Closing.
Team A by DragonKnightmaster
Team B by Heika
(click on sprites)
Team C by Yujiii
Team D by Millionsunz
Team E by RequinBleu
My vote goes to team C.
Team A by DragonKnightmaster
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 28 HP / 12 Def / 216 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Recover
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Zygarde @ Weakness Policy
Ability: Aura Break
EVs: 208 Atk / 88 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Extreme Speed
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Hurricane
- Defog
- U-turn
- Superpower
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Stealth Rock
Ability: Magic Guard
EVs: 28 HP / 12 Def / 216 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Recover
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Zygarde @ Weakness Policy
Ability: Aura Break
EVs: 208 Atk / 88 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Extreme Speed
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Hurricane
- Defog
- U-turn
- Superpower
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Stealth Rock
This is a team I built with the core of Zam + Zone + Zygarde which I've been seeing used more recently.
The M-Zam set is the one from the metagame discussion thread. Modest lets you break through the common balance teams with things like Gastro + Clef + Tran. Recover keeps you healthy and lets you beat things like non CM M-Latias and Heatran (you trace Flash Fire, although Toxic is still a pain). The EVs allow you to take a hit from Scarf Landorus.
Scarf Magnezone traps the bulky steels that annoy Zam such as Celesteela and Ferrothorn. Scarf allows you to check a bunch of things like Kartana, M-Pinsir and Tapu Lele. It also forms a Volturn core with Tornadus.
WP Zygarde is another mon who appreciates Magnezone's ability to weaken steel types and M-Zam's ability to weaken most defensive cores. The speed is for Heatran so you don't have to take a Toxic or Wisp, 88 SpDef lets you take a Scarf Tapu Lele's Moonblast.
Tornadus is quite simply a fast, offensive pivot and Defogger. Enough speed to outspeed ScarfTar, while outslowing opposing Tornadus to get off a slow U-turn. Superpower is to improve the Heatran and Tyranitar matchups.
AV Tangrowth gives more bulk to the team and is good answer to Ash Gren, Koko and Zygarde. Knock off is also a brilliant move. This slot can also be changed to Tapu Bulu to help the Lele and opposing Zam matchup, but I like Tang for regen.
Lastly Clefable who is the best rocker in the game, more or less an answer to things like Medicham, Hawlucha etc. With Calm Mind you get up rocks vs M-Sableye stall easily and pressure defoggers like Zapdos and Tornadus.
The M-Zam set is the one from the metagame discussion thread. Modest lets you break through the common balance teams with things like Gastro + Clef + Tran. Recover keeps you healthy and lets you beat things like non CM M-Latias and Heatran (you trace Flash Fire, although Toxic is still a pain). The EVs allow you to take a hit from Scarf Landorus.
Scarf Magnezone traps the bulky steels that annoy Zam such as Celesteela and Ferrothorn. Scarf allows you to check a bunch of things like Kartana, M-Pinsir and Tapu Lele. It also forms a Volturn core with Tornadus.
WP Zygarde is another mon who appreciates Magnezone's ability to weaken steel types and M-Zam's ability to weaken most defensive cores. The speed is for Heatran so you don't have to take a Toxic or Wisp, 88 SpDef lets you take a Scarf Tapu Lele's Moonblast.
Tornadus is quite simply a fast, offensive pivot and Defogger. Enough speed to outspeed ScarfTar, while outslowing opposing Tornadus to get off a slow U-turn. Superpower is to improve the Heatran and Tyranitar matchups.
AV Tangrowth gives more bulk to the team and is good answer to Ash Gren, Koko and Zygarde. Knock off is also a brilliant move. This slot can also be changed to Tapu Bulu to help the Lele and opposing Zam matchup, but I like Tang for regen.
Lastly Clefable who is the best rocker in the game, more or less an answer to things like Medicham, Hawlucha etc. With Calm Mind you get up rocks vs M-Sableye stall easily and pressure defoggers like Zapdos and Tornadus.
Team B by Heika
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Nature Power
- Stealth Rock
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Horn Leech
- Swords Dance
- Superpower
- Synthesis
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Recover
- Focus Blast
- Shadow Ball
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 176 Atk / 196 Spe
Jolly Nature
- U-turn
- Earthquake
- Sludge Wave
- Hidden Power [Ice]
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Ice Beam
- Thunderbolt
- Calm Mind
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Nature Power
- Stealth Rock
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Horn Leech
- Swords Dance
- Superpower
- Synthesis
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Recover
- Focus Blast
- Shadow Ball
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 176 Atk / 196 Spe
Jolly Nature
- U-turn
- Earthquake
- Sludge Wave
- Hidden Power [Ice]
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Ice Beam
- Thunderbolt
- Calm Mind
Basically, this team came from a build request on zapdos + heatran from an acquaintance.
So as said it's been built on tran+dos, so I really wanted to coupled heatran with a tapu bulu and play it nature power, so it could prevent bulky water such as gastro and mainly him ^^ to switch on heatran. I wanted to use some more original zapdos set but I needed the bulky one not to be to weak to the like of kartana, pinsir and scizor. This bulu allow me to have some wall breaking power and is able to switch on the like of non bander zygard and ash greninja. Basically after this I needed my own heatran answer so I choose recover M-zam wich could in on non z tran and also to take m tios (the spread allow him to outspeed lopunny and the hp allow you not to be 3hko by no spa tran which allow you to in zam on epower without being full hp). Landorus is basically here as a revange kill to bander zyg and to prevent from free volt switching. Finally the gear really benefits of gastro being lured by heatran so I decided to run a dd bolt beam mag, electrium allowing to nuke pex after a calm mind
So as said it's been built on tran+dos, so I really wanted to coupled heatran with a tapu bulu and play it nature power, so it could prevent bulky water such as gastro and mainly him ^^ to switch on heatran. I wanted to use some more original zapdos set but I needed the bulky one not to be to weak to the like of kartana, pinsir and scizor. This bulu allow me to have some wall breaking power and is able to switch on the like of non bander zygard and ash greninja. Basically after this I needed my own heatran answer so I choose recover M-zam wich could in on non z tran and also to take m tios (the spread allow him to outspeed lopunny and the hp allow you not to be 3hko by no spa tran which allow you to in zam on epower without being full hp). Landorus is basically here as a revange kill to bander zyg and to prevent from free volt switching. Finally the gear really benefits of gastro being lured by heatran so I decided to run a dd bolt beam mag, electrium allowing to nuke pex after a calm mind
(click on sprites)
Team C by Yujiii
Explanation
This is a very simple team that was built around Mega Zam, in order to try to abuse the Spikes offered by Ash Greninja. You basically start trying to setup the spikes in the field, and start to weaken the opponent's team with Heatran until the game is already on the way to Zam's | Ninja's sweep, and if the main gameplan fails, you have a very solid win condition in CM Clefable, which is another mon that also loves Spikes support, and the team has a defensive core that can check very common metagame threats.
Other Options
Knock Off > Calm Mind - You can use Knock Off on the Clefable instead of Calm Mind, which is a good option, as Clefable usually attracts Magearna, thus being a way to take the Assault Vest | Leftovers, consequently making easier the Zam's | Ninja's sweep.
4th slot - The 4th slot of Mega Alakazam usually varies quite a lot from person to person, honestly, I prefer Recover on that team to check Heatran better, but other moves like HP Fire | CM | Subs | Encore are all good choices imo.
Spread - The Landorus spread can also be the famous '' Scarf Bulky Lando '', as it helps you check out various physical attackers, especially Zygarde.
This is a very simple team that was built around Mega Zam, in order to try to abuse the Spikes offered by Ash Greninja. You basically start trying to setup the spikes in the field, and start to weaken the opponent's team with Heatran until the game is already on the way to Zam's | Ninja's sweep, and if the main gameplan fails, you have a very solid win condition in CM Clefable, which is another mon that also loves Spikes support, and the team has a defensive core that can check very common metagame threats.
Other Options
Knock Off > Calm Mind - You can use Knock Off on the Clefable instead of Calm Mind, which is a good option, as Clefable usually attracts Magearna, thus being a way to take the Assault Vest | Leftovers, consequently making easier the Zam's | Ninja's sweep.
4th slot - The 4th slot of Mega Alakazam usually varies quite a lot from person to person, honestly, I prefer Recover on that team to check Heatran better, but other moves like HP Fire | CM | Subs | Encore are all good choices imo.
Spread - The Landorus spread can also be the famous '' Scarf Bulky Lando '', as it helps you check out various physical attackers, especially Zygarde.
Team D by Millionsunz
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 136 Atk / 84 Def / 208 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Earth Power
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Leech Seed
- Gyro Ball
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Recover
- Shadow Ball
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Ground]
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Protect
Ability: Intimidate
EVs: 80 HP / 136 Atk / 84 Def / 208 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Earth Power
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Leech Seed
- Gyro Ball
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Recover
- Shadow Ball
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Ground]
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Protect
The team is pretty simple, it uses Zam's ability to break down Specs Keldeo's checks like Toxapex, Mega Venu, and Mega Lati@s and vice versa, with Keldeo slamming Scarf LandoT, Celesteela, and Heatran. Zam also acts as a nice revenge killer for the team. Things that Zam can struggle to break through, like AV Tang, can be dealt with by Mamoswine, who also provides some strong priority for the team.
Heatran and Ferro provide a nice, strong defensive backbone for the team, and Scarf LandoT provides a nice way to remove hazards and adds some momentum through U-Turn.
HP Ground on Keldeo is just in case Zam dies and you still need a way to deal with Pex, but Focus Blast is a nice 2HKO on Celesteela, but so is Hydro Pump as well. Thanks to mellowyellowhd for recommending Icy Wind as an alternative to Focus Blast on Keldeo, Icy Wind carries a nice Speed drop that can catch a faster scarfer like Jirachi or something on a switch-in.
Heatran and Ferro provide a nice, strong defensive backbone for the team, and Scarf LandoT provides a nice way to remove hazards and adds some momentum through U-Turn.
Team E by RequinBleu
It's an other build with Alakazam + Tapu Bulu but this Alakazam have HP Fire for lure Scizor. Gliscor is used for check Mawile and Stop VoltSwitch of Magearna. Knock Off on Clefable is necessary for remove leftovers of enemy Celesteela. Celesteela is my SteelType and Check Latios, Kartana. AshGreninja use Spike for Alkakazam and RevengeKill CM Latias and Volcarona.
My vote goes to team C.
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