Project USUM UU Lure that Threat - Mega Altaria Voting

martha

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#1
Approved by Ark and Kink.
Based on and OP adapted from the SM RU thread of the same name.


Welcome! We all know what lures are and what they do: specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat and pave the way for another sweeper. This allows the other Pokemon on a team to have an easier time carrying out their roles to win a game. Having said that though, a good deal of lures used by battlers aren't really that optimal, so this project forms a competition to see what creative and effective ideas people can come up with.

Process
  • Every week, I will post a threat in the UU metagame alongside a set and a brief description of how it works.
  • The community will then have around four days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. Each person may nominate one lure per week.
  • Remember to include a short description of the lure and how it works.
  • There will then be a three day voting period in which users can vote on the lure that they believe is the best. Each user is allowed one vote.
  • Once the voting period has concluded, the lure with the highest number of votes will be added to the archive. A new set will then be posted.
Rules
  • You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations are appreciated and will help better illustrate your point but are not required.
  • Please focus on only posting viable Pokemon as lures. As a general rule of thumb, only nominating Pokemon found in the UU Viability Rankings is a good idea. Nominations can be rejected on the basis of the Pokemon being unviable.
  • You are welcome to reserve a lure, but only if you plan to complete the write-up within 12 hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.
Things to ask yourself before posting a lure
  • Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in, that is what we call a "bad lure;" always consider what you give up in order to lure something, that is very important.
  • Does this Pokemon gain anything important when using this moveset? Does this Pokemon or the team benefit from the lure?
  • Could this method be better aided through teammates? Does your lure need team support to carry out its role effectively?
  • Is this set uncommon enough to be really considered a lure? Would your opponent, under normal battle conditions, expect to be able to safely switch the Pokemon into your lure?
Archive
Metagross @ Occa Berry
Ability: Clear Body
EVs: 192 HP / 96 Atk / 220 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Natural Gift

Not really a common set but that set can be a really good lure to Scizor especially Choice Band. He can Outspeed Adamant Band Scizor 252speed with his 220evs on speed,You can also run 56evs on Speed to Outspeed the set presented above.
After fixing the problem to be faster, you have Natural Gift fire with 96 + Atk and Occa Berry which allows the OHKO widely.
Calc: 96+ Atk Occa Berry Metagross Natural Gift (80 BP Fire) vs. 0 HP / 0 Def Scizor: 356-420 (126.6 - 149.4%) -- guaranteed OHKO
The Occa berry can also tank other fire type attacks like the Volcanion's Flamethrower/Fire Blast (not specs) and "Destroy" his Hps with Earthquake:
252+ SpA Volcanion Fire Blast vs. 192 HP / 0 SpD Occa Berry Metagross: 216-255 (61.8 - 73%) -- guaranteed 2HKO
96+ Atk Metagross Earthquake vs. 4 HP / 0 Def Volcanion: 190-224 (62.9 - 74.1%) -- guaranteed 2HKO
(Watmel Berry is really useless compared to the Occa Berry)
the rest of the Evs go into hps (192) which allow in particular to "tank" 2/3 U-turns of Scizor Band if the game does not troll you.
252+ Atk Choice Band Scizor U-turn vs. 192 HP / 0 Def Metagross: 151-178 (43.2 - 51%) -- 4.7% chance to 2HKO

Slowbro @ Icium Z
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Calm Mind
- Scald
- Slack Off

Usually, a common switch in for Slowbro on offensive team would be Latias. This set capitalizes on it by setting up Calm Mind on the switch and catching it with a Z-Move. Even CM Latias falls to you. This also isn't completely useless outside of Latias, as it also hits Celebi, Hydreigon, Serperior, Mega Altaria, Gliscor (harder than Scald) and more. Reducing damage from Knock Off and being immune to Trick is very nice as well. The only downside is that when the opponent sees no Leftovers and a mega slot already taken, they might assume it's Icium Z. However, this is a very minor issue imo (bluffing mega can work) and still works good.

Hydreigon @ Poisonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Belch
- U-turn

This set was more common during Azumarill meta, but is still good. The goal is to lure Fairies with Z-Belch for other things to clean later. A good thing about this set is that nobody expects it or scouts for it because it's declined and has seen little usage after Azumarill left. It also hits other Fairies, so it's not completely useless outside of Altaria and isn't prediction-reliant. It does about 80% to max HP Altaria and even has a chance to OHKO offensive after rocks + Dark Pulse. The last move is customizeable, but I think U-Turn is the most effective at doing its job because you can bluff Scarf.

x
 
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martha

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#2
Week 1: Choice Band Scizor


Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature

- Bullet Punch
- U-turn
- Superpower
- Pursuit


The first Pokemon is Scizor, particularly the Choice Band variant. Scizor is an extremely strong and versatile UU threat, offering priority in a very strong Technician-boosted Bullet Punch, pivoting capabilities with U-turn, and the ability to trap several key threats like Latias with Pursuit. Some teams can struggle to eliminate this Pokemon, especially when it can stop some late-game sweepers like Dragon Dance Mega Altaria from winning. An efficient way of doing this is by luring Scizor.

Submissions are due by Sunday 3rd June and voting will commence shortly after that. Have fun!
 

Kink

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#3
Alomomola @ Eject Button
Ability: Regenerator
EVs: 104 HP / 252 Def / 152 SpD
Impish Nature
- Knock Off
- Toxic
- Wish
- Protect

This set doesn't as much lure Scizor as a whole as much as it lures Scizor into attacking. Alomomola needs to take an opportunistic moment to take advantage of Scizor's primary job: hitting things. There are two primary ways to use this set. #1, on a time when you expect Scizor to click anything and not double switch, simply switch in Alomomola and immediately eject into a Magneton. #2, in a lead situation or in an uncommon situation where Scizor finds itself switching into Alomomola, Scizors will opt to U-turn on Alomomola because Alo is the type of mon where you often want to chip it to take it out. As such it's not uncommon for Scizor to be brought out instantly just so it can immediately U-Turn into strong Special Attackers such as Hydreigon or stuff like Breloom. In these instances, the same result applies and Scizor is destroyed. The Defense helps you take some strong Physical hits better, particularly without the passive recovery of Leftovers.

Tentacruel and Empoleon also take advantage of Eject Button p well, although both really dislike losing the passive recovery.
 
#4

Metagross @ Occa Berry
Ability: Clear Body
EVs: 192 HP / 96 Atk / 220 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Natural Gift

Not really a common set but that set can be a really good lure to Scizor especially Choice Band. He can Outspeed Adamant Band Scizor 252speed with his 220evs on speed,You can also run 56evs on Speed to Outspeed the set presented above.
After fixing the problem to be faster, you have Natural Gift fire with 96 + Atk and Occa Berry which allows the OHKO widely.
Calc: 96+ Atk Occa Berry Metagross Natural Gift (80 BP Fire) vs. 0 HP / 0 Def Scizor: 356-420 (126.6 - 149.4%) -- guaranteed OHKO

The Occa berry can also tank other fire type attacks like the Volcanion's Flamethrower/Fire Blast (not specs) and "Destroy" his Hps with Earthquake:

252+ SpA Volcanion Fire Blast vs. 192 HP / 0 SpD Occa Berry Metagross: 216-255 (61.8 - 73%) -- guaranteed 2HKO
96+ Atk Metagross Earthquake vs. 4 HP / 0 Def Volcanion: 190-224 (62.9 - 74.1%) -- guaranteed 2HKO

(Watmel Berry is really useless compared to the Occa Berry)

the rest of the Evs go into hps (192) which allow in particular to "tank" 2/3 U-turns of Scizor Band if the game does not troll you.

252+ Atk Choice Band Scizor U-turn vs. 192 HP / 0 Def Metagross: 151-178 (43.2 - 51%) -- 4.7% chance to 2HKO


A good Partner:


Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell

Thanks for Reading !
 
#6
Togekiss @ Babiri Berry
Ability: Serene Grace
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Flamethrower
- Roost

This is a set I've seen used on some teams, including some myself, that acts as a pretty cool Scizor lure. Not much to really say about this one. You guarntee live a Bullet Punch from CB Scizor and kill it with Flamethrower. You even gain other uses from it allowing you to Take Cobalion's Iron Head and Mega Aggron's Heavy Slam and dent them really hard. You have to take rocks into consideration however, so I would pair this with a decent hazard remover.

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 72 Def Babiri Berry Togekiss: 157-186 (41.9 - 49.7%) -- guaranteed 3HKO
0 SpA Togekiss Flamethrower vs. 164 HP / 0 SpD Scizor: 364-432 (113 - 134.1%) -- guaranteed OHKO
 
#7
HP Fire Focus Sash Nihilego

Nihilego @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Power Gem
- Hidden Power [Fire]
- Thunderbolt

What I really like of this Nihilego is the possibility to take out one or even two pokemons if the Focus Sash is intact, so hazards control is mandatory.
Kept this in mind, HP Fire is nice even unboosted because it accomplish a clean KO on Scizor, which otherwise would be a clean counter between resistances, immunities and Bullet Puch.
HP Fire is generally underwhelming when compared with Grass Knot (which has a higher base power), but if your team is weak to Scizor (looking at the team preview) be sure that you will lure it.

WaveGem are the dual STAB combination and Thunderbolt is picked over Grass Knot in order to have the maximum coverage possible with these slots.

252 SpA Nihilego Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 312-368 (111 - 130.9%) -- guaranteed OHKO
252 SpA Nihilego Hidden Power Fire vs. 0 HP / 4 SpD Cobalion: 170-200 (52.6 - 61.9%) -- guaranteed 2HKO
252 SpA Nihilego Hidden Power Fire vs. 240 HP / 16 SpD Eviolite Doublade: 146-174 (45.7 - 54.5%) -- 96.1% chance to 2HKO after Stealth Rock
252 SpA Nihilego Hidden Power Fire vs. 252 HP / 200 SpD Steelix-Mega: 112-132 (31.6 - 37.2%) -- 97.9% chance to 3HKO after Stealth Rock
252 SpA Nihilego Hidden Power Fire vs. 0 HP / 0 SpD Metagross: 142-168 (47.1 - 55.8%) -- guaranteed 2HKO after Stealth Rock

These are the few cases in which HP Fire is useful in the UU environment: not too many, but the surprise factor is guaranteed.
 
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#8
Hp fire Sylveon

Sylveon @ Leftovers / Babiri Berry
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Hidden Power [Fire]

So this is pretty much self explanatory you try to catch scizor on the switch. We all know at one point we've switched our scizor into sylveon either to threaten it out with a nice strong bulletpunch or as your only fairy resist. I truly dont like the babiri berry but it is an option. Sylveon just isnt that good in my opinion without its leftovers since its pretty helpful getting recovery with wish + protect but if your team is REALLY weak to scizor I guess it could work although I would not suggest it. Protect is actually also really helpful vs scizor because we all know Sylveon is usually paired with a M-aggron so they might try to predict you and superpower which protect will help you see if they are trying to just go for the hard bp or trying to get momentum/predict. If scizor is a really big threat to your team you live 1 banded bulletpunch and could hurt it back big time which I think is a really good and succesful lure since who actually expects it to have hp fire (its usually heal bell)

We saw this lure do amazing work In Sage' s battle vs SilvioGuacamole . It was Sage's sylveon vs Silvio's scizor silvio decided to click bp which sylveon lived and ohkod back with hpfire which I think helped massively with Sage winning that match. (for ULT which Sage ended up winning)

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Sylveon: 306-360 (77.6 - 91.3%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Sylveon Hidden Power Fire vs. 164 HP / 4 SpD Scizor: 224-268 (69.5 - 83.2%) -- guaranteed 2HKO
 
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#9
hey let's use hp fire ambipom like aim

Flamethrower Chople Blissey

Blissey (F) @ Chople Berry
Ability: Natural Cure
EVs: 144 HP / 252 Def / 112 SpA
Bold Nature
IVs: 0 Atk
- Flamethrower
- Soft-Boiled / Wish
- Toxic
- Stealth Rock / Protect

Standard Blissey, but with Flamethrower as the attacking move. Scizor will click Superpower for the clean OHKO, only to find out that Blissey survives it with Chople and KOs in return with Flamethrower. Stealth Rock provides role compression but if you have another rocks setter, wish/protect is an option.

Calcs:
252+ Atk Choice Band Scizor Superpower vs. 144 HP / 252+ Def Chople Berry Blissey: 391-460 (56.9 - 66.9%)
112 SpA Blissey Flamethrower vs. 164 HP / 0 SpD Scizor: 284-336 (88.1 - 104.3%) -- guaranteed OHKO after Stealth Rock
 
#10
Seismitoad @ Expert Belt
Ability: Water Absorb
EVs: 112 HP / 172 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Scald
- Stealth Rock
- Hidden Power [Fire]

I got this set/spread in particular from one of faded love’s teams, but I’m sure a fair amount are aware of offensive seis. They do a nice job of luring and outspending/killing Breloom and Scizor alike. CB Scizor usually likes to stay in and kill or u turn out predicting a switch.
 
#11

Florges @ Babiri Berry
Ability: Flower Veil
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Synthesis
- Calm Mind / Defog / Heal Bell
- Moonblast
- Hidden Power [Fire]

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 80 HP / 0 Def Babiri Berry Florges: 222-262 (70 - 82.6%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Florges Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 312-368 (111 - 130.9%) -- guaranteed OHKO

With 176 EV in speed, Florges outspeed both Adamant 252 Speed Scizor & Jolly 252 Speed Crawdaunt.
Another spread allows Florges to outspeed Support Altaria-Mega and 92 Speed Scizor + always take Corkscrew Crash from Cobalion :
192 HP / 252 SpA / 64 Speed

252 Atk Cobalion Corkscrew Crash (160 BP) vs. 192 HP / 0 Def Babiri Berry Florges: 280-330 (81.1 - 95.6%) -- guaranteed 2HKO
 
#12


Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Strength Sap
- Hidden Power [Fire]

Everyone's favorite budget Amoongus. Vileplume is one of the many bulky grass Pokemon that is trying to fill the void of Amoongus and it does have a place here. While it does face quite a bit of 4MSS with the amount of coverage options it receives I feel like this set hits the most. If it predicts Scizor, it can HP Fire:

4 SpA Vileplume Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 224-268 (79.7 - 95.3%) -- guaranteed 2HKO

While it doesn't pick up the KO it still severely cripples Scizor and it's just really weakened at that point. There's also the fact that you can Strength Sap if the Scizor comes in which lowers their Attack by 1 stage.

-1 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 248+ Def Vileplume: 87-103 (24.5 - 29%) -- possible 5HKO after Black Sludge recovery

This damage is just laughable and will keep Scizor at bay if this situation happens. You can pretty much screw around with Scizor while its on the field and can just scare it out. Effect Spore is also a very trolly ability since Scizor will keep making contact with you so you can end up crippling Scizor with a paralysis or sleep. While Vileplume can't OHKO Scizor with HP Fire, it still has a lot of things in its arsenal that lets it stop Scizor.
 
#13
An effective lure needs to be both a) strong enough to KO or cripple Scizor and b) unexpected. The HP Fire Fairies do their job in killing it but once Leftovers is not revealed any Scizor user will probably scout for the lure. Eject Button is a well-known strategy by now and whenever I see Magneton + bulky Water I immediately assume that. Thus, I propose:

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Krookodile @ Firium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Fire Fang

Fire Fang is used sometimes on Scarf Krook, but when you reveal SR the opposing player will likely assume Rocky Helmet or Blackglasses. This works especially well with pretty much any common Z-user (i.e Latias) since they will assume that the other Pokemon has a Z-move. Firium Z also has an added bonus of knocking out Breloom, Magnet Rise Klefki, Mowtom, and Tsareena so it isn't a total dead moveslot otherwise.
 

martha

disappointed but not surprised
is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributor
Moderator
#14
Thanks to everyone that submitted this round! There were a lot of great and interesting sub,issions. One thing I'd like to say is regarding the commonness of the set; Togekiss, Sylveon, and Florges can all viably run HP Fire, and it's mentioned on their Smogon sets; I'd advise checking the recommended sets before submitting to avoid this. In addition, some suggested options can invalidate part of the Pokemon's role just for a lure set, which isn't great in such a varied meta. From next week on, I'll be a bit harsher with rejecting lures, so bear that in mind. I'd also appreciate some suggestions for future Pokemon for the project (preferably high in the VR), so feel free to mentuion any ideas in your vote post or PM me.

Eject Button Alomomola by Kink
Occa Bery Natural Gift Metagross by Algeria4Ever
Babiri Berry Flamethrower Togekiss by HarrisIsAwesome
HP Fire Sash Nihilego by nameless90
HP Fire Sylveon by bebo7788
Flamethrower Chople Blissey by snorlax142857
Expert Belt HP Fire Seismitoad by Sneer
Babiri Berry Florges by Moutemoute
Firium Z Krookodile by Adaam

HP Fire Scizor was lacking a description for the set, and has been rejected as a result. Adding a short description helps people understand the set more and your thought processes.

Vileplume was rejected because the standard Vileplume runs HP Fire; as a result, Scizor would not be lured in. It also dislikes Stength Sap and Effect Spore, so it isn't something that comes in on Vileplume at all.


Please vote for one of the lures listed above. You cannot vote for a rejected lure. You have until Monday night to vote.
 

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