Resource UU Old Gens Hub

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
:sm/scizor: :xy/hydreigon: :bw/zapdos: :dp/Registeel: :rs/kangaskhan: :gs/nidoqueen:

UNDERUSED OLD GENS HUB
Hello and welcome to the Underused Old Gens Hub! This is a resource meant for the discussion and archival of all things from generation 2-7. This includes: Ultra Sun and Moon, Omega Ruby and Alpha Sapphire, Black 2 and White 2, Diamond/Pearl/Platinum, Ruby/Sapphire/Emerald, and Gold/Silver/Crystal UU. Here you will find the Viability Rankings, differences in mechanics, and a host of sample teams for each tier. This is also a place where you are encouraged to discuss rankings and meta changes, as well as anything else that would pertain to the older tiers. Newer players are encouraged to give each tier a try and hopefully bring more life into these aging metas.

For tournaments, look no further than the annual UNDERUSED CLASSICS and UNDERUSED PREMIER LEAGUE, both of which feature all of these tiers in higher level tour play and give you the opportunity to make a name for yourself in the UnderUsed community.

Current Discussion Slate: GSC UU- Give it a try! Post your thoughts on this relatively new to tournaments tier and help it grow!

More sample teams will be added over the next few days, contributions also welcome!
 
Last edited:

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus

USUM UU

Differences from Generation 8 in mechanics:

-Z Moves
-Mega Evoltutions speed changes are calculated the same turn as mega evolution
-A host of differences in base power, secondary effects, and accuracy in different moves and abilities


Credits: https://www.smogon.com/forums/threads/usum-uu-viability-ranking-thread-v3.3641346/
S Rank
Latias
Scizor

S- Rank
Altaria-Mega

A+ Rank
Aerodactyl-Mega
Hydreigon
Krookodile
Primarina
Terrakion

A Rank
Amoonguss
Blissey
Celebi
Infernape
Manectric-Mega
Mimikyu
Sharpedo-Mega
Slowbro-Mega
Togekiss

A- Rank
Aggron-Mega
Alomomola
Bisharp
Cobalion
176244
Doublade
176242
Empoleon
Gengar
Hippowdon
Mamoswine
Mew
Rotom-H
Starmie
Steelix-Mega
Tentacruel

B+ Rank
Gligar
Klefki
Kyurem
Lucario
Moltres
Nidoking
Nidoqueen
Nihilego
Rhyperior
Slowbro
Suicune
Swampert
Volcanion

B Rank
Blastoise-Mega
Crawdaunt
176231
Diancie
Feraligatr
Florges
176232
Froslass
Houndoom-Mega
Pyukumuku
Roserade
Sylveon
Tsareena

B- Rank
Araquanid
Azelf
Beedrill-Mega
Bewear
Bronzong
Chandelure
Heracross
Mantine
Mienshao
Muk-Alola
176236
Necrozma
Sceptile-Mega
176238
Seismitoad
Stakataka

C+ Rank
Haxorus
Jellicent
Magneton
Pidgeot-Mega
Reuniclus
Rotom-C
Talonflame
176249
Toxicroak
Zeraora

C Rank
Absol-Mega
Barbaracle
Chesnaught
Crobat
Linoone
Salazzle
176252
Snorlax
Tornadus
Umbreon
Venomoth
Xatu
Zygarde-10%

C- Rank
Articuno
Cresselia
Decidueye
176239
Ferroseed
Metagross
Palossand
176241
Porygon2
Registeel
Silvally-Steel


:latias::scizor::manectric-mega::krookodile::togekiss::tentacruel:
Latias (F) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Ice Beam
- Hidden Power [Fire]

Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
- Protect

Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Stone Edge

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Trick
- Roost

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
- Scald
- Knock Off
- Sludge Bomb
- Rapid Spin

:slowbro-mega::krookodile::SCIZOR::rotom-heat::empoleon::terrakion:
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 56 Def / 180 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Crunch

Scizor @ Life Orb
Ability: Technician
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

Rotom-Heat @ Firium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Pain Split

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Scald
- Protect
- Toxic

Terrakion @ Babiri Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Close Combat
- Stone Edge

:latias::mimikyu::froslass::sharpedo-mega::scizor::swampert:
Latias (F) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw

Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Destiny Bond
- Icy Wind

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Psychic Fangs
- Ice Fang
- Protect

Scizor @ Life Orb
Ability: Technician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Quick Attack

Swampert @ Life Orb
Ability: Torrent
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch

:nidoking::scizor::manectric-mega::togekiss::infernape::seismitoad:
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Protect
- Ice Beam

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Pursuit
- U-turn

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Protect
- Flamethrower
- Hidden Power [Ice]

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 84 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Air Slash
- Roost
- Thunder Wave

Infernape @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Mach Punch

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic

:lucario::scizor::nidoqueen::manectric-mega::hydreigon::primarina:
Lucario @ Fightinium Z
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Vacuum Wave

Scizor @ Choice Band
Ability: Technician
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Pursuit
- U-turn
- Superpower
- Bullet Punch

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Grass]
- Signal Beam
- Flamethrower

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Dark Pulse
- Defog

Primarina @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Rest
- Sleep Talk



In depth discussion thread by Adaam
 
Last edited:

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
:xy/mienshao:
ORAS UU
Differences from Generation 8 in mechanics:

-Burn deals 1/8th Pokemons max HP per turn
-Dark types can be effected by Prankster
-Speed of paralyzed Pokemon is decreased by 75%
-Confusion chance to hit yourself is 50%
-Mega evolutions speed change is not calculated the turn of evolution
-A host of differences in base power, secondary effects, and accuracy in different moves and abilities


Credits to Pak Pearl Killintime
S Rank

Hydreigon
Aerodactyl (Mega)

A Rank

A+ Rank


Krookodile
Celebi
Suicune
Swampert (Mega)
Florges

A Rank

Empoleon
Cobalion
Swampert
Nidoqueen
Entei
Crobat
Gyarados
Tentacruel

A- Rank

Mandibuzz
Roserade
Infernape
Beedrill (Mega)
Sceptile (Mega)
Mamoswine
Reuniclus
Kyurem
Cresselia
Sharpedo (Mega)

B Rank

B+ Rank


Gligar
Slowking
Alomomola
Blastoise (Mega)
Heracross
Aggron (Mega)
Steelix (Mega)
Sylveon
Whimsicott
Klefki
Doublade

B Rank

Snorlax
Metagross
Crawdaunt
Blissey
Milotic
Toxicroak
Tornadus
Forretress
Jellicent
Escavalier
Bronzong
Nidoking
Lucario
Rotom-C

B- Rank

Mienshao
Seismitoad
Abomasnow (Mega)
Feraligatr
Tyrantrum
Heliolisk
Diancie
Chesnaught
Chandelure
Froslass
Porygon2
Slurpuff
Haxorus
Arcanine
Rhyperior
Houndoom (Mega)
Dragalge
Hoopa
Virizion

C Rank

C+ Rank:


Absol (Mega)
Espeon
Venomoth
Shaymin
Galvantula
Durant
Aerodactyl
Rotom-H
Umbreon
Porygon-Z
Gardevoir
Magneton
Darmanitan
Quagsire

C Rank

Moltres
Sableye
Cloyster
Ampharos (Mega)
Fletchinder
Zoroark
Shuckle
Machamp
Honchkrow
Noivern
Registeel
Uxie

C- Rank

Togetic
Qwilfish
Omastar
Glalie (Mega)
Donphan
Meloetta
Yanmega
Pangoro
Goodra

D Rank

Vaporeon


:suicune::aerodactyl-mega::florges::bronzong::krookodile::tentacruel:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Pursuit

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Synthesis
- Moonblast
- Heal Bell

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Protect

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Scald
- Haze
- Rapid Spin
- Knock Off

Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower

:mienshao::metagross::aerodactyl-mega::slowking::empoleon::krookodile:
Mienshao @ Assault Vest
Ability: Regenerator
EVs: 100 HP / 192 SpD / 216 Spe
Jolly Nature
- Poison Jab
- High Jump Kick
- Knock Off
- U-turn

Metagross @ Choice Band
Ability: Clear Body
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Trick

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aerial Ace
- Stone Edge
- Pursuit
- Crunch

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psychic
- Slack Off
- Toxic

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Signal Beam
- Defog
- Roar

Krookodile @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Taunt
- Stealth Rock
- Earthquake

:kyurem::empoleon::slowking::nidoqueen::whimsicott::aerodactyl-mega:
Kyurem @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Roost

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Signal Beam
- Defog
- Roar

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Moonblast
- Leech Seed
- U-turn
- Taunt

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Aerial Ace
- Crunch
- Pursuit

:hydreigon::hoopa::crobat::empoleon::conkeldurr::swampert-mega:
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- U-turn

Hoopa @ Leftovers
Ability: Magician
EVs: 4 Def / 224 SpA / 36 SpD / 244 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Substitute
- Nasty Plot

Crobat
Ability: Infiltrator
EVs: 248 HP / 116 Def / 144 Spe
Jolly Nature
- Acrobatics
- Roost
- U-turn
- Haze

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 40 Def / 40 SpA / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Signal Beam
- Defog
- Roar

Conkeldurr @ Leftovers
Ability: Guts
EVs: 224 HP / 16 Atk / 252 SpD / 16 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Swampert-Mega @ Swampertite
Ability: Torrent
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock

:sceptile-mega::mienshao::metagross::seismitoad::mandibuzz::florges:
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Leaf Storm
- Leech Seed
- Focus Blast

Mienshao @ Assault Vest
Ability: Regenerator
EVs: 100 HP / 192 SpD / 216 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Poison Jab

Metagross @ Leftovers
Ability: Clear Body
EVs: 248 HP / 108 Atk / 96 Def / 56 Spe
Impish Nature
- Protect
- Meteor Mash
- Earthquake
- Toxic

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Toxic
- Knock Off

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 208 SpD / 48 Spe
Careful Nature
- Foul Play
- Roost
- Defog
- U-turn

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Wish
- Aromatherapy


In depth discussion thread by Pak
 
Last edited:

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
:bw/victini: :bw/zapdos: :bw/togekiss:
BW UU
Differences from Generation 8 in mechanics:
-Hidden Power is Based off IVs and has a base power of 70
-Burn deals 1/8th Pokemons max HP per turn
-Speed of paralyzed Pokemon is decreased by 75%
-Confusion chance to hit yourself is 50%
-Dark and Ghost are resisted by Steel
-Sleep turns are reset upon switching out
-A host of differences in base power, secondary effects, and accuracy in different moves and abilities


Credits myself Accelgor col49 Finchinator choolio
S
:zapdos: Zapdos
:victini: Victini
:togekiss: Togekiss
:snorlax: Snorlax
:kingdra: Kingdra

A+
:raikou: Raikou
:nidoqueen: Nidoqueen
:cofagrigus: Cofagrigus
:heracross: Heracross
:mew: Mew
:roserade: Roserade

A
:rhyperior: Rhyperior
:sharpedo: Sharpedo
:mienshao: Mienshao
:weavile: Weavile
:druddigon: Druddigon

A-
:FLYGON: Flygon
:swampert: Swampert
:shaymin: Shaymin
:slowbro: Slowbro
:tornadus: Tornadus
:nidoking: Nidoking
:qwilfish: Qwilfish
:bronzong: Bronzong
:umbreon: Umbreon
:cobalion: Cobalion
:suicune: Suicune

B+
:sableye: Sableye
:slowking: Slowking
:crobat: Crobat
:darmanitan: Darmanitan
:porygon2: Porygon2
:azelf: Azelf
:empoleon: Empoleon
:blastoise: Blastoise
:xatu: Xatu
:gligar: Gligar

B
:arcanine: Arcanine
:azumarill: Azumarill
:CRESSelia: Cresselia
:golurk: Golurk
:porygon-z: Porygon-Z
:scolipede: Scolipede
:venomoth: Venomoth
:yanmega: Yanmega
:meloetta: Meloetta

B-
:amoonguss: Amoonguss
:durant: Durant
:escavalier: Escavalier
:honchkrow: Honchkrow
:mismagius: Mismagius
:rotom-heat: Rotom-H
:sceptile: Sceptile
:virizion: Virizion
:uxie: Uxie
:tangrowth: Tangrowth

C+
:hitmontop: Hitmontop
:krookodile: Krookodile
:machamp: Machamp
:rotom-mow: Rotom-C
:bisharp: Zoroark
:bisharp: Bisharp
:clefable: Clefable

C
:ferroseed: Ferroseed
:lilligant: Lilligant
:milotic: Milotic
:omastar: Omastar
:registeel: Registeel
:scrafty: Scrafty
:smeargle: Smeargle


:druddigon::blastoise::zapdos::roserade::flygon::victini:
Druddigon @ Dragon Gem
Ability: Mold Breaker
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- Dragon Tail
- Earthquake
- Outrage
- Stealth Rock

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Roar
- Refresh

Zapdos @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Roost
- Thunderbolt
- Hidden Power [Grass]
- Heat Wave

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Sludge Bomb
- Leaf Storm
- Synthesis

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Outrage
- U-turn

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt


:mew::rhyperior::qwilfish::heracross::togekiss::umbreon:
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Soft-Boiled
- Will-O-Wisp
- Taunt
- Psyshock

Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 244 HP / 16 Atk / 248 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail

Qwilfish (F) @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Scald
- Taunt
- Pain Split

Heracross (F) @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Megahorn
- Stone Edge
- Close Combat

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost
- Heal Bell

Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Foul Play
- Toxic

:azelf::tornadus::raikou::kingdra::kabutops::heracross:
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Draco Meteor
- Ice Beam

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 224 Atk / 32 Def / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Stone Edge

Azelf @ Damp Rock
Ability: Levitate
EVs: 76 HP / 176 Def / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rain Dance
- Explosion

Tornadus @ Damp Rock
Ability: Prankster
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Focus Blast
- Rain Dance
- Tailwind

Raikou @ Zap Plate
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Roar

Heracross @ Choice Band
Ability: Guts
EVs: 96 HP / 152 Atk / 64 Def / 196 Spe
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake

:raikou::slowking::rhyperior::escavalier::crobat::flygon:
Raikou @ Leftovers
Ability: Pressure
EVs: 52 Def / 204 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 184 HP / 16 Atk / 8 Def / 248 SpD / 52 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Swords Dance

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 232 HP / 104 Atk / 12 Def / 16 SpD / 144 Spe
Jolly Nature
- Taunt
- Brave Bird
- Roost
- U-turn

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 12 Atk / 188 Def / 52 SpD / 4 Spe
Relaxed Nature
- Scald
- Dragon Tail
- Slack Off
- Toxic

Escavalier @ Choice Band
Ability: Swarm
EVs: 248 HP / 160 Atk / 4 SpD / 96 Spe
Adamant Nature
- Megahorn
- Pursuit
- Iron Head
- Sleep Talk

Flygon @ Choice Scarf
Ability: Levitate
EVs: 8 HP / 244 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Outrage
- Toxic
 
Last edited:

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
:dp/milotic: :dp/registeel: :dp/venusaur:
DPP UU


Differences from Generation 8 in mechanics:
-Hidden Power is Based off IVs and has a base power of 70
-Burn deals 1/8th Pokemons max HP per turn
-Speed of paralyzed Pokemon is decreased by 75%
-Confusion chance to hit yourself is 50%
-Dark and Ghost are resisted by Steel
-No team Preview, your lead is the first Pokemon in your party
-A host of differences in base power, secondary effects, and accuracy in different moves and abilities


Credits Heysup brewfasa Donphantastic
S Rank

:Venusaur: Venusaur
:registeel: Registeel
:milotic: Milotic

A Rank

A+
:arcanine: Arcanine
:houndoom: Houndoom
:donphan: Donphan
:omastar: Omastar
:rotom: Rotom

A
:uxie: Uxie
:entei: Entei
:kabutops: Kabutops
:qwilfish: Qwilfish
:mesprit: Mesprit
:torterra: Torterra
:toxicroak: Toxicroak
:blaziken: Blaziken
:spiritomb: Spiritomb
:alakazam: Alakazam

A-
:hitmontop: Hitmontop
:leafeon: Leafeon
:rhyperior: Rhyperior
:azumarill: Azumarill
:cloyster: Cloyster
:scyther: Scyther
:sceptile: Sceptile
:moltres: Moltres
:dugtrio: Dugtrio
:clefable: Clefable

B Rank

B+

:mismagius: Mismagius
:swellow: Swellow
:blastoise: Blastoise
:Hariyama: Hariyama
:aggron: Aggron
:primeape: Primeape
:drapion: Drapion
:absol: Absol
:hitmonlee: Hitmonlee
:chansey: Chansey
:steelix: Steelix
:feraligatr: Feraligatr
:ursaring: Ursaring
:lanturn: Lanturn
:ambipom: Ambipom
:weezing: Weezing

B

:kangaskhan: Kangaskhan
:slowking: Slowking
:snover: Snover
:exeggutor: Exeggutor
:ludicolo: Ludicolo
:miltank: Miltank

B-
:altaria: Altaria
:espeon: Espeon
:magmortar: Magmortar
:tangrowth: Tangrowth
:walrein: Walrein
:cacturne: Cacturne

C Rank

:slowbro: Slowbro
:tauros: Tauros
:nidoqueen: Nidoqueen
:skuntank: Skuntank
:manectric: Manectric
:gorebyss: Gorebyss
:jynx: Jynx
:nidoking: Nidoking
:regice: Regice
:claydol: Claydol
:gardevoir: Gardevoir
:hippopotas: Hippopotas
:cradily: Cradily
:medicham: Medicham
:typhlosion: Typhlosion
:drifblim: Drifblim
:magneton: Magneton
:poliwrath: Poliwrath
:lickilicky: Lickilicky
:gastrodon: Gastrodon

:hariyama::primeape::regirock::venusaur::houndoom::uxie:
Hariyama @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 88 SpD / 168 Spe
Adamant Nature
- Fake Out
- Close Combat
- Payback
- Bullet Punch

Primeape @ Choice Scarf
Ability: Vital Spirit
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- U-turn

Regirock @ Rindo Berry
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Stealth Rock
- Explosion
- Rock Slide
- Toxic

Venusaur @ Life Orb
Ability: Overgrow
EVs: 104 HP / 4 Def / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Synthesis

Houndoom @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 32 SpA / 224 Spe
Hasty Nature
- Pursuit
- Crunch
- Sucker Punch
- Overheat

Uxie @ Chesto Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Psychic
- Hidden Power [Ground]
- Rest

:venusaur::registeel::moltres::blastoise::houndoom::dugtrio:
Venusaur @ Life Orb
Ability: Overgrow
EVs: 112 HP / 248 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Synthesis
- Leaf Storm
- Sludge Bomb
- Sleep Powder

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Def / 156 SpD
Calm Nature
- Stealth Rock
- Seismic Toss
- Hidden Power [Ghost]
- Counter

Moltres @ Life Orb
Ability: Pressure
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Sunny Day
- Solar Beam
- Fire Blast
- Morning Sun

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 4 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Foresight
- Rapid Spin
- Surf
- Roar

Houndoom @ Choice Scarf
Ability: Early Bird
EVs: 24 Atk / 252 SpA / 232 Spe
Hasty Nature
- Fire Blast
- Pursuit
- Dark Pulse
- Hidden Power [Rock]

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Screech

:cloyster::rotom::toxicroak::azumarill::regirock::spiritomb:
Cloyster @ Focus Sash
Ability: Shell Armor
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Surf
- Explosion
- Rapid Spin
- Spikes

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Trick
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Toxicroak @ Lum Berry
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Low Kick
- Sucker Punch
- Swords Dance

Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP / 200 Atk / 56 Spe
Adamant Nature
- Aqua Jet
- Double-Edge
- Substitute
- Toxic

Regirock @ Leftovers
Ability: Clear Body
EVs: 208 HP / 48 Atk / 252 SpD
Impish Nature
- Explosion
- Rock Slide
- Thunder Wave
- Stealth Rock

Spiritomb @ Leftovers
Ability: Pressure
EVs: 244 HP / 252 SpA / 12 Spe
Quiet Nature
- Shadow Ball
- Hidden Power [Ground]
- Shadow Sneak
- Pursuit

:scyther::torterra::blastoise::regirock::houndoom::toxicroak:
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Brick Break
- Quick Attack

Torterra @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge

Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Toxic
- Surf
- Protect

Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 36 Atk / 216 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Explosion

Houndoom @ Choice Scarf
Ability: Early Bird
EVs: 24 Atk / 252 SpA / 232 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Hidden Power [Rock]

Toxicroak @ Lum Berry
Ability: Dry Skin
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Ice Punch
- Low Kick
- Sucker Punch

:hitmonlee::registeel::venusaur::moltres::milotic::clefable:
Venusaur @ Choice Scarf
Ability: Overgrow
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Spe
- Leaf Storm
- Sludge Bomb
- Hidden Power [Psychic]
- Sleep Powder

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 40 Def / 216 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Earthquake
- Toxic

Hitmonlee @ Life Orb
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Stone Edge
- Sucker Punch

Moltres @ Life Orb
Ability: Pressure
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Roost
- Agility

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 224 HP / 252 Def / 16 SpD / 16 Spe
Calm Nature
IVs: 2 Atk / 30 Spe
- Surf
- Ice Beam
- Toxic
- Recover

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Ice Beam
- Soft-Boiled

:qwilfish::steelix::arcanine::mismagius::leafeon::alakazam:
Qwilfish @ Leftovers
Ability: Poison Point
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Spikes
- Waterfall
- Thunder Wave

Steelix @ Leftovers
Ability: Rock Head
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar

Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Toxic
- Flare Blitz
- Extreme Speed
- Morning Sun

Mismagius @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Substitute

Leafeon @ Leftovers
Ability: Leaf Guard
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Double-Edge
- Synthesis

Alakazam @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Signal Beam
- Focus Blast
- Taunt

:mesprit::torterra::regirock::moltres::lanturn::kabutops:
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Ice Beam
- Trick
- U-turn

Torterra @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Double-Edge

Regirock @ Passho Berry
Ability: Clear Body
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Stone Edge
- Earthquake

Moltres @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Fire Blast
- Air Slash
- Sleep Talk

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 216 SpA / 128 SpD / 124 Spe
Calm Nature
IVs: 0 Atk
- Surf
- Discharge
- Ice Beam
- Thunder Wave

Kabutops @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rapid Spin
- Stone Edge
- Aqua Jet

:regirock::alakazam::toxicroak::houndoom::rotom::venusaur:
Regirock @ Passho Berry
Ability: Clear Body
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Stone Edge
- Earthquake

Alakazam @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute

Houndoom @ Dread Plate
Ability: Flash Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sucker Punch
- Pursuit
- Crunch
- Overheat

Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Will-O-Wisp
- Thunderbolt
- Shadow Ball

Venusaur @ Choice Scarf
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Spe
- Sludge Bomb
- Sleep Powder
- Leaf Storm
- Hidden Power [Psychic]

Toxicroak @ Lum Berry
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Punch
- Low Kick
- Sucker Punch


In depth discussion thread by esche
 
Last edited:

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
:rs/omastar: :rs/Kangaskhan: :rs/Scyther:
ADV UU
Differences from Generation 8 in mechanics:
-Whether or not a move is special or physical is determined by the typing
-Hidden Power is Based off IVs and has a base power of 70
-No team Preview, your lead is the first Pokemon in your party
-Burn deals 1/8th Pokemons max HP per turn
-Speed of paralyzed Pokemon is decreased by 75%
-Confusion chance to hit yourself is 50%
-Dark and Ghost are resisted by Steel
-Sleep turns reset to 0 upon switching out
-A host of differences in base power, secondary effects, and accuracy in different moves and abilities


Credits Hogg Raichy Shiba

S+
:Kangaskhan: Kangaskhan

S
:omastar: Omastar
:tentacruel: Tentacruel
:scyther: Scyther


A+
:hypno: Hypno
:walrein: Walrein
:cradily: Cradily
:nidoking: Nidoking
:gligar: Gligar


A
:granbull: Granbull
:lanturn: Lanturn
:lunatone: Lunatone
:solrock:Solrock
:muk: Muk
:blastoise: Blastoise
:ninetales: Ninetales
:altaria: Altaria


A-
:hitmontop: Hitmontop
:vileplume: Vileplume
:pinsir: Pinsir
:nidoqueen: Nidoqueen
:electabuzz: Electabuzz
:manectric: Manectric
:ELECTRODE: Electrode


B+
:primeape: Primeape
:hitmonlee: Hitmonlee
:slowking: Slowking
:sharpedo: Sharpedo
:grumpig: Grumpig
:aggron: Aggron
:golem: Golem
:sandslash: Sandslash
:camerupt: Camerupt
:quagsire: Quagsire
:clefable: Clefable
:misdreavus: Misdreavus
:linoone: Linoone


B
:kabutops: Kabutops
:banette: Banette
:qwilfish: Qwilfish
:meganium: Meganium
:gorebyss: Gorebyss
:ampharos: Ampharos
:shiftry: Shiftry
:golduck: Golduck


B-
:feraligatr: Feraligatr
:poliwrath: Poliwrath
:shedinja: Shedinja
:magmar: Magmar
:victreebel: Victreebel
:raichu: Raichu


C+
:mantine: Mantine
:mr. mime: Mr. Mime
:rapidash: Rapidash
:stantler: Stantler
:politoed: Politoed


C
:sableye: Sableye
:azumarill: Azumarill
:xatu: Xatu
:exploud: Exploud
:mawile: Mawile


C-
:Persian: Persian
:Roselia: Roselia
:absol: Absol
:sneasel: Sneasel
:venomoth: Venomoth
:girafarig: Girafarig


:walrein::kangaskhan::nidoqueen::scyther::hypno::omastar:
Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Ice Beam
- Surf
- Hidden Power [Grass]
- Encore

Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Double-Edge
- Toxic
- Earthquake
- Rest

Nidoqueen (F) @ Leftovers
Ability: Poison Point
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sludge Bomb
- Earthquake
- Ice Beam
- Superpower

Scyther @ Choice Band
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Silver Wind
- Hidden Power [Flying]
- Quick Attack
- Pursuit

Hypno @ Leftovers
Ability: Insomnia
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Reflect
- Protect
- Wish

Omastar @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 3 Atk / 30 SpA
- Spikes
- Surf
- Hidden Power [Electric]
- Toxic

:walrein::kangaskhan::manectric::hypno::cradily::scyther:
Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 124 Def / 88 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Substitute
- Protect

Kangaskhan @ Leftovers
Ability: Early Bird
Shiny: Yes
EVs: 252 HP / 104 Atk / 4 Def / 88 SpD / 60 Spe
Adamant Nature
- Rest
- Double-Edge
- Earthquake
- Shadow Ball

Manectric (M) @ Petaya Berry
Ability: Static
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Crunch
- Hidden Power [Ice]
- Substitute
- Thunderbolt

Hypno (M) @ Leftovers
Ability: Insomnia
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Reflect
- Toxic
- Wish

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 164 Atk / 92 SpD
Adamant Nature
- Toxic
- Recover
- Earthquake
- Rock Slide

Scyther (M) @ Salac Berry
Ability: Swarm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hidden Power [Flying]
- Reversal
- Substitute
- Swords Dance

:omastar::lunatone::muk::kangaskhan::walrein::vileplume:
Omastar @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 188 Def / 56 SpA / 16 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Surf
- Spikes
- Toxic
- Hidden Power [Grass]

Lunatone @ Leftovers
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Psychic
- Ice Beam
- Calm Mind

Muk @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Sludge Bomb
- Explosion
- Ice Punch
- Hidden Power [Ground]

Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Double-Edge
- Earthquake
- Toxic
- Rest

Walrein @ Leftovers
Ability: Thick Fat
EVs: 192 HP / 252 SpA / 64 Spe
Mild Nature
IVs: 2 Atk / 30 SpA
- Roar
- Ice Beam
- Hidden Power [Grass]
- Surf

Vileplume @ Leftovers
Ability: Chlorophyll
EVs: 120 HP / 248 SpA / 140 Spe
Mild Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Solar Beam
- Hidden Power [Fire]
- Sunny Day

:granbull::kangaskhan::gligar::tentacruel::ninetales::golduck:
Granbull @ Leftovers
Ability: Intimidate
EVs: 248 HP / 44 Atk / 216 Def
Impish Nature
- Body Slam
- Focus Punch
- Heal Bell
- Earthquake

Kangaskhan @ Leftovers
Ability: Early Bird
Happiness: 0
EVs: 216 HP / 164 Def / 128 SpD
Careful Nature
- Wish
- Protect
- Frustration
- Toxic

Gligar @ Leftovers
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Tail
- Swords Dance
- Earthquake
- Hidden Power [Flying]

Tentacruel @ Leftovers
Ability: Clear Body
EVs: 232 Atk / 88 SpA / 188 Spe
Hasty Nature
- Swords Dance
- Sludge Bomb
- Hydro Pump
- Rapid Spin

Ninetales @ Leftovers
Ability: Flash Fire
EVs: 80 HP / 240 SpA / 188 Spe
Timid Nature
- Will-O-Wisp
- Flamethrower
- Hidden Power [Grass]
- Quick Attack

Golduck @ Leftovers
Ability: Cloud Nine
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Psychic
- Substitute

:walrein::kangaskhan::granbull::magmar::lunatone::muk:
Walrein @ Leftovers
Ability: Thick Fat
EVs: 44 HP / 252 SpA / 212 Spe
Modest Nature
- Toxic
- Earthquake
- Ice Beam
- Hidden Power [Grass]

Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Double-Edge
- Earthquake
- Shadow Ball
- Rest

Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 40 Atk / 216 Def
Impish Nature
- Heal Bell
- Body Slam
- Rest
- Sleep Talk

Magmar @ Charcoal
Ability: Flame Body
EVs: 8 HP / 252 SpA / 248 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Thunder Punch
- Hidden Power [Ice]
- Toxic

Lunatone @ Leftovers
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Calm Mind
- Baton Pass

Muk @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Sludge Bomb
- Explosion
- Hidden Power [Ground]
- Ice Punch

:kangaskhan::slowking::clefable::tentacruel::vileplume::lunatone:
Kangaskhan (F) @ Leftovers
Ability: Early Bird
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Rest
- Toxic
- Return
- Earthquake

Slowking @ Leftovers
Ability: Own Tempo
EVs: 248 HP / 164 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Surf
- Rest

Clefable @ Leftovers
Ability: Cute Charm
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
- Cosmic Power
- Toxic
- Seismic Toss
- Rest

Tentacruel @ Leftovers
Ability: Clear Body
EVs: 236 Atk / 88 SpA / 184 Spe
Hasty Nature
- Rapid Spin
- Sludge Bomb
- Hydro Pump
- Swords Dance

Vileplume @ Leftovers
Ability: Chlorophyll
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Hidden Power [Ground]
- Synthesis
- Sludge Bomb
- Aromatherapy

Lunatone @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Ice Beam
- Psychic


In depth discussion thread by Bouff
 
Last edited:

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
:gs/scyther: :gs/nidoqueen: :gs/slowbro:
GSC UU

Differences from Generation 8 in mechanics:
-Whether or not a move is special or physical is determined by the typing
-Hidden Power is Based off IVs and has a base power of 70
-No team Preview, your lead is the first Pokemon in your party
-Burn deals 1/8th Pokemons max HP per turn
-Speed of paralyzed Pokemon is decreased by 75%
-Confusion chance to hit yourself is 50%
-Dark and Ghost are resisted by Steel
-Sleep lasts 1-5 turns, and pulling rest while sleep talking restores HP while resetting sleep
-Pokemon abilities do not exist
-EVs do not exist
-A host of differences in base power, secondary effects, and accuracy in different moves and abilities


credits: https://www.smogon.com/forums/threads/gsc-uu-viability-ranking-thread.3636234/

S Rank:

S

01
Nidoqueen


A Rank:

A+

02
Scyther
03
Slowbro
04
Granbull


A
05
Hypno
06
Qwilfish
07
Mr. Mime
08
Bellossom
09
Slowking
10
Omastar
11
Dodrio


A-
12
Jumpluff
13
Blastoise
14
Haunter
15
Ampharos
16
Magneton
17
Electabuzz
18
Kabutops



B Rank:

B+

19
Piloswine
20
Gyarados
21
Chansey
22
Pinsir
23
Sandslash

B
24
Quagsire
25
Politoed
26
Kadabra
27
Victreebel
28
Lanturn
29
Gligar

B-
30
Girafarig
31
Electrode
32
Pikachu
33
Arcanine
34
Vileplume


C Rank:

C+

35
Graveler
36
Shuckle
37
Poliwhirl
38
Crobat
39
Magmar
40
Flareon

C
41
Wigglytuff
42
Feraligatr
43
Weezing
44
Lickitung
45
Raichu
46
Poliwrath
47
Pineco

C-
48
Sudowoodo
49
Xatu
50
Raticate
51
Persian
52
Dewgong
53
Dunsparce
54
Ariados


:electrode::girafarig::mr mime::quagsire::politoed::haunter:
Electrode @ Miracle Berry
- Explosion
- Thunder Wave
- Light Screen
- Reflect

Girafarig @ Leftovers
- Baton Pass
- Thunder
- Agility
- Psychic

Mr. Mime @ Leftovers
- Baton Pass
- Barrier
- Psychic
- Thunder Wave

Quagsire @ Leftovers
IVs: 22 HP / 26 Atk / 24 Def
- Belly Drum
- Earthquake
- Hidden Power [Rock]
- Amnesia

Politoed @ Leftovers
- Belly Drum
- Earthquake
- Lovely Kiss
- Return

Haunter
- Thief
- Explosion
- Thunder
- Hypnosis


:scyther::qwilfish::dodrio::nidoqueen::kabutops::slowking:
Scyther @ Miracle Berry
Ability: none
Happiness: 0
IVs: 26 Atk / 26 Def
- Baton Pass
- Swords Dance
- Wing Attack
- Hidden Power [Bug]

Qwilfish @ Leftovers
Ability: Poison Point
- Surf
- Sludge Bomb
- Spikes
- Curse

Dodrio @ Leftovers
Ability: none
IVs: 14 HP / 24 Atk
- Double-Edge
- Hidden Power [Ground]
- Rest
- Sleep Talk

Nidoqueen @ Leftovers
Ability: Poison Point
- Fire Blast
- Earthquake
- Moonlight
- Thunder

Kabutops (M) @ Leftovers
Ability: Swift Swim
IVs: 14 HP / 24 Atk
- Ancient Power
- Swords Dance
- Hidden Power [Ground]
- Double-Edge

Slowking @ Leftovers
Ability: none
- Surf
- Psychic
- Rest
- Sleep Talk


:electabuzz::hypno::granbull::nidoqueen::omastar::qwilfish:
Electabuzz @ Leftovers
Ability: none
- Thunderbolt
- Ice Punch
- Pursuit
- Psychic

Hypno @ Leftovers
Ability: none
- Psychic
- Light Screen
- Rest
- Sleep Talk

Granbull @ Leftovers
Ability: none
- Curse
- Return
- Rest
- Sleep Talk

Qwilfish @ Leftovers
Ability: none
- Spikes
- Sludge Bomb
- Hydro Pump
- Haze

Omastar @ Leftovers
Ability: none
- Surf
- Ice Beam
- Rest
- Sleep Talk

Nidoqueen (F) @ Leftovers
Ability: none
- Earthquake
- Thunder
- Fire Blast
- Moonlight


:mr mime::kadabra::qwilfish::nidoqueen::slowking::gyarados:
Mr. Mime
Ability: none
- Psychic
- Thunder
- Hypnosis
- Thief

Kadabra @ Leftovers
Ability: none
- Psychic
- Substitute
- Nightmare
- Recover

Qwilfish @ Leftovers
Ability: none
- Spikes
- Sludge Bomb
- Hydro Pump
- Curse

Nidoqueen (F) @ Leftovers
Ability: none
- Earthquake
- Thunder
- Ice Beam
- Moonlight

Slowking @ Leftovers
Ability: none
- Surf
- Reflect
- Rest
- Sleep Talk

Gyarados @ Leftovers
Ability: none
IVs: 14 HP / 24 Atk / 26 Def
- Hydro Pump
- Thunder
- Hidden Power [Flying]
- Roar


:hypno::gyarados::nidoqueen::granbull::haunter::qwilfish:
Hypno @ Leftovers
Ability: No Ability
- Psychic
- Light Screen
- Rest
- Sleep Talk

Gyarados @ Leftovers
Ability: No Ability
IVs: 14 HP / 24 Atk / 26 Def
- Hydro Pump
- Thunder
- Hidden Power [Flying]
- Roar

Nidoqueen (F) @ Leftovers
Ability: No Ability
- Earthquake
- Thunder
- Fire Blast
- Moonlight

Granbull @ Leftovers
Ability: No Ability
- Curse
- Return
- Rest
- Sleep Talk

Haunter
Ability: No Ability
- Thief
- Psychic
- Thunderbolt
- Explosion

Qwilfish @ Leftovers
Ability: No Ability
- Spikes
- Sludge Bomb
- Hydro Pump
- Haze


:mr mime::gyarados::qwilfish::omastar::nidoqueen::granbull:
francis (Mr. Mime) @ Leftovers
Ability: none
- Psychic
- Thunder
- Rest
- Sleep Talk

i'm not nice (Gyarados) @ Leftovers
Ability: none
IVs: 14 HP / 24 Atk / 26 Def
- Hydro Pump
- Thunder
- Hidden Power [Flying]
- Rest

underchomp (Granbull) @ Leftovers
Ability: none
- Heal Bell
- Return
- Rest
- Sleep Talk

king croacus (Qwilfish) @ Leftovers
Ability: none
- Spikes
- Sludge Bomb
- Hydro Pump
- Haze

whoa zone (Omastar)
Ability: none
- Surf
- Ice Beam
- Thief
- Rest

the underwhere (Nidoqueen) (F) @ Leftovers
Ability: none
- Earthquake
- Thunder
- Ice Beam
- Moonlight


:lanturn::piloswine::jumpluff::haunter::blastoise::qwilfish:
Lanturn @ Leftovers
Ability: No Ability
- Surf
- Thunder
- Rest
- Sleep Talk

Piloswine @ Leftovers
Ability: No Ability
- Earthquake
- Ice Beam
- Rest
- Sleep Talk

Jumpluff @ Leftovers
Ability: No Ability
- Encore
- Stun Spore
- Leech Seed
- Synthesis

Haunter
Ability: No Ability
- Thief
- Psychic
- Thunderbolt
- Explosion

Blastoise @ Leftovers
Ability: No Ability
- Surf
- Rapid Spin
- Rest
- Sleep Talk

Qwilfish @ Leftovers
Ability: No Ability
- Spikes
- Sludge Bomb
- Hydro Pump
- Haze


:electabuzz::shuckle::crobat::chansey::hypno::blastoise:
Electabuzz
Ability: No Ability
- Thunderbolt
- Psychic
- Pursuit
- Thief

Shuckle @ Leftovers
Ability: No Ability
- Defense Curl
- Toxic
- Flash
- Rest

Crobat @ Leftovers
Ability: No Ability
- Haze
- Wing Attack
- Protect
- Toxic

Chansey (F) @ Leftovers
Ability: No Ability
- Present
- Thunder
- Heal Bell
- Soft-Boiled

Hypno @ Leftovers
Ability: No Ability
- Curse
- Body Slam
- Psychic
- Rest

Blastoise @ Leftovers
Ability: No Ability
- Rapid Spin
- Surf
- Rest
- Sleep Talk




[/hide]
 
Last edited:

holly

I COULD BE BANNED!
is a Forum Moderator Alumnusis a Contributor Alumnus
Fearow is missing on the ADV VR plz fix
So GSC UU doesn’t have a dedicated discussion threat for some reason lmao(Guess I’ll fix that my self o.o)so I guess I’ll post some teams and potential set ideas here :(

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The team that takes things one step at a time. HypnoSey is a beautiful defensive core and makes special attackers cry and both deal with each other’s weaknesses. Blastoise spins away Spikes, Hazes, and destroys Nidoqueen and all the other Ground- and Fire-types. Granbull is the main offensive presense of the team and actually give me a way to break through opposing Chansey and Hypno lol. The Qwilfish is here for Spikes and Curse duties, and lastly Crobat is there so I don’t auto lose to Pinsir, Scyther, and to destroy Baton Pass with Haze.

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A fairly standard offensive team. I decided to use Kadabra over Mr Mime due to Recover and Thunder Punch to beat everyone’s least favourite mon, Slowbro. PursuitBuzz+MonoBull is a fairly classic combo with Haunter running around to wall Bull which nobody wants, and Electabuzz struggles with Chansey and Hypno, who Bull can beat fairly easily. Qwilfish to Haze and Spikes lol. Nidoqueen because it’s great with support from the broken Scyther lol and can spread Sleep for Scyther as well.


ECE1FC95-DEE6-4689-B170-55F1557EC2AE.png
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Mono Water is cool. You have the standard stuff to beat Electrics like Quagsire and Qwilfish and Ice Beam Growth Politoed for Bellossom(who is like eh but whatever)


49450D42-0659-4DCF-86AF-087F9CF04695.png

fast wi-if (Magneton) @ Leftovers
Ability: none
IVs: 26 Def
- Thunder
- Hidden Power [Ice]
- Agility
- Substitute


A neat option to try for Magneton is Agility, letting it clean up teams when shit like Ampharos, Nidoqueen, and Chansey is all gone. Sub also gives it lee way in the prediction game.

A827DF1B-CC40-45F3-8FAA-33CF2C540A70.png

Omastar @ Mystic Water
Ability: none
- Rain Dance
- Hydro Pump
- Rest
- Sleep Talk

I tried to use Water Moltres in UU.
 
Last edited:

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus

RBY UU

:tentacruel:Mechanics:hypno:
For a comprehensive list of differences in mechanics, it's recommended to read the RBY Mechanics Guide. However, the major ones relevant to the tier are as follows;
  • Team Preview does not exist.
  • Abilities, items, etc do not exist. All you have are 6 Pokemon and 4 moves for each of them.
  • Damage categories are based on the move's type.
  • Special is one combined stat. For example, Tentacruel's SpA and SpD are combined into a singular stat of 120. Plus, all stats can be maxed out.​
  • Every move has an additional ~0.4% chance to miss as a result of the 1/256 uncertainty, including 100% accurate moves. Therefore, moves like Surf actually have 99.6% accuracy.​
  • Speed determines critical hits, amounting to about 10% on average. Additionally, high-crit moves will often make them near-guaranteed.​
  • Sleep lasts 0-6 turns, with a turn being taken to wake up.​
  • Paralysis drops speed by 75% and burns halve the Attack stat. These drops can be reapplied through stat-raising or lowering moves like Defense Curl and Tail Whip.​

:dragonite:Resources:dugtrio:

Credit to Plague von Karma for writing this up!
 

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
Updates to the BW UU VR courtesy of choolio Accel Finchinator Amukamara and myself. More changes may come to this and I will be getting updates for a few other of the tiers!

:kingdra: Kingdra up to S: Kingdra returns to S rank status after a short drop to A. How powerful full rain is and how important Kingdra is to the playstyle aside, DD sets are becoming more and more popular and takes direct advantage of normal checks to special sets like Empoleon and Ferroseed. On top of that, even if you have special Kingdra checks on your team this Pokemon has a tendency to muscle right through them under rain, making it one of the scariest Pokemon to see on the opposing team whether you know its set or not. Self setting, although probably the weakest of its sets, is still a staple Pokemon on non full rain HO as a Victini punish as well. With how dangerous this mon is to face it was elected to move back up to the upper ranks of BW UU.

:roserade: Roserade up to A+: A long overdue change, Roserade has shown itself to be one of the best Pokemon in the tier in recent times. Hands down the best spiker in one of the most hazards focused tiers in Pokemon, Rose can use Blastoise as spike fodder meaning they stay up, and even Xatu doesn't appreciate this powerful flowers sludge bombs on the switch. Despite being illegal with Spikes, Rose also has access to BW sleep, which in this generation more or less an OHKO move. Nothing in the tier likes switching in to Rose for fear of being slept or just taking a huge chunk from an attack, and with plenty of opportunities to come in thanks to the tiers water types, its about time for Rose to move up to A+.

:shaymin: Shaymin down to A-: With one Grass type finding it success another finds itself falling behind. Shaymin in general is hard to justify using on teams as it just doesn't get as much done as Roserade and is extremely reliant on both hitting and getting drops with Seed Flare. If everything is going right for it Shaymin can pull off some utter tomfoolery and break through things like Zapdos, Bronzong, and Togekiss, but the odds are generally not in its favor and you'll find it comes up lacking in most games. Shaymins by no means a bad Pokemon and has access to the powerful support move Healing Wish, but for the most part youll do better running Powder Roserade as a Grass type breaker.

:swampert: Swampert down to A-: Facing stiff competition for a team slot with the likes of Rhyperior, a mon thats found itself with higher and higher usage recently, Pert tends to fall by the way side as a team choice. It does what it does well enough, throw off scalds and get up rocks, but for the most part Pert feels out of place alongside Pokemon like Rhyperior and Druddigon, who have MUCH more offensive presence and threaten forms of hazard control more easily. As a result, Pert has been elected to drop.

:xatu: Xatu up to B+: Its Xatu :shrug:, its about on par with Blastoise as a form of hazard control and its ranking should reflect that. Though it should be noted the rise of Drudd hasn't been great for it.

:ferroseed: Ferroseed down to C: Complete set up fodder for a huge portion of the tier, free switch for even more. It can work on certain builds because its very unique in what it does but it gives free reign to far too many Pokemon in the tier to be used most of the time. Also if they have Xatu you're now playing 5-6.

:camerupt::alomomola::abomasnow::magneton: Unranks: Camerupt, Alomomola, Abomasnow, Krookodile, and Magneton. Bad Pokemon with far more negatives than positives and shouldn't be used on any serious team.

A controversial change that id like to hear more opinions on:

:victini: Victini down to A+: With wisp sets becoming a more popular set to take advantage of builds relying on Snorlax as a check, it could be said that Tini has gotten better. However if the past few tours have shown anything its that keeping your hazards up in this tier has become easier than ever. Tini finds itself constantly taking hazards, getting trapped, and running into Drudd who has spiked in usage as of late. Its still a fantastic Pokemon, and will never be a dead slot on your team, but Tini finds itself not as dominate as it has been in the past so a potential drop could reflect that.
 

Estarossa

grater demon
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Tiering Contributoris a Top Contributoris a member of the Battle Simulator Staff
Moderator
Classic is coming up and people are getting more and more interested in GSC UU lately so I've decided to write a kind of welcome to GSC UU post here, featuring some of what I'd consider to be strong teams to use while learning the tier, and my current interpretation of how I see the VR right now.

MimeGyara

An incredibly classic combination for offensive structures, RestTalk Mime is a potent check to a range of stuff like Nidoqueen, Gyarados, Qwilfish, Blastoise, and Haunter, while Gyarados offers you an amazing Piloswine and Scyther check and the ability to massively punish switches with Roar + Spikes while overloading defensive structures.

:mr-mime: :gyarados: :qwilfish: :omastar: :piloswine: :granbull:
https://pokepast.es/b37e9bb0421f7b19

One of my most recent versions of it is fairly friendly at the entry level here. Use of an Omastar is a fantastic addition to sure up matchups against stuff like Dodrio and most Granbulls, while Piloswine + Granbull gives you an amazingly powerful set of tools to pressure Psychic types without needing to enter into boring long 1v1s against them with Mime. A Curse Qwilfish alongside a team that just generally pressures Blastoise well ensures that you have enough offensive pressure to keep Spikes up well without Haunter, and the presence of a CurseTalk Granbull ensures that opposing Haunters have to think twice about booming on your Piloswine or Mime. Team has a pretty strong matchup into Baton Pass teams too for those worried about them, with Piloswine and Granbull both being very threatening from the off against Girafarig and its recipients, and Roar Gyarados giving you strong phazing options against non Thunder(bolt) versions.


Light Screen Hypno + Nidoqueen

Nidoqueen may be seeing less usage due to Piloswine's uptick thanks to its ease of building as a strong option against Psychic-types, but Nidoqueen remains at the top in terms of offensive threats with the single highest skill ceiling of any Pokemon in the tier, completely able to decimate through any checks it has with perfect play. Light Screen Hypno is such an amazing teammate alongside it that really gives it the opportunities to fish for those Thunder Para's/Crits into Water-types and aggressively pressure the Psychic-types, and these teams can be immensely dangerous with the Normal-types they can enable like Granbull and Dodrio alongside it.

:nidoqueen: :hypno: :granbull: :omastar: :qwilfish: :politoed:
https://pokepast.es/5f9cc9fd6e4951f0

This version of the structure that I used in UUPL was a cool variant that uses Curse HP Ground protect Granbull as a mid-game wallbreaker to abuse Hypno's LS and its fantastic matchup versus most normal-resists, even giving it the potential to get rly threatening to Omastar due to the Light Screen. Politoed is an unusual option in 6th over alternatives such as Blastoise but it provides a similar role as a bulky Water-type answer to Nidoqueen and Piloswine that has more offensive presence with its ability to act as a sweeper, and can be pretty threatening into a bunch of structures with HP Electric Omastar able to really pressure Gyarados and Light Screen helping it against Mime.

:granbull: :qwilfish: :dodrio: :nidoqueen: :hypno: :omastar:
https://pokepast.es/976d9bf232f0da1c

One of my favourite teams and one I RMT'd recently. Dodrio is such an enormous threat under Light Screen that acts as a consistent battering ram with the most powerful physical attack in the tier and ability to get very aggressive against would be checks such as Piloswine and Mr. Mime, and more aggressive against Pokemon that now cannot really hurt it such as Blastoise and Hypno. Lead Curse Thunder Lovely Kiss Granbull is perhaps not the easiest set to use in a vacuum but it has the potential to entirely remove Omastar for Dodrio, and open opportunities for it through Sleeping Haunter as an easy entry point.


LanturnPilo

I'll talk about my own variant of it here instead of Holly's one, which you can find a RMT of here. Lanturn is a really cool threat in UU for its ability to blank a lot of Gyarados sets, and being the only Electric-type with super-effective STAB coverage against common Ground-types. It can be particularly threatening into Piloswine teams thanks to Pilos inability to outspeed it unlike Nidoqueen and lack of reliable 1 turn recovery, but does have some shrotcomings in terms of needing strong defensive support against Piloswine and Nidoqueen thanks to being a Water-type that doesn't check them defensively, and a lack of immediate power into Pokemon like Hypno. Pilo is a really popular pairing alongside it to help with Nidoqueen and Psychic matchups that loves Lanturn countering Gyarados too.

:piloswine: :lanturn: :gligar: :qwilfish: :haunter: :blastoise:
https://pokepast.es/476942050391d6d0

LanturnPilo structures tend to force both Qwilfish and Blastoise on them, Lanturn needs the Spikes support to really threaten bulky Pokemon but the structure can end up rather vulnerable to constant Spikes chip against itself, especially with Pilos ability to enable Gyarados Roar shuffling. Where my version differentiates itself from the more standard LanturnPilo structure is with the use of a Thief Screech Gligar, fixing a lot of the lack of immediate breaking power issues with an immensely dangerous threat capable of both crippling Water-types like Blastoise, Gyarados, and Slowtwins for Piloswine and forcing Spikes chip or immense damage with the threat of Screech onto bulky Waters and Psychics. The ground-spam nature ends up really contributing to a nice overwhelming of shared checks here, and Gligar + Piloswine also offers a complete core against Nidoqueen due to covering both Fire Blast and Ice Beam variants. Thief Dbond Haunter gives you the Thief support onto Hypno and Mr.Mime for Lanturn and can nicely trade itself for HP Ground Curse Bulls without risk of Explosion being absorbed by switches or Protect, and can end up being harder to play around in practice at times as it no longer offers the ability for the opponent to double out of Pokemon they are scared of being Boomed such as Nidoqueen/PIloswine into a potential sack to absorb it. HP Electric Blastoise rounds off the team in a really cool fashion with its ability to better keep Spikes off against Qwilfish and apply extra pressure to Water-types for Piloswine and Gligar, RestTalk is a definite option if you find it harder to use into the PIloswine matchup though.


Electabuzz + Granbull

This combo is really an old classic but very potent again right now due to the popularity of Haunter as a check to Granbull, with Buzz's ability to force it to either be trapped or boom against buzz and open up CurseTalk Granbull endgames.

:electabuzz: :piloswine: :granbull: :qwilfish: :haunter: :mr-mime:
https://pokepast.es/421806535ba5f39a

A very simple but effective team to use really. Granbull gives you your primary matchup against Piloswine while Piloswine + Granbull + Mime give you strong ability to pressure Psychic types and Nidoqueen. Thief Dbond Haunter can help open up Mime endgames by crippling and trading with Hypno, Piloswine, and opposing Mime, lead Buzz gives you strong initial matchup into Spikes and Thief support to potentially punish Pokemon like Piloswine off the bat, and your thief support for granbull to do its work as a deadly win con.


Swords Dance + Light Screen Scyther

Scyther is mostly known for its Swords Dance + Baton Pass sets (sdbpbbpbpbpbpbpbpbpbpbpbp) but has really cool alternatives to explore that improve its matchups versus some common annoyances for it like Piloswine and Slowbro as a late game cleaner. Light Screen is a really nice one that lets it set up through and beat Pokemon like Omastar, Nidoqueen, and Piloswine it'd usually struggle against.

:piloswine: :scyther: :haunter: :qwilfish: :slowbro: :granbull:
https://pokepast.es/12ac27c4731bc2b2

Gyarados is the main obstacle for an SD Scyther to do its magic in the short term but the combination of Piloswine and Slowbro really apply big pressure to it long term to be forced to take uncomfortable amounts of chip. lead Pilo is a fantastic option into most leads that starts you off strong here, qwilfish leads are bad but give you your own spikes with your own qwilfish to make progress. Haunters ability to trade with stuff like Thunder Wave Hypno is really important for Scyther as it won't want to face that, it also gives you a nice secondary check to stuff like Curse Mono Bull, but has absolutely no requirement to be kept around to check Bull due to the combo of Piloswine and Slowbro and can be used aggressively as an opener. CurseTalk Bull of your own gives you room to pressure stuff like Scyther when your Piloswine is in a poor condition, and a secondary win condition that appreciates SD LS Scyther's ability to break through stuff like Omastar.


Swords Dance Victreebel (The Abyssal Whip)

Victreebel is very much the marmite of GSC UU kinda, people are either quite fond of it or don't like it at all. I personally fall into the former camp, its ability to force trades with Psychic-types is really really nice to open up top tier threats like Nidoqueen and RestTalk Mime, and it has a really strong matchup into some playstyles like LanturnPilo when supported well. It needs a fair bit of support but it works very well on a team composition such as this team where you rely very much on overwhelming shared checks that have no chance of dealing with all three of Nidoqueen, Victreebel, and Haunter, and really opening up your Mime endgames.

:qwilfish: :mr-mime: :slowking: :victreebel: :nidoqueen: :haunter:
https://pokepast.es/6374a23f38a372df

Thief Haunter thieving Hypno and Piloswine is big to improve Victrebel's ability to pressure them. Victreebel should be kept hidden until later in the game preferably, its most potent when revealed more towards the mid-game and used to generate a dangerous turn that forces a Psychic to potentially have to tade with it, especially best done when said Psychics are currently asleep and at the mercy of bad Sleep Talk rolls. Sleep Powder lets Victreebel potentially create opportunities into Nidoqueen if it has to due to the threat of Sleep, but its ability to stop Nidoqueen and Gyarados from just harding in as checks is great for it and it can even be used to force those initial sleeps for the Psychics to then be used later. Between Victreebel and Haunters overwhelming pressuring into Psychics, Nidoqueen and Mr-Mime get really opened up, and Mime is expected to be able to potentially clean late game cause of this. Mime ends up having to bear the weight of switching into and checking itself on this team as expected on quadruple Poison, but Mime doesn't necesarily get the freest switch-ins ever and Haunter booms are very realistic options to be used immensely aggressively to flat out remove psychics as Reflect Slowking gives you the option to still check Granbull alright. Victrebel's matchup into Piloswine is an interesting one, on a surface level its flat out walled but with Haunter thiefing it the minute you land a Sludge Bomb Poison you put Piloswine in an uncomfortable position where if it doesn't Rest immediately, it takes 25% each time it comes in and smart doubles can get extremely deadly because of this, even if it does rest immediately smart doubles can still get very dangerous.



My Personal Viability Rankings

(Note this is just my own opinions and not a wide agreed upon averaged ranking across multiple players)

S Rank

(1) :Nidoqueen:
(2) :Granbull:

S- Rank

(3) :qwilfish:

A+ Rank

(4) :Hypno:
(5) :Mr. Mime:
(6) :Scyther:
(7) :Gyarados:
(8) :Blastoise:

A Rank

(9) :piloswine:
(10) :haunter:
(11) :dodrio:
(12) :slowbro:

A- Rank

(13) :electabuzz:
(14) :jumpluff:
(15) :omastar:
(16) :lanturn:
(17) :quagsire:

B+ Rank

(18) :slowking:
(19) :victreebel:
(20) :magneton:
(21) :kadabra:
(22) :gligar:
(23) :girafarig:
(24) :chansey:

B Rank

(25) :ampharos:
(26) :politoed:
(27) :kabutops:
(28) :crobat:
(29) :shuckle:
(30) :pinsir:

B- Rank

(31) :bellossom:
(32) :electrode:
(33) :wigglytuff:
(34) :sandslash:
(35) :pikachu:
(36) :arcanine:

C+ Rank

(37) :feraligatr:
(38) :sudowoodo:
(39) :flareon:
(40) :vileplume:

C Rank

(41) :persian:
(42) :magmar:
(43) :poliwhirl:
(44) :weezing:
(45) :ariados:

Won't explain most of this but will talk about a few things that might stand out I guess.

  • Nidoqueen and Granbull's placements: I basically consider these Pokemon to be near identical in viability and way above everything else, these two define the tier so much and have by far the best offensive ceilings. Reason I put Nidoqueen ever so slightly higher is simply that it has more ability to just go through all of its checks and counters with very strong play and some rng, while Granbull is more dictated to by each sets specific counters while still having a huge skill ceiling of how well you use it, it definitely has the ability to pick and choose its counters between options like Thunder, Hp ground, Lovely Kiss etc but only Curse 3a Bull can beat all non-shuckle normal resists in one set and has the highest difficulty to use well in practice while lacking any of the supportive elements of options like Protect and Lovely Kiss.

  • Qwilfish in #3: Yea i basically view Spikes to be mandatory on most non stall builds at this point unless you are running very specific structures like Belly Drum Rest Quagsire + Heal Bell Granbull sort of builds that don't really need the Spikes to do the wallbreaking and would prefer to get more value out of a different 6th slot and not stack waters alongside the Blastoise it runs. Spikes are so incredibly strong in this tier that it can't be understated and I feel like at this point Qwilfish deserves its own subrank.

  • I'm particularly harsh on Scyther putting it at #6: So i still think Scyther is a top tier threat that demands respect in the buidler but I feel like this respect is fitted very naturally between strong options like Piloswine and Gyarados now that make its SD BP sets not as reliable in the short term, and i think playing this 5v6 in the short term can be a little awkward when these threats are annoying to give free turns to. I rate Scythers standalone sets like SD LS and SD Dedge far far more as dangerous dangerous wallbreakers but they still require considerably more support to me than Nidoqueen and Granbull do, while I find the two Psychic-types to dictate building to a very similar degree but be a lot more splashable and universally applicable, not running Hypno in particular forces you to make noticeable constraints in your builder to actually deal with RestTalk Mime like being forced into LanturnPilo or Pilo+RestTalk Bull stuctures, and LS Hypno is still one of the most deadly enablers in the tier.

  • Dodrio and Slowbro are very high: So this is two points but since i both put them next to each other i'll cover together. Dodrio is honestly really showcasing itself lately as a way more popular threat and its the most powerful mon in the tier in terms of raw unboosted numbers, its honestly such a nightmare to play against LS Dodrio if you keep giving it turns and you very much end up in situations where your trying to mitigate the damage until the LS drops, and the speed tier is honestly so good above stuff like Mime and Haunter. Not without its shortcomings for sure due to the absolutely awful Magneton and Omastar matchups and the dangers of being crit through, but a very defining dangerous threat. Slowbro stonks are way up for me rn, its such an insanely good answer to a range of physical threats like Piloswine, Dodrio, and the popular non Rest Granbulls, I find it a really strong secondary normal-resist on teams allowing Haunter to really use its true offensive value through aggressive Thiefs and Booms and find that despite its kind of meh Mime matchup, the raw power it has is enough to be offensively threatening enough to never rly be a momentum loss. It might not be the most splashable Psychic right now but it really works well as a secondary Psychic alongside Mime too.

  • Wigglytuff in B- Rank: Yep its not just Shuckle I think deserves to actually be considered UU now. I consider this mon to honestly be more relevant than stuff like Arcanine is now, while its still absolutely niche and only fits on one composition, WigglyBull teams are incredibly dangerous, enabling the true power of Curse3a Granbull while still allowing you the defensive comfort and late-game value of a Curse Talking Normal. Its better special bulk is actually fairly comfy here too into matchups like Lanturn and Blastoise for better set up, while the Granbull under Light Screen trades for absolutely every non Shuckle normal resist for you. (Team ive used it on multiple times - https://pokepast.es/644451b228d09fde)


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I massively encourage anyone who is interested in this tier to get involved with learning it, we have a massively growing community of people interested in it and you should find it easy to find people willing to help out with learning the tier and playing games in the UU and GSC discs! Its a really rewarding tier to play that has room for teambuilding but is very structured and balanced still, and rewards solid long term game plan and strategy but is absolutely nowhere near its Stall-tier stereotypes, with all the teams I offered today being fairly offensive in nature.
 
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