Introduction
This is I imagine a pretty basic team that I built. The original idea was to use Bisharp with entry hazards and build a team around it. And I just picked mons I thought would synergize.
Bisharp @ Darkinium Z Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Knock Off - Iron Head - Sucker Punch - Swords Dance
As I said Bisharp was the first mon on the team. He is used as a wall-breaker and a Defog switch-in. Standard Bisharp set with max speed and phys attack for maximum breaking power and Darkinium Z to break through weakened bulky mons, like Mega-Aggron az 70%.
Moltres @ Choice Specs Ability: Flame Body EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Hurricane - Fire Blast - Extrasensory - U-turn
I use Moltres as a Scizor check and another wall-breaker. Has max speed and timid nature in order to outspeed Togekiss and Mega Altaria because they are difficult to handle for the team. Moves are pretty basic: 2 STABs, U-Turn for tempo and Extrasensory for Poison types and a more reliable way of taking down Fighting types.
Tentacruel @ Black Sludge Ability: Clear Body EVs: 252 HP / 112 Def / 144 Spe Timid Nature IVs: 0 Atk - Scald - Haze - Rapid Spin - Toxic Spikes
Another Scizor check on the team and a Rapid Spinner, since SR cripples Moltres I need hazard removal but because my strategy is based on hazards I can't use Defog. The 144 speed and Timid nature are mainly for Mamoswine and the rest of the EVs are put into Tentacruel's bulk. T-Spikes and Rapid Spin are the main reasons I use this mon. Scald is a basic STAP move that may weaken physical attackers and Haze is used in order to not become stup fodder.
Rhyperior @ Leftovers Ability: Solid Rock EVs: 252 HP / 16 Atk / 240 SpD Adamant Nature - Earthquake - Stone Edge - Stealth Rock - Toxic
I needed a reliable Stealth Rock setter and I wanted to use a tank, not a wall so I decided on Rhyperior instead of Hippowdon. Rhyperior has 16 attack EVs and an Adamant nature in order to pose an offensive threat and force some switches while still being able to set up SR multiple times a game.
Altaria-Mega @ Altarianite Ability: Natural Cure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Dance - Return - Earthquake - Roost
Mega Altaria is the sweeper on the team with Dragon Dance. I chose this mon over other megas because her checks are kept under control and she can be used mid game as well. The set is the recommended Altaria sweeper set with Dragon Dance, a stab move in Retun, a coverage in Earthquake and Roost for some longevity.
Krookodile @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Knock Off - Pursuit - Superpower
Scarf Krookodile is used as a revenge killer and Pursuit trapper. I was thinking about using Infernape but chose Krookodile solely because he can prevent switches with Pursuit. Earthquake and Knock-Off are the mandatory STAB moves while Pursuit is the main move for finishing off weakened mons. Superpower is used against Hydregion, since only Altaria checks it but she is needed for sweeping.
Conclusion
The team usually works fine, but it does have some problems. For example Water types are hard to handle and Suicine straight up 1v6s the team. I don't know how good the team is overall or if I should use Hippo / Infernape instead of Rhyperior and Krookodile so any recommendations or advices are appreciated.
This is I imagine a pretty basic team that I built. The original idea was to use Bisharp with entry hazards and build a team around it. And I just picked mons I thought would synergize.
Bisharp @ Darkinium Z Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Knock Off - Iron Head - Sucker Punch - Swords Dance
As I said Bisharp was the first mon on the team. He is used as a wall-breaker and a Defog switch-in. Standard Bisharp set with max speed and phys attack for maximum breaking power and Darkinium Z to break through weakened bulky mons, like Mega-Aggron az 70%.
Moltres @ Choice Specs Ability: Flame Body EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Hurricane - Fire Blast - Extrasensory - U-turn
I use Moltres as a Scizor check and another wall-breaker. Has max speed and timid nature in order to outspeed Togekiss and Mega Altaria because they are difficult to handle for the team. Moves are pretty basic: 2 STABs, U-Turn for tempo and Extrasensory for Poison types and a more reliable way of taking down Fighting types.
Tentacruel @ Black Sludge Ability: Clear Body EVs: 252 HP / 112 Def / 144 Spe Timid Nature IVs: 0 Atk - Scald - Haze - Rapid Spin - Toxic Spikes
Another Scizor check on the team and a Rapid Spinner, since SR cripples Moltres I need hazard removal but because my strategy is based on hazards I can't use Defog. The 144 speed and Timid nature are mainly for Mamoswine and the rest of the EVs are put into Tentacruel's bulk. T-Spikes and Rapid Spin are the main reasons I use this mon. Scald is a basic STAP move that may weaken physical attackers and Haze is used in order to not become stup fodder.
Rhyperior @ Leftovers Ability: Solid Rock EVs: 252 HP / 16 Atk / 240 SpD Adamant Nature - Earthquake - Stone Edge - Stealth Rock - Toxic
I needed a reliable Stealth Rock setter and I wanted to use a tank, not a wall so I decided on Rhyperior instead of Hippowdon. Rhyperior has 16 attack EVs and an Adamant nature in order to pose an offensive threat and force some switches while still being able to set up SR multiple times a game.
Altaria-Mega @ Altarianite Ability: Natural Cure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Dance - Return - Earthquake - Roost
Mega Altaria is the sweeper on the team with Dragon Dance. I chose this mon over other megas because her checks are kept under control and she can be used mid game as well. The set is the recommended Altaria sweeper set with Dragon Dance, a stab move in Retun, a coverage in Earthquake and Roost for some longevity.
Krookodile @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Knock Off - Pursuit - Superpower
Scarf Krookodile is used as a revenge killer and Pursuit trapper. I was thinking about using Infernape but chose Krookodile solely because he can prevent switches with Pursuit. Earthquake and Knock-Off are the mandatory STAB moves while Pursuit is the main move for finishing off weakened mons. Superpower is used against Hydregion, since only Altaria checks it but she is needed for sweeping.
Conclusion
The team usually works fine, but it does have some problems. For example Water types are hard to handle and Suicine straight up 1v6s the team. I don't know how good the team is overall or if I should use Hippo / Infernape instead of Rhyperior and Krookodile so any recommendations or advices are appreciated.
Bisharp @ Darkinium Z
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Moltres @ Choice Specs
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Fire Blast
- Extrasensory
- U-turn
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Haze
- Rapid Spin
- Toxic Spikes
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Superpower
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Moltres @ Choice Specs
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Fire Blast
- Extrasensory
- U-turn
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Haze
- Rapid Spin
- Toxic Spikes
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Superpower