Project UU Victim of the Week (Round Twenty Four: Rhyperior)

avarice

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scizor (2).png

Mello-Yello (Scizor) @ Iron Plate
Ability: Technician
Shiny: Yes
EVs: 252 HP / 204 Atk / 48 Def / 4 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Priority Bullet Punch smacks Aero regardless of the set. Nuff said. Checks easily.​
 
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Estarossa

moo?
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170584


Crawdaunt @ Choice Band
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Superpower/Crunch

Crawdaunt serves as a strong check to m-aerodactyl. It is always able to OHKO with aqua jet, and if at full can live any hit even after rocks allowing it to predict a swap and crabhammer too, or even knock if aero has taken rocks damage. No recovery however means it needs to generally be brought in safely on a u-turn or a sack, or a predicted roost.

252 Atk Aerodactyl-Mega Stone Edge vs. 0 HP / 4 Def Crawdaunt: 192-226 (71.9 - 84.6%) -- guaranteed 2HKO
252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 4 Def Aerodactyl-Mega: 312-368 (103.6 - 122.2%) -- guaranteed OHKO
252+ Atk Choice Band Adaptability Crawdaunt Knock Off vs. 0 HP / 4 Def Aerodactyl-Mega: 252-298 (83.7 - 99%) -- guaranteed 2HKO
 

Mega Aggron as Hard, Hard Check.
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Iron Head / Heavy Slam
- Rest
- Sleep Talk
0 Atk Aggron-Mega Heavy Slam (120 BP) vs. 0 HP / 4 Def Aerodactyl-Mega: 392-464 (130.2 - 154.1%) -- guaranteed OHKO
0 Atk Aggron-Mega Iron Head vs. 0 HP / 4 Def Aerodactyl-Mega: 264-312 (87.7 - 103.6%) -- 18.8% chance to OHKO
252 Atk Aerodactyl-Mega Earthquake vs. 252 HP / 4 Def Filter Aggron-Mega: 81-96 (23.5 - 27.9%) -- 81% chance to 4HKO
252 Atk Aerodactyl-Mega Earthquake vs. 252 HP / 4 Def Aggron: 272-320 (79 - 93%) -- guaranteed 2HKO

Mega Aggron just doesn't take enough damage from anything Mega Aerodactyl does to it to really let it break through. Post-Mega, EQ does piteous damage, and you can just about freely set up on it and rest up.

HOWEVER.

The reason I'm not calling it a counter after some thought is because it has to Mega first. Pre-Mega, MAero does upwards of 79%, so it will actually 2HKO unless there is a misplay. So this is the hardest check imaginable, but by the definition of it, it is indeed a check.
 
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slowbro.jpg
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Block
- Rest
- Scald
- Calm Mind

See, why just counter it completely (like slowbro does), when you can trap it and psychologically destroy your opponent by using their valued mega slot as fodder for a simple water creature. It eats rocks all day, and slacks off when it gets low in hp. But wait, thanks to regenerator, it can do it more than once, as well as come in many times. When you're done regenerating, you can even Mega Evolve for the extra beefy +70 defense. This isn't just a counter. This is a psychological weapon.

252 Atk Aerodactyl-Mega Stone Edge vs. 252 HP / 252+ Def Slowbro: 114-135 (28.9 - 34.2%) -- 2.8% chance to 3HKO
252 Atk Tough Claws Aerodactyl-Mega Pursuit vs. 252 HP / 252+ Def Slowbro: 80-96 (20.3 - 24.3%) -- guaranteed 5HKO
252 Atk Aerodactyl-Mega Earthquake vs. 252 HP / 252+ Def Slowbro: 76-90 (19.2 - 22.8%) -- possible 5HKO
252 Atk Aerodactyl-Mega Stone Edge vs. 252 HP / 252+ Def Slowbro-Mega: 79-94 (20 - 23.8%) -- guaranteed 5HKO
252 Atk Aerodactyl-Mega Earthquake vs. 252 HP / 252+ Def Slowbro-Mega: 53-63 (13.4 - 15.9%) -- possible 7HKO
252 Atk Tough Claws Aerodactyl-Mega Pursuit vs. 252 HP / 252+ Def Slowbro-Mega: 56-66 (14.2 - 16.7%) -- possible 6HKO
Basically, Slowbro can pivot in numerous times, slack off, and threaten Aero with a nasty scald burn through the entire game. Not even some weird freakin thunder fang aero can break Slowbro. And yes, I calc'd that. Therefore, slowbro is a counter. good day.
 

Seismitoad @ Leftovers
Relaxed Nature
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
- Stealth Rock
- Scald
- Earthquake
- Toxic / Refresh​

Seismitoad pretty much doesn't care about anything Maero does and consistently comes in against it. The most dmg dealing move it can go for is Wing Attack which it doesn't carry that often unless it is an AoA lacking Roost. In which case Seismitoad can freely set Stealth Rock and keep wearing these variants down in the long run. Seismitoad Scald is a 2OHKO and can potentially burn it too. Thanks to Water Absorb it has to make Maero weary of pressing Aqua Tail (If it has this coverage option) to not heal Seismitoad.
252 Atk Tough Claws Aerodactyl-Mega Wing Attack vs. 252 HP / 252+ Def Seismitoad: 114-135 (27.5 - 32.6%) -- 72% chance to 4HKO after Leftovers recovery

252 Atk Aerodactyl-Mega Stone Edge vs. 252 HP / 252+ Def Seismitoad: 72-86 (17.3 - 20.7%) -- possible 7HKO after Leftovers recovery

252 Atk Aerodactyl-Mega Earthquake vs. 252 HP / 252+ Def Seismitoad: 97-115 (23.4 - 27.7%) -- possible 5HKO after Leftovers recovery
 

Katy

Banned deucer.
Reserving Suicune

shiny_suicune_id_by_alpha_bloodspill-d3hp2e4.png

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
- Calm Mind
- Protect
- Scald
- Substitute

Suicune is a phenomenal Check to Mega-Aerodactyl as it can come in on any of its Attacks and it takes very little from anything and even STAB Stone Edge isn't able to do much.
Suicune in return can easily 2hko it with Sccald and also threatens Mega-Aero with a potential Scald-burn. Protect is capable of scouting an attack and gaining health back therefore
Suicune is an optimal tool to handle Mega-Aerodactyl because the only thing it has to worry about is a Stone Edge crit.

Calcs:
0 SpA Suicune Scald vs. 0 HP / 0 SpD Aerodactyl-Mega: 168-198 (55.8 - 65.7%) -- guaranteed 2HKO after Stealth Rock

252 Atk Aerodactyl-Mega Stone Edge vs. 252 HP / 0 Def Suicune: 150-177 (37.1 - 43.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Aerodactyl-Mega Earthquake vs. 252 HP / 0 Def Suicune: 100-118 (24.7 - 29.2%) -- 71% chance to 4HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Aerodactyl-Mega Aqua Tail vs. 252 HP / 0 Def Suicune: 58-69 (14.3 - 17%) -- possible 8HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Aerodactyl-Mega Pursuit vs. 252 HP / 0 Def Suicune: 52-62 (12.8 - 15.3%) -- possible 9HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Aerodactyl-Mega Fire Fang vs. 252 HP / 0 Def Suicune: 42-50 (10.3 - 12.3%) -- possibly the worst move ever
252 Atk Tough Claws Aerodactyl-Mega Ice Fang vs. 252 HP / 0 Def Suicune: 42-50 (10.3 - 12.3%) -- possibly the worst move ever

 
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Fusion Flare

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It's ya boi Datsplash! I got a really good counter for you all today

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Since the Mega Aero set BackAtYouBro lacked a Flying Stab, Ima use the one thing that ruins Mega Aero's day, Chesnaught literally sits on the bird, since none of its moves do any significant damage, except for Ice Fang(which cant even 3hko lol)when in return, Chesnught 2hkos with Wood Hammer.

Birb Buster (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Spikes
- Wood Hammer
- Drain Punch
- Synthesis


Birb
252 Atk Aerodactyl-Mega Stone Edge vs. 244 HP / 252+ Def Chesnaught: 53-63 (14 - 16.6%) -- possible 9HKO after Leftovers recovery
252 Atk Aerodactyl-Mega Earthquake vs. 244 HP / 252+ Def Chesnaught: 35-42 (9.2 - 11.1%) -- possibly the worst move ever
252 Atk Tough Claws Aerodactyl-Mega Pursuit vs. 244 HP / 252+ Def Chesnaught: 18-22 (4.7 - 5.8%) -- possibly the worst move ever
252 Atk Tough Claws Aerodactyl-Mega Ice Fang vs. 244 HP / 252+ Def Chesnaught: 120-142 (31.7 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery

Chesnaught
0 Atk Chesnaught Wood Hammer vs. 0 HP / 4 Def Aerodactyl-Mega: 156-184 (51.8 - 61.1%) -- guaranteed 2HKO
0 Atk Chesnaught Drain Punch vs. 0 HP / 4 Def Aerodactyl-Mega: 99-117 (32.8 - 38.8%) -- 99.3% chance to 3HKO
 
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Krookodile
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit
Hey, it's Dubby, it's been a while I've posted here. So I'd like to point out that Choice Scarf Krookodile serves as a check for Mega Aerodactyl. It serves as a check because it can come in on stone edge pretty well because it hits Aero with an intimidate and it resists the move itself. Then krook is able to either force it out and click pursuit, or hit it with stone edge.
 
170897

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Reuniclus is an impressive counter to Aero-Mega with it's ability to come in on it with ease, ignoring any possible hazard chip with magic guard. It constantly avoids a 2hko from Stone Edge
252 Atk Aerodactyl-Mega Stone Edge vs. 248 HP / 252+ Def Reuniclus: 145-172 (34.2 - 40.6%) -- 53.7% chance to 3HKO after Leftovers recovery
And can heal itself with recover to make itself a consistent check. It can use calm mind to use Aero as setup fodder and tear into the Aero's team as well.
 

Estarossa

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Nice selection of submissions this week. Posted my thoughts on each set below. Counter wise I will definitely be voting reuniclus and slowbro,.

170947
- EVs on the spread guarantee an OHKO after rocks from bullet punch, however stone edge is a 2hko which means swapping in and then predicting a swap could go drastically wrong. However, still a decent counter due to recovery, however a less bulky spread means it'll have a harder time getting that recovery.

170949
- Conflicted on whether to agree that it's a super hard check because of pre-mega, or whether to say it's just a strong counter (which it is once it's mega'd). On the other hand though not particularly fond of the set over a more conventional aggron set, but that doesn't change how it performs against m-aero i guess. Since you can see aero on preview and therefore try to mega aggron as early as possible in hindsight, I will personally say it should actually be counter.

170957
- Best counter here for sure. Takes absolutely no damage from anything and can always 2HKO it back, coupled with regenerator allows it to repeatedly do it all game. Don't see any aero actually staying in to be blocked particularly like Sickist suggests in post, but yep if they do then it's gg. Will definitely be voting for Slowbro.

170959
- Another nice counter, since it can use aero for free recovery from aqua tails, and unlike the awkward aggron set can actually use it to set up rocks, and does not need mega'ing first. Since the post specifically neglects wing attack as an option, it cant really be chipped down by aero either.
170960
- Vincune fundamentally satisfies the definition of a check here for sure. But a 2hko from scald coupled with the large damage from stone edge can be crippling to a vincune, with the lowest damage potentially probably being sub -> protect -> scald -> protect to get rid of edges, leaving you at around half health, and if you didn't get a burn now you won't be out pp'ing earthquakes and will just have to live with this. Depending on the team matchup losing this much health for your vincune before even having a chance to set up a single CM could be awful, and I don't see why crocune wasn't chosen instead which would be far better in this scenario, even if vincune is generally a much better set.

170961
- Another nice counter to aero, but very scared of potential wing attacks, (though since they werent specified on set, still a counter to this set). On the other hand unlike some of the other sets, has no real way of punishing aero for swapping out and coming in later, since spikes don't affect it. It still uses aero as nice spikes set-up fodder however, and can certainly 2hko it, and stop it from roosting as both of it's stabs turn supereffective if it does. The ice fang damage could also be a problem, as it forces you to always make sure you are above half health if you swap in, which means offering free turns while you heal up, since 2 ice fangs will hit in the region of 55-70% after leftovers.

170962
- Nice check to aero, can punish it for swapping out with pursuit ( though this damage won't be huge) and intimidate certainly reduces the damage too, and stone edge does huge damage. On the other hand however, since you are choice locked. prediction can go awfully wrong in this scenario, if you pursuit and aero stays in it can 2hko you after intimidate with aqua tail, if you stone edge and it switches out you'll be offering free turns. Even if aero does swap out and you pursuit it, the damage is only about 50% and can easily be roosted off later a lot of the time.

170963
- Just like slowbro, uses it as it's own personal set up fodder. Aero really cannot touch rueniclus unless it is close to death and hasn't had a chance to recover yet. Not much to really say here. Will definitely be voting this as second counter.
 

Katy

Banned deucer.
Nothing I can add here, I have to agree on my Vincune, I should of chosen Crocune instead.
But since we are at it the best counters for sure are:
- Mega-Bro
- Reuniclus
- Seismitoad
a bit iffy on Chesnaught, still Chesnaught is a nice counter, but you have to scout first that Maero is no Wing Attacker.

I think best check by far is Krookodile as this mon is great in general
Scizor and Maggron are good too tbh, but most stuff is explained by Estarossa already.
 
Yeah Estarossa honestly summed up everything I would of said really well, so I won't bother with a bigger post. Nice job dude!

- I was going to submit CroCune originally and then changed my option. I agree it would take hits a lot more reliably thanks to the Bold nature and just Rest the dmg off. Either way Suicune can still eat a hit from it well and the Maero will never risk staying in after.

- I was going to question this post, but then I checked the analysis dex and they removed Wing Attack. So I guess it is a solid counter, but I still think you have to fear Wing Attack regardless and always scout for it.

- Yeah Slowbro is a great counter which Sickist beat me too. I do think the Block tech isn't as valid here, as Maero isn't staying in unless you intend to sack it. Regardless it eats hits without caring and proceeds to Slack Off or switch and activate regenerator.

- Seing as this is the only thing to talk about I'll give my thoughts on this. I honestly think Crawdaunt is one of the better checks here simply because of priority Jet as it never fails to kill. It forces your opponent into the mindset of either staying in and sacking Maero to Jet or letting something take a potential Knock or Crabhammer. You aren't even put in a scenario as the Crawdaunt user where you have to really overpredict. Aero will die to any button you press, so essentially the opponent just has to 'pick one'. As Estarossa mentioned in their own post, it can always eat a hit from full if it comes to it.

252+ Atk Choice Band Adaptability Crawdaunt Knock Off vs. 0 HP / 4 Def Aerodactyl-Mega: 252-298 (83.7 - 99%) -- guaranteed OHKO after Stealth Rock

That's all I'm gonna add this week. I'll vote for Daunt and either Scizor / Aggron as checks and for counters Bro and Reun.
 
Voting time! Mega Aggron is a counter as pre-mega forms have never been taken into account in previous weeks and the fact that Aggron potentially becomes a Counter is enough to bump it up. Alright here’s what you can vote for:

Checks:
Choice Band Crawdaunt by Estarossa

Vincune by Katy

Choice Scarf Krookodile by DubFreaknakeeb

Counters:
Bulky SD Scizor by Scizorphobic

Curse Mega Aggron by Nightingales

BlockBro by Sickist

Defensive Seismitoad by Twilight

Chesnaught by Datsplashtho

Calm Mind Reuniclus by Smallsmallrose

Alright vote for one check and two counters. Sunday enacts a new round!
 

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