Until it's over
Introduction
hey, im espeonage, and welcome to my first rmt and my 100th post!!!!!!!!!! the achievements this team has are me getting reqs w this squad, i got to top 10 and like 1485 on suspect ladder w it (sadly dont have any screens to prove it but i did get to that). i think this teams super fun and cool, so i wanted to make a rmt for it, especially since i realised i was at 99 posts and this would be my 100th. anyway, on to the team
Building process
In-Depth
poser (Scrafty) @ Steelium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- High Jump Kick
- Iron Tail
dd scrafty is what i started with, and i definitely think its a super good set. there really isnt a lot that can beat this mon defensively outside of like qwilfish which is kinda bad pyuku which is only ran on stall and bat which can get knocked and takes 64-75 from +1 corkscrew w/o eviolite. this basically means most teams counterplay to it is either pressuring it to the point where it cant set up altho that isnt too easy bc scraftys kinda fat, or rkilling it w scarfers or super fast mons like sneasel or whimsi, altho the 2nd most common scarfer rotom loses to it, and sneasel crash only does 55-65. corkscrew crash can take advantage of a ton of scrafty checks such as diancie, croaker, aroma, and even defensive venu.
loner (Sneasel) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
sneasel+scrafty forms a cool dark spam core where the two of them can wear down each others checks. sneasel is sneasel and we all know what it does; super fast, knocks all its checks and pursuits things. this is also the teams primary rkiller to things like ice cream and croak. nothing special about this set, just sneasel doing its thing lol.
closure (Venusaur) @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Roar
- Synthesis
venu is super important on this team and holds it together really nicely. its the teams primary check to fighting types like pass and yama, is the water resist, electric switch in, and grass type switch in. roar on this can phase out a few things, most notably opposing z celebrate venu, but it also means croak and klang cant setup freely on you, altho physical croak does a shitton to you w gunk or acid downpour.
losing my composure (Diancie) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Moonblast
- Earth Power
diancie was added as a rocker and check to things such as incenaroar, houndoom, delphox, magmortar, guzzlord and malamar. phys def helps u take eq from incen, take on malamar and act as an emergency check to some fighting types, but u could run sp def if u wanted to take on phoxes and things better ig. i run power gem over diamond storm bc i prefer the extra pp and also eases the matchup vs sub bu brav (pgem diancie doesnt actually beat it but bc of the extra pp it allows u to play around it better and make some doubles to pressure it), and only time i ever rly wish i had diamond storm is vs av roars which is a p bad set and not much of a threat to my team.
ONE MORE WORD (Incineroar) @ Iapapa Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Fare Blitz
- Darkest Lariat
- Earthquake
incenaroar is the teams main way of breaking fat, and also has some defensive utility as a check to ice cream and klinklang. the sets fairly standard besides the iapapa, which is mainly so that u can switch into things like vanilluxe. it was originally the standard defensive iapapa set altho i found that the team struggled w fat, so i switched it to this, altho a more defensive set can definitely work, but it does give up a lot of the teams breaking potential.
three ways (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Psychic
- U-turn
- Grass Knot
- Roost
xatu is the teams hazard control, and also has some situational use as a secondary fight resist. i chose this bc i wanted a form of hazard control that didnt drain too much momentum and could slightly ease the mu vs fighters, so this came to mind. just the standard xatu, bounces hazards and shit everybody knows what this does so idt i need to go into much detail.
Threatlist
Conclusion:
im not gonna do shoutouts or replays bc i dont have replays and im tired so i dont wanna write any more, but yeah, please give some feedback on this team, i really like it and wanted to share it. will probably become outdated once venu leaves but u could use a vileplume there and itd probably just do the same things. anyway, ty for reading, and i hope you enjoy the team if you want to use it!
poser (Scrafty) @ Steelium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- High Jump Kick
- Iron Tail
loner (Sneasel) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
losing my composure (Diancie) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Moonblast
- Earth Power
closure (Venusaur) @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Roar
- Synthesis
three ways (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Psychic
- U-turn
- Grass Knot
- Roost
ONE MORE WORD (Incineroar) @ Iapapa Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Darkest Lariat
- Earthquake
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- High Jump Kick
- Iron Tail
loner (Sneasel) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
losing my composure (Diancie) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Moonblast
- Earth Power
closure (Venusaur) @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Roar
- Synthesis
three ways (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Psychic
- U-turn
- Grass Knot
- Roost
ONE MORE WORD (Incineroar) @ Iapapa Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Darkest Lariat
- Earthquake
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