Co-hosted with GMars & Gastro
Taken over from BlazeLatias
Permission given by Gary
With ORAS over it's time to wash away the old and bring in the new! Welcome to the Sun & Moon Teambuilding competition thread! With that said it's time to explain the rules:
Rules:
1. Entry submission: Post team in the thread itself with import and explanation in hide tags. Please, when you are submitting a team, try not to slash movesets / items in the importable. The finished product should be the build you are most confident in. It is fine to do minor set changes throughout the week, but if you want to give an option for one of your Pokemon, note it in the Explanation instead.
2. Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar move sets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. If you are caught doing this there is a high possibility you will not be allowed to post in the building stage for an indefinite amount of time.
3. Discussion and team changes: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than move set changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you send it in.
4. No bandwagoning: Please do a favor to me, and yourself, and don't post for whatever team where you recognize the name of the poster or if he has a shiny trophy or whatever. Vote for who you want to win, not who your friend wants you to vote for. I would appreciate it. Obviously it'll be hard to enforce this, but please use some common sense.
5. When voting, only vote for one team.
6. Make sure that the teams you post are for the core that I post.
7. Use this sprite converter instead of using party sprites http://fulllifegamer.bplaced.net/
Here is an example of the format you will be posting in this thread. Just for formality sake and because otherwise I may as well reject the team if it doesn't follow the format. Ok, here goes:
Replays are not required, but they are recommended to give people a good idea of how your team operates.
This should go without saying but please don't enter any "Joke Teams"
Working with Other people is allowed.
Taken over from BlazeLatias
Permission given by Gary
(Banner goes here when I get a new one that doesn't have Metagross in it)
With ORAS over it's time to wash away the old and bring in the new! Welcome to the Sun & Moon Teambuilding competition thread! With that said it's time to explain the rules:
Rules:
1. Entry submission: Post team in the thread itself with import and explanation in hide tags. Please, when you are submitting a team, try not to slash movesets / items in the importable. The finished product should be the build you are most confident in. It is fine to do minor set changes throughout the week, but if you want to give an option for one of your Pokemon, note it in the Explanation instead.
2. Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar move sets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. If you are caught doing this there is a high possibility you will not be allowed to post in the building stage for an indefinite amount of time.
3. Discussion and team changes: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than move set changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you send it in.
4. No bandwagoning: Please do a favor to me, and yourself, and don't post for whatever team where you recognize the name of the poster or if he has a shiny trophy or whatever. Vote for who you want to win, not who your friend wants you to vote for. I would appreciate it. Obviously it'll be hard to enforce this, but please use some common sense.
5. When voting, only vote for one team.
6. Make sure that the teams you post are for the core that I post.
7. Use this sprite converter instead of using party sprites http://fulllifegamer.bplaced.net/
Here is an example of the format you will be posting in this thread. Just for formality sake and because otherwise I may as well reject the team if it doesn't follow the format. Ok, here goes:
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Taunt
Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Calm Mind
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Swords Dance
- Stealth Rock
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Volt Switch
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Rash Nature
- Autotomize
- Air Slash
- Fire Blast
- Earthquake
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Thunderbolt
- Hidden Power [Ice]
- Sludge Wave
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Taunt
Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Calm Mind
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Swords Dance
- Stealth Rock
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Volt Switch
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Rash Nature
- Autotomize
- Air Slash
- Fire Blast
- Earthquake
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Thunderbolt
- Hidden Power [Ice]
- Sludge Wave
When I started making this team I decided that I would use stallbreaker Tapu Lele and Mega Alakazam together because of their great synergy. Tapu lele and Alakazam have similar switch ins (things like Magearna and Amuk) so they do a great job of softening teams for each other. Alakazam is great against faster teams but suffers against bulkier teams where Lele is great against fat teams but is less usable against faster teams. Lele setting up psychic terrain is just icing on the cake. It felt like it would be easier to use these two together on a very aggressive team because otherwise you are somewhat pigeon holed into using things like Reuniclus Mew or Clefable to deal with Medicham which felt too susceptible to things like Celesteela and pursuit trappers in general.
Sash Garchomp lead was very popular a while ago and I think it's great at creating early pressure on a faster team like this. Koko was added to help deal with common switchins to Lele and Zam like Celesteela and to provide momentum. It is also a nice way of dealing with things like Greninja which can be nuisance to offensive teams. Offensive Celesteela was added as somewhat of a ground switchin, I went with earthquake so it would be able to take out things like Heatran and Koko after setting up. It tends to pair well with Garchomp as it's able to set up on most Landorus quite easily which is the most common Garchomp answer. It can also setup on things like Magearna, Scizor and Muk (among others) which are all common answers to Lele and Mega zam. Nihilego was added as a way to deal with Volcarona and the Zards as well as providing some extra speed control notably revenge killing Koko.
Sash Garchomp lead was very popular a while ago and I think it's great at creating early pressure on a faster team like this. Koko was added to help deal with common switchins to Lele and Zam like Celesteela and to provide momentum. It is also a nice way of dealing with things like Greninja which can be nuisance to offensive teams. Offensive Celesteela was added as somewhat of a ground switchin, I went with earthquake so it would be able to take out things like Heatran and Koko after setting up. It tends to pair well with Garchomp as it's able to set up on most Landorus quite easily which is the most common Garchomp answer. It can also setup on things like Magearna, Scizor and Muk (among others) which are all common answers to Lele and Mega zam. Nihilego was added as a way to deal with Volcarona and the Zards as well as providing some extra speed control notably revenge killing Koko.
Replays are not required, but they are recommended to give people a good idea of how your team operates.
This should go without saying but please don't enter any "Joke Teams"
Working with Other people is allowed.
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