Now that the voting phase has ended, its time to announce our winner! Week 22's winner is Whirpool Trapper by pokemonisfun! Congratulations and thank you all for participating! Your submission will be added to the Hall of Fame shortly!
This week's Next Best Thing is...
Week 23: Salamence
It's no surprise Salamence is one of the tier's best Pokémon. Two amazing abilities, good defensive typing with an immunity to Ground and resistances to Water and Fighting, and that sweet base 600 BST from being a Pseudo-legendary. Salamence's access to the new Dual Wingbeat has pushed its status as a DD sweeper even more, with special sets still having all the merit of a base 110 SpA and access to brutal STABs in Draco Meteor and Hurricane along with Fire Blast as a coverage move for Steel-types. How will you explore Salamence's potential?
This set's primary function is as a fairy lure. It pairs best on teams with a secondary Dragon-type sweeper, where Salamence's ability to lure and surprise kill things like Sylveon, Togekiss, and Hatterene and Prim can open the door for something like Regidrago, Haxorus, or Kommo-O to clean shop. Hone Claws also boosts the accuracy of the infamously shaky Hurricane and rarely explored Dragon Rush -- but you can opt for Dual Wingbeat instead and still enjoy a boost from 90 to 100% accuracy, or go Earthquake to avoid being walled by steel-types.
Beyond this primary purpose, this set also tears through traditionally bulky mons that would otherwise stomach hits from most of Salamence's typical sets. While it doesn't have the game-ending sweep potential of a Dragon Dance set, it can tear holes in the opposing team and allow its teammates to finish the job.
+1 252+ Atk Life Orb Salamence Iron Tail vs. 252 HP / 204+ Def Hatterene: 372-439 (116.9 - 138%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Iron Tail vs. 0 HP / 0 Def Primarina: 308-363 (102.3 - 120.5%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Iron Tail vs. 248 HP / 0 Def Togekiss: 499-590 (133.7 - 158.1%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Dragon Rush vs. 252 HP / 252+ Def Eviolite Chansey: 476-562 (67.6 - 79.8%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Salamence Dragon Rush vs. 248 HP / 252+ Def Milotic: 300-355 (76.3 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
We use the classic and great strategy of defense curl + rollout to just completely clean teams, some things that might feel safe of taking a hurricane like Rotom-H and Moltres just get blowed away by the incredible sweeping capabilities of Rollout, we still need flamethrower to get past Scizor and Aegislash, with 16 Evs even with a -SpA nature we still OHKO Scizor.
Also roost cus we don't want to die
Rain Dance + profit with STAB Hurricanes which cannot miss at all is basically the slogan here. Hurricane can hit Tapu Bulu, Amoonguss, and Tangrowth for insane amount of damage, especially cause it is Expert Belt. Furthermore it has Dragon Pulse instead of Draco Meteor to avoid any Special Attack drops, so it still has the high base power Hurricane hits. Roost is for its longevity.
Salamence has very unique qualities that make it a great defensive Pokemon. Access to Iron Defense and Roar lets it beat Swords Dance Scizor and other sweepers. 56 Speed EVs are to outspeed Adamant Tapu Bulu.
Thanks to Throat Spray and Hyper Voice, Salamence can get a free +1, letting it deal way more damage than it should. Hurricane and Flamethrower are fantastic moves to spam, while Roost keeps you healthy against Stealth Rocks, since you dont really have Boots.
+1 252 SpA Salamence Hurricane vs. 0 HP / 4 SpD Primarina: 211-249 (70 - 82.7%) -- guaranteed 2HKO
+1 252 SpA Salamence Fire Blast vs. 252 HP / 252+ SpD Celesteela: 228-270 (57.2 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Salamence Hurricane vs. 0 HP / 0 SpD Moltres: 274-324 (85.3 - 100.9%) -- 6.3% chance to OHKO
+1 252 SpA Salamence Hurricane vs. 252 HP / 4 SpD Mew: 238-282 (58.9 - 69.8%) -- guaranteed 2HKO after Leftovers recovery
So you just come in and kill things immediately. What walls this? Almost nothing tbh entirely:
252 Atk Life Orb Salamence Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 347-409 (49.2 - 58%) -- 97.7% chance to 2HKO
4 SpA Life Orb Salamence Fire Blast vs. 252 HP / 252+ SpD Celesteela: 161-190 (40.4 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
Those are the only two things in the entire UU Tier that aren't guaranteed to take over 50% from something.
DD mixed was such a threat in in DPP OU, now its back. Draco meteor hits all the opponents that outrage hits without locking urself into one move that lets you get revenge killed. Special Salamence is already a thing, but with life orb its going to be dropping things such as kommo-o, krookodile, rotom-wash/heat, aegislash, tapu bulu, buzzwole, quagsire, and conkeldurr with that extra life orb power. With dragon dance after one boost it will be dropping things with a life orb boosted outrage even bulky pokemon such as mew, chansey, and tangrowth.
252 SpA Life Orb Salamence Draco Meteor vs. 0 HP / 4 SpD Conkeldurr: 347-409 (98.8 - 116.5%) -- 93.8% chance to OHKO
252 SpA Life Orb Salamence Draco Meteor vs. 0 HP / 0 SpD Krookodile: 329-387 (99.3 - 116.9%) -- 93.8% chance to OHKO
252 SpA Life Orb Salamence Fire Blast vs. 252 HP / 0 SpD Aegislash-Both: 208-247 (64.1 - 76.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Buzzwole: 407-481 (97.3 - 115%) -- 81.3% chance to OHKO
252 SpA Life Orb Salamence Fire Blast vs. 252 HP / 0 SpD Buzzwole: 460-543 (110 - 129.9%) -- guaranteed OHKO
252 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 4 SpD Quagsire: 347-409 (88 - 103.8%) -- 25% chance to OHKO
252 SpA Life Orb Salamence Fire Blast vs. 0 HP / 4 SpD Tapu Bulu: 289-341 (102.8 - 121.3%) -- guaranteed OHKO
+1 4 Atk Life Orb Salamence Outrage vs. 252 HP / 0 Def Mew: 328-386 (81.1 - 95.5%) -- 56.3% chance to OHKO after Stealth Rock
+1 4 Atk Life Orb Salamence Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 433-511 (61.5 - 72.5%) -- guaranteed 2HKO after
+1 4 Atk Life Orb Salamence Outrage vs. 252 HP / 8 Def Tangrowth: 269-317 (66.5 - 78.4%) -- guaranteed 2HKO after Stealth Rock
This set is meant to fix special attacking Salamence's (IMO) biggest problem: its good-but-not-great speed tier, while allowing it to function as just about the tier's fastest viable cleaner in the late game and providing some support to teammates. Thanks to Tailwind doubling its speed, it outruns everything in the tier up to +2 Jolly Haxorus, with only +2 Jolly Scolipede, +2 Nihilego, and the rare +4 Polteageist outpacing it. The attacks are straightforward choices, with a Timid nature chosen to preserve Salamence's decent unboosted speed tier.
As we all know, Special Mence is notorious for all of its moves having either 90% accuracy or less, resulting in situations where one can possibly lose because that Fire Blast or Hurricane missed. Blunder Policy attempts to remedy this, providing a nifty Speed boost whenever one of Mence’s moves misses, which will happen in the course of a game eventually. The last moveslot is up to preference; Hydro Pump nukes Rhyperior and other unlucky Rock and Fire-types, while Roost gives Salamence some longevity.
This set aims to make Salamence your opponents least favorite pokemon. While you're now infinitely walled by Nihilego and don't do that great vs Keldeo anymore, which invalidates a least a third of the point of a Salamence, you can just 1v1 everything else. It shouldn't matter anyways, because after facing this, several of your opponents will indefinitely quit pokemon and the population density of keldeo per ladder should drastically decrease, furthering the efficiency of this set. SubToxic Mence is a very toxic menace, so feel free to accompany loads of shittalk and banter while you toxic every single one of their non-steel type pokemon. Remember, it's not total victory unless you've physically beaten them and psychologically destroyed them!
General idea: Salamence as a cleaner with Moxie
The idea is to use efficiently the mixed movepool of Salamence alongside the ability Moxie, perfect in order to snowball.
Outrage is the preferred STAB because it almost illegal alongside Moxie if no Fairy/Steel is on our way.
Dual WingBeat is a nice Flying move, not great due to the tricky 90% accuracy, but it is useful to break Sashes and targets weak to it.
Earthquake + Flamethrower is the ideal combination to get rid of Steels and to have a well-rounded coverage.
A Naive nature is chosen in order to (almost) ensure some the key KO on bulky Scizor that, otherwise, walls us endlessly:
4 SpA Salamence Flamethrower vs. 252 HP / 0 SpD Scizor: 340-400 (98.8 - 116.2%) -- 93.8% chance to OHKO
Keep in mind that the main move is still Outrage and the other ones are there to help the cleaning-machine (=Salamence) to beat the opponent's team.
Naive nature is better the Hasty one because it allows Salamence to stomach physical priority moves.
This set is effective because it increase the Spe to a point where you find HO threats that have focused offensive stats (thus including the Spe), but middling bulk.
EVs (spread) and item
With a basic fast offensive spread (physical oriented) + a positive nature, Salamence reaches 328 Spe points, 492 after the Choice Scarf and this is enough to speed tie with Jirachi and Victini with the same spread and nature.
The advantage Salamence has over many HO threats is the bulk even when uninvested.
Choice Scarf is the key item of the set because it enhances the sheer power of Outrage alongside because it allows this pokèmon to hit pokemons otherwise faster than our beloved gen3 dragon.
Being weak to SR is unfortunate, but some hazards removal as support is enough; also, keep in mind that Salamence doesn't really have to switch-in & out repeatedly because is a cleaner, so it has to come in under certain circumstances:
1) Middle-to-late game;
2) Opposing team being already weakened (hazards are our friends);
3) Fairies gone for sure (madatory). Steels are maneageble to some extent bar Scizor.
In return, Salamence is a good cleaner and it is almest unstoppable if you fish the first +1 Atk boost with Outrage.
Salamence @ Scope Lens
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Focus Energy
- Draco Meteor
- Air Cutter / Fire Blast
- Roost / Fire Blast
The set that erases the worst thing about clicking Draco Meteor; the SpA drop. Focus Energy + Scope Lens gives Mence the im-mence crit chance, alongside Draco Meteor. The last 2 moves are a choice between the following:
Roost - to provide some sort of longevity;
Fire Blast - as it really is Mence's only way of breaking through Steel-types;
Air Cutter - a high-crit move to begin with and means you don't have to try and hit a Hurricane.