Project UU Next Best Thing Crown Tundra Edition: Week 52: Slowking | Voting Phase

TailGlowVM

Now 100% more demonic
:ss/primarina:

Primarina @ Metronome
Ability: Liquid Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Moonblast
- Psychic
- Echoed Voice

Primarina occasionally ran a similar set to this in Gen 7 UU (although it would have been better when Metronome was implemented in the old way). The primary appeal is that with the Metronome boost, Echoed Voice can overpower Chansey once you reach maximum power, and you can catch Tentacruel and Amoonguss without locking into a move.
 
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romanji

eepy
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Primarina @ Light Clay
Ability: Torrent
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Reflect
- Light Screen
- Scald
- Moonblast

Screens Primarina is unique, as it is able to 1v1 the most common Defoggers in Moltres, Salamence, and Rotom-H. Scald and Moonblast are the STAB moves to beat out those Pokemon. 128 Speed EVs is to be able to outspeed Grimmsnarl, and be able to set a screen first, or threaten it out with Moonblast.
 
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Physical Primarina

Primarina @ Expert Belt / Leftovers
Ability: Torrent
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Work Up
- Triple Axel
- Liquidation
- Play Rough

Primarina actually has a very decent physical movepool, so despite it (realistically) not being as good as any special set I have explored it here. Work Up is the boost move to raise one stage. Triple Axel is key fopr Grass-types that you will encounter, Play Rough and Liquidation are the STAB moves; Aqua Jet is there if you'd like the priority over either Liquidation or Work Up if you feel you can do without a boost. The EV spread maximises power and makes Primarina 210 Speed, so faster than Adamant Azumarill. Expert Belt allows you to 2-shot Amoonguss (you must, must remove the Rocky Helmet though), whereas Leftovers will give you some sort of longevity.
 

pokemonisfun

Banned deucer.
reserving whirpool trapper

Unfortunately it has been 24 hours so I will be posting this set now :(


Primarina @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Moonblast
- Protect

It sucks to be walled by Moltres and Rotom-H but they wouldn't switch in on you unless they already know your set and you hopefully trapped something. Specifically, you can trap and beat Tangrowth, Amoonguss, and importantly Chansey (which a similar Azumarill set cannot beat because nobody switches in Chansey on Azumarill). You are also quite a bit stronger than Azumarill and can still kill things with Moonblast. You could run a Water stab over Moonblast but I think these days Moonblast should be preferred for Kommo-o, Salamence, and Keldeo which are pretty common.

Note: do not try to trap Ghost types like Aegislash.
 

Band

scatters things often
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pokemonisfun

Banned deucer.
The combination of Life Orb Misty Explosion on a fairly random set posted by someone named "lolito" is fantastic! I vote for that
 

Band

scatters things often
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributor
Now that the voting phase has ended, its time to announce our winner! Week 22's winner is Whirpool Trapper by pokemonisfun! Congratulations and thank you all for participating! Your submission will be added to the Hall of Fame shortly!
This week's Next Best Thing is...

Week 23: Salamence

:xy/salamence:

It's no surprise Salamence is one of the tier's best Pokémon. Two amazing abilities, good defensive typing with an immunity to Ground and resistances to Water and Fighting, and that sweet base 600 BST from being a Pseudo-legendary. Salamence's access to the new Dual Wingbeat has pushed its status as a DD sweeper even more, with special sets still having all the merit of a base 110 SpA and access to brutal STABs in Draco Meteor and Hurricane along with Fire Blast as a coverage move for Steel-types. How will you explore Salamence's potential?

Banned Sets
:heavy-duty-boots:
(click me)

You have until April 21st to submit your set!
 

KM

slayification
is a Community Contributoris a Tiering Contributor
:ss/salamence:

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature / Jolly Nature
- Hone Claws
- Iron Tail
- Dragon Rush
- Hurricane / Dual Wingbeat / Earthquake

This set's primary function is as a fairy lure. It pairs best on teams with a secondary Dragon-type sweeper, where Salamence's ability to lure and surprise kill things like Sylveon, Togekiss, and Hatterene and Prim can open the door for something like Regidrago, Haxorus, or Kommo-O to clean shop. Hone Claws also boosts the accuracy of the infamously shaky Hurricane and rarely explored Dragon Rush -- but you can opt for Dual Wingbeat instead and still enjoy a boost from 90 to 100% accuracy, or go Earthquake to avoid being walled by steel-types.

Beyond this primary purpose, this set also tears through traditionally bulky mons that would otherwise stomach hits from most of Salamence's typical sets. While it doesn't have the game-ending sweep potential of a Dragon Dance set, it can tear holes in the opposing team and allow its teammates to finish the job.

+1 252+ Atk Life Orb Salamence Iron Tail vs. 252 HP / 204+ Def Hatterene: 372-439 (116.9 - 138%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Iron Tail vs. 0 HP / 0 Def Primarina: 308-363 (102.3 - 120.5%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Iron Tail vs. 248 HP / 0 Def Togekiss: 499-590 (133.7 - 158.1%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Dragon Rush vs. 252 HP / 252+ Def Eviolite Chansey: 476-562 (67.6 - 79.8%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Salamence Dragon Rush vs. 248 HP / 252+ Def Milotic: 300-355 (76.3 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
 
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Rollout goes BRRR
:ss/salamence:
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 24 Atk / 16 SpA / 216 Spe
Jolly Nature
- Defense Curl
- Rollout
- Roost
- Flamethrower

We use the classic and great strategy of defense curl + rollout to just completely clean teams, some things that might feel safe of taking a hurricane like Rotom-H and Moltres just get blowed away by the incredible sweeping capabilities of Rollout, we still need flamethrower to get past Scizor and Aegislash, with 16 Evs even with a -SpA nature we still OHKO Scizor.
Also roost cus we don't want to die
 
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Katy

Banned deucer.
rain dance + hurricane attacker

:ss/salamence:
Salamence @ Expert Belt
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature

IVs: 0 Atk
- Rain Dance

- Hurricane
- Dragon Pulse

- Roost

Rain Dance + profit with STAB Hurricanes which cannot miss at all is basically the slogan here. Hurricane can hit Tapu Bulu, Amoonguss, and Tangrowth for insane amount of damage, especially cause it is Expert Belt. Furthermore it has Dragon Pulse instead of Draco Meteor to avoid any Special Attack drops, so it still has the high base power Hurricane hits. Roost is for its longevity.
 
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romanji

eepy
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Salamence Pokemon GIF - Salamence Pokemon - Discover & Share GIFs

Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Iron Defense
- Roost
- Roar
- Hurricane

Salamence has very unique qualities that make it a great defensive Pokemon. Access to Iron Defense and Roar lets it beat Swords Dance Scizor and other sweepers. 56 Speed EVs are to outspeed Adamant Tapu Bulu.
 
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throat spray

Salamence @ Throat Spray
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Hurricane
- Flamethrower
- Roost

Thanks to Throat Spray and Hyper Voice, Salamence can get a free +1, letting it deal way more damage than it should. Hurricane and Flamethrower are fantastic moves to spam, while Roost keeps you healthy against Stealth Rocks, since you dont really have Boots.


+1 252 SpA Salamence Hurricane vs. 0 HP / 4 SpD Primarina: 211-249 (70 - 82.7%) -- guaranteed 2HKO

+1 252 SpA Salamence Fire Blast vs. 252 HP / 252+ SpD Celesteela: 228-270 (57.2 - 67.8%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Salamence Hurricane vs. 0 HP / 0 SpD Moltres: 274-324 (85.3 - 100.9%) -- 6.3% chance to OHKO

+1 252 SpA Salamence Hurricane vs. 252 HP / 4 SpD Mew: 238-282 (58.9 - 69.8%) -- guaranteed 2HKO after Leftovers recovery
 
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Life Orb Mixed Attacker

:bw/Salamence:
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Hurricane
- Earthquake
- Outrage

So you just come in and kill things immediately. What walls this? Almost nothing tbh entirely:

252 Atk Life Orb Salamence Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 347-409 (49.2 - 58%) -- 97.7% chance to 2HKO
4 SpA Life Orb Salamence Fire Blast vs. 252 HP / 252+ SpD Celesteela: 161-190 (40.4 - 47.7%) -- guaranteed 3HKO after Leftovers recovery

Those are the only two things in the entire UU Tier that aren't guaranteed to take over 50% from something.
 
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salamence.gif
@ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Outrage
- Dragon Dance

DD mixed :salamence: was such a threat in in DPP OU, now its back. Draco meteor hits all the opponents that outrage hits without locking urself into one move that lets you get revenge killed. Special Salamence is already a thing, but with life orb its going to be dropping things such as kommo-o, krookodile, rotom-wash/heat, aegislash, tapu bulu, buzzwole, quagsire, and conkeldurr with that extra life orb power. With dragon dance after one boost it will be dropping things with a life orb boosted outrage even bulky pokemon such as mew, chansey, and tangrowth.

252 SpA Life Orb Salamence Draco Meteor vs. 0 HP / 4 SpD Conkeldurr: 347-409 (98.8 - 116.5%) -- 93.8% chance to OHKO
252 SpA Life Orb Salamence Draco Meteor vs. 0 HP / 0 SpD Krookodile: 329-387 (99.3 - 116.9%) -- 93.8% chance to OHKO
252 SpA Life Orb Salamence Fire Blast vs. 252 HP / 0 SpD Aegislash-Both: 208-247 (64.1 - 76.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Buzzwole: 407-481 (97.3 - 115%) -- 81.3% chance to OHKO
252 SpA Life Orb Salamence Fire Blast vs. 252 HP / 0 SpD Buzzwole: 460-543 (110 - 129.9%) -- guaranteed OHKO
252 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 4 SpD Quagsire: 347-409 (88 - 103.8%) -- 25% chance to OHKO
252 SpA Life Orb Salamence Fire Blast vs. 0 HP / 4 SpD Tapu Bulu: 289-341 (102.8 - 121.3%) -- guaranteed OHKO
+1 4 Atk Life Orb Salamence Outrage vs. 252 HP / 0 Def Mew: 328-386 (81.1 - 95.5%) -- 56.3% chance to OHKO after Stealth Rock
+1 4 Atk Life Orb Salamence Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 433-511 (61.5 - 72.5%) -- guaranteed 2HKO after
+1 4 Atk Life Orb Salamence Outrage vs. 252 HP / 8 Def Tangrowth: 269-317 (66.5 - 78.4%) -- guaranteed 2HKO after Stealth Rock
 
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