Project USM OU Teambuilding Competition V3 - Round 26: Magnezone (Submission Phase)



the team was build around the core Pinsir + Kyurem black. I added Tapu koko who benefits very well from the core that eliminates bulky grass and lando, zygarde to allow tapu koko spam thundurbolt quietly. Then I added magnezone because scizor is hard to manage and trap threats like Celest and ferro that will allow a Pinsir of clean. Lando classic yache berry to better manage my MU vs Tapu koko and tapu fini for classic defog.
 
Magnezone Fat Balance / Semi-Stall

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 120 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Haze
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Knock Off
- Earthquake
- Roost
- Defog
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Soft-Boiled
- Toxic
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Spikes
- Hydro Pump
- Water Shuriken


Magnezone traps SD kartana and checks Pinsir for this team, as well as trapping other dangerous Pokemon like Ferrothorn for Ash-Gren and Celesteela for Mega Scizor. The core of Chansey + Toxapex + Gliscor + Mega Scizor is incredibly difficult for most teams to break especially since Magnezone traps SD Kartana, one of the few pokemon that can break it. Ash Greninja gives you another priority user and an important fast Pokemon. Toxic Spikes are also godly on toxapex if you're not worried about the rare Mega Charizard X. Medicham isnt a great matchup but is very much outplayable by toxicing it with pex as u live zen and then trading scizor for it. scarf zone and ash-gren also both outspeed too.
 
Magnezone Fat Balance / Semi-Stall

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 120 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Haze
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Knock Off
- Earthquake
- Roost
- Defog
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Soft-Boiled
- Toxic
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Spikes
- Hydro Pump
- Water Shuriken


Magnezone traps SD kartana and checks Pinsir for this team, as well as trapping other dangerous Pokemon like Ferrothorn for Ash-Gren and Celesteela for Mega Scizor. The core of Chansey + Toxapex + Gliscor + Mega Scizor is incredibly difficult for most teams to break especially since Magnezone traps SD Kartana, one of the few pokemon that can break it. Ash Greninja gives you another priority user and an important fast Pokemon. Toxic Spikes are also godly on toxapex if you're not worried about the rare Mega Charizard X. Medicham isnt a great matchup but is very much outplayable by toxicing it with pex as u live zen and then trading scizor for it. scarf zone and ash-gren also both outspeed too.
have you considered payapa on pex to ease the medi / lele matchup a bit more?
 

lyd

formerly Exploudit
is a Pre-Contributor
I hate to do this in all honesty, but I'm on mobile so that's the only way I'll be able to close submissions and open voting. I know you'll all miss my formatting but what can I do? Vote away and please indicate the team you're voting for with the name of the user who made it.


Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Excadrill (M) @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 52 Def / 208 SpD
Impish Nature
- Earthquake
- Toxic
- Whirlwind
- Slack Off

Amoonguss
Ability: Regenerator
EVs: 248 HP / 52 Def / 208 SpD
Relaxed Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Spore

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 108 SpD / 152 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 76 Def / 152 SpD / 32 Spe
Impish Nature
- Earthquake
- Facade
- Roost
- Dragon Dance


I started the team off with the core of magnezone + excadrill which I wanted to try out for a longer time now (as magnezone can remove one of steelium excadrill`s must common counters in form of celesteela) and added hippowdon in order to use excadrill to its fullest potential. I chose a jolly nature on exca because I wanted to outspeed heatran and espacially hoopa-u outside of the sand , espacially with the latter asserting pressure while testing. magnezone is equipped with a timid nature to outrun mawile and bisharp, who both pose potential threats to the team and trapping them best case. Hippowdon is ev´d to take on choice band tyranitar`s crunch aswell as mega-lopunny`s high jump kick while also withstanding life orb gengar`s shadow ball and choice specs tapu koko`s hidden power ice or dazzling gleam after rocks without getting 2hkoed. it runs this specific moveset for the reason of phazing pokemon like gyarados (though one should be careful not to stall out too many sandsturm turns) and more importantly to pressure the likes of tangrowth (which is a little nuisance to the main core and when used with the right team), landorus-t, tornadus-t which recently got a lot more attention and thereby usage(the same applies to mega latios), zapdos and rotom (though less common, another menace for excadrill in its attempt to sweep) and smooth rocks facilitates excadrill`s job via giving it the time to sweep a team late game. Speaking of sweeping, slashing SD in favor of rapid spin is an option, as it helps mega alt pre mega and spikes can be annoying, plus the latter can serve as an alternative win con but I generally prefer Swords Dance due to Excadrill beeing the main win con and the most likely to sweep (alt is more a way of dealing with remaining threats for the team but appreciates the possibility of sweeping, if the chance is given and to better pressure mew within the scope of its defensive capabilities) because altaria lacks the needed offensive presence and is to slow to do the job optimally. I added amoonguss, jirachi and altaria-mega as necassary pivots which cover many remaining weaknesses, like keldeo, tapu lele, alakazam, mawile-mega, partly hawlucha, mega charizard x/y, greninja, kyurem-b (it is still scary), victini, latios(mega), tapu bulu, kartana(!), heatran, mega gyarados, tornadus and magearna plus providing momentum and allowing me to pivot into the nearly never seen marowak in theory(mega altaria), as well as surviving a hit from medicham (mega altaria) and other sleeper threats like crawdaunt, dragonite (mega altaria) and blacephalon (mega altaria), as long as it is not specs blacephalon. I already shortly went over the reasoning for altaria`s moveset, jirachi is the standard pivot set carrying rocks in order to allow hippowdown not to be to passive and profiting from magnezones trapping abilities versus skarmory and celesteela and gives aforementioned momentum and can give excadrill a second chance for sweeping, if needed. The amoonguss set is a little bit more tricky because I required a mawile switch in and plus +2 knock off would just kill it otherwise I decided to run something more unconventional, meaning no item on amoonguss. optionally you can change the spread to full on physically defensive, which can also be usefull vs swamperts. the chosen spread is designed to take 2 specs dark pulses from greninja prior to swapping into its ash from, to give the team an secondary greninja option or an option versus greninja if altaria is not mega evolved. furthermore, the move choices are quite flexable, with stun spore, toxic, protect and stomping tantrum and foul play in it`s arsenal and the noteworthy sludge bomb, which is, the only move it has to break a substitute from a regular gyarados, for instance. I would recommend sticking with spore and hidden power fire though, as they help to mitigate the weakness versus scizor, if they are capable to remove magnezone plus it gives it mandatory coverage versus mawile, which it also needs spore for, to 1v1 it.(as only the combination of spore and hidden power fire in tandem allows amoonguss to 1v1 it with putting it to sleep and continuosly clicking hidden power fire versus it after chip). Keep in mind that you should change its nature to a relaxed nature, if you want to forego hidden power fire in favor of stomping tantrum. The team struggles a bit versus the aforementioned threats in form of mega-medicham and mega-mawile for example and espacially versus mamoswine. It is also noteworthy that it needs to be played aggressive sometimes, as many players will try to outpivot excadrill or rather the sandturns it has
- click for importable

Nidoking is a really scary wallbreaker and has been since late SM, when I used it in a tournament battle here. A month or so back, I decided to revamp the team I used in that battle and it became the team linked above -- I specifically liked the synergy it had with Magnezone and Pursuit Tyranitar. The idea behind the team is a pretty simple exploitation of Pursuit and Magnet Pull -- Pokemon such as Nidoking and Kartana both appreciate this support and Mega Tyranitar not only provides a strong Pursuit, but it is also easily sturdy enough to withstand attacks from common targets, set up Stealth Rock, and function as a strong defensive utility with a solid enough offensive presence to fit the team structure. In addition, Magnezone is capable of trapping opposing Kartana, Celesteela, Mega Scizor, and other arguably problematic defensive presences to the core members of the team.

Nidoking is primarily present on the build as a balance breaker and offensive pivot that can take advantage of Clefable, Toxapex, Heatran, Ferrothorn, and other common defensive pivots, often threatening balance teams and perhaps even getting a kill each time it gets in the battle safely. Kartana, the other Pokemon I mentioned in the first paragraph, also can help with breaking through defensive cores, but it is geared more towards being a win condition on this team, as well as a stallbreaker. Defog as the filler move on Kartana lets you run Toxic on Scarf Landorus-T, which lets you have a fighting chance against opposing Hawlucha and cripple opposing Zapdos, which is problematic to Kartana, and Mew, which is problematic to Nidoking. Additionally, Defog being present on the team prevents opposing Spikes from becoming too annoying if they have a setter that is not trapped by Magnezone (aka Greninja, who you cannot reliably Defog against, of course, but you should be able to pivot in afterwards easily enough depending upon the situation). The Tyranitar, as mentioned before, is intended to support the two aforementioned Pokemon with Pursuit while getting Stealth Rocks up and being a vital component of the defensive backbone. Speaking of the defensive backbone, AV Tangrowth and a fairly bulky Scarf Landorus-T round it out, complimenting each other and providing defensive counterplay to a vast majority of the metagame. Finally, Scarf Magnezone is present to trap some problematic Steel types, generate momentum, and just thwart opposing Kartana from clean-sweeping the team as it otherwise could if given a free turn. All things considered, this is a really fun team to play and it does relatively well.

Always lead Tyranitar vs Mega Sableye stall teams and click Stone Edge w/out mega evolving on the Protect turn 1 -- they always switch out, fearing Band Tar. Turn 2 you can Stealth Rock and mega evolve into the switch-in and then use the momentum from there to move forward. Later on, if they Defog, you still pressure Mega Sableye a ton with Stone Edge, so either taking it out or getting Stealth Rocks up again should no be impossible, but it is very easy to do it to start the game at least.

note: can use Crunch>Edge and then it applies the same way


the team was build around the core Pinsir + Kyurem black. I added Tapu koko who benefits very well from the core that eliminates bulky grass and lando, zygarde to allow tapu koko spam thundurbolt quietly. Then I added magnezone because scizor is hard to manage and trap threats like Celest and ferro that will allow a Pinsir of clean. Lando classic yache berry to better manage my MU vs Tapu koko and tapu fini for classic defog.
Magnezone Fat Balance / Semi-Stall

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 120 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Haze
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Knock Off
- Earthquake
- Roost
- Defog
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Soft-Boiled
- Toxic
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Spikes
- Hydro Pump
- Water Shuriken


Magnezone traps SD kartana and checks Pinsir for this team, as well as trapping other dangerous Pokemon like Ferrothorn for Ash-Gren and Celesteela for Mega Scizor. The core of Chansey + Toxapex + Gliscor + Mega Scizor is incredibly difficult for most teams to break especially since Magnezone traps SD Kartana, one of the few pokemon that can break it. Ash Greninja gives you another priority user and an important fast Pokemon. Toxic Spikes are also godly on toxapex if you're not worried about the rare Mega Charizard X. Medicham isnt a great matchup but is very much outplayable by toxicing it with pex as u live zen and then trading scizor for it. scarf zone and ash-gren also both outspeed too.
 

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