ive made 4 different UU teams and this is the most successful one so far, so i decided to write it up here. Please rate it and tell me what i could do better about it :)
Lead/special attacker
Mesprit
Set - choice scarf lead
Ability: Levitate
Item: choice scarf
Nature: Jolly
EVs:52 hp, 204 atk, 252spe
Moves:
Stealth Rocks
Trick
U-turn
Zen Headbutt
Description: this is my least successful pokemon on my team, but the idea is to trick a defensive set up pokemon, or stealth rock and get out if its more offensive. U-turn is to use if the opposing pokemon is dangerous to mesprit.
Special Sweeper
Venusaur
Set - Life Orb Special
Ability: Overgrow
Item: Life Orb
Nature: Timid
Evs: 4 hp, 252sp.atk,252spe
Moves:
Sludge Bomb
Leaf storm
Synthesis
Sleep powder
Description: Sludge bomb is STAB, Leaf storm is.. well.. a good move on strong pokemon. Synthesis is if Venusaur needs hp and is against a sleeping foe. Sleep powder is useful when the opponent is switching to a counter.
Physical sweeper/bulker
Hitmontop
Set - Bulk Up
Ability: technician
Item: Leftovers
Nature: Adamant
EVs: 252hp, 252atk, 4def.
Moves:
Bulk Up
Revenge
Sucker Punch
Stone Edge
Description: I use Bulk Up for stats while opponent may have a physical attacker, unable to finish hitmontop, revenge is for STAB, since technician buffs it, it will be the best move unless my other moves are super effective. Sucker Punch is for mind games and coverage. Stone Edge is for the flying pokemon it most likely lure, and type coverage.
Special Wall
Registeel
Set - UU Tank
Ability: Clear Body
Item: Leftovers
Nature: Careful
EVs: 252hp, 100atk, 156sp.def
Moves:
Stealth Rock
Thunder Wave
Earth Quake
Iron Head
Description: I have 2 pokemon with stealth rock just in case one of them fails. when i send in registeel, first i use stealth rock(unless mesprit did that), then i use thunder wave to cripple my foe. EQ is for coverage, iron head is STAB.
Physical Wall
Weezing
Set - Physical Wall
Ability: Levitate
Item: Leftovers
Nature: Bold
EVs: 252hp, 252def, 4sp.atk
Moves:
Fire Blast
Thunderbolt
Will-o-Wisp
Pain Split
Description: Since weezing can switch in on both fighting and Ground(such as EQ), i can easily throw it in on a physical pokemon, and use WoW. Fire blast is chosen over flamethrower because it has high power, and since weezing is a wall it has low attack stats and needs power. thunderbolt is used as a more accurate attack, and is picked over thunder because thunder has 30% miss chance. WoW is for crippling physical attackers. Pain Split is to recover.
Surpriser???
Mismagius
Set - perish trap
Ability: Levitate
Item: Leftovers
Nature: Calm
EVs: 252hp,40spe,216sp.def
Moves:
Mean Look
Perish Song
Protect
Taunt
Description: I love odd pokemon the opponent barely can predict, the plan is to use it against a sturdy wall with weak attacks. first i use mean look, then theyre locked on to me, and then taunt to make sure they dont roar/whirlwind me away. then we go with perish song, then protect, and protect again(there goes 2 turns, maybe protect fails at 2nd time but thats a risk im gonna take), then I switch on third turn, and since my opponent is still locked, it dies, and i get a free kill.
Please come with your opinions :)
Lead/special attacker
Mesprit
Set - choice scarf lead
Ability: Levitate
Item: choice scarf
Nature: Jolly
EVs:52 hp, 204 atk, 252spe
Moves:
Stealth Rocks
Trick
U-turn
Zen Headbutt
Description: this is my least successful pokemon on my team, but the idea is to trick a defensive set up pokemon, or stealth rock and get out if its more offensive. U-turn is to use if the opposing pokemon is dangerous to mesprit.
Special Sweeper
Venusaur
Set - Life Orb Special
Ability: Overgrow
Item: Life Orb
Nature: Timid
Evs: 4 hp, 252sp.atk,252spe
Moves:
Sludge Bomb
Leaf storm
Synthesis
Sleep powder
Description: Sludge bomb is STAB, Leaf storm is.. well.. a good move on strong pokemon. Synthesis is if Venusaur needs hp and is against a sleeping foe. Sleep powder is useful when the opponent is switching to a counter.
Physical sweeper/bulker
Hitmontop
Set - Bulk Up
Ability: technician
Item: Leftovers
Nature: Adamant
EVs: 252hp, 252atk, 4def.
Moves:
Bulk Up
Revenge
Sucker Punch
Stone Edge
Description: I use Bulk Up for stats while opponent may have a physical attacker, unable to finish hitmontop, revenge is for STAB, since technician buffs it, it will be the best move unless my other moves are super effective. Sucker Punch is for mind games and coverage. Stone Edge is for the flying pokemon it most likely lure, and type coverage.
Special Wall
Registeel
Set - UU Tank
Ability: Clear Body
Item: Leftovers
Nature: Careful
EVs: 252hp, 100atk, 156sp.def
Moves:
Stealth Rock
Thunder Wave
Earth Quake
Iron Head
Description: I have 2 pokemon with stealth rock just in case one of them fails. when i send in registeel, first i use stealth rock(unless mesprit did that), then i use thunder wave to cripple my foe. EQ is for coverage, iron head is STAB.
Physical Wall
Weezing
Set - Physical Wall
Ability: Levitate
Item: Leftovers
Nature: Bold
EVs: 252hp, 252def, 4sp.atk
Moves:
Fire Blast
Thunderbolt
Will-o-Wisp
Pain Split
Description: Since weezing can switch in on both fighting and Ground(such as EQ), i can easily throw it in on a physical pokemon, and use WoW. Fire blast is chosen over flamethrower because it has high power, and since weezing is a wall it has low attack stats and needs power. thunderbolt is used as a more accurate attack, and is picked over thunder because thunder has 30% miss chance. WoW is for crippling physical attackers. Pain Split is to recover.
Surpriser???
Mismagius
Set - perish trap
Ability: Levitate
Item: Leftovers
Nature: Calm
EVs: 252hp,40spe,216sp.def
Moves:
Mean Look
Perish Song
Protect
Taunt
Description: I love odd pokemon the opponent barely can predict, the plan is to use it against a sturdy wall with weak attacks. first i use mean look, then theyre locked on to me, and then taunt to make sure they dont roar/whirlwind me away. then we go with perish song, then protect, and protect again(there goes 2 turns, maybe protect fails at 2nd time but thats a risk im gonna take), then I switch on third turn, and since my opponent is still locked, it dies, and i get a free kill.
Please come with your opinions :)