constant switches, that said I don't think a Pokemon should have to be worried from fainting from an Entry Hazard unless they're really low on HP. Just because a few Pokemon like Volcarona and the Zards have the power worth the risk switching them into Stealth Rock, doesn't mean Stealth Rock isn't stopping other Pokemon quad weak to Rock having a chance to raise through the ranks. It's not centralizing but it's certainly keeping some Pokemon from entering the circle. But you are right that with Defog it's certainly easier to clear Entry Hazards, though I would still say it's generally a mechanic that's ignored by GF.

Usually in the games the Psychic type is linked to science, logic and rationality. So I think it should be supereffective on/resistent against Fairy, because fairies embody lore, legends and myths. Pretty much the Light of Science against the Shadows of Belief, a common Romantic trope.
By that logic it should also be super effective/resist Dragon-types. While Psychic does have a strong connection to being wise and smart, I wouldn't say it has that strong connection with science. Psychic power is still a supernatural ability and you can see that with a lot of Psychic-types more leaning on the mystical, extravagant, or extraterrestrial. I think Steel is more the "science" type, there being Steel-type Pokemon who are nearly machines or made of mechanical parts.

Unpopular(?) opinion: I'd like to see some core series games receive paid DLC expansion packs.
I'm... mixed on this. On the pro side, paid DLC would allow them to add in any features they couldn't add in on time or maybe add in additional content. More clothes, side quests, more complex events, etc.. It may also encourage the third version/second pair games to be more innovative as they would really need a reason for their to be made and not just patched in the initial paired games.

But on the con side, well as stage7_4 said you need to look no further than EA to know how abusable this is. Now Nintendo has shown it's willing to resist this enticing trapping that other major game publishers have dived into, so even if they decide to take a step in they may not go as extreme as the guilty parties. But still, the allure of releasing a game earlier then they normally would and just patch in everything later may be too great if they know no matter what the games would sell so there won't only not be a loss in sales but they'd probably make more money in the long run. And in terms of the third version/second pair games, they may not feel it necessary to do them anymore if they can just patch in what they couldn't and any small additional thing. Instead of encouraging them to make those games something more (like a B2W2), they could just shrug and spend the rest of the generation making new expansion content (aside from making the remakes every new console).

Now I do think free DLC would be nice to see. More customization options, little side quests to expand on certain characters or wrapping up certain story elements left unanswered, etc.. But in the end this decision is out of our hands and what GF envisions.

tbh I thought it would be kind of cool if they released a sort of battle-heavy Facility side game for like $10 or something, you could transfer Pokemon you caught in a main series game or just straight up create your own battle-friendly mons, and take on the facility with them. No having to beat the story if that's not what youre about and more importantly no spending 20 thousand hours to breed/train/etc, just create and go
In other words you want another Battle Revolution? :psysly:

And I wouldn't be against it (though I would prefer another Colosseum myself...), especially if they're not going to do the Battle Frontier in the main games. Don't think it would be $10 though, no, would probably be full price though if that's the case they'd hopefully fill it with plenty of content and alternate battle rules.
 

Sondero

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We're not (well, actually, thinking about it, giving them a Dark-type weakness would probably be explained by them just bullying the Normal-types). Anyway, I don't think this would effect the Normal-types that much, it would just be a small buff to Dark-types. Hmm, how about this, in exchange for a Dark-type weakness, how about a new resistance (and a Type that resist them): Fairy-types. Going along with the idea that Normal- and Ghost-types are immune to one another as one is from the realm of the living and the other is the realm of the dead, you can say Normal- and Fairy-types are from two different realms: the mundane world and the magical world.
No, I mean, the no resistances and Super effectiveness with normal is something that makes it very unique and I like that. Making it work like just any other type by giving it another weakness and a resistance just makes it more generic in my opinion.
 
If Pokémon like Volcarona and the Mega Zards can still be OU in spite of this, and Ho-oh can still remain Ubers, I don't think it destroys the viability of any Pokémon. Things like Masquerain, Beautifly, etc are still gonna be crap without Stealth Rock. The type effectiveness is mainly necessary because it allows the move to punish Flying types, which are immune to other entry hazards.
Moltres: Its current metagame status shows that it has what it takes to be OU. It has great stats, high special attack, strong STAB moves, and a good defensive typing to pull off a defensive set. Why isn't it OU? Stealth Rock.

Scyther: It has the same BST and abilities with its evolution. However, a simple typing change sets these two eons apart because Scizor is neutral to Stealth Rock and Scyther has double weakness to it.

Yanmega: Great stats, top-tier abilities, good enough movepool but double-weakness to Stealth Rock turns off people from using it in singles.

Volcarona and Charizard (Megas): They are top-tier but they are still heavily affected by Stealth Rock. It gives them teambuilding constraints as they NEED to be paired with hazard removal. As for Ho-Oh, it has Regenerator to shave off that Stealth Rock damage.

Clefable: On the inverse side, Clefable is a star despite its low stats. It has many things going for it (its versatility), but one of its biggest perks is its immunity to SR damage thanks to Magic Guard.

Articuno: Its defensive typing is still bad, even without Stealth Rock. But its perfect defensive stats mean, with Roost, it can still wall things from full HP, but not from 50% HP. Granted, it won't be OU, but it could still have a shot of being viable in UU instead of being dumped in PU.

On a side note, it still bothers me on why they made Articuno the defensive legendary bird. Zapdos and Moltres could pull-off that role with Articuno's stat spread yet they chose Articuno. I really think Zapdos and Articuno would both be better if they have switched stat spreads.
 
Moltres: Its current metagame status shows that it has what it takes to be OU. It has great stats, high special attack, strong STAB moves, and a good defensive typing to pull off a defensive set. Why isn't it OU? Stealth Rock.

It actually is viable in OU.

Scyther: It has the same BST and abilities with its evolution. However, a simple typing change sets these two eons apart because Scizor is neutral to Stealth Rock and Scyther has double weakness to it.

Bug/Flying is just a worse typing than Bug/Steel regardless of Stealth Rock.

Yanmega: Great stats, top-tier abilities, good enough movepool but double-weakness to Stealth Rock turns off people from using it in singles.

Its offensive stats and typing aren't good enough to pull off a Speed Boost set in high tiers, and Tinted Lens is slow and doesn't reliably break through walls like Toxapex.

Volcarona and Charizard (Megas): They are top-tier but they are still heavily affected by Stealth Rock. It gives them teambuilding constraints as they NEED to be paired with hazard removal. As for Ho-Oh, it has Regenerator to shave off that Stealth Rock damage.

The teambuilding constraints help keep these balanced. Basically every non S-rank Pokémon has teambuilding constraints.

Clefable: On the inverse side, Clefable is a star despite its low stats. It has many things going for it (its versatility), but one of its biggest perks is its immunity to SR damage thanks to Magic Guard.

Not just the entry hazards immunity, the Toxic immunity and consequent ability to act as a status absorber is a huge boon as well.

Articuno: Its defensive typing is still bad, even without Stealth Rock. But its perfect defensive stats mean, with Roost, it can still wall things from full HP, but not from 50% HP. Granted, it won't be OU, but it could still have a shot of being viable in UU instead of being dumped in PU.

Defensive Ice types in general are horrible, lack of Stealth Rock wouldn't change it much
Addressed in blue. Stealth Rock is not some magical move that can automatically make a Pokémon unviable just by being weak to it, that would be like saying Stealth Rock resistant Pokémon are automatically extremely viable (Dugtrio-Alola for OU lol). I'm sick of people complaining that Stealth Rock ruins the viability of their favorite Pokémon when those Pokémon have other flaws that prevent them from shining in high tiers.
 
On a side note, it still bothers me on why they made Articuno the defensive legendary bird. Zapdos and Moltres could pull-off that role with Articuno's stat spread yet they chose Articuno. I really think Zapdos and Articuno would both be better if they have switched stat spreads.
Remember it's generation 1 pokemon. Back at the time, GameFreak didn't *really* think of a competitive balance or a competitive scenario at all and lot of things have weird stat spreads or movepool.

Plus, in gen 1 before the Special split, Articuno actually had 125 special, which was quite insane offensively featuring stab on arguably the best move in the game after Hyperbeam :D
 
I don't like the majority of the remixed HGSS music. There seems to be something lacking in some of the tracks (energy might be the thing in my opinion).
Take the regular trainer battle theme (the one you spend the majority of the game listening to). It seems to be all over the place to me (circusy) and lacks the cathartic zing of other in battle songs (do you get the same rush as the RBYFRLG, RSE, DP or even the original GSC trainer battle music?). There are some exceptions where the lower energy themes come out nice (Cherrygrove, Azalea and Goldenrod are 3 I can think of off the top of my head), but the majority of them just seem to be a less energetic version of itself (the Lake of Rage theme, the route between Cherrygrove & Violet City, the Burnt Tower, etc). To end this on a good note: some songs got a different take on them that I like such as Union Cave, Dark Cave and Dragon's Den.
Edit: I hate the Ecruteak City remix.
 
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Even back in GSC, Silver was a far more interesting rival because he was actually a character, not a punching bag with a frowny face drawn on it. You still wanted to beat him, but he was also still a person.
I just started a replay of Gold and tbh I used to think Silver was more interesting but now I don’t see it. There are a few moments such as getting a Crobat later that hint of character development, but most of his dialogue was him being “edgy” and talking about “hating weak things”. Yeah he stole a Pokémon and pushed you down - so what? Hard to say how I feel about the whole Giovanni thing in HGSS because it was so hard to access in the first place.
 
I just started a replay of Gold and tbh I used to think Silver was more interesting but now I don’t see it. There are a few moments such as getting a Crobat later that hint of character development, but most of his dialogue was him being “edgy” and talking about “hating weak things”. Yeah he stole a Pokémon and pushed you down - so what? Hard to say how I feel about the whole Giovanni thing in HGSS because it was so hard to access in the first place.
The problem with Silver's development is that it happens really late (literally when you're leaving Victory Road) and he practically vanishes from the game at that point (you only have a battle in Mt. Moon and the recurring battle at the Pokémon League).

... and this is one of the problems in GSC that the remakes fail to address (he appears a little more, but he still hardly appears post-development)
 
Had to go to Bulbapedia and check some of the dialogue/plot but I think I can stand by this unpopular opinion still. The player character in ORAS is a borderline Mary Sue to me. Maybe it’s the melodramatic way Archie and Maxie see the error of their ways compared to the original. Or maybe it’s just the way Latias/Latios finds you “worthy” and joins your team at random. But I only notice this issue in the remakes.

Also, despite liking the personal angle of the Alola games’ plot, I find the whole “Pokémon Multiverse” concept to be kinda lame, which put a bit of a damper on the Rainbow Rocket story. Maybe it’s the fact that having to juggle all the multiverses in my head intimidated me out of enjoying both Marvel and DC comics. Or perhaps it’s because the Game Theory videos predicted something eerily similar before the Alola games came out so it unintentionally came across to me as pandering to them.
 
Had to go to Bulbapedia and check some of the dialogue/plot but I think I can stand by this unpopular opinion still. The player character in ORAS is a borderline Mary Sue to me. Maybe it’s the melodramatic way Archie and Maxie see the error of their ways compared to the original. Or maybe it’s just the way Latias/Latios finds you “worthy” and joins your team at random. But I only notice this issue in the remakes.

Also, despite liking the personal angle of the Alola games’ plot, I find the whole “Pokémon Multiverse” concept to be kinda lame, which put a bit of a damper on the Rainbow Rocket story. Maybe it’s the fact that having to juggle all the multiverses in my head intimidated me out of enjoying both Marvel and DC comics. Or perhaps it’s because the Game Theory videos predicted something eerily similar before the Alola games came out so it unintentionally came across to me as pandering to them.
Honestly the case can be made for nearly any of the games a legendary Pokemon is essentially thrust upon the player. Sure, some random child can put a stop to Dialga/Palkia's rampage. Sure some kid would just happen to be deemed the "hero of truth/ideals" and awaken Reshiram/Zekrom to do battle with N...
 

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