Project USUM UU Lure that Threat - On Hold for UUPL

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Congratulations to Moutemoute for winning with Zeraora!



Rotom-H has been rising as a great check to both Flying-types and Steel-types. It is worn down easily, but recovery in Iapapa Berry can help it stick around more and punish these Pokemon. Luring Rotom-H can stop hazards from being removed and give Pokemon it checks an easier time.

Voting will start December 30. Good luck!
 

Katy

Banned deucer.
1200px-473Mamoswine.png

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge

Rotom-Heat resists both STABS of Mamoswine, since it has Levitate to counteract to it's one STAB in Earthquake, meanwhile the fire typing allows it to withstand Ice Shard / Icicle Crash, but Stone Edge with a Life Orb boost is able to get rid off this threat:
252 Atk Life Orb Mamoswine Stone Edge vs. 0 HP / 4 Def Rotom-Heat: 268-317 (111.2 - 131.5%) -- guaranteed OHKO
 
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Moltres @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Flamethrower / Roost
- U-turn / Roost

This very set is one of the reasons I agreed and favoured Moltres' rise in the VR. Specs Moltres is able of 2HKOing Rotom-H on the switch after rocks (252 SpA Choice Specs Moltres Hurricane vs. 252 HP / 0 SpD Rotom-Heat: 123-146 (40.4 - 48%) -- guaranteed 2HKO after Stealth Rock ), given that the move hits. The same goes for Fire Blast.
I'm a pretty big fan of this set especially when run by fairies like Primarina and non-refresh Altaria or lo Mamo as its able to just spam STABs and 2hko what normally checks it, which makes way for the aforementioned teammates to go in. Roost can be run whenever both as a way to bluff Fly Z or Wide Lens but its mainly because Moltres likes longevity. Flamethrower is an option if you really need to hit your moves that turn, while U-Turn grabs momentum and, again, it's cool that doesn't make the opponent realize that you're spectacles right away.
 
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Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 168 HP / 124 Atk / 40 Def / 24 SpD / 152 Spe (you can opt for whatever spread you want)
Impish Nature
- Dragon Dance
- Roost
- Refresh
- Return

A lof of players got the unfortunate habit to send their Rotom-Heat when they see an Altaria-Mega. They aim to bother Altaria-Mega with Toxic / Will-O-Wisp. Refresh Altaria-Mega doesn't care at all about Rotom-Heat and can use it as a Setup Fodder. It's also a really good answer to Scald users. The EVs spread allows Altaria-Mega to be 3HKO by Earthquake from Choice Scarf Krookodile, 3HKO by Close Combat from Choice Band Terrakion and 3HKO by Psychic from Choice Scarf Latias. 152 EVs in Speed allow Altaria-Mega to outspeed Jolly Crawdaunt and to outspeed Latias after a Dragon Dance and Choice Scarf Krookodile after two Dragon Dance. However the spread is customizable and it really depends of what you need/want.
 

Togekiss @ Waterium Z
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Water Pulse
- Aura Sphere
- Nasty Plot

This was the set that Kitten Milk posted in Next Best Thing. I've played around with this set on a team with T-Spikes and Doublade and it has exceeded my expectations a little bit. Z-Water Pulse is a fun way to lure in those traditional Togekiss switchins like Heattom and Mega Aero. Aura Sphere gave you perfect coverage against the rest of the metagame. As long as you can offer some solid hazard removal, this set does a pretty good job and luring in the unexpecting Heattom.
 

avarice

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Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 28 Atk / 232 SpD
Careful Nature
- Stealth Rock / Toxic
- Stone Edge
- Heavy Slam
- Earthquake

28 Atk Aggron-Mega Stone Edge vs. 236 HP / 4 Def Rotom-Heat: 186-220 (62 - 73.3%)
28 Atk Aggron Stone Edge vs. 236 HP / 4 Def Rotom-Heat: 228-270 (76 - 90%) -- guaranteed OHKO after Stealth Rock
Because I'm lazy when I was somewhat weak to Rotom-H and toxic didn't deal with it fast enough I turned to Stone Edge on Aggron. Stone Edge is also handy for when Moltres switch in when they think you're setting rocks back up.
 
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Scizor @ Charti Berry
Ability: Technician
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Natural Gift
- Bullet Punch
- U-turn / Superpower / Quick Attack

Obviously not the best since micle berry is unreleased, but this still can work, the bad side is that you'll have to chip Rotom-H a little before. The good side is that if you click Natural Gift on the Rotom-H switch-in, you do a good damage without activate Iapapa Berry. Moltres dies instantly to this.

252+ Atk Charti Berry Scizor Natural Gift (80 BP Rock) vs. 232 HP / 0 Def Rotom-Heat: 180-214 (60.2 - 71.5%) -- guaranteed 2HKO (Don't kill but don't activate Iapapa Berry)

252+ Atk Charti Berry Scizor Natural Gift (80 BP Rock) vs. 248 HP / 44 Def Moltres: 400-472 (104.4 - 123.2%) -- guaranteed OHKO
 
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TONE

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Moltres @ Rockium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Ancient Power
- Roost

Bulky Rotom-H always comes in on Moltres and eats any hit, but Fire Blast, Hurricane, or Stealth Rock damage into Z-Ancient Power will always knock out bulky Rotom-H. Z-Ancient Power also helps with opposing Moltres as well as blowing back M-Aerodactyl on the switch.

252 SpA Moltres Continental Crush (120 BP) vs. 236 HP / 0 SpD Rotom-Heat: 240-284 (80 - 94.6%) -- guaranteed 2HKO
 

autumn

only i will remain
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C&C Leader
Voting for the best Rotom-H lure is now up!

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge
Moltres @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Flamethrower / Roost
- U-turn / Roost
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 168 HP / 124 Atk / 40 Def / 24 SpD / 152 Spe
Impish Nature
- Dragon Dance
- Roost
- Refresh
- Return
Togekiss @ Waterium Z
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Water Pulse
- Aura Sphere
- Nasty Plot
Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 28 Atk / 232 SpD
Careful Nature
- Stealth Rock / Toxic
- Stone Edge
- Heavy Slam
- Earthquake
Scizor @ Charti Berry
Ability: Technician
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Natural Gift
- Bullet Punch
- U-turn / Superpower / Quick Attack
Moltres @ Rockium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Ancient Power
- Roost
Voting will end Friday December 4th December. Good luck to everyone!
 
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I've used SE Aggron personally and it's the one I like the most. Losing Toxic sucks a bit but if you chose not to mega the roll on Rotom-H after rocks is a hugely on your favour:

0 Atk Aggron Stone Edge vs. 236 HP / 4 Def Rotom-Heat: 218-260 (72.6 - 86.6%) -- 81.3% chance to OHKO after Stealth Rock

Refresh Altaria is cool for Tres but you still can't set up reliably on it.
 

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