Bughouse
Like ships in the night, you're passing me by
This is my first RMT ever, and for good reason. This is my most successful team in any tier ever, getting me into the top 100 on Smogon University's UU ladder (However I am a terrible ladderer, and it has fluctuated widely). I think that a good Trick Room team is incredibly viable in a metagame so Sun-dominated. However, this team is far from perfect and I am looking for advice.
Team at a glance:
My team's objective is simply to get TR up with any of my 3 users (preferably Mew or Dusclops) and then sweep with my abusers.
Changes will be made in Bold
Details:
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
IVs: 0 Spd
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Trick Room
- Explosion
- Taunt
I usually lead off with Mew. If the opponent's lead has access to taunt and out-speeds normal lead Mew, then I assume they will taunt, and switch to whichever of my 4 attackers can take a hit best, on the off chance they do attack. Otherwise, I lay up rocks on non-rocks leads and taunt slower rocks leads. I then try to Trick Room and then Explode, if weakened, or switch, if healthy. The first Pokemon I usually switch into is Escavalier, but if they have a Cobalion (or the like), which can tank Megahorns, I might pick someone else. If their lead was faster than my Mew and survived the Explosion, then I go into Victini. EV's in Spdef and HP to take Vulpix with ease.
Victini @ Life Orb
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spd
Brave Nature (+Atk, -Spd)
- Trick Room
- V-create
- Zen Headbutt
- U-turn
The star of the show, literally. If I can get Victini in on something faster but unthreatening and set up TR (or come in free after an Explosion) then V-Create simply wrecks everything but Arcanine. Slowbro is pretty much the only other thing scary to Victini, but Escavalier beats it in TR and Nidoking outside.
Escavalier (M) @ Choice Band
Trait: Shell Armor
EVs: 248 HP / 252 Atk / 8 SDef
IVs: 0 Spd
Brave Nature (+Atk, -Spd)
- Megahorn
- Frustration
- Iron Head
- Pursuit
Simply put - CB Megahorn spam. I run shell armor just for some longevity. I rarely am in a position where Swarm would help me. Pursuit is great for Ambipoms. If I see one as my opponents lead, I switch in on the LO Fake Out and Pursuit on the switch. This usually leaves them with under 10% HP, or just one more hit. This is crucial, since Fake Out stalls my turns of TR.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 80 Def / 176 SDef
IVs: 0 Spd
Sassy Nature (+SDef, -Spd)
- Trick Room
- Memento
- Taunt
- Toxic
This thing is SO GOOD. It can take pretty much any hits for days, set up Trick Room and Memento to set up another Victini or Escavalier sweep. Toxic can help on Slowbro, Donphan and a few other threats to my team. Taunt is more helpful than anything else left.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 252 HP / 4 Def / 252 SAtk
IVs: 0 Spd
Quiet Nature (+SAtk, -Spd)
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower
I'm not too sure about these last two slots. Sheer Force LO Nidoking is amazing, but his problem is his speed. So I thought maybe he is slow enough for a TR team. Unfortunately, he's not actually slow enough. The problem is that so many teams run Donphan and/or Slowbro who outspeede me in TR. Still, it wrecks many things common in the UU metagame.
First potential change for Nidoking: What do you think about Eelektross? Much slower than Nidoking, mixed attacking stats, typing to beat Milotic and Slowbro (two opponents who threaten to wall some of my team), Levitate trolls Donphan... etc Maybe Eelektross @ LO Quiet Nature 252 SpAtk 252 Atk 4 HP 0 SpeedIV Thunderbolt, Flamethrower, Grass Knot, Brick Break (or something similar)?
Druddigon (F) @ Life Orb
Trait: Sheer Force
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spd
Brave Nature (+Atk, -Spd)
- Dragon Claw
- Sucker Punch
- Rock Slide
- Fire Fang
Again, looking for a potential replacement. Unlike Nidoking, Druddigon is slow enough and has enough bulk. The problem is that I just don't think it hits hard enough. Despite having 372 Attack and the LO+Sheer Force boost, I don't think it beats anything in particular. Sucker Punch is my only priority on the team, though, and it helps a lot with opposing Victini.
Threats:
Donphan and Slowbro. Simply put, I have to hope my opponent doesn't play safe with these guys. If they are kept at good health till the end of the match, I have roughly zero chance of winning. I frequently can get around this by laying rocks down, which usually draws out Donphan, or by bringing in Victini and U-turning on the Slowbro switch into my Escavalier. Against a good player, though, this doesn't always work. To a lesser degree, Arcanine is threatening as well. I can't just throw around V-creates, and Extremespeed breaks through my Trick Room.
Team at a glance:
My team's objective is simply to get TR up with any of my 3 users (preferably Mew or Dusclops) and then sweep with my abusers.
Changes will be made in Bold
Details:
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
IVs: 0 Spd
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Trick Room
- Explosion
- Taunt
I usually lead off with Mew. If the opponent's lead has access to taunt and out-speeds normal lead Mew, then I assume they will taunt, and switch to whichever of my 4 attackers can take a hit best, on the off chance they do attack. Otherwise, I lay up rocks on non-rocks leads and taunt slower rocks leads. I then try to Trick Room and then Explode, if weakened, or switch, if healthy. The first Pokemon I usually switch into is Escavalier, but if they have a Cobalion (or the like), which can tank Megahorns, I might pick someone else. If their lead was faster than my Mew and survived the Explosion, then I go into Victini. EV's in Spdef and HP to take Vulpix with ease.
Victini @ Life Orb
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spd
Brave Nature (+Atk, -Spd)
- Trick Room
- V-create
- Zen Headbutt
- U-turn
The star of the show, literally. If I can get Victini in on something faster but unthreatening and set up TR (or come in free after an Explosion) then V-Create simply wrecks everything but Arcanine. Slowbro is pretty much the only other thing scary to Victini, but Escavalier beats it in TR and Nidoking outside.
Escavalier (M) @ Choice Band
Trait: Shell Armor
EVs: 248 HP / 252 Atk / 8 SDef
IVs: 0 Spd
Brave Nature (+Atk, -Spd)
- Megahorn
- Frustration
- Iron Head
- Pursuit
Simply put - CB Megahorn spam. I run shell armor just for some longevity. I rarely am in a position where Swarm would help me. Pursuit is great for Ambipoms. If I see one as my opponents lead, I switch in on the LO Fake Out and Pursuit on the switch. This usually leaves them with under 10% HP, or just one more hit. This is crucial, since Fake Out stalls my turns of TR.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 80 Def / 176 SDef
IVs: 0 Spd
Sassy Nature (+SDef, -Spd)
- Trick Room
- Memento
- Taunt
- Toxic
This thing is SO GOOD. It can take pretty much any hits for days, set up Trick Room and Memento to set up another Victini or Escavalier sweep. Toxic can help on Slowbro, Donphan and a few other threats to my team. Taunt is more helpful than anything else left.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 252 HP / 4 Def / 252 SAtk
IVs: 0 Spd
Quiet Nature (+SAtk, -Spd)
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower
I'm not too sure about these last two slots. Sheer Force LO Nidoking is amazing, but his problem is his speed. So I thought maybe he is slow enough for a TR team. Unfortunately, he's not actually slow enough. The problem is that so many teams run Donphan and/or Slowbro who outspeede me in TR. Still, it wrecks many things common in the UU metagame.
First potential change for Nidoking: What do you think about Eelektross? Much slower than Nidoking, mixed attacking stats, typing to beat Milotic and Slowbro (two opponents who threaten to wall some of my team), Levitate trolls Donphan... etc Maybe Eelektross @ LO Quiet Nature 252 SpAtk 252 Atk 4 HP 0 SpeedIV Thunderbolt, Flamethrower, Grass Knot, Brick Break (or something similar)?
Druddigon (F) @ Life Orb
Trait: Sheer Force
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spd
Brave Nature (+Atk, -Spd)
- Dragon Claw
- Sucker Punch
- Rock Slide
- Fire Fang
Again, looking for a potential replacement. Unlike Nidoking, Druddigon is slow enough and has enough bulk. The problem is that I just don't think it hits hard enough. Despite having 372 Attack and the LO+Sheer Force boost, I don't think it beats anything in particular. Sucker Punch is my only priority on the team, though, and it helps a lot with opposing Victini.
Threats:
Donphan and Slowbro. Simply put, I have to hope my opponent doesn't play safe with these guys. If they are kept at good health till the end of the match, I have roughly zero chance of winning. I frequently can get around this by laying rocks down, which usually draws out Donphan, or by bringing in Victini and U-turning on the Slowbro switch into my Escavalier. Against a good player, though, this doesn't always work. To a lesser degree, Arcanine is threatening as well. I can't just throw around V-creates, and Extremespeed breaks through my Trick Room.