Project USM OU Teambuilding Competition - Tapu Koko

Status
Not open for further replies.
lyd asked me to close this round, make sure to vote for whichever team you like most.

  • Team A by Yujiii
Jirachi @ Choice Specs​
Ability: Serene Grace​
EVs: 252 SpA / 4 SpD / 252 Spe​
Timid Nature​
IVs: 0 Atk​
- Psychic​
- Icy Wind​
- Thunder​
- Hidden Power [Fire]​
Zygarde @ Iapapa Berry​
Ability: Aura Break​
EVs: 188 HP / 140 Atk / 180 Spe​
Adamant Nature​
- Substitute​
- Dragon Dance​
- Thousand Arrows​
- Extreme Speed​
Ferrothorn @ Leftovers​
Ability: Iron Barbs​
EVs: 252 HP / 48 Def / 208 SpD​
Sassy Nature​
- Stealth Rock​
- Power Whip​
- Spikes​
- Leech Seed​
Heatran @ Firium Z​
Ability: Flash Fire​
EVs: 252 SpA / 4 SpD / 252 Spe​
Timid Nature​
IVs: 0 Atk​
- Magma Storm​
- Earth Power​
- Will-O-Wisp​
- Taunt​
Landorus-Therian (M) @ Choice Scarf​
Ability: Intimidate​
EVs: 252 HP / 72 Def / 184 Spe​
Jolly Nature​
- Earthquake​
- U-turn​
- Hidden Power [Ice]​
- Stone Edge​
Latias-Mega (F) @ Latiasite​
Ability: Levitate​
EVs: 252 HP / 4 Def / 252 Spe​
Timid Nature​
IVs: 0 Atk​
- Psychic​
- Surf​
- Recover​
- Defog​

Well, as I really like unusual sets/gimmicks, I choose to use Specs Rachi (which was once a viable set in past generations if I'm not mistaken) as this can lure mons like Landorus-T, Celesteela and etc, this set was able to read many checks of Zygarde, so, I decided to form a core with it, since both share the same/similar checks, and luring them, can easily open a breach for Zygarde's sweep. Until then I had already defined the core of the team, and after analyzing it a bit, I noticed that Tapu Koko and Water-types like Ash Ninja were very annoying threats, so I put Ferrothorn, what is a great teammate for offering Stealth Rock and Spikes , which is appreciated by Zygarde. After that, I put Heatran to deal better against steel-types like Ferrothorn and Celesteela, in addition to being able to burn Tyranitar that is something much appreciated by Jirachi. My team needed a Speed Control, so I put Scarf Bulky Lando which is a secondary check of Zygarde, not overloading Ferrothorn. I still did not have any mega evolution and Hazard Control, so I put Mega Latias which is a very good mega evolution, because it ''fixes'' those flaws that the team has, besides checking certain boring monsters to face as per example Hawlucha, Heatran and etc.​


  • Team B by Egor


    • Jirachi @ Choice Scarf
      Ability: Serene Grace
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Iron Head
      - U-turn
      - Healing Wish
      - Fire Punch

      Rotom-Wash @ Iapapa Berry
      Ability: Levitate
      EVs: 248 HP / 204 Def / 56 Spe
      Bold Nature
      - Hydro Pump
      - Volt Switch
      - Will-O-Wisp
      - Defog

      Weavile @ Life Orb
      Ability: Pressure
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Icicle Crash
      - Knock Off
      - Ice Shard
      - Pursuit

      Heatran @ Groundium Z
      Ability: Flash Fire
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      - Magma Storm
      - Earth Power
      - Stealth Rock
      - Taunt

      Serperior @ Leftovers
      Ability: Contrary
      EVs: 56 HP / 200 SpA / 252 Spe
      Timid Nature
      - Leaf Storm
      - Hidden Power [Fire]
      - Substitute
      - Leech Seed

      Latios @ Latiosite
      Ability: Levitate
      EVs: 4 Atk / 252 SpA / 252 Spe
      Naive Nature
      - Draco Meteor
      - Psychic
      - Earthquake
      - Roost
      I decided to build this team around Scarf Jirachi. It's pretty good offensive pivot, and it provides Healing Wish support. I took Rotom-W in team, as it forms VoltTurn core with Jirachi and covers Ground- (outside of Mold Breaker) and Fire-types. It's also used as Defogger and check to physical attackers due to Def investiments and Will-O-Wisp. Next step is covering Ghost- and Dark-types. I put Weavile because it's fast and quite powerful physical attacker and has Knock Off and priority. It can Pursuit trap Ghost-types and eliminate them, though Weavile can't heavily damage Dark-types but resists it. On this stage, my team is very weak to Volcarona, so its check is necessary. I put Z-move Heatran because it hard checks most Volcarona variants. I gave it Z-crystal for doing it a decent Knock Off switch-in. Heatran also provides Stealth Rock. There is no check to bulky Water-types, and many mons in this team don't appreciate Ground-type attacks, so I need a Grass-type. I put Serperior. Serperior is phenomenal setup sweeper with its ability Contrary and Leaf Storm. It can take on Ground- and Water-types while it also has Leech Seed for increase its longevity and heal its teammates. My team is still hurt at least neutrally by Fighting-types, and there is no Mega in team. I decided to take Mega Latios to check Fighting-types and heavily damage Mega Venusaur. It's also beats unboosted Mega Charizard X. Mega Latios also has immunity to Ground-type attacks (as Rotom-W, outside of Mold Breaker). Mega Latios runs Earthquake to punish Steel-type switch-ins, and Fairy-types are checked by its teammates. This allows Mega Latios to break opposing team and give its teammates opportunities to sweep opposing team.

  • Team C by matthewc20090

    • Jirachi @ Expert Belt
      Ability: Serene Grace
      EVs: 128 Atk / 196 SpA / 184 Spe
      Hasty Nature
      - Iron Head
      - Icy Wind
      - Psychic
      - Fire Punch

      Golem-Alola @ Choice Scarf
      Ability: Magnet Pull
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Earthquake
      - Wild Charge
      - Fire Punch
      - Toxic

      Charizard-Mega-Y @ Charizardite Y
      Ability: Drought
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      - Focus Punch
      - Flamethrower
      - Solar Beam
      - Roost

      Toxapex @ Eject Button
      Ability: Regenerator
      EVs: 252 HP / 4 Def / 252 SpD
      Calm Nature
      IVs: 0 Atk
      - Toxic
      - Recover
      - Scald
      - Baneful Bunker

      Kartana @ Choice Scarf
      Ability: Beast Boost
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Defog
      - Sacred Sword
      - Smart Strike
      - Leaf Blade

      Landorus-Therian (M) @ Choice Scarf
      Ability: Intimidate
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Earthquake
      - U-turn
      - Stone Edge
      - Stealth Rock

      made this team in like 2 minutes ft mellowyellowhd 's daddy alolan golem. basic idea is you lure in tran with ejectpex and trap it with golem, then zardy and jirachi come in and eat booty. focus punch zard to assert dominance also cause it doesn't miss and you can just catch ttar on the switch. on rachi icy wind 2hkos fat lando and psychic 2hkos spdef pex. iron head is a great move whenever you're losing and need a free win, fire punch 2hkos ferro kart and mega sciz so its lit. ev spread outspeeds scarf lando after icy wind and guarentees the above 2hkos. then i just threw the 3 best mons in the meta rn aka pex lando kart and double scarf is probably bad but w/e. anyway this team is complete ass so please vote for it.

  • Team D by Corentine
Heracross-Mega @ Heracronite​
Ability: Guts​
EVs: 48 HP / 208 Atk / 252 Spe​
Adamant Nature​
- Swords Dance​
- Substitute​
- Close Combat​
- Rock Blast​
Jirachi @ Leftovers​
Ability: Serene Grace​
EVs: 248 HP / 144 SpD / 116 Spe​
Jolly Nature​
- Stealth Rock​
- Iron Head​
- U-turn​
- Healing Wish​
Zapdos @ Leftovers​
Ability: Pressure​
EVs: 248 HP / 240 Def / 20 Spe​
Bold Nature​
IVs: 0 Atk​
- Discharge​
- Heat Wave​
- Roost​
- Defog​
Landorus-Therian @ Choice Scarf​
Ability: Intimidate​
EVs: 248 HP / 64 Atk / 196 Spe​
Jolly Nature​
- U-turn​
- Earthquake​
- Hidden Power [Ice]​
- Defog​
Toxapex @ Payapa Berry​
Ability: Regenerator​
EVs: 248 HP / 8 Def / 252 SpD​
Calm Nature​
IVs: 0 Atk​
- Toxic​
- Toxic Spikes​
- Recover​
- Scald​
Zygarde @ Leftovers​
Ability: Aura Break​
EVs: 240 Atk / 88 SpD / 180 Spe​
Adamant Nature​
- Glare​
- Thousand Arrows​
- Protect​
- Dragon Dance​

Heres a team built around Mega-Heracross. Zapdos handles flying types while rachi handles psychic and fairy types. Landorus is added for speed control and momentum. Zygarde provides the team with a reliable swithin to heatran as well as a wincon. It also spreads paralysis alongside zapdos wich helps out Mega-Hera, Jirachi also takes advantage of this. Pex is there for ash-gren and provides tspike support to pressure opposing teams its payapa toxic for mega-latios since rachi doesnt appreciate coming in on eq. Rachi also has healing wish to bring back heracross or zygarde to wallbreak or sweep. This team got me around 1888 if anyone has any questions feel free to ask hope you enjoyed.​


  • Team E by ayman x
Jirachi @ Leftovers​
Ability: Serene Grace​
EVs: 248 HP / 44 SpD / 216 Spe​
Jolly Nature​
- Iron Head​
- Stealth Rock​
- Wish​
- Protect​
Sableye-Mega (F) @ Sablenite​
Ability: Magic Bounce​
EVs: 248 HP / 8 Def / 252 SpD​
Careful Nature​
IVs: 0 Atk​
- Will-O-Wisp​
- Mean Look​
- Spite​
- Recover​
Chansey (F) @ Eviolite​
Ability: Natural Cure​
EVs: 244 HP / 252 Def / 12 SpD​
Bold Nature​
IVs: 0 Atk​
- Seismic Toss​
- Toxic​
- Heal Bell​
- Soft-Boiled​
Tyranitar (M) @ Choice Band​
Ability: Sand Stream​
EVs: 88 HP / 252 Atk / 168 Spe​
Adamant Nature​
- Stone Edge​
- Crunch​
- Earthquake​
- Pursuit​
Quagsire (M) @ Leftovers​
Ability: Unaware​
EVs: 248 HP / 252 Def / 8 Spe​
Relaxed Nature​
- Scald​
- Earthquake​
- Curse​
- Recover​
Zapdos @ Leftovers​
Ability: Pressure​
EVs: 248 HP / 176 Def / 20 SpD / 64 Spe​
Bold Nature​
IVs: 0 Atk​
- Discharge​
- Heat Wave​
- Defog​
- Roost​

I wanted to make some stall, so I started with a core of Sableye + Jirachi as Jirachi is a good fairy / Kyu-B check for Sableye and gets hazards up for sab. This Sab set in mind is to nibble on Heatran's pp and attempt to 1v1 it. The rachi spread is fast to actually outspeed Lele and Kyub, but more importantly, outspeed Hoopa-U as well. Added Chansey as a cleric and special sponge. Next I added Zapdos as the necessary hazard remover and Kartana check. The team started looking weak to Zygarde and Zard X, so Quaqsire was my means for that. The final mon to add was bandtar as a means to trap locked Hoopa and pressure opposing stall builds, and it works well with wish support as a tran check.

My personal vote goes to Team E.
 
Last edited:

clout (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

hokuspokus (Zygarde) @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Iron Tail

meerp$pier (Tornadus-Therian) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- Defog

ubettanah (Gastrodon-East) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake

geenidea (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Stealth Rock
- Soft-Boiled

teddiebeer (Heatran) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt


I decided to build this team around SD Mega Scizor as it's my favorite mega to use and really solid in general. Decided to pair it with Choice Band Zygarde to help against Fire-types which Mega Scizor really struggles against. Mega Scizor can blast through Fairy-types in return and helps against bulky Grass-types that Zygarde struggles with. Then I decided to add Tornadus-T to Defog away Spikes and Toxic Spikes. I'm using Taunt over U-turn on Tornadus-T to help against fat Pokemon like Clefable, Gastrodon, Toxapex, and Chansey, all of which this team can struggle against. Then I decided to add Gastrodon-East because it and Tornadus-T forme a really powerful core in the current metagame. It also gives me another layer against Fire-types. Then I added Clefable for its ability to pass wishes to Zygarde, Heatran, and Tornadus-T if they're weakened, and it also sets up Stealth Rock reliably. Lastly, I added offensive Heatran because it can significantly weaken Gliscor and helps against opposing Mega Scizor, and Mega Mawile.

e: Also song because that's cool ig.​
 
Last edited:


piss on your grave (Tornadus-Therian) @ Flyinium Z
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Defog
- U-turn

dis side (Gastrodon-East) (F) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 20 Def / 240 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

nightcrawler (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 200 HP / 56 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt

maria (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Stealth Rock

antidote (Medicham-Mega) (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out

90210 (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge

not much to say, just simple balance i made for my wcop qualifier back when torn / gastro balance was just becoming a thing. lando / torn pivots and brings in medi. clef can late game sweep and get up rocks for itself

https://replay.pokemonshowdown.com/smogtours-gen7ou-375179
 
Reflections
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Soft-Boiled
- Wish

Heatran (F) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Defog

Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost

Latios-Mega @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Earthquake
- Ice Beam
- Recover

Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover
I started out with Mega Latios for this one, the standard set of Recover 3 Attacks. Decided to add Tapu Koko to pressure most of Mega Latios's switch ins and Heatran to take care of Chansey and Gastrodon with Magma Storm and Toxic. The defensive core of Clefable and Gastrodon is really solid and gave the team a reliable backbone, finally, Hawlucha is the designated win condition that can clean up Heatran and Mega Latios's havoc with terrain support from Tapu Koko.
 
Fire-Water-Grass Balance


Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxik / Curse
- Earthquake

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Synthesis
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Earthquake / Toxik
- Heavy Slam

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Wish
- Stealth Rock

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn / Superpower
- Defog

I'm Start with the famous core Gastrodon and Heatran because their synergy is excellent.
Then, I choose Mega Venusaur for have a second check to Ash-Greninja, Mega Mawile and remove Toxik Spikes.
Now, the Team is very weak to Flying and Psychic Spam. So, I use Celesteela for check Mega Pinsir, Tornadus-T with Superpower and Tapu Lele. There is a great synergy with Gastrodon because of Celesteela attract Heatran, Zapdos, Koko and Gastrodon Counter these Pokemon.
Then, I choose Clefable for WishSpam the Team, put SR and Check Band Zygarde.
For Finish, Tornadus-T is here for Defog, Knock Walls and Revenge Kill Kartana, Mega Pinsir and Medicham, he's used for Speed Control.

WoW Heatran is used for be less weak to Zygarde and the Firium Z is used for remove Mega Sableye against Stall team.
Earthquake Celesteela for avoid the Trap of Magnezone, Celesteela is very important in the Team. Toxik is an other option for lure Volcarona and Mega Latias. If toxik is use on Celesteela, Curse Gastrodon is an other option.
HP Fire is necessary on Mega Venusaur for avoid that Ferrothorn use Spikes.
Superpower is an option on Tornadus-T for pressure Tyranitar.
 
Flyinium-Z Tornadus + Gastrodon & Clefable Balance - Ske

gastrodon.gif
tyranitar.gif
tornadus-therian.gif
celesteela.gif
Landorus-Therian.gif
Clefable.gif


Some standard Gastrodon Clefable balance team i made with the offenseive core of Banded Tyranitar & Knock Off Flyinium-Z
& amazing defensive core of Gastrodon, Clefable, & Celesteela. Banded Tyranitar can weaken threats such as Zapdos and break down
rock resists such as Magearna while also having Tornadus U-turn on Shuca Koko and let Tyranitar Pursuit trap it putting Koko in range of Flyinium-Z


http://pokepast.es/10fe113efb64ca66
 
  • Like
Reactions: TPP
Screen Shot 2018-06-04 at 19.35.26.pngScreen Shot 2018-06-04 at 19.34.32.png
Click for music!

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit


Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock


Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Toxic
- Earthquake
- Recover


Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Curse
- U-turn
- Bullet Punch
- Roost


Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- Defog


While this team was built around weavile, it predominately features gastrodon as a defensive "pivot". Weavile and Greninja notably share similar checks, namely av magearna, keldeo and clefable, while also having the ability to weaken said checks for greninja, so naturally, greninja was my next pick. I had noticed that this particular core had trouble breaking though stall, and could not switch into mons such as scarf kartana, scizor and tapu lele, so I immediately thought to Heatran. Heatran also happened to have access to rocks, which solidified it as the next option. Now, this is where eternam's input begins - I had originally placed AV Bulu in this slot, as the team lacked not only a rain check, but also served as my decidacted electric, water resisist and lele resist. However, as eternam would later mention, the lack of a volt switch immunity and the fact the team would later have two steels, lele would not be an issue, so i opted for gastrodon, as it exchanged the passive healing on heatran for the aforementioned electric immunity and a water immunity. Curse Scizor - arguably its best set - was added to give a consistent check to broken zygarde, as well as providing an answer to mamoswine, mawile, kartana and an additional check to lele - all of which could singlehandedly break past the prior 'mons with minimal thinking required. Lastly, tornadus servers as the defogger of the team, as the large majority of the team is highly susceptible to hazards, while providing the team with a decent stallbreaker. Heat wave was chosen over u-turn to remove ferrothorn and scizor for greninja and weavile respectively, however U-turn can be used if you feel that ferro / sciz is sufficiently covered.

 
Last edited:
B L O C K

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Block
- Earth Power
- Recover
- Scald

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Block
- Iron Head
- Rest
- Leech Seed

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 144 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Block
- Hidden Power [Fire]
- Rest
- Leech Seed

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Protect
- Hidden Power [Fire]

Zygarde @ Dragonium Z
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Dragon Dance

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Whirlwind
- Roost
- Defog


I’m just going full block here. So basically you just trap something, PP stall it of all its dangerous moves, then set up with zygarde.


l0l.jpg

+wincon in zygarde + whirlwind skarm for set up stuff (pls dont be special) w/rocks

I went 4-2 with this but fuck Fake Out Medicham. I also tried very hard to fit attract in but it got tedious and not very helpful. N01syBoy
 
Last edited:
Team A by Jordy

clout (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

hokuspokus (Zygarde) @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Iron Tail

meerp$pier (Tornadus-Therian) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- Defog

ubettanah (Gastrodon-East) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake

geenidea (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Stealth Rock
- Soft-Boiled

teddiebeer (Heatran) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
I decided to build this team around SD Mega Scizor as it's my favorite mega to use and really solid in general. Decided to pair it with Choice Band Zygarde to help against Fire-types which Mega Scizor really struggles against. Mega Scizor can blast through Fairy-types in return and helps against bulky Grass-types that Zygarde struggles with. Then I decided to add Tornadus-T to Defog away Spikes and Toxic Spikes. I'm using Taunt over U-turn on Tornadus-T to help against fat Pokemon like Clefable, Gastrodon, Toxapex, and Chansey, all of which this team can struggle against. Then I decided to add Gastrodon-East because it and Tornadus-T forme a really powerful core in the current metagame. It also gives me another layer against Fire-types. Then I added Clefable for its ability to pass wishes to Zygarde, Heatran, and Tornadus-T if they're weakened, and it also sets up Stealth Rock reliably. Lastly, I added offensive Heatran because it can significantly weaken Gliscor and helps against opposing Mega Scizor, and Mega Mawile.

Team B by ayman x

piss on your grave (Tornadus-Therian) @ Flyinium Z
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Defog
- U-turn

dis side (Gastrodon-East) (F) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 20 Def / 240 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

nightcrawler (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 200 HP / 56 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt

maria (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Stealth Rock

antidote (Medicham-Mega) (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out

90210 (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
not much to say, just simple balance i made for my wcop qualifier back when torn / gastro balance was just becoming a thing. lando / torn pivots and brings in medi. clef can late game sweep and get up rocks for itself

https://replay.pokemonshowdown.com/smogtours-gen7ou-375179

Team C by lyd

Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Soft-Boiled
- Wish

Heatran (F) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Defog

Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost

Latios-Mega @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Earthquake
- Ice Beam
- Recover

Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover
I started out with Mega Latios for this one, the standard set of Recover 3 Attacks. Decided to add Tapu Koko to pressure most of Mega Latios's switch ins and Heatran to take care of Chansey and Gastrodon with Magma Storm and Toxic. The defensive core of Clefable and Gastrodon is really solid and gave the team a reliable backbone, finally, Hawlucha is the designated win condition that can clean up Heatran and Mega Latios's havoc with terrain support from Tapu Koko.

Team D by RequinBleu

Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxik / Curse
- Earthquake

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Synthesis
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Earthquake / Toxik
- Heavy Slam

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Wish
- Stealth Rock

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn / Superpower
- Defog
I'm Start with the famous core Gastrodon and Heatran because their synergy is excellent.
Then, I choose Mega Venusaur for have a second check to Ash-Greninja, Mega Mawile and remove Toxik Spikes.
Now, the Team is very weak to Flying and Psychic Spam. So, I use Celesteela for check Mega Pinsir, Tornadus-T with Superpower and Tapu Lele. There is a great synergy with Gastrodon because of Celesteela attract Heatran, Zapdos, Koko and Gastrodon Counter these Pokemon.
Then, I choose Clefable for WishSpam the Team, put SR and Check Band Zygarde.
For Finish, Tornadus-T is here for Defog, Knock Walls and Revenge Kill Kartana, Mega Pinsir and Medicham, he's used for Speed Control.

WoW Heatran is used for be less weak to Zygarde and the Firium Z is used for remove Mega Sableye against Stall team.
Earthquake Celesteela for avoid the Trap of Magnezone, Celesteela is very important in the Team. Toxik is an other option for lure Volcarona and Mega Latias. If toxik is use on Celesteela, Curse Gastrodon is an other option.
HP Fire is necessary on Mega Venusaur for avoid that Ferrothorn use Spikes.
Superpower is an option on Tornadus-T for pressure Tyranitar.
Team E by Ske Mask The Slump God
View attachment 119845View attachment 119846View attachment 119847View attachment 119848View attachment 119849View attachment 119850
Some standard Gastrodon Clefable balance team i made with the offenseive core of Banded Tyranitar & Knock Off Flyinium-Z & amazing defensive core of Gastrodon, Clefable, & Celesteela. Banded Tyranitar can weaken threats such as Zapdos and break down rock resists such as Magearna while also having Tornadus U-turn on Shuca Koko and let Tyranitar Pursuit trap it putting Koko in range of Flyinium-Z

Team F by curiosity
View attachment 119910View attachment 119908
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit


Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock


Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Toxic
- Earthquake
- Recover


Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Curse
- U-turn
- Bullet Punch
- Roost


Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- Defog
While this team was built around weavile, it predominately features gastrodon as a defensive "pivot". Weavile and Greninja notably share similar checks, namely av magearna, keldeo and clefable, while also having the ability to weaken said checks for greninja, so naturally, greninja was my next pick. I had noticed that this particular core had trouble breaking though stall, and could not switch into mons such as scarf kartana, scizor and tapu lele, so I immediately thought to Heatran. Heatran also happened to have access to rocks, which solidified it as the next option. Now, this is where eternam's input begins - I had originally placed AV Bulu in this slot, as the team lacked not only a rain check, but also served as my decidacted electric, water resisist and lele resist. However, as eternam would later mention, the lack of a volt switch immunity and the fact the team would later have two steels, lele would not be an issue, so i opted for gastrodon, as it exchanged the passive healing on heatran for the aforementioned electric immunity and a water immunity. Curse Scizor - arguably its best set - was added to give a consistent check to broken zygarde, as well as providing an answer to mamoswine, mawile, kartana and an additional check to lele - all of which could singlehandedly break past the prior 'mons with minimal thinking required. Lastly, tornadus servers as the defogger of the team, as the large majority of the team is highly susceptible to hazards, while providing the team with a decent stallbreaker. Heat wave was chosen over u-turn to remove ferrothorn and scizor for greninja and weavile respectively, however U-turn can be used if you feel that ferro / sciz is sufficiently covered.

Team G by yuruuu

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Block
- Earth Power
- Recover
- Scald

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Block
- Iron Head
- Rest
- Leech Seed

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 144 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Block
- Hidden Power [Fire]
- Rest
- Leech Seed

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Protect
- Hidden Power [Fire]

Zygarde @ Dragonium Z
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Dragon Dance

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Whirlwind
- Roost
- Defog
I’m just going full block here. So basically you just trap something, PP stall it of all its dangerous moves, then set up with zygarde.


View attachment 120664
+wincon in zygarde + whirlwind skarm for set up stuff (pls dont be special) w/rocks

I went 4-2 with this but fuck Fake Out Medicham. I also tried very hard to fit attract in but it got tedious and not very helpful. N01syBoy
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top