So a few days ago I felt like making a UU team for the beta and this is what I came up with. One thing I went for in this team was a bit of the element of surprise and trying to control the battle. I tried to keep my team nice and balance with having a good amount of power but also balancing it out with some defensive and tricky pokemon. I'm currently at 12 win 1 lose, ya I know not a ton of battles :P, with a GXE at 74 but I feel it still can make this team even more powerful. So anyways here is the team I'm currently running.
Porygon2 is one of my favorite pokemon and is normaly in almost all teams I make, and for a good reason. This is one defensive duck reaching 390 Def and 405 SDef after eviolite boost. To just show its bulk here are some damage calcs for it.
252 SpA Keldeo Secret Sword: 168-200 (44.9 - 53.4%) -- 35.2% chance to 2HKO
252+ Atk Scolipede Megahorn: 109-129 (29.1 - 34.4%) -- 4.2% chance to 3HKO
252 SpA Hydreigon Focus Blast: 148-176 (39.5 - 47%) -- guaranteed 3HKO
Its main threat is fighting moves but otherwise can take most other hits very easily. I use discharge to try and get a para and ice to take for coverage. Toxic is used to hurt some more defensive pokemon that it can not hurt otherwise while recover is there to recover. One thing also to look at is it's ability trace. This allows it to get some of the best abilities in the game like speed boost and magic guard. If used correctly it can really mess up the other player when they do not think about it having trace trowing many people off gaurd.
*Made before ban, Will change this*
Thundurus-Therian
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
And here is probably the most powerful pokemon I have on my team, Thundurus-T. This thing is just a pure power house, If I am able to get a nasty plot off it can OHKO so much of the meta game.
+2 252 SpA Life Orb Thundurus-T Focus Blast vs. 252 HP / 252+ SpD Eviolite Porygon2: 367-434 (98.1 - 116%) -- 87.5% chance to OHKO
+2 252 SpA Life Orb Thundurus-T Hidden Power Ice vs. 4 HP / 0 SpD Latias: 294-348 (97.3 - 115.2%) -- 87.5% chance to OHKO
+2 252 SpA Life Orb Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Jellicent: 577-681 (142.8 - 168.5%) -- guaranteed OHKO
Nothing much to say seeing as its a standard set. Thunderbolt for a stab move, focus blast and HP ice for coverage. Also nasty plot for boost its power up by so much.
This set might sound a bit weird but its my ace in the hole. Trick allows me to break boosting pokemon and tanks that I would otherwise have issues dealing with. Also if I choose to keep the choice scarf it makes for a mean revenge killer and even if lose the choice scarf it still has enough speed to outspeed a lot of the meta game. Draco meteor and Psyshock are there as its primary stab and surf for coverage.
So far I haven't had to many issues but there is still some that I notice. Some of these is I noticed I did not have any real count to some of the bulky water ground pokemon like Gastrodon and Swampert. Another thing I'm finding issues dealing with is Thundurus-T, that thing is such a beast and even though I have it on my team I find it kind of hard to deal with when I have to face it, probably why almost all my pokemon have an ice move. Other wise I have not found much other issues but I would love to hear from you guys to let me know if you can think of one that will hurt my team.
So ya that is about it. Hope you guys can give me some suggestions and some new ideas I can incorporate into my team. :D
Mega Manectric
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
This is the mega that I use on my team and it works nicely on my team. I use mega manectirc mainly as a scout, with its 135 base speed getting up to 405 speed it is able to out speed almost every thing in the meta game that is not scarfed. This allows for a quick volt switch to see what they will do and also packs a good punch to it with is 135 SpAtk. Thunderbolt and flamethrower are its two main attacks outside of volt switch being able to hurt a large number of pokemon in the tier. HP ice I added for a bit to deal with some of the flying and dragon pokemon that are floating around in the tier.Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Deoxys-Defense
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Stealth Rock
- Spikes
- Seismic Toss
- Thunder Wave
Deoxys-D is one of two go to starters I have. It's goal is pretty simple, set up SR and spikes. If it lives I will either go for a seismic toss or para a few pokemon. With this being said I do not always use it as my starter and some times will use it mid through game depending on where I feel it has best chance to set up its traps. I use Thunder Wave instead of magic coat because I feel its more useful but I have not to sure if I should use magic coat instead.Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Stealth Rock
- Spikes
- Seismic Toss
- Thunder Wave
Mr. Ducky(Porygon2)
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 176 Def / 80 SDef
Calm Nature
- Discharge
- Ice Beam
- Recover
- Toxic
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 176 Def / 80 SDef
Calm Nature
- Discharge
- Ice Beam
- Recover
- Toxic
Porygon2 is one of my favorite pokemon and is normaly in almost all teams I make, and for a good reason. This is one defensive duck reaching 390 Def and 405 SDef after eviolite boost. To just show its bulk here are some damage calcs for it.
252 SpA Keldeo Secret Sword: 168-200 (44.9 - 53.4%) -- 35.2% chance to 2HKO
252+ Atk Scolipede Megahorn: 109-129 (29.1 - 34.4%) -- 4.2% chance to 3HKO
252 SpA Hydreigon Focus Blast: 148-176 (39.5 - 47%) -- guaranteed 3HKO
Its main threat is fighting moves but otherwise can take most other hits very easily. I use discharge to try and get a para and ice to take for coverage. Toxic is used to hurt some more defensive pokemon that it can not hurt otherwise while recover is there to recover. One thing also to look at is it's ability trace. This allows it to get some of the best abilities in the game like speed boost and magic guard. If used correctly it can really mess up the other player when they do not think about it having trace trowing many people off gaurd.
*Made before ban, Will change this*
Thundurus-Therian
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
+2 252 SpA Life Orb Thundurus-T Focus Blast vs. 252 HP / 252+ SpD Eviolite Porygon2: 367-434 (98.1 - 116%) -- 87.5% chance to OHKO
+2 252 SpA Life Orb Thundurus-T Hidden Power Ice vs. 4 HP / 0 SpD Latias: 294-348 (97.3 - 115.2%) -- 87.5% chance to OHKO
+2 252 SpA Life Orb Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Jellicent: 577-681 (142.8 - 168.5%) -- guaranteed OHKO
Nothing much to say seeing as its a standard set. Thunderbolt for a stab move, focus blast and HP ice for coverage. Also nasty plot for boost its power up by so much.
Machamp
Machamp @ Lum Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Dynamic Punch
- Knock Off
- Ice Punch
- Bullet Punch
The next pokemon is my other lead pokemon that I use, Machamp. I use him as a suicide lead a lot of times and am normaly able to take out 1 or two pokemon and severely hurting another one. With the combo of dynamic punch and no guard this thing gets one of the best fighting moves with perfect acc. The confusion is very useful because it detures people from switching allowing you to control the battle from the start. Knock off has the same effect because it is a pain to have to lose an item. Knock off adds an interesting twist to because its a great move to use against someone who wants to switch into a ghost predicting a dynamic punch. Ice punch is used to once again for coverage and bullet punch to take out a pokemon that is almost knocked out. I choose to use lum berry because I notice a lot of people try burring machamp which gives Machamp a free hit. Also a little side note, I put him in this position because the other player will a lot of times guess I will lead with Deoxys-D or Mega Manectirc throwing them off guard allowing me to take advantage of the momentum I gain from this.Machamp @ Lum Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Dynamic Punch
- Knock Off
- Ice Punch
- Bullet Punch
Latias
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
This set might sound a bit weird but its my ace in the hole. Trick allows me to break boosting pokemon and tanks that I would otherwise have issues dealing with. Also if I choose to keep the choice scarf it makes for a mean revenge killer and even if lose the choice scarf it still has enough speed to outspeed a lot of the meta game. Draco meteor and Psyshock are there as its primary stab and surf for coverage.
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Stealth Rock
- Spikes
- Seismic Toss
- Thunder Wave
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 176 Def / 80 SDef
Calm Nature
- Discharge
- Ice Beam
- Recover
- Toxic
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Machamp @ Lum Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Dynamic Punch
- Knock Off
- Ice Punch
- Bullet Punch
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Stealth Rock
- Spikes
- Seismic Toss
- Thunder Wave
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 176 Def / 80 SDef
Calm Nature
- Discharge
- Ice Beam
- Recover
- Toxic
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Machamp @ Lum Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Dynamic Punch
- Knock Off
- Ice Punch
- Bullet Punch
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
Issues
So far I haven't had to many issues but there is still some that I notice. Some of these is I noticed I did not have any real count to some of the bulky water ground pokemon like Gastrodon and Swampert. Another thing I'm finding issues dealing with is Thundurus-T, that thing is such a beast and even though I have it on my team I find it kind of hard to deal with when I have to face it, probably why almost all my pokemon have an ice move. Other wise I have not found much other issues but I would love to hear from you guys to let me know if you can think of one that will hurt my team.
So ya that is about it. Hope you guys can give me some suggestions and some new ideas I can incorporate into my team. :D
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