Project USM OU Teambuilding Competition V2 - Round 19: Stakataka (Voting)

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Leo

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MPL Champion

Tiny (Victini) @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Stored Power
- Focus Blast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 164 SpD / 4 Spe
Impish Nature
- Spikes
- Leech Seed
- Knock Off
- Power Whip

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Earth Power
- Nature Power

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 212 Def / 20 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Straight forward bulky offense built around zvictini, standard moveset with Celebrate, Searing Shot, Stored Power, and Focus Blast (yes, tbolt is no move). Paired it with Ferrothorn because it can get residual damage on a lot of mons with the combination of Spikes and Leech Seed, provides a Water resist for the team and is a solid mon in general. I still wanted an emergency Defoger in case I needed Victini at full for a sweep so I added Scarf Latios, which also provides crucial Speed control, a Fire resist and something to annoy Chansey. I wanted another Spikes abuser that could pressure offense so I went with Specs Koko. Diancie+Koko was getting some hype at the time I built this so I figured it'd be a cool addition. Also forces mindgames vs opposing hazard setters which gives me an edge in some scenarios. Lastly I needed a Ground resist and rocks so I added defensive Landorus-T, who also acts as a second pivot for Diancie and Victini.
 



Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Celebrate
- Searing Shot
- Stored Power
- Focus Blast

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 192 Def / 68 Spe
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 196 Def / 28 SpD / 32 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Toxapex @ Shed Shell / Black Sludge
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Horn Leech
- Superpower

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Rock Slide
- Hydro Pump
- Gunk Shot


Started out with Z-Celebrate Victini since it's a cool wincon that has picked up in usage recently and a lot of teams aren't prepared for it. I paired it with Mega Scizor since its able to Defog away hazards which Victini is very vulnerable to those while also providing U-turn support. Defensive Landorus checks ground types that threaten Victini with Intimidate + HP Ice while also bringing Stealth Rock support and forming a U-turn core with Scizor. Toxapex is the team's main water resist and can also check Charizard-Y which is a big threat to my defensive core. Since Dugtrio is not banned at the moment, Shed Shell is the item of choice to avoid getting trapped, but if it does get banned, Black Sludge is definitely a better item. In addition, Victini really appreciates Toxic Spikes since it can score some additional KOs. Tapu Bulu checks Tapu Koko, which is a huge threat to the first 4 members, while also being a secondary water type check and breaking stall, which the rest of the team can't do. Scarf Greninja was added lastly since it provides some very needed speed control, can help grabbing momentum with U-turn and checking Volcarona at +1.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus


Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Fire Blast
- Stored Power
- Focus Blast

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Hasty Nature
IVs: 29 HP
- Fusion Bolt
- Ice Beam
- Hidden Power [Fire]
- Roost

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Surf
- Draco Meteor
- Psyshock

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 140 Def / 104 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Gravity
- Knock Off


I wanted to support Victini with my favorite offensive core in the meta atm, Koko + the legendary LOKB. I use Fire Blast on Victini cause I'm no pussy and I find the minor extra power a bit more preferable over accuracy + burn chance. Kyurem's EVs are to 2HKO Chansey with Fusion Bolt in Electric Terrain + HP Fire to weaken Ferrothorn and Scizor, even if Victini sets up on those just cause they're an annoyance to the rest of the team. Specs Koko is basically my go to set on offense nowadays especially if Duggy gets the hammer, it's so fucking good and lures in Ferrothorn for anything to take advantage of it. Next up is Defog + 3 Attacks Scarf Latios with Surf to weaken Tyranitar and Heatran which can be annoyances. I at first had this as Soul Dew, but I figured the speed control was nice so I changed it to Scarf. Next up I needed a mega along with a more solid Water-resist, so I threw on Mega Venusaur which also checks annoying shit like Celesteela, Mega Mawile, Greninja, Koko, and so on while also being a T-Spikes absorber in the event that Lati can't Defog them away. Finally I needed a Rocker along with another mon to pressure the hell out of stall, so I threw on Earth Plate + Gravity Lando. Team is weak af to Lele as the Psychic-resists are Lati and Victini, but at least Victini sets up on that so it isn't as much of a deal in practice as it looks to be on paper.


http://replay.pokemonshowdown.com/gen7oususpecttest-630671181 - It was Soul Dew Lati in this replay but it shows off the team very well in general.
 

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Earthquake
- Stone Edge

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Dragon Dance
- Earthquake

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
- Ice Beam
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Defog
- Sacred Sword

tini attac ttar checks
omae wa mou shindeiru
ttar win
 

suapah

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Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Rapid Spin
- Stealth Rock

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Substitute
- Dragon Dance

Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Focus Blast

Mew @ Light Clay
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Reflect
- Light Screen
- Explosion

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 156 HP / 100 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind

Greninja (M) @ Focus Sash
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Spikes
- Taunt
- Toxic Spikes
- Ice Beam


During OLT Cycle laddering #1 I noticed that there were an abundance of VenuSteelaClef cores and so I wanted to bring a mon that uses them as setup fodder and really abuse them. Since HO is my favourite playstyle for laddering I wanted to utilize a team that really threatens a majority of the meta and can win games quickly. Protean hazard stack greninja + excadrill was an amazing core that really threatened a majority of the playstyles at the time such as veil and trick room. Afterwards, I used Celebrate, Stored Power, Searing Shot, Focus Blast Victini which truly abuses a large portion of the meta. The few mons that stopped it were the latis which are setup fodder for magearna. The magearna spread is so that it is able to 1v1 opposing magearnas due to surperior bulk and can also be used as a sponge to absorb psychic mons. Mew on the team allows for easier teammates setup and also helps taunt mons that would otherwise defog the hazards away such as Tapu Fini and Zapdos. Zygarde was the last member of the team due to its ability to switch into a variety of attacks as well as substitute and use mons as setup fodder. Also paired with t-spikes it helps Zygarde 1v1 mons that would otherwise threaten it such as Tangrowth and Mew.

All in all this team has a lot of success for me as i've used it in OURPL and beaten good players such as Mob Barley and Updated Kanto. Hope you guys enjoy.


 
Last edited:

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Time to vote:

Team 1

Latios-Mega @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Ice Beam

Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide
- Fire Blast

Skarmory @ Mental Herb
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Iron Head

Greninja-Ash @ Dread Plate
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Taunt
- Water Shuriken

Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Thunderbolt
- Stored Power


Replay 1 http://replay.pokemonshowdown.com/smogtours-gen7ou-313128 Replay 2 http://replay.pokemonshowdown.com/smogtours-gen7ou-313134 these replays shows how the team works. its pretty straight forward. I changed ash gren item to dread plate over splash plate after i saw it could not knock out a zapdos from 37% (replay 1) lol. Overall this team can keep the pressure vs most teams right now. But even tho it has Victini this team is a little m-scizor weak so make sure to keep hazards up and apply pressure


Team 2



Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power [Fire]
- Dark Pulse
- Spikes
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 216 Def / 20 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect
Infernape @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Stone Edge
- Mach Punch
- U-turn
Mimikyu @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Shadow Sneak
- Will-O-Wisp
- Taunt

Fairly basic team, Z celebrate is Victini's only set, Spikes Gren helps wear down most of its checks. Defog Scizor provides necessary hazard control support for Victini, and it also helps out by giving slow U-turns to the team's breakers, Infernape is there to make sure the team doesn't autolose to Volc, Magearna, Gren (Mach Punch) etc, Lando gets rocks up and offers a bit of defensive synergy with Mega Scizor so the team isn't 20 glass canons, finally I threw on a red card Mimikyu because it's HO and mimikyu is just a nice mon for HO teams to have overall. This is a pretty fun team to use; although, was only built in like 5 minutess so obviously has some flaws but it doesn't have Mega Latios at least.


Team 3

Tiny (Victini) @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Stored Power
- Focus Blast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 164 SpD / 4 Spe
Impish Nature
- Spikes
- Leech Seed
- Knock Off
- Power Whip

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Earth Power
- Nature Power

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 212 Def / 20 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Straight forward bulky offense built around zvictini, standard moveset with Celebrate, Searing Shot, Stored Power, and Focus Blast (yes, tbolt is no move). Paired it with Ferrothorn because it can get residual damage on a lot of mons with the combination of Spikes and Leech Seed, provides a Water resist for the team and is a solid mon in general. I still wanted an emergency Defoger in case I needed Victini at full for a sweep so I added Scarf Latios, which also provides crucial Speed control, a Fire resist and something to annoy Chansey. I wanted another Spikes abuser that could pressure offense so I went with Specs Koko. Diancie+Koko was getting some hype at the time I built this so I figured it'd be a cool addition. Also forces mindgames vs opposing hazard setters which gives me an edge in some scenarios. Lastly I needed a Ground resist and rocks so I added defensive Landorus-T, who also acts as a second pivot for Diancie and Victini.


Team 4



Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Celebrate
- Searing Shot
- Stored Power
- Focus Blast

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 192 Def / 68 Spe
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 196 Def / 28 SpD / 32 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Toxapex @ Shed Shell / Black Sludge
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Horn Leech
- Superpower

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Rock Slide
- Hydro Pump
- Gunk Shot


Started out with Z-Celebrate Victini since it's a cool wincon that has picked up in usage recently and a lot of teams aren't prepared for it. I paired it with Mega Scizor since its able to Defog away hazards which Victini is very vulnerable to those while also providing U-turn support. Defensive Landorus checks ground types that threaten Victini with Intimidate + HP Ice while also bringing Stealth Rock support and forming a U-turn core with Scizor. Toxapex is the team's main water resist and can also check Charizard-Y which is a big threat to my defensive core. Since Dugtrio is not banned at the moment, Shed Shell is the item of choice to avoid getting trapped, but if it does get banned, Black Sludge is definitely a better item. In addition, Victini really appreciates Toxic Spikes since it can score some additional KOs. Tapu Bulu checks Tapu Koko, which is a huge threat to the first 4 members, while also being a secondary water type check and breaking stall, which the rest of the team can't do. Scarf Greninja was added lastly since it provides some very needed speed control, can help grabbing momentum with U-turn and checking Volcarona at +1.


Team 5


Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Fire Blast
- Stored Power
- Focus Blast

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Hasty Nature
IVs: 29 HP
- Fusion Bolt
- Ice Beam
- Hidden Power [Fire]
- Roost

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Surf
- Draco Meteor
- Psyshock

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 140 Def / 104 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Gravity
- Knock Off


I wanted to support Victini with my favorite offensive core in the meta atm, Koko + the legendary LOKB. I use Fire Blast on Victini cause I'm no pussy and I find the minor extra power a bit more preferable over accuracy + burn chance. Kyurem's EVs are to 2HKO Chansey with Fusion Bolt in Electric Terrain + HP Fire to weaken Ferrothorn and Scizor, even if Victini sets up on those just cause they're an annoyance to the rest of the team. Specs Koko is basically my go to set on offense nowadays especially if Duggy gets the hammer, it's so fucking good and lures in Ferrothorn for anything to take advantage of it. Next up is Defog + 3 Attacks Scarf Latios with Surf to weaken Tyranitar and Heatran which can be annoyances. I at first had this as Soul Dew, but I figured the speed control was nice so I changed it to Scarf. Next up I needed a mega along with a more solid Water-resist, so I threw on Mega Venusaur which also checks annoying shit like Celesteela, Mega Mawile, Greninja, Koko, and so on while also being a T-Spikes absorber in the event that Lati can't Defog them away. Finally I needed a Rocker along with another mon to pressure the hell out of stall, so I threw on Earth Plate + Gravity Lando. Team is weak af to Lele as the Psychic-resists are Lati and Victini, but at least Victini sets up on that so it isn't as much of a deal in practice as it looks to be on paper.


http://replay.pokemonshowdown.com/gen7oususpecttest-630671181 - It was Soul Dew Lati in this replay but it shows off the team very well in general.


Team 6

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Earthquake
- Stone Edge

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Dragon Dance
- Earthquake

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
- Ice Beam
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Defog
- Sacred Sword

tini attac ttar checks
omae wa mou shindeiru
ttar win


Team 7


Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Rapid Spin
- Stealth Rock

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Substitute
- Dragon Dance

Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Focus Blast

Mew @ Light Clay
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Reflect
- Light Screen
- Explosion

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 156 HP / 100 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind

Greninja (M) @ Focus Sash
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Spikes
- Taunt
- Toxic Spikes
- Ice Beam


During OLT Cycle laddering #1 I noticed that there were an abundance of VenuSteelaClef cores and so I wanted to bring a mon that uses them as setup fodder and really abuse them. Since HO is my favourite playstyle for laddering I wanted to utilize a team that really threatens a majority of the meta and can win games quickly. Protean hazard stack greninja + excadrill was an amazing core that really threatened a majority of the playstyles at the time such as veil and trick room. Afterwards, I used Celebrate, Stored Power, Searing Shot, Focus Blast Victini which truly abuses a large portion of the meta. The few mons that stopped it were the latis which are setup fodder for magearna. The magearna spread is so that it is able to 1v1 opposing magearnas due to surperior bulk and can also be used as a sponge to absorb psychic mons. Mew on the team allows for easier teammates setup and also helps taunt mons that would otherwise defog the hazards away such as Tapu Fini and Zapdos. Zygarde was the last member of the team due to its ability to switch into a variety of attacks as well as substitute and use mons as setup fodder. Also paired with t-spikes it helps Zygarde 1v1 mons that would otherwise threaten it such as Tangrowth and Mew.

All in all this team has a lot of success for me as i've used it in OURPL and beaten good players such as Mob Barley and Updated Kanto. Hope you guys enjoy.




Voting will end in the next three days/whenever I manage to get to it lol. May the best team win!
 
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Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Team 6

A bit more description please, tho the team has been well built.
Only one team featuring non-Z victini guys, this pokemon can be used as an offensive check to tapu lele don't forget it, the Z boy is a one time sweeper!
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Congrats to suapah for winning with Team 7!

Round 10:
With Arena Trap out of the picture, Zard-X has the ability to be a strong force again in the meta. While Dragon Dance sets are still threatening, its other sets such as Roost + 3 Attacks prove to be a major threat to bulky builds. This round will end on Monday, September 25th, good luck!
 


Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Roost

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fly
- Smack Down

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 136 Def / 124 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Roost
- Toxic
- Defog

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Night Slash

I chose Roost + 3 Attacks set on Zard X because I thought it was better and now that I have tested it I think it is awesomly good lol, it breaks a lot of dat and buoky builds. The first teammate is Tapu because I think itmakes a great core with zard X bc their sinergy, koko can pivot on tangrowth, alowak, zyg which zard grats and a lot of people think it's zard y and change into Latios so Dragon Claw kills it on the switch. The next one was Ferrothorn because spikes are great to help koko in the late game and zard to break more easily. Next was a rocker, also I needed a ground type so Lando was chosen. The next pokemon was Mantine because I needed a Volcarona, zard y and special pikemons check and also a defogger so Mantine was nice and it can poison some threats to help our main wincons (zard x & koko). The last pokemon I chose was kartana scarf, I don't like it but I needed more speed control and kartana enters perfectly on this team and can win some battles on the late game.

Zard X has those evs on speed bc they are enough to outspeed zygarde, lando adamant and this speed tier and the rest EVs go in HP to increase its bulk. I chose koko specs to ohko lando and to break better a lot of teams. Lando is flynium jolly to win against other Lando and without Lando if the other team has no other ground type Zard X and Koko can pivot perfectly without lando intimidating.
 
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Charla (Charizard-Mega-X) (F) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Earthquake
- Roost

Lt. Electric Surge (Tapu Koko) @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Volt Switch

Flooffy Paws (Landorus-Therian) (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn

Blitzkrieg (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Defog
- Discharge
- Hidden Power [Ice]
- Roost

Professor Croak (Greninja-Ash) (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Water Shuriken
- Dark Pulse
- Hydro Pump

Bad Babysitter (Magearna) @ Leftovers
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Ice Beam
- Volt Switch
I opted for the 3 attacks + Roost set since Zard-X doesn't get many opportunities to set up in the current meta anyway and it still gets either walled by Heatran/Pex afterwards or just worn down easily without EQ or Roost. Koko is a great partner for it since it tends to lure in fat grasses like Tang/Ferro which basically can't touch Zard-X and allow it to freely launch one of its powerfull attacks. Koko in return deals with fat waters such as Fini/Mantine/... that annoy Charizard and is just an amazing pivot in general. The set I use is max/max Jolly to not only outspeed Adamant Zygarde, but also stuff like Timid Lele and Naive Kyurem-B, which would otherwise be huge offensive threats. Magnet on Koko because Gren is already choiced and I don't like too many choice locked mons on a team plus Taunt is a nice thing to have vs. more defensive teams or opposing lead mons.
Zard appreciates entry hazards to break more and with 2 ground weak mons, Lando-t was an obvious choice. Z-Fly puts huge pressure on the opponent and U-turn completes a nice VoltTurn core with Koko to create more chances to bring in Zard or Gren.
Offensive Lando tends to get worn down over the course of a match, so I needed a second fat mon to tank hits from mons like M-pinsir, M-lop and the like that outspeed and heavily dent Zard-X. I first wanted to go for Celesteela, but no defog on a VoltTurn team with Zard-X seemed like a terrible idea, so Zapdos was the next part as Fini is still easy to wear down and Misty Terrain is terrible for Zard-X, and Mew tends to be a bit of a momentum drain sometimes that doesn't pressure the opponent enough.
Greninja was added for spikes and the ability to clean easily, and it also really appreciates opporunities to come in from VoltTurn.
Magearna was chosen for a SpDef bulky mon that also has access to Volt Switch, and it happens to really like Lando-t and Zard-X's ability to dispose of the Steel types that usually stop it.
 
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