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If someone wants to send me a site that can convert teams into sprites that'd be nice.
Basically this is the kinda Ice Spam HO that has existed in a ton of forms for like way too long, except this time its with big snowman. I chose to go icy rock taunt / tox vanilluxe both to give Aloslash more time to abuse hail, and to make the stall matchup actually possible. Aloslash is Ground-Z because Incineroar is annoying otherwise. Ebutton Bro lets me get stuff in, Rhydon is rocks, and CM phox makes the Comfey matchup easier, and does a pretty damn good job of breaking if I am dumb and sack all my other stuff too fast.
Main issues I've had while testing is the fact that my hazard control is a SD slash, so lol, and the fact that speed control is also well, him. Consider Scarf Phox and some alternative method of hazard control if you wish. This is also a really quickly built team, so gimme some slack.
Made a solid team I really like with funbot, but she didn't want me to post it sooooo, here is a mono ice team that is pretty fun and has some solid spam aspects to it.
As evident, the solution to almost all the problems is to hit it with an Ice move and proceed to win the game as their only Ice answere is worn down too far for Slash, Sneasel or Mega-aboma. Also, shiny Cryo >>>> normal Cryo. All has been said. Many of the sets are also lures in many aspects resulting in almost every answere being taken down in 2 moves, unless it's called hariyama, in which case it's 3, but Froslass likes to come into yama.
Just started building and looking at teams, but this is by far my favourite as of right now.
Special M-Abomasnow is the best set imo, FB > EQ for sure and Ice Shard is nice to pick off stuff. Diancie has nice synergy as it's an answer to most flying and fire types, it used to have an offensive set with Shuca but I found it getting KO'd too early so I changed it to Z Heal Bell, not the best set but it works on this team for me. Togedemaru was the only steel type I could see fitting, with volt immunity + tanking most hits from Heliolisk, taking on Ice Cream, Vikavolt, Whimsicott and some other grass types along with Wish support + U-turn and Protect scouting. I chose Zing Zap > Iron Head because I found hitting Xatu/other flying types, steels like Klinklang, bulky waters etc. was more useful. Golbat is a great fighting + grass resist, TauntTox annoys alot of teams. Blastoise is still my favourite hazard control despite the ghost/grass types and Torterra still being decent. Passimian is Passimian and I don't want this to be too long :P
Special Mega Abomansow is def preferable to alternate sets, 136 speed allows you to creep min speed Diancie, although you prolly wan't to run Max speed. Offensive sr Diancie is a solid rocker, Incineroar answer, and a reliable Fire- and Flying-resist in general. Xatu is the team's preferred form of hazard control, u pivot into Steelix and can also act as a Fighting-resist in a pinch. Roar is a generic Ice-resist and a breaker that appreciates Mega Aboma putting pressure on passive water types and fat Ground-types. Scarf Pass is the god of lazy building, and AV Bro is something you can generally place on a lot of teams with few drawbacks, and I felt like I wanted a scald switch-in that wasn't Aboma lol.
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Toxic
Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Rock Slide
Simple VoltTurn with 2 wincons. MAbomasnow and Comfey are a devilish core; MAboma can lure out most Comfey checks or threaten hefty damage and Comfey is Comfey aka a clutch lategame god. MAboma is Jolly for killing Vaporeons and help to outspeed opposing MAbomas. Incineroar is using Fire Punch > Fire Blast so it doesn't run Sassy and end up underspeeding MAboma, and smacks SpD Vileplume harder. You can run Flare Blitz to actually OHKO SpD Plume though.
Steelix @ Leftovers
Ability: Sturdy
EVs: 228 HP / 144 Atk / 112 SpD / 24 Spe
Adamant Nature
- Protect
- Stealth Rock
- Heavy Slam
- Earthquake
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect
started off with special mega aboma with focus blast + xatu core because its the only mon that makes your opp think twice before clicking hazards. added the classic continuation in scarf pass for momentum + sd iapapa roar as means of checking ice types and breaking more or less what aboma cant. finished off with the disgusting protect lix + vaporeon core because it helps deal with scarf pass + specs helio teams and most of the team is bulky enough to be able to receive a wish
posting it cause i got reqs with it (went 32-3) and it seems pretty easy to use.
one thing to point out is that this team is weak to sub seed protect hp fire sceptile when xatu goes down - i found out the hard way
Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 232 HP / 216 SpD / 60 Spe
Calm Nature
- Flamethrower
- Defog
- U-turn
- Heal Block
Diancie @ Leftovers
Ability: Clear Body
EVs: 220 HP / 252 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Earth Power
- Power Gem
Raichu @ Fightinium Z
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Special Abomasnow is the superior set imo. I feel like Vaporeon is one of the best defensive partners for Abomasnow, it switches into Incineroar, can wish pass, and protect is really great for scouting choice locked Heliolisk. I decided to use defog on Silvally-Steel to let Golbat have Taunt which is useful for opposing Golbat, Vileplume, Garbodor, and to prevent Klinklang setting up. I went with Heal Block on Silvally-Steel since Flamethrower already hits what Silvally-Steel is supposed to check and Golbat counters Comfey anyways, I also wanted a way to keep Vileplume low so Raichu can sweep. I went with Diancie as my Stealth Rocker because I needed something that could switch into Guzzlord, Delphox, and Malamar. I Decided to use Raichu because I needed an electric immunity and I needed something kind of fast. Fightinium Z is actually pretty powerful on Raichu and nails a good amount of electric immunities.
Torterra @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Wood Hammer
- Earthquake
- Synthesis
- Stealth Rock
Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 240 HP / 232 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Slack Off
- Rest
Incineroar @ Figy Berry
Ability: Intimidate
EVs: 248 HP / 12 Def / 216 SpD / 32 Spe
Sassy Nature
- Flare Blitz
- Knock Off
- Earthquake
- U-turn
Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Gunk Shot
So for the first time ever, I'm going to submit my own team! I've had fun playing with this team recently, and while it does noticeably lack a Flying resist, Golbat can be dealt with and Braviary usage has dropped. I started with Mega Abomasnow because I wanted to try around with it (I think we all can agree it's definitely not broken). Obviously, since I am an uncreative builder, I added a Xatu to help prevent Stealth Rock from getting on the field, as well as to provide a Fighting resist for Aboma. I then added Torterra for a Stealth Rock user, can't remember why though honestly, although it is important for something. At this point, I was noticed I was very weak to any sort of Fire-type, so I swiftly added Slowbro, which also provides a secondary Fighting resist. Next, I added Incineroar for a bit more of a special wall, and lastly Passimian for speed control.