So since I'm new to the strategic stuff, this is my first attempt at building a team, that's why I'm asking for help here! =P
Overview :
OMASTAR @ Leftovers
Nature : Bold
Ability : Shell Armor
EVs : 252 HP / 176 Def / 80 SpD
-Surf
-Spikes
-Stealth Rock
-Ice Beam
Omastar is my lead Pokémon, a spiker. In my opinion spikers can really be useful, since they can give out good damage with Spikes/Stealth Rock. The reason I chose Spikes over Toxic Spikes is that there are a lot of Poison type Pokémon in UU. Plus, with its good defense stat, it should be able to place them before switching. Ice Beam is there to take care of flying/grass types, while Surf takes care of rock/ground Pokémon like Rhyperior or fire types like Moltres.
VENUSAUR @ Leftovers
Nature : Calm
Ability : Overgrow
EVs : 252 HP / 4 Def / 252 SpD
-Sleep Powder
-Leech Seed
-Energy Ball
-Sludge Bomb
I chose to play Venusaur more defensively; leech seed gives it a nice HP boost when combined to leftovers. Sleep powder is always useful to put some dangerous stallers out of use for a moment. Plus, since it has a good attack stat, it can still do good damage to Pokémon like Cloyster with Energy Ball. I put Sludge Bomb as my other move, so it can deal damage to other grass type Pokémon, but I would like to change it if possible.
ARCANINE @ Leftovers
Nature : Adamant
Ability : Intimidate
EVs : 120 HP / 252 Atk / 136 Spe
-Extremespeed
-Flare Blitz
-Morning Sun/Roar
-Toxic/Iron Head
Extremespeed and Flare Blitz are obvious choices for Arcanine. I don't know what I should choose between Morning Sun and Roar, although I do have a preference for Roar. Morning Sun would probably be a good choice if used with Iron Head, since I could heal the recoil damages, but then again it becomes pretty useless if I give Leftovers to my Arcanine. If I pick the other choice, I could Roar out potential threats like Rhyperior or any water/rock/ground type. I like to use toxic, so that's why chose it.
DONPHAN @ Leftovers
Nature : Adamant
Ability : Sturdy
EVs : 52 HP / 252 Atk / 204 Def
-Rapid Spin
-Earthquake
-Assurance
-Ice Shard
Donphan's attack stat's good, so it thought I'd use that. Ice shard is a good choice since I'll be able to take care of a Venusaur/Rhyperior, or any other grass/flying/ground type. Rapid Spin can clear my field of any spikes, so that's a given. I can deal good damage to psychic/Ghosts like Misdreavus with assurance. Finally, earthquake is there to deal massive damage to poison types, since there are a lot in UU, as well as electric/fire types. And it can deal massive damage to most of the pokémon as well.
POLIWRATH @ Leftovers
Nature : Adamant
Ability : Water Absorb
EVs : 252 HP / 252 Atk / 4 Def
Substitute/Focus Punch/Waterfall / Ice Punch
Poliwrath is my Subpuncher, so obvious strategy here : Substitute, then Focus punch, since it gives me a free turn to do that. I think it’ll be helpful, especially if Aggron or Ambipom comes out. Chansey and Clefable would be no threats if I could focus punch them too. Ice punch is there to cover for a Venusaur that could come out, and Waterfall is there to deal damage to an Arcanine/Ninetales. Overall it has good stats, so that’s why I chose it
DRAPION @ Life Orb
Nature : Jolly
Ability : Sniper
EVs : 252 Atk / 4 Def / 252 Spe
-Swords Dance
-Night Slash
-Cross Poison/Pursuit
-Earthquake
Drapion is one of my personal favorites, so I just had to put it in my team. Since Poliwrath's weak to psychic attacks, I can just switch it in because it won't take any damage; they are good "partners". Pursuit would be a good choice since I could use it against weak foes who try to escape to finish them. Sword dancing on a switch would make Cross Poison stronger, wich would make it easier to kill other pokémon though, so I'm not sure which one to choose. And since Drapion doesn't have a lot of weaknesses, it can switch on pretty much anything.
I also thought of putting Donphan as my lead, and changing Omastar for Lanturn... would that be a good choice? Lanturn has resistance to Water/Ice/Electric types wich can be pretty useful in battle. I thought I could play it as a special tank, with Surf/Thunderbolt/Ice Beam/Heal Bell as a moveset, would that be a good choice?
So has I said, I'm new at strategy and EV pokémon, so I don't know much... but that's the exact reason I subscribed here, so I could learn from experienced trainers! So please give me feedback on my team, and advices on how I could make it better, It'll be more than appreciated! =)
Overview :
OMASTAR @ Leftovers
Nature : Bold
Ability : Shell Armor
EVs : 252 HP / 176 Def / 80 SpD
-Surf
-Spikes
-Stealth Rock
-Ice Beam
Omastar is my lead Pokémon, a spiker. In my opinion spikers can really be useful, since they can give out good damage with Spikes/Stealth Rock. The reason I chose Spikes over Toxic Spikes is that there are a lot of Poison type Pokémon in UU. Plus, with its good defense stat, it should be able to place them before switching. Ice Beam is there to take care of flying/grass types, while Surf takes care of rock/ground Pokémon like Rhyperior or fire types like Moltres.
VENUSAUR @ Leftovers
Nature : Calm
Ability : Overgrow
EVs : 252 HP / 4 Def / 252 SpD
-Sleep Powder
-Leech Seed
-Energy Ball
-Sludge Bomb
I chose to play Venusaur more defensively; leech seed gives it a nice HP boost when combined to leftovers. Sleep powder is always useful to put some dangerous stallers out of use for a moment. Plus, since it has a good attack stat, it can still do good damage to Pokémon like Cloyster with Energy Ball. I put Sludge Bomb as my other move, so it can deal damage to other grass type Pokémon, but I would like to change it if possible.
ARCANINE @ Leftovers
Nature : Adamant
Ability : Intimidate
EVs : 120 HP / 252 Atk / 136 Spe
-Extremespeed
-Flare Blitz
-Morning Sun/Roar
-Toxic/Iron Head
Extremespeed and Flare Blitz are obvious choices for Arcanine. I don't know what I should choose between Morning Sun and Roar, although I do have a preference for Roar. Morning Sun would probably be a good choice if used with Iron Head, since I could heal the recoil damages, but then again it becomes pretty useless if I give Leftovers to my Arcanine. If I pick the other choice, I could Roar out potential threats like Rhyperior or any water/rock/ground type. I like to use toxic, so that's why chose it.
DONPHAN @ Leftovers
Nature : Adamant
Ability : Sturdy
EVs : 52 HP / 252 Atk / 204 Def
-Rapid Spin
-Earthquake
-Assurance
-Ice Shard
Donphan's attack stat's good, so it thought I'd use that. Ice shard is a good choice since I'll be able to take care of a Venusaur/Rhyperior, or any other grass/flying/ground type. Rapid Spin can clear my field of any spikes, so that's a given. I can deal good damage to psychic/Ghosts like Misdreavus with assurance. Finally, earthquake is there to deal massive damage to poison types, since there are a lot in UU, as well as electric/fire types. And it can deal massive damage to most of the pokémon as well.
POLIWRATH @ Leftovers
Nature : Adamant
Ability : Water Absorb
EVs : 252 HP / 252 Atk / 4 Def
Substitute/Focus Punch/Waterfall / Ice Punch
Poliwrath is my Subpuncher, so obvious strategy here : Substitute, then Focus punch, since it gives me a free turn to do that. I think it’ll be helpful, especially if Aggron or Ambipom comes out. Chansey and Clefable would be no threats if I could focus punch them too. Ice punch is there to cover for a Venusaur that could come out, and Waterfall is there to deal damage to an Arcanine/Ninetales. Overall it has good stats, so that’s why I chose it
DRAPION @ Life Orb
Nature : Jolly
Ability : Sniper
EVs : 252 Atk / 4 Def / 252 Spe
-Swords Dance
-Night Slash
-Cross Poison/Pursuit
-Earthquake
Drapion is one of my personal favorites, so I just had to put it in my team. Since Poliwrath's weak to psychic attacks, I can just switch it in because it won't take any damage; they are good "partners". Pursuit would be a good choice since I could use it against weak foes who try to escape to finish them. Sword dancing on a switch would make Cross Poison stronger, wich would make it easier to kill other pokémon though, so I'm not sure which one to choose. And since Drapion doesn't have a lot of weaknesses, it can switch on pretty much anything.
I also thought of putting Donphan as my lead, and changing Omastar for Lanturn... would that be a good choice? Lanturn has resistance to Water/Ice/Electric types wich can be pretty useful in battle. I thought I could play it as a special tank, with Surf/Thunderbolt/Ice Beam/Heal Bell as a moveset, would that be a good choice?
So has I said, I'm new at strategy and EV pokémon, so I don't know much... but that's the exact reason I subscribed here, so I could learn from experienced trainers! So please give me feedback on my team, and advices on how I could make it better, It'll be more than appreciated! =)