Project USM OU Teambuilding Competition V2 - Round 19: Stakataka (Voting)

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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Team 1 by TaceBreeze wins, great job! I'll put your team in the Hall of Fame shortly.

Round 14:
Figured it'd be fun to get in the Halloween spirit and dedicate this round to Ghost-types! You can use the standard ones or go crazy with any Ghost that you want, the only requirement for this round is that your team must feature at least one Ghost-type! This should be a fun round so I can't wait to see what you guys are gonna come up with (Bonus points for using the less standard ones tbh). This round will end on Thursday, November 2nd!
 


Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Shadow Ball
- Energy Ball
- Trick

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 136 Def / 124 SpD
Calm Nature
- Roost
- Scald
- Toxic
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stealth Rock
- Stone Edge

Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Thunder Punch

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast


Started off with the standard Chandelure set, because of its good offensive typing, high base powered STAB moves and good Special Attack stat, with this combination it can 2HKO a lot of the tier. I decided to add Mantine as it's able to beat Ash-Greninja which Chandelure sort of invites in unless it clicks Energy Ball, Mantine also gives a Ground-type immunity. Decided to add Ferrothorn because it has good synergy with both Chandelure and Mantine, Chandelure is immune to Fire-type attacks and Fighting-type attacks while Mantine resists both of those, it also benefits Mantine because it resists Electric- and Rock-types attacks. I chose to use Landorus-T as it can set up Stealth Rocks for my team and is a solid wincondition. Mega Mawile is another rather good team mate with Chandelure as Chandelure is immune to Fire-type attacks, Mega Mawile also gets lots of set up opportunities because Chandelure tends to get Pursuit trapped by Tyranitar. Lastly i added Tapu Lele because it improves my match up against offense a lot.

Volcanion next week or death.
 

MANNAT

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Volcanion @ Leftovers
Ability: Water Absorb
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Steam Eruption
- Flamethrower
- Earth Power

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 24 Atk / 20 Def / 64 SpA / 120 SpD / 32 Spe
Brave Nature
- Pursuit
- Earthquake
- Ice Beam
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 60 Def / 196 Spe
Jolly Nature
- U-turn
- Earthquake
- Rock Slide
- Hidden Power [Fire]

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 29 Spe
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch

Gengar @ Metronome
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Sludge Wave
- Substitute

Latios @ Waterium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Surf
- Roost
- Defog
This team looks kinda odd at first glance, but it's a nice mix of some nice sets that have seen usage in snake (Metronome Gengar, Sub Volcanion, Rocks Megatar, etc.) and generally standard sets overall. Sub Volcanion + Pursuit is a cool core that works really well and Rocks Megatar is generally a really neat set that has a ton of utility both in terms of what it checks and Pursuit support that it provides. Scarf Lando-T is fantastic rn and I elected to use HP Fire on this team just because Kartana is king and controls the OU metagame as we know it. Finally, I threw on AV Magearna because it blanket checks half the tier, Metronome Gengar because it's a neat breaker that also absorbs tspikes for Volcanion and Latios to provide hazard removal, which is pretty much mandatory outside of HO these days and uses a neat set in Z Surf that lures in and smacks bandtar. Fun team overall that I'm really liking overall. Joey used another variant of this in one of his lives recently, but that build had way too much pressure on Zapdos to Defog vs Tspikes balance, so I made a couple changes and come up with this :]
 


Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Magic Coat
- Spore
- Stealth Rock

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 240 HP / 176 Atk / 24 Def / 68 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Extreme Speed

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Hurricane
- U-turn
- Surf

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Spirit Shackle
- Leaf Blade
- Sucker Punch


This team has a very basic concept which is built around Sticky Webs + Rain combining the two offensive playstyles into one team.

I started off with Smeargle as my sticky web setter of choice and added Bisharp as it enjoys outspeeding threats it wouldn't normally could like Mew and non Choice Scarf Tapu Lele while absorbing defog which annoys sticky web so adding Bisharp benefits the team, Zygarde is a scary late game sweeper and benefits it's teammates wallbreaking threats that Zygarde normally couldn't break through, I added Choice Specs Pelipper to the team to help break through threats like Mega Venusaur and Tangrowth which Zygarde appreciates having removed and also benefits webs support allowing Pelipper to outspeed threats it won't normally touch such as Tapu Bulu and Mega Medicham while also bringing in Drizzle allowing Mega Swampert to be effective on this team.

Finally ending this off with Decidueye which is a fun wallbreaker that can break so many Pokemon with a 2+ Sinister Arrow Raid like fully defensive Celesteela and Toxapex; Deicdueye benefits being able to outspeed threats under webs support and can provides being a useful spinblocker vs Excadrill.

+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Celesteela: 397-468 (99.7 - 117.5%) -- 93.8% chance to OHKO
+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Toxapex: 300-354 (98.6 - 116.4%) -- 87.5% chance to OHKO


 

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Pain Split
- Toxic Spikes

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Fire
- Earthquake

Thundurus @ Flyinium Z
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Fly

Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Stealth Rock
- Fire Fang

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick


This was what happened. Maybe I'm very offensive, but I was excited to take advantage of the event every year and create something nice or decent. Well, being very brief this is a team based on Cofagrigus because I think it is not bad mon and I wanted to give it a small space. Also, I like the core with my mega, which is my favorite. That set is another recommendable one, I added it on the offensive TR to innovate and that it would not come out very benefited. WoW always accompanied by Hex is good combination to increase damage and null mons fast and offensive. Toxic Spikes on Haze seems to me a great idea since in this sense I press more. The rest, Greninja Ash specs + Spikes / Growth AV / MMawile with SR. Yes, rare but I only have that gap to take. Scarf Latios and Z Thundu.
 
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Delicious, nutritious team here. We have a true classic, sableye stall. Obviously we have Sableye as it can check things like stall breaker heatran, mega medicham and gengar. Next on the team we got papa skarmory and mama chansey. These two are pretty self explanatory; chansey to wall most of the special mons and skarm for most of the physical ones. Next we got bulu to check lele, koko, fini, oppoisng bulus and keldeo, while also giving extra recovery to the rest of the team. Alomomola is here to check Zard X, Marowak, Zygarde and maybe in a perfect world where Mawile didn't run swords dance or thunder punch and got low rolls on all their play roughs. You can run Toxapex or hippowdon in this spot. However, roost 3 attack Zard X beats Toxapex and neither Toxapex nor Hippowdon rounds out the pink core. Lastly, Clefable is here to check setup sweepers and complete the pink trio. The biggest threats to the team are Mega Mawile, Stallbreaker Heatran and Calm Mind Reuniclus with z flash cannon. These pokemon have checks but can all muscle through the team and in this post-duggian age it is hard to build stalls not 6-0ed by Mawile


Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Protect
- Recover

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 4 Def / 252 SpD
Impish Nature
- Protect
- Leech Seed
- Horn Leech
- Nature's Madness

Pink is the New Black (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

50 shades of Pink (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Heal Bell

Pink Christmas (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Toxic

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Counter
- Spikes
- Roost
- Defog



Happy Stalloween!

I deserve to win for that pun.

252 SpA Choice Specs Chandelure Overheat vs. 0 HP / 0 SpD Greninja-Ash: 228-269 (80 - 94.3%) -- 43.8% chance to OHKO after Stealth Rock.
I'm not sure if chandelure really "Invites ash greninja in for free unless you click energy ball."
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Voting time:

Team 1


Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Shadow Ball
- Energy Ball
- Trick

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 136 Def / 124 SpD
Calm Nature
- Roost
- Scald
- Toxic
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stealth Rock
- Stone Edge

Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Thunder Punch

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast


Started off with the standard Chandelure set, because of its good offensive typing, high base powered STAB moves and good Special Attack stat, with this combination it can 2HKO a lot of the tier. I decided to add Mantine as it's able to beat Ash-Greninja which Chandelure sort of invites in unless it clicks Energy Ball, Mantine also gives a Ground-type immunity. Decided to add Ferrothorn because it has good synergy with both Chandelure and Mantine, Chandelure is immune to Fire-type attacks and Fighting-type attacks while Mantine resists both of those, it also benefits Mantine because it resists Electric- and Rock-types attacks. I chose to use Landorus-T as it can set up Stealth Rocks for my team and is a solid wincondition. Mega Mawile is another rather good team mate with Chandelure as Chandelure is immune to Fire-type attacks, Mega Mawile also gets lots of set up opportunities because Chandelure tends to get Pursuit trapped by Tyranitar. Lastly i added Tapu Lele because it improves my match up against offense a lot.


Team 2
Volcanion @ Leftovers
Ability: Water Absorb
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Steam Eruption
- Flamethrower
- Earth Power

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 24 Atk / 20 Def / 64 SpA / 120 SpD / 32 Spe
Brave Nature
- Pursuit
- Earthquake
- Ice Beam
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 60 Def / 196 Spe
Jolly Nature
- U-turn
- Earthquake
- Rock Slide
- Hidden Power [Fire]

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 29 Spe
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch

Gengar @ Metronome
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Sludge Wave
- Substitute

Latios @ Waterium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Surf
- Roost
- Defog

This team looks kinda odd at first glance, but it's a nice mix of some nice sets that have seen usage in snake (Metronome Gengar, Sub Volcanion, Rocks Megatar, etc.) and generally standard sets overall. Sub Volcanion + Pursuit is a cool core that works really well and Rocks Megatar is generally a really neat set that has a ton of utility both in terms of what it checks and Pursuit support that it provides. Scarf Lando-T is fantastic rn and I elected to use HP Fire on this team just because Kartana is king and controls the OU metagame as we know it. Finally, I threw on AV Magearna because it blanket checks half the tier, Metronome Gengar because it's a neat breaker that also absorbs tspikes for Volcanion and Latios to provide hazard removal, which is pretty much mandatory outside of HO these days and uses a neat set in Z Surf that lures in and smacks bandtar. Fun team overall that I'm really liking overall. Joey used another variant of this in one of his lives recently, but that build had way too much pressure on Zapdos to Defog vs Tspikes balance, so I made a couple changes and come up with this :]


Team 3


Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Magic Coat
- Spore
- Stealth Rock

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 240 HP / 176 Atk / 24 Def / 68 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Extreme Speed

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Hurricane
- U-turn
- Surf

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Spirit Shackle
- Leaf Blade
- Sucker Punch


This team has a very basic concept which is built around Sticky Webs + Rain combining the two offensive playstyles into one team.

I started off with Smeargle as my sticky web setter of choice and added Bisharp as it enjoys outspeeding threats it wouldn't normally could like Mew and non Choice Scarf Tapu Lele while absorbing defog which annoys sticky web so adding Bisharp benefits the team, Zygarde is a scary late game sweeper and benefits it's teammates wallbreaking threats that Zygarde normally couldn't break through, I added Choice Specs Pelipper to the team to help break through threats like Mega Venusaur and Tangrowth which Zygarde appreciates having removed and also benefits webs support allowing Pelipper to outspeed threats it won't normally touch such as Tapu Bulu and Mega Medicham while also bringing in Drizzle allowing Mega Swampert to be effective on this team.

Finally ending this off with Decidueye which is a fun wallbreaker that can break so many Pokemon with a 2+ Sinister Arrow Raid like fully defensive Celesteela and Toxapex; Deicdueye benefits being able to outspeed threats under webs support and can provides being a useful spinblocker vs Excadrill.

+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Celesteela: 397-468 (99.7 - 117.5%) -- 93.8% chance to OHKO
+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Toxapex: 300-354 (98.6 - 116.4%) -- 87.5% chance to OHKO




Team 4

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Pain Split
- Toxic Spikes

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Fire
- Earthquake

Thundurus @ Flyinium Z
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Fly

Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Stealth Rock
- Fire Fang

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick


This was what happened. Maybe I'm very offensive, but I was excited to take advantage of the event every year and create something nice or decent. Well, being very brief this is a team based on Cofagrigus because I think it is not bad mon and I wanted to give it a small space. Also, I like the core with my mega, which is my favorite. That set is another recommendable one, I added it on the offensive TR to innovate and that it would not come out very benefited. WoW always accompanied by Hex is good combination to increase damage and null mons fast and offensive. Toxic Spikes on Haze seems to me a great idea since in this sense I press more. The rest, Greninja Ash specs + Spikes / Growth AV / MMawile with SR. Yes, rare but I only have that gap to take. Scarf Latios and Z Thundu.


Team 5

Delicious, nutritious team here. We have a true classic, sableye stall. Obviously we have Sableye as it can check things like stall breaker heatran, mega medicham and gengar. Next on the team we got papa skarmory and mama chansey. These two are pretty self explanatory; chansey to wall most of the special mons and skarm for most of the physical ones. Next we got bulu to check lele, koko, fini, oppoisng bulus and keldeo, while also giving extra recovery to the rest of the team. Alomomola is here to check Zard X, Marowak, Zygarde and maybe in a perfect world where Mawile didn't run swords dance or thunder punch and got low rolls on all their play roughs. You can run Toxapex or hippowdon in this spot. However, roost 3 attack Zard X beats Toxapex and neither Toxapex nor Hippowdon rounds out the pink core. Lastly, Clefable is here to check setup sweepers and complete the pink trio. The biggest threats to the team are Mega Mawile, Stallbreaker Heatran and Calm Mind Reuniclus with z flash cannon. These pokemon have checks but can all muscle through the team and in this post-duggian age it is hard to build stalls not 6-0ed by Mawile


Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Protect
- Recover

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 4 Def / 252 SpD
Impish Nature
- Protect
- Leech Seed
- Horn Leech
- Nature's Madness

Pink is the New Black (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

50 shades of Pink (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Heal Bell

Pink Christmas (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Toxic

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Counter
- Spikes
- Roost
- Defog


252 SpA Choice Specs Chandelure Overheat vs. 0 HP / 0 SpD Greninja-Ash: 228-269 (80 - 94.3%) -- 43.8% chance to OHKO after Stealth Rock.
I'm not sure if chandelure really "Invites ash greninja in for free unless you click energy ball."


Voting ends on Sunday!
 

zbr

less than 99% acc = never hit
is a Tiering Contributor Alumnus
i puked a bit after seeing team 5.

team 4 is cute cause cofag can rly pull its weight now if played properly but as with the problem when it comes to constructing proper pseudo trick room teams, we need mons that help weaken cofag's threats before allowing OTR cofag to clean up but after tinkering with the team.. the rest of the team just ends up smashing the opponent and OTR cofag just ends up getting benched D:

team 3 is kinda cool but its pretty much just an attempt to smash two good archetypes together so.. yeh

team 2 i have no comments cause i wanted to try it but didnt have enough time / wont have enough time for now

team 1 is the one i had the most fun with cause it rewarded good play even though it was literally another case of 5 fat mons + 1 filler skeleton.

so yeah, im going with team 4 since it makes me think a lot more before making my plays.
 
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