Here are several reflections on some of the nominations and proposals I've seen thus far in this thread. This is a really big and really, really comprehensive post, so I strongly encourage other users to really pick apart some of what I have to say in here if something I said anywhere seems off. In addition, I encourage people to privately discuss some of these things with me should we be flooding this thread too much thereafter. I'm obviously not as experienced as actual tournament players and thus don't use my personal experiences in tournaments as evidence or support for many claims I make, so a good portion of this is based on theory, my own experiences on the Showdown ladder at a couple different levels of play, and acute observations of existing replays and other information provided.
Note: Some of the notation I'll use in this post may potentially be rather confusing for players new to the scene, so I'll provide a very brief key so you can better understand how I go about writing and supporting nominations.
- If I refer to something in S-, A-, or a similar "minus" subrank, I will always have a space after the subrank. If I say "...the existence of an S- rank is heavily justified by how much better Clefable is than most of the stuff in A+," I will always have a space after S- to denote that I am specifically talking about that particular "minus" subrank.
- If I talk about a full rank, such as all of S and S- or all of A+, A, and A-, I will refer to the collective rank as an S-rank, an A-rank, and so on, without a space. If I say "...I do feel that many of the things that are either currently in S- or are being nominated for S- as of recently are still fitting of an S-rank of sorts given the criteria many people have noted in past nominations," I will not have the space noted in the previous instance to denote that I am arguing that something should be placed in one full collection of subranks, wherever it may end up in that rank, as opposed to a whole letter's difference. If I think something is better than B+, I will often argue that it should be in an A-rank, whether that A-rank is A+, A, or A-.
Now that I've gotten my disclaimers out of the way, let's move on to the real meat and potatoes of this post.
Clefable from A+ to S- : Strongly Agree
The queen of ORAS OU is still good at doing the things it was good at doing before. I'd go so far as to say it's a better rocker than even Lando-T and I feel that, while A+ is excellent for sure, the existence of an S- rank is heavily justified by how much better Clefable is than most of the stuff in A+. S- is a very, very good indication of how viable it is in this metagame.
Zygarde from A+ to S- : Strongly Agree
With Thousand Arrows being a thing, Zygarde has fantastic coverage in but a single attack. The amount of moveslots this frees up gives it unparalleled versatility. Weakness Policy,
three different Z-moves including one that eliminates Clefable, SubCoil variants, and much, much more are some of Zygarde's most prominent sets, and with the rise of Screens support, Zygarde finds itself being one of the most threatening sweepers in the tier since nothing actually kills it under screens. I made a post like this nearly a year ago, and I'll say the same thing again: Zygarde will never be anything short of one of the tier's most dangerous threats. If the metagame shifts, Zygarde has the tools needed to adapt and flourish. Anything save for some hypothetical rise of extremely fast and hard-hitting Ice-types won't even drag Zygarde down since it has the tools to work around literally anything. This was true when I made my first post on this site, it is true now, and it will be true when this meta is near the end of its life.
Volcarona from A to A+ : All of my YES
In early July last year, I made
this post detailing why I disagreed with the then-frequent discussion of Volcarona dropping to A instead of remaining in A+, and what I had to say in that post remains incredibly true even today. The metagame has shifted considerably since those days - I'm pretty sure we were living in an Arena Trap meta at the time - yet many of the things I had to say about Volcarona back then remain true today, albeit with some moveset differences.
A lot of base 101+ Choice Scarf users have fallen out of favor since then, and this therefore means that Volcarona has fewer revenge killers to worry about. It doesn't have to run Charti as much anymore, which means it gets its pick of the litter for
several different Z-moves. Psychium-Z still eats Toxapex, which is on the decline, alive. HP Ice still eats Zygarde, which is on the rise, alive or irreparably damages defensive variants. Hidden Power Ground can shred a ballsy Heatran thinking it can come in on one of Volc's other moves. Firium-Z has fallen in favor of Buginium-Z, but many of the things true of the old Firium-Z sets back then are even more true today.
The rise of the SubSwarm+Buginium-Z set has given Volcarona an immeasurable amount of firepower as a lategame sweeper. It can set a Sub up on a potential status move or something that doesn't threaten it, and it can then proceed to pick up at least one boost. The amount of things that Savage Spin-Out can absolutely maim when boosted by Swarm is incredible, and it can easily OHKO numerous "counters" after just a single boost. Even Toxapex and Chansey can get torn in half by Savage Spin-Out after a couple of boosts, which isn't at all unrealistic. In my own experience, SubSwarm is an A+ worthy set in and of itself and its ability to brute-force its way through old Volcarona counters should never be underestimated.
A lot of current metagame trends are quite favorable for Volcarona. And with its more innovative sets becoming better in recent days I can't really say it's gotten worse as a whole. After all, it still has the same, classic Quiver Dance+3 Attacks set that made it A+ worthy in a harsher meta. Now it just has more.
TL;DR: While Volcarona requires a fair bit of team support to truly shine, the amount of work this thing can put in against ALL team archetypes with said support makes it a top-tier, centralizing force in the current OU metagame. Every single time Volc has been considered for a drop in the past it has been able to adapt to a more unfavorable metagame and has, historically, always bounced back into A+ shortly afterwards if it had dropped before.
Volcarona should return to A+, where it rightfully belongs, and I'd even go so far as to say it should never drop from there again unless the metagame shifts so considerably that Volcarona's versatility in performing that single role it performs is compromised such that it cannot work around that shift any longer. Volcarona is a weird case where it's not quite consistently incredible enough to always be A+ but is also a cut above anything that it would share A with, but I'd argue that A+ is still a better indication of what Volcarona is and what Volcarona does than A could ever be.
Zapdos from A- to A : Agree
This thing is quite predictable, but it's always good at what it does. It has a fantastic typing and great stats and a pretty good movepool to assist it in defogging and stalling. It's consistent, and consistency is always good for something that needs to perform a support role.
Weavile from B+ to A- : Agree
A is jumping the gun a bit (but is realistic enough), but Weavile is really appreciating a lot of metagame trends currently and thus should appear somewhere in the A-ranks nevertheless. AV Bulu, the Mega Latis, Reuniclus, and Tornadus-T are great and are becoming increasingly common in today's meta, and Weavile's favorable matchup against the likes of Zygarde and Lando-T - two very powerful and very prominent threats in the current metagame as is - further help its case. A fast Pursuit trapper with favorable matchups against some of the tier's premiere Ground, Flying, and Psychic/Dragon types is a great niche to fulfill that really differentiates it from the tier's other Pursuit trapper(s). I think Weavile is more than deserving of a rise due to that niche, which greatly differentiates it from the likes of Tyranitar or Bisharp as a Pursuit trapper or Mamoswine as a formerly anti-meta hard-hitting Ice-type.
Hawlucha from A to A- : Disagree
Everyone knows what this thing is. Everyone knows what this thing does. But in case you don't know what this thing is or what this thing does, let me enlighten you: it holds a Seed of your choice (it's usually seen relatively often paired alongside Tapu Koko with an Electric Seed since Koko helps wear down things for Hawlucha to kill lategame), and with the support of a Tapu of your choice it comes in when potential revenge killers and checks are worn down or eliminated, eats its seed to boost its bulk to passable levels while activating Unburden, sets up Swords Dance if possible, and wins the game unless High-Jump Kick misses and kills it. It's one of OU's best lategame sweepers and it's a threat that pairs well with some of OU's top threats in the Tapus not named Tapu Fini, and though the metagame is adapting to its existence, with people running more of its checks and few counters, I'd say that a drop isn't particularly warranted for Hawlucha. The fact of the matter is, Hawlucha is linear and prepared for, but there is a
very good reason why people tend to prepare for Hawlucha with several checks. Tapu Koko and Tapu Bulu, both of which are still great in this metagame and both of which are great Hawlucha teammates, are able to threaten the likes of Mega Pinsir, Zapdos, Ash-Greninja, and Lando-T throughout the game. Hawlucha is generally not meant to take any of these on if they're very healthy.
Hawlucha is very much like Mega Sharpedo in UU, minus the latter's insane wallbreaking ability: it's best used when its revenge killers and defensive answers are sufficiently weakened or eliminated courtesy of its teammates and any of the support they provide, and is incredible at doing so. Just as you're probably not going to attempt to sweep with Sharpedo while Breloom and Infernape can kill it with their strong priority, you're probably not going to attempt to sweep with Hawlucha until Mega Pinsir and Ash-Greninja, as some of OU's stronger priority users, are dealt with. Just as you're probably not going to attempt to sweep with Sharpedo while Cobalion and Alomomola are healthy enough to stop its sweep, you're also probably not going to attempt to sweep with Hawlucha while bulkier checks like Zapdos and Lando-T are healthy enough to actually check Hawlucha.
Hawlucha is still a tier-defining setup sweeper. I definitely agree that Hawlucha is more prepared for, but I'd argue that it being prepared for more often nowadays is a testament to how threatening it truly is. I do agree that it
could be due for a drop in the future, but I don't agree that this is its time to drop yet. I'd still consider it a centralizing enough threat to keep in A since it's really strong and really hard to revenge kill. Plus, it has reliable recovery to give it a pretty surprising amount of longevity for a sweeper of its caliber.
The S- rank from S- to Unranked : STRONGLY Disagree
OU is currently in a very weird place in terms of viability-related things: Lando-T is the best thing in the tier by a decent margin and should be a standalone in whatever subrank it's placed in, so S is a good representation of where it is, but the existence of an S- rank in the first place is a testament to how there are some things that are a cut below Lando-T but a cut above the typical things you'd see in A+. I'd propose that S and S- be arranged in order of viability instead of alphabetically, but this causes a lot of discussion that probably doesn't need to happen. But I do feel that many of the things that are either currently in S- or are being nominated for S- as of recently are still fitting of an S-rank of sorts given the criteria (centralization, offensive and defensive benefits, high usage, few true counters, versatility, etc.) many people have noted in past nominations of things into the illustrious rank, so pushing everything down a subrank in an attempt to fix any issues that the existence of an S- rank cause isn't really a feasible solution either.
Similarly, an S+ rank (I know nobody brought it up but I want to just dispel any potential ideas of doing so right away) doesn't accurately portray Lando's place in the metagame: while it is indeed the best, S+ is generally reserved for things that would be suspected and banned pretty quickly in a regular tier. Lando-T is to USuMo OU not even a fraction of what Snorlax is to GSC OU, or what Primal Groudon is to basically any tier it'll find itself in at any given point. It is not so ubiquitous that the end of a ladder or tournament match is frequently a Lando vs. Lando situation and where the viability of numerous things in the tier hinges on their abilities to either tank hits from it and phaze it out or kill it outright, and it is not so ubiquitous and polarizing that it singlehandedly makes something that would otherwise be one of the single most dangerous attackers in the tier a lowly C-rank with an incredibly broken ability that turns its 4x weakness into a flat-out immunity and gives its most spammable STAB moves an Adaptability boost. Lando-T is indeed excellent. But it isn't even in the same ballpark as Primal Groudon or Gen 2 Snorlax.
Therefore,
I feel that, currently, the existence of an S- rank is fine: it accurately portrays the overall viability of things in this tier, where many things are worthy of being in an S-rank but few if any of those things are worthy of being ranked directly alongside Lando-T, the king of Gen 7 OU.
This post is already looking to be a pretty wild ride, so to save my readers the struggle of reading another seven paragraphs or something, I'm gonna list the remainder of my nomination agrees/disagrees, with a one-liner reason for each:
Mega Latias AND Mega Latios from A- to A: Agree (Fantastic and versatile staple on Balance; Exceptional mixed attacker that is extremely undersold by being in A-.)
Gastrodon from B+ to A- : STRONGLY Agree (Anti-meta enough to be meta, enough role compression to be deserving of a high rank. Part of me also wants this thing to be highly ranked so it gets the usage it deserves to write the biggest comeback story since Gen 6 Quagsire.)
Tangrowth from B+ to A- : Disagree (Bulu does most of what it does anyway.)
Kartana from S- to A+ : STRONGLY Disagree (This thing is both a great scarfer and a great wallbreaker and remains a top offensive threat in the current OU metagame.)
Gliscor from A- to A : Agree (This thing is phenomenal and incredibly versatile, and Defog+Poison Heal being a legal combination is just some icing on the cake that gives Gliscor yet another tool to be extremely meaningful in this tier.)
Heatran from S- to S: STRONGLY Disagree (It's definitely one of OU's best, but it nothing should be in the same subrank as King Lando. Given my argument in favor of keeping an S- rank, I feel that Heatran's viability is accurately represented as such: not quite as good as Lando-T but definitely a cut above anything in A+ due to both its offensive and defensive utility and its incredible versatility in any of those roles.
Anyway, I apologize for the essay. But I hope that what I have to say here will be able to spark even more meaningful discussion in the near future.