Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Swords Dance
Beedrill is my offensive pivot and sometimes setup sweeper if I get a good predict and matchup. Normally I like to use him to get other mons for free and get some chip damage in. Or click Poison Jab to maybe spread some poison around. If I dont like the matchup for Beedrill I like to U-turn into Scizor if Scizor can take what Im anticipating. Then I like to slow U-turn Scizor out to get one of my mons in for free while getting a bunch of chip damage. Drill Run for coverage and SD for setting up on switch predictions.
Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Zygarde-10% is actually probably the star of the team a lot of the time if you can get him in for free on good matchups. After pivoting around and getting Zygarde in a good/decent matchup, spamming Thousand Arrows slowly chips at the other team. 9 times out of 10 I click Thousand Arrows. Sometimes Ill click Toxic if I sense what is coming in to counter wont take too much damage from Choice Banded Thousand Arrows. Extreme Speed is for clean up against weakened scarfed/faster mons and Outrage is usually a last resort or end game move. Rarely do I use Outrage.
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit
Krookodile is my trapper and setup sweeper counter. If the opponent doesnt have very good switch ins for EQ then thats a good choice usually. Knock Off for anticipated switches and Pursuit for trapping Psychic and Ghost types. Stone Edge is a good Fire and/or Flying killer. Krookodile wont sweep but he is a good check for a lot of mons but requires a bit of skill and scouting on switches.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Relaxed Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Scizor is kind of the punching bag or bulletproof vest for the team. I kinda just use him to slow pivot, get rid of hazards, or the occasional Bullet Punch for Aerodactyl and Fairies. He synergizes really well with Beedrill for pivoting and also soaking up Ice moves which my team has an issue with. Roost for heals. If I can get some sweet slow U-turns and get teammates in for free and along with Beedrill, Scizor can get some huge momentum going for me.
Primarina @ Choice Specs
Ability: Torrent
EVs: 96 HP / 248 SpA / 164 Spe
Modest Nature
- Hydro Pump
- Moonblast
- Psychic
- Energy Ball
Primarina is one of the main attackers to get in for free usually and pick a move that has the least amount of resists on the other team. Choice Specs helps hit extra hard on switches or when countering the opponents current mon. Hydro Pump/Moonblast for huge STAB power, Psychic for Poison types coming in to counter and I find Energy Ball catches a lot of people off guard and tricks people into not switching and I get free kills or huge damage off sometimes.
Roserade @ Grassium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Spikes/Toxic Spikes
Roserade is my Z move user. Again I need to get her in for free usually. Leaf Storm is mostly there for the Z Move but obviously it gets used sometimes when I dont want to use my Z Move yet. Sludge Bomb is excellent for spreading poison and just a good STAB move for Roserade. HP Fire is a really nice opposing Scizor counter or for an anticipated steel switch in trying to soak up Poison moves. I kinda play around with the two different types of spikes. Usually Ill run Toxic Spikes but I have a lot of other teammates who have poison moves so maybe Toxic Spikes is a bit redundant so normal Spikes will be ran sometimes.
Weakness: Ice can really mess up my team pretty bad. Scizor and Primarina help but 4 of my 6 members dont do well at all with that. Ice Shard can be a huge issue. I also basically have 3 members with Earthquake or move very similar to Earthquake eg. Drill Run, Thousand Arrows etc,. Seems a bit redundant but Im not exactly an expert and dont really know what to replace or substitute. Also a lot of the team members dont have bulk and if I get put on the ropes a bit and have to switch into attacks I get chipped down very very quickly. I was thinking maybe replacing Roserade with a Bulky Stealth Rock Celebi maybe?? Anyway thanks for reading. all feedback is greatly appreciated!