(Updated) Really Awesome Balanced Gen 6 OU Team! (Currently 39-13)

Read!


Alright!

So this is basically an updated version of my previous X/Y OU "RMT"!

I've taken a lot of the advice people me, as well as some own things i came up with in consideration for the team.

But don't think the difference is to big, the team still works generally the same way as it used to, however now, it's a bit more based on purely sweeping with Mawile-Mega!

Now unfortunately, i won't link you to my other "RMT" (if you're interested in that), because i'm afraid the Moderaters will mark it as spam

(the fact, how i link it, not the team itself!)


But anyways, i'm not gonna delay you any further! Here is the team at a glance! =D

479-wash.gif Heatran gen 5 sprite.gif


GetImage.ashx

Rotom-Wash @ Chesto Berry

Ability: Levitate

EVs: 252 HP / 80 Def / 132 SDef / 44 Spd

Bold Nature

- Volt Switch

- Hydro Pump

- Will-O-Wisp

- Rest



Alrighty, first up on the rooster we have "Rotom-W"!

I guess the first thing that needs explanation is the EVs, so i'll start by explaining them!

Firstly, the 44 "EVs" in "speed", are there outspeed max speed, "jolly" "Azumarill".

(Even though, max speed "Azumarill" isn't that insanely common, it's still a huge threat to the team, specifically the "Belly/jet" set).

Also the defense EVs are there to take physical hits a bit better than it would without investment.

'Cause even though i have 2 "Intimidators", as well as a Pokemon with "Will-O-Wisp", i still wanna have atleast one member that can take physical hits without someting fancy (Intimidate).

Then i made it as bulky as i could, and threw the remaining 132 EVs into "Sp.def".

As for the moves, the only thing that really needs any explaining is the fact why i run "Chesto/resto", instead of the standard "Lefties/split".

I do that, 'cause i simply prefer it, + it cures status, and is a much more reliable way to heal

(in my opinion).

So on short note, "Rotom-W's" job is to check threats (Perticularly "Azumarill"), as well as scout, and burn stuff, and also to give space for my "Sweepers".


GetImage.ashx

Heatran @ Air Balloon

Ability: Flash Fire

EVs: 252 HP / 224 SDef / 32 Spd

Calm Nature

- Lava Plume

- Stealth Rock

- Roar

- Taunt



So one of the first things that truly stand out about "Heatran", is its 11 resistances!

(12 with "Air balloon" :P).

Another thing that stands out about it, is its pretty diverse movepoll, which i have kinda utilized, the fact how i run "Taunt", is one example.

Enough oft hat! Now i'll start my explaining, starting with the "EVs"!

Firstly, the 32 "EVs" in "Speed", are there to outspeed perticularly "Mandibuzz", but also base 80 "Speed" Pokemon in general!

Then i made it as bulky as possible, and threw the remaining 224 "EVs" into "Sp.Def", making it my main "Special Wall".

As for the moves, i run "Lava plume", over "Fire blast" 'cause i prefer the accuracy, as well as the chance to burn the opposer!

Then i also run "Taunt", which probably seems pretty odd, but in all honesty it has actually worked out very well!

I mean this "Heatran" completely blocks "Forretress", "Ferrothorn", "Skarmory", and "Mandibuzz" (assuming it doesn't have "Speed" investment, and you carry 32 "Speed" "EVs")

Its main job on the team is to check threats, set up rocks, tank hits, "Taunt", and to "Phaze".


GetImage.ashx

Breloom@ ToxicOrb

Ability:Poison Heal

EVs: 100 HP / 236 SDef / 172 Spd

Careful Nature

- Spore

- Leech Seed

- Substitute

- Drain Punch




Wait, "Sub/seed" "Breloom" is still a thing? You can bet your ass it is! ^_^

Ok, for some random reason, people give me a lo tof crap for using this set

(probably because of how good it is :P). They say that a purely offensive "Breloom" is much better, but i don't like using it, 'cause this set has always worked out better for me, now i'm not saying that a purely offensive "Breloom" is bad, i mean it really just comes down to personal preference.

+ It was submitted to me by a guy, and the results i got from it was amazing!

Now i'll move on with the "EVs"!

The 172 "Speed" "EVs" are there to once again, outspeed max speed "Jolly" "Azumarill" =P

(as well as some other things).

Then i put 236 "EVs" into "Sp.def", and threw the remaining 100 "EVs" in "HP".

You may also think it's weird to run a "Specially defensive" "Breloom", but it's much more effective than you'd think (from a pokemon as frail as "Breloom").

Also, the reason why i don't run max "Sp.def", is because i still wanna make it relatively bulky.

As for what it does for the team, it's absolutely amazing when it comes to crippling threats to the team (once again such as "Azumarill", but of course A LOT of other things as well!).

It also tends to force a lot of switches, and if i predict that, i may find a good opportunity to "Sweep" with "Mawile-mega", not to mention all of the damage the opponent takes from the "Entry hazards"!

Now, as for the moves, they're all very straight forward, the only things that's really worth mentioning, is that i'm considering using "Focus punch" instead of "Drain punch".

And i guess another thing worth mentioning is how convenient "Leech seed" is not only for "Breloom's" recovery, but for the entire team's!


GetImage.ashx

Landorus-Therian (M) @ Choice Scarf

Ability: Intimidate

EVs: 252 Atk / 36 SAtk / 220 Spd

Naive Nature

- Hidden Power [Ice]

- Earthquake

- Stone Edge

- U-turn



When i decided who my next member should be, i figured i needed a scarfer, and i've had previous experience with Landorus-t, not to mention how good it is with its typing, ability, speed, and access to "U-turn"!

So, one of the first things you probably notice about this Pokemon, is the fact that it utilizes "Hidden power ice", as well as some pretty weird "EV" investments.

Now, the reason i use "Hp ice", is for stuff like "Gliscor", "Salamence", "Garchomp", and "Dragonite", also the 36 "Sp.atk" "EVs" are there to basically do more damage to those pokemon.

I run "Stone edge", cause that's so useful vs things such as: "Talonflame", "Charizard-mega Y", and "Pinsir-mega", and for some weird reason, they never see it coming! x)

I'd say that's it for "Landorus-t", it's an excellent "Scarfer", as well as "Scouter", not to mention how good it is as an "Intimidator".

(He also makes a pretty descent "Intimidate-core", with "Mawile", however i wanna conserve it to later so i can sweep, so i rarely bring it in unless i intend to "Swords dance")

And from time to time, it actually pulls of a "Sweep".


GetImage.ashx

Latios (M) @ Life Orb

Ability: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature

- Draco Meteor

-Psyshock

- Surf

- Hidden Power [Fire]



Out of all the pokemon on the team, i think this one is the most adjustable one

(only the moves, "Latios" itself is a very solid member :P).

Ok, i basically run "Draco meteor" over "Dragon pulse", 'cause i simply prefer the power.

And i also run "Psyshock" over "Psychic", 'cause i really like having a Pokemon that can hit both sides of the "spectrum".

"Surf" is for rock/ground/firetypes, but really it's just for heatran or T-tar :P.

And "Hidden power fire" is there for "Steel types basically.

The things it does for the team (Latios), is dealing out heavy damage to the opposer, it's also honestly my only "legit" way to kill "Venusaur-mega".

But other than that it basically makes holes in the opponents team so "Mawile-mega" can sweep.


GetImage.ashx

Mawile @ Mawilite

Ability: Intimidate

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature

-Swords Dance

- Play Rough

- IronHead

- Sucker Punch



Oh "Mawile-mega" you beast! This thing is basically the crux of the entire team, i mean 1 "Swords dance" (at the right time), and the game's basically over ;P.

To be honest this guy is so straight forward there really isn't too much to say about it, i mean i basically set up a "Swords dance" and use the move i prefer.

Another thing i could mention, is how amazingly well it deals with dragons!

Now, even though its description was very short, it's still THE key member to the team!



Here's an excellent example of the team in action!

http://replay.pokemonshowdown.com/ou-93895886


Ok, that's it i'm finally done! Please rate it whenever you'd like (pretty soon tho ;P jkjk).

But anyways sorry if i spelled anything wrong!
 

Attachments

  • Breloom gen 5 sprite.gif
    Breloom gen 5 sprite.gif
    22.7 KB · Views: 594
Last edited:
First off nice team! It's really creative and I love seeing toxic-heal Breloom.

However on Breloom over Drain Punch you might want to run Focus Punch. Focus Punch is the strongest fighting move in the game coming off a base 150 and with brelooms awesome attack and STAB it'll pack the punch. Also since your already setting up substitutes Focus Punch works great. Its all down to personal preference though.

On Rotom-Wash I would dedicate it to only Physical defense. The reason I would do this is because you already have a special defensive wall and Mega Pinsir will be able to tear down your team easily late game. Maybe an EV spread like
252 hp / 212 def / 44 spe

This allows you to still keep the 44 speed to outspeed Jolly 252 speed Azuamrill while also letting you take Mega Pinsirs hits much easily, also with Talonflame although your team handles Talonflame pretty well. All in all great team!
 
You have some good points (how i should use Focus Punch is an example) , but if i make rotom-w purely physically based, how will i deal with greninja?
 
Greninja doesn't have very high defensive stats. It can probably be taken down by your Mawile running Play Rough, as none of the four moves it usually uses would resist fairy-type. You probably don't even need to boost to OHKO it.
 
So let's analyze each individual member of your team:

Rotom-Wash:

  1. Change the EV spred to:
    EVs: 76 Spd / 252 HP / 180 Def
    Not only you lack a sole physical wall, but you also don't need the special def. Evs. The extra speed EVs are for normal Gliscor that don't run Taunt and are fully physically defensive with no speed Evs.
  2. Also change your Attack IVs to 0 for Foul Play
Heatran:
  1. The spread and nature are okay (but you could run those 32 EVs on Special Defense) but I would recommend you putting Ancient Power or Stone Edge on it (yes, even with a hindering nature Stone Edge can do a really good chunk) for Charizard (Y), Pinsir and Volcarona (Now that I think about it run Stone Edge with 32 attack Evs)
    Stone Edge:
    32- Atk Heatran Stone Edge vs. 4 HP / 0 Def Mega Charizard Y: 300-356 (100.6 - 119.4%) -- guaranteed OHKO
    32- Atk Heatran Stone Edge vs. 4 HP / 0 Def Mega Pinsir: 212-252 (77.9 - 92.6%) -- guaranteed 2HKO
    32- Atk Heatran Stone Edge vs. 4 HP / 0 Def Volcarona: 348-412 (111.5 - 132%) -- guaranteed OHKO
    Ancient Power:
    4 SpA Heatran Ancient Power vs. 4 HP / 0 SpD Volcarona: 208-248 (66.6 - 79.4%) -- guaranteed 2HKO after Leftovers recovery
    4 SpA Heatran Ancient Power vs. 4 HP / 0 SpD Mega Pinsir: 240-284 (88.2 - 104.4%) -- 31.3% chance to OHKO
    4 SpA Heatran Ancient Power vs. 4 HP / 0 SpD Mega Charizard Y: 196-232 (65.7 - 77.8%) -- guaranteed 2HKO

    You decide!
Breloom:
  1. Sub Punch is one of the most threatening sets even today! (In 4th gen it was terrifying)
    Use this set: (Standard and recommended!)

    Breloom @ Toxic Orb
    Ability: Poison Heal
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant / Jolly Nature
    - Spore
    - Substitute
    - Leech Seed
    - Focus Punch

    Trust me this is a superior set! I have one on Wi-fi, PS and I even have an RMT based on it!
Landorus-T:
  1. I really like this set! Leave it as it is.
Latios:
  1. This one is okay I guess, but it doesn't seem right.. How about a different Poke here?
Mawile:
  1. Great choice but how about running Substitute instead of Iron Head. Mawile can force switches and already Sucker Punch and Play Rough have great coverage. (But still you can leave it as it is)


I guess that's it! I hope I helped! :]
 
Greninja doesn't have very high defensive stats. It can probably be taken down by your Mawile running Play Rough, as none of the four moves it usually uses would resist fairy-type. You probably don't even need to boost to OHKO it.
true but, i mean i need a member to switch in on 1 of greninjas attacks
 
true but, i mean i need a member to switch in on 1 of greninjas attacks
Still, you have many other things for dealing with Greninja. Also since 100% of Greninja's run Protean why are you using Rotom-W to counter them since when you volt switch Greninja it'll change to a type other than water. Furthermore the most a greninja could hit R-wash with is Grass Knot but since thats a pretty uncommon move on him you really have nothing to worry about.
 
Still, you have many other things for dealing with Greninja. Also since 100% of Greninja's run Protean why are you using Rotom-W to counter them since when you volt switch Greninja it'll change to a type other than water. Furthermore the most a greninja could hit R-wash with is Grass Knot but since thats a pretty uncommon move on him you really have nothing to worry about.
Grass Knot does next to nothing to Rotom-W:

252 SpA Life Orb Protean Greninja Grass Knot (20 BP) vs. 248 HP / 8 SpD Rotom-W: 70-86 (23.1 - 28.3%) -- 69.1% chance to 4HKO

The only move Greninja can hurt Rotom-W significantly with is Dark Pulse:

252 SpA Life Orb Greninja Dark Pulse vs. 248 HP / 8 SpD Rotom-W: 136-161 (44.8 - 53.1%) -- 30.9% chance to 2HKO

Or Hidden Power Grass which is very uncommon:

252 SpA Life Orb Protean Greninja Hidden Power Grass vs. 248 HP / 8 SpD Rotom-W: 205-244 (67.6 - 80.5%) -- guaranteed 2HKO
 
Back
Top