[UU] Sulfura (WIP)

https://www.smogon.com/dex/sm/pokemon/moltres/
Sulfura :

Statistiques : 90 PV / 100 Att / 90 Déf / 125 Att Spé / 85 Déf Spé / 90 Vit
Talent : Corps Ardent / Pression
Tier : UU

Aperçu :

Sulfura est parfaitement adapté pour le tier et a la capacité de remplir des rôles que personne d'autre ne peut. Ses stats sont solides pour un Pokémon UU, et son type peut être utile: le type Feu / Vol procure une couverture offensive fantastique, des résistences à des types importants, tels que les types Insecte, Acier, Combat et Feu, et une immunité au type Sol. Cependant, Sulfura est faible aux attaques de type Eau, Électrik et Roche, ce dernier type coûtant à Sulfura une quadruple faiblesse aux Pièges de Roc, ce qui est un sérieux inconvénient mais reste gérable grâce à la forte disponibilité du tier en Defoggers. Sulfura possède aussi des talents de niche; son movepool est plutôt limité, et il peut être monolatéral et anticipable, mais malgré cela, il dispose des outils dont il a besoin pour une menace prédominante de l'UU.

Offensif :

Sulfura @ Aérozélithe
Talent: Corps Ardent
EVs: 252 Att Spé / 4 Déf Spé / 252 Vit
Nature Timide
- Vent Violent
- Déflagration
- Attérissage
- Demi-Tour

Attaques :

Vent Violent n'est pas l'attaque STAB la plus fiable avec ses 70% de précision, mais rien ne switch-in gratuitement sur cette attqaue, et elle est accompagnée de 30% de chance de confusion. L'Aérozélithe réduit le problème de précision de Vent Violent et munit Sulfura d'une attaque extrêmement puissante. Déflagration est une autre attaque STAB plus fiable et tout aussi puissante. Seuls les Pokémon de type Roche résistent ces deux attaques STAB. Attérissage est joué pour augmenté la longévité de Sulfura, puisqu'il trouvera facilement l'opportunité de soigner grâce à sa présence offensive, son type et son bulk. Demi-Tour affaiblit petit à petit les contres de Sulfura, permettant également à son équipe de gagner le momentum. Sulfura peut être joué avec Anti-Brûme et tenir le rôle de second Defogger offensif, puisqu'il menace la plupart des poseurs de Pièges de Roc ainsi que Trousselin. Hâte peut être utilisé pour faire de Sulfura un cleaner en fin de partie.

Set Détaillé :

Les 252 EVs en Attaque Spéciale sont utilisés pour maximisé la puissance de Sulfura. Les 252 EVs en Vitesse ainsi que la nature Timide sont là pour maximiser sa vitesse. Les 4 EVs restants peuvent être investis dans l'une ou l'autre des défenses mais pas en PV pour éviter d'avor un nombre pair de PVs qui coûterait des dégâts supplémentaires à cause des Pièges de Roc. Corps Ardent permet à Sulfura d'être un des Pokémon dissuadants le plus Cizayox par le simple fait d'avoir encore suffisamment de PVs, puisque ce dernier ne peut même pas utiliser Demi-Tour sans risquer une brûlure et ne fait que très peu de dégâts à Sulfura avec ses attaques courantes.

Conseils d'utilisation :

Ce set est bon contre la plupart des styles de jeu, mais il est mis en difficulté par les murs défensifs les plus solides, le rendant faible face au Stall. Sulfura devrait se servir de son type pour capitaliser sur certains Pokémon communs tels que Cizayox ou Cobaltium et ainsi pouvoir lancer de puissantes attaques STAB, gagner le momentum avec Demi-Tour, ou utiliser ses attaques de soutien. Affaiblissez les checks de Sulfura avec ses puissantes attaques STAB ou Demi-Tour, puis attendez le moment opportun pour les achever avec Piqué Supersonic. La plupart des checks offensifs à Sulfura ne peuvent switch-in qu'une seule fois avant d'être à portée de KO par Piqué Supersonic. Vous pouvez également utiliser Piqué Supersonic tôt pour affaiblir un potentiel switch-in ou pour prendre un KO surprise sur un Pokémon bulky qui tenterait d'encaisser ses attaques STAB. Si vous jouez Hâte, vous devez attendre que les contres offensifs de Sulfura tels que Méga-Ptéra ou Méga-Elecsprint soient suffisamment bas en vie pour être en mesure de clean.

Options d'équipe :

Un Defogger dédié ou, au minimum, un Defogger secondaire, tels que Latias ou Méga-Altaria, est obligatoire pour permettre à Sulfura de fonctionner correctement. Les Spinners tels que Méga-Tortank et Tentacruel peuvent aussi permettre de contrôler les Hazards pour Sulfura, mais ils ne sont pas le meilleur moyen de s'assurer que les Pièges de Roc soient retirés du terrain. Sulfura peut former un core de VoltTurn, bien que peu orthodoxe, avec Méga-Elecsprint, Cizayox et Trioxydre. Des Wallbreakers, tels que Terrakium et Oratoria, peuvent être utilisés pour punir les équipes défensives qui gêneraient Sulfura tout en étant amenés facilement sur le terrain grâce à Demi-Tour. Tout comme tout Pokémon offensif, Sulfura apprécie la présence de Hazards sur le terrain adverse pour devenir une menace encore plus importante, ce qui fait génaralement des poseurs de Pièges de Roc de bons partenaires. Cependant, Sulfura n'est que peu compatible avec les Picôts, puisqu'il s'appuie souvent fortement sur l'utilisation d'Anti-Brûme et qu'il est difficile de poser des Picôts tout en empêchant l'adversaire de poser les Pièges de Roc.

Défensif :

Sulfura @ Restes
Talent: Pression
EVs: 248 PV / 36 Déf / 224 Vit
Nature Timide
- Attérissage
- Anti-Brume
- Lance-Flammes
- Toxik

Attaques :

________________________________
Defog is used to remove entry hazards, which Moltres has plenty of chances to do thanks to its good overall bulk and typing and its ability to directly switch into common setters such as Hippowdon, Klefki, and Mega Aggron with very little risk. Alternatively, Substitute can be used with Toxic on teams that already have hazard removal, as it can allow Moltres to gain free turns on threats like Tsareena and Scizor to begin Toxic stalling. Toxic is used to slowly wear down the opponent's team and to chip down Pokemon that tend to switch into Moltres; additionally, it has great synergy with Flamethrower's ability to threaten Steel-types, which are immune to Toxic. Will-O-Wisp can be used to cripple physical attackers and wear down non-Fire-type Pokemon, but this leaves Moltres completely open to Pokemon of that type. Roar forces out setup sweepers and racks up hazard damage.

Set Detaillé :

224 EVs in Speed with a Timid nature are used to outspeed base 86 Speed Pokemon and lower, which includes important threats such as Rotom-C, Heracross, and Mamoswine. Pressure is one of the most important perks of this set, as it allows Moltres to PP stall, especially Stealth Rock and Spikes. This ability is one of the main reasons to use Moltres in stall, as it gives your team an edge over opposing defensive teams from turn 1.

Conseils d'utilisation :

This set is specialized to be used in stall, paired with at least one other Defog user. It's not recommended to use this set outside of defensive teams. Moltres can and should switch in directly against certain entry hazard setters like Mega Aggron and Klefki, as they can't directly threaten it or keep hazards up, and they'll run out of PP long before Moltres does if it comes down to that. Use Pressure to burn PP from the foe's team, the earlier the better. In any match that has the potential to be relatively lengthy, Moltres should be switching into weak moves, status moves, and especially Stealth Rock and Defog as much as possible.

Options d'équipe :

Moltres should be run alongside another Defog user, such as Mega Altaria, Empoleon, or Togekiss. Mega Altaria and Togekiss easily Defog against Pokemon Moltres struggles against, such as Swampert, and Moltres reciprocates by shutting down Pokemon like Mega Aggron and Cobalion. As this set is meant to be used on stall teams, standard stall staples such as Blissey, Quagsire, and Alomomola will always be run alongside it. Blissey and Quagsire shut down all Electric-type Pokemon in the tier, while Moltres deals with most Fighting- and Grass-type moves aimed at them. Most combinations of Alomomola, Quagsire, Gligar, and Mega Altaria cover every Rock-type capable of KOing Moltres. Water-types are easily handled by Blissey and Alomomola

Lunettes Choix :

Sulfura @ Lunettes Choix
Talent : Corps Ardent
EVs: 252 Att Spé / 4 Déf Spé / 252 Vit
Nature Timide
- Vent Violent
- Déflagration
- Lance-Flammes
- Lame d'Air

Attaques :

Hurricane is an incredibly strong STAB move that hits most of the tier for neutral damage. In addition to this, Hurricane also threatens the tier's many Fighting- and Grass-types, allowing Moltres to be an offensive check to Pokemon such as Amoonguss, Infernape, and Heracross. Fire Blast is Moltres's secondary STAB move of choice, and it synergizes well offensively with Hurricane due to its ability to threaten Steel-types that would otherwise switch in safely to Hurricane. Flamethrower has perfect accuracy, meaning that Moltres can use it with few drawbacks and without relying on Fire Blast's shaky accuracy. However, this comes at the cost of not achieving key 2HKOs, such as Empoleon and Alolan Muk after Stealth Rock. Air Slash is used to give Moltres a Flying-type attack with next to no drawbacks, which can come in handy when it needs to go for a consistent, spammable attack. Like Flamethrower, however, this misses out on important 2HKOs achieved with Hurricane, such as against Sylveon, Tentacruel, and Mantine. U-turn allows Moltres to pivot out on its best switch-ins, such as Nihilego, Mega Aerodactyl, and Blissey, and keep up momentum for its team while its checks are still around. Sleep Talk makes Moltres a usable sleep absorber for its team, meaning that it can switch into Amoonguss's Spore without being entirely crippled. Hidden Power Grass is a coverage option that gives Moltres the ability to OHKO Swampert as well as severely dent Rhyperior, but it has low Base Power and is only useful for those Pokemon, making it easy to punish.

Set Detaillé :

Maximum Special Attack and Speed investment allows Moltres to hit as fast and as hard as possible. Choice Specs multiplies Moltres's Special Attack by 1.5, making it extremely powerful, and it is a very effective user of the item due to its high Special Attack and the fantastic offensive coverage of its STAB attacks. A Timid nature is used because base 90 is a key Speed tier, putting Moltres above Togekiss, Chandelure, Mega Altaria, and Heracross. Flame Body is chosen as Moltres's ability over Pressure because Flame Body's 30% burn chance is a very powerful tool to punish physical attackers, such as Scizor and Cobalion. The lack of bulk investment or recovery also means Moltres cannot PP stall with Pressure very effectively.

Conseils d'utilisation :

Make sure that Stealth Rock is off the field whenever possible, as Moltres's 4x weakness to Stealth Rock means it can only switch in twice while Stealth Rock is up before being KOed, while switching in even once means it will often fold to attacks it could otherwise take, such as +2 Close Combat from Cobalion and +2 Bullet Punch from Scizor. With Stealth Rock off the field, you can capitalize on Moltres's defensive utility by switching into attacks from foes such as Scizor and Cobalion and fishing for burns with Flame Body. Don't switch in too liberally, though, as even without Stealth Rock on the field, this set can get worn down quite quickly due to its lack of recovery. Choice Specs Moltres is best used as an early-game wallbreaker to set the stage for its teammates. It can frequently find opportunities to attack versus other wallbreakers, since it is faster than many of them, as well as against passive Pokemon such as Hippowdon and Amoonguss. This gives it a stellar matchup versus balance and bulky offense. Be selective with the use of Hurricane and Fire Blast, as their low accuracy can prove extremely punishing, and there are many scenarios in which going for Flamethrower or Air Slash will do sufficient damage without the risk of missing. If carrying U-turn, use it to pivot out on switch-ins such as Nihilego and Mega Aerodactyl to prevent giving them free turns, or being Pursuit trapped in the case of the latter.

Options d'équipe :

Reliable entry hazard removal is an absolute must when using Moltres. Empoleon is an effective Defogger whose stellar defensive typing also allows it to come in on many Pokemon that force Moltres out, such as Latias and Primarina. Silvally-Steel is an alternative Steel-type Defogger that has the ability to pivot out with Parting Shot and bring Moltres in for free. Other examples of Pokemon that can support Moltres with their pivoting ability include Scizor, Choice Scarf Hydreigon, and Mega Manectric, all of which are capable of baiting in Pokemon that are threatened by Moltres such as Cobalion, Hippowdon, and Amoonguss. Many of the tier's Stealth Rock setters have great synergy with Moltres, as they tend to struggle against Fighting-types and appreciate Moltres's ability to check Pokemon such as Cobalion. Such Pokemon include Nihilego, Empoleon, and Rhyperior. In return, the Stealth Rock support these Pokemon provide is crucial for putting foes in KO range of Moltres's attacks. These Pokemon also can form a very effective defensive backbone with Alomomola and Sylveon, which can very capably support Moltres with Wish and mitigate its susceptibility to chip damage. Mega Altaria, whether physical or special, greatly appreciates Moltres keeping Steel-types in check: bulky special variants can better support it with Defog, while Dragon Dance variants are able to set up much more freely with the likes of Scizor and Amoonguss eliminated. Mega Altaria's defensive typing also allows it to support Moltres by taking on dangerous Water- and Dragon-types that can check Moltres offensively. Sweepers such as Trick Room Stakataka, Dragon Dance Kommo-o, and Mega Sharpedo do an excellent job capitalizing off of Moltres's wallbreaking ability, as they appreciate bulky Pokemon such as Cobalion and Hippowdon being weakened or eliminated. Revenge killers such as Scizor and Choice Scarf Krookodile are very useful for keeping faster offensive threats at bay that would otherwise harass Moltres, such as Mega Aerodactyl and Terrakion. Checks to Mega Manectric such as Hippowdon, Latias, and Choice Scarf Krookodile are necessary to prevent it from gaining momentum versus Moltres with impunity, and for this reason they are right at home on the bulky offense and balance teams that best utilize Moltres.

Autres options :

Solar Beam-based Bloom Doom OHKOes Water-type Pokemon such as Primarina and Swampert more reliably, but Moltres only needs minimal chip before being able to KO them with Supersonic Skystrike.

Checks et contres :

Stealth Rock: Entry hazard control is easy to come by, but Moltres constantly needs it, or switching in at all becomes a struggle
Sturdy Special Walls: Moltres simply cannot break through most special walls and at best it can chip them down slowly with U-turn. Blissey in particular is troublesome, as it's not even bothered by Toxic; however, defensive Moltres doesn't outright lose because it makes Blissey waste PP without risking much and can easily stick around.
Rock-types: Rock-types usually resist both STAB attacks and can easily OHKO Moltres. Nihilego takes minimal damage from anything Moltres has thanks to its massive special bulk and cannot be poisoned by defensive sets, which allows it to freely set up entry hazards. Mega Aerodactyl is bulky enough to Roost off the damage done most of the time and can easily KO Moltres with Stone Edge, but it must be wary of Supersonic Skystrike, as it takes away over half of its HP.
Latias: Latias's natural bulk and Speed are enough to check Moltres, because Hurricane is not strong nor reliable enough to stop it from stalling it off with Roost, unless confusion is involved. However, Supersonic Skystrike can KO after Stealth Rock damage, so Latias is forced to be at maximum health to be able to safely check Moltres.
Faster Pokemon: Pokemon such as Mega Manectric, Raikou, and Hydreigon struggle to switch directly into Moltres, but once they are in, they can easily revenge kill it.
Status: Toxic puts defensive Moltres on a timer, but it can play around it with Roost, Heal Bell, or Wish support, and in lengthy games, Moltres will outlast and PP stall Toxic users. Thunder Wave from Klefki, one of the Pokemon Moltres tries to take advantage of the most, is a major annoyance for offensive Moltres, as it heavily cripples it and makes Moltres much more susceptible to getting revenge killed.
 
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