RU Vanilluxe (QC: 2/2) (GP: 1/1)

:ss/vanilluxe:

[SET]
name: Wallbreaker
move 1: Blizzard
move 2: Freeze-Dry
move 3: Ice Shard
move 4: Taunt / Aurora Veil
item: Icy Rock / Never-Melt Ice
ability: Snow Warning
nature: Timid / Naive
evs: 24 HP / 252 SpA / 232 Spe

[SET COMMENTS]

By summoning hail, Vanilluxe can enable dangerous Slush Rush sweepers such as Arctovish and Alolan Sandslash. On its own, Vanilluxe can be quite a formidable wallbreaker that takes advantage of common Steelix teams, as such teams usually lack Ice-resistant Pokemon bar Water-types, which fall to Freeze-Dry. However, against teams with Steel-types such as Registeel, Metagross, and Bronzong, Vanilluxe will struggle to make significant progress. Its pure Ice typing leaves Vanilluxe without any defensive utility, which can make it hard to fit on teams and bring onto the field to wallbreak. Freeze-Dry bypasses bulky Water-types like Milotic, Gastrodon, and Jellicent, along with offensive Water-types such as Sharpedo, Golisopod, and Starmie. Ice Shard helps with picking off foes on low HP. Taunt stops walls like Umbreon and Milotic from healing up or inflicting status upon Vanilluxe, while Aurora Veil can help your teammates set up more easily. Icy Rock maximizes hail turns for it and its teammates, while Never-Melt Ice boosts the power of all of its attacks, most notably snatching 2HKOs on Milotic and Steelix with Freeze-Dry and Blizzard, respectively. This makes Never-Melt Ice the preferred item if Vanilluxe chooses to be a standalone wallbreaker. A Timid nature with 232 Speed EVs allows Vanilluxe to outpace Timid Nidoqueen, as there are no relevant Pokemon it outspeeds with maximum Speed. The HP investment ensure it survives Golisopod's First Impression after Stealth Rock and, if Timid, the same for Noivern's Draco Meteor. If running a Naive nature, Vanilluxe should run an EV spread of 8 HP / 16 Atk / 252 SpA / 232 Spe and Never-Melt Ice to survive Golisopod's First Impression after Stealth Rock and KO Flygon after Stealth Rock and hail damage as well as better KO weakened foes generally.

Vanilluxe fits best on semi-hail teams, since Abomasnow and Aurorus support full hail teams better, so it should be partnered with either Arctovish or Alolan Sandslash. Together, they weaken each other's checks such as bulky Water- and Steel-types. Vanilluxe also prefers Ground-types such as Flygon, Nidoqueen, and Rhyperior, which take care of opposing Fire- and Steel-types, and Vanilluxe deals with bulky Water-types in return. Fire Blast Nidoqueen can help with Bronzong. Any entry hazard removers such as Flygon, Starmie, Xatu, and Crobat, along with partners that can bring it in safely, mitigate Vanilluxe's difficulty coming in as a pure Ice-type. Vanilluxe also appreciates bulkier Steel-types like Metagross and Registeel being whittled down; therefore, Spikes setters like Golisopod and Klefki work well with it. Calm Mind Raikou wears down special walls for Vanilluxe, and it can take advantage of Vanilluxe's hail with Weather Ball to surprise Grass- and Ground-types.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[GoldCat, 359771], [zizalith, 410251]]
- Grammar checked by: [[Finland, 517429]]
 
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GoldCat

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[SET]
name: Wallbreaker
move 1: Blizzard
move 2: Freeze-Dry
move 3: Ice Shard
move 4: Taunt / Aurora Veil
item: Icy Rock / Never-Melt Ice
ability: Snow Warning
nature: Timid / Naive
evs: 24 HP / 252 SpA / 232 Spe

The QC team discussed a bit more and this should be the set. Vanilluxe's main niche is on semi-Hail teams partnered with either Alolan Sandslash or Arctovish, as on full-Hail it's usually outdone by Abomasnow and Aurorus which have more utility. It can still function as a standalone wallbreaker with Never-Melt Ice, as it melts through most standard Steelix builds but it's overall a matchup fish because it won't do a ton against teams with sturdier Steel-types and other Ice resists. The Speed EVs are to outrun Timid Nidoqueen and the rest are invested in HP, as there are no relevant Pokemon between Vanilluxe and Nidoqueen Speed wise.

For reference, here are replays of all of Vanilluxe's appearances during RUPL:
Keep in mind it only appeared during the Cobalion meta, so these replays aren't 1-1 to the current meta.
 

GoldCat

BOSSARU CUP WINNER
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:ss/vanilluxe:
[SET]
name: Wallbreaker
move 1: Blizzard
move 2: Freeze-Dry
move 3: Ice Shard
move 4: Aurora Veil / Taunt Taunt / Aurora Veil (You put the wrong order.)
item: Icy Rock / Never-Melt Ice
ability: Snow Warning
nature: Timid / Naive
evs: 24 HP / 252 SpA / 232 Spe

[SET COMMENTS]

Vanilluxe can be quite a formidable wallbreaker in the RU metagame due to its ability to take care of pesky, bulky Water-types that flood RU with their presence and possessing a good offensive type in Ice. Because of its ability, Snow Warning, Vanilluxe is free to run a powerful STAB in Blizzard with no drawback as, under Hail, it cannot miss. Because of its Snow Warning ability, Vanilluxe can enable dangerous Slush Rush sweepers such as Arctovish and Alolan Sandslash. On its own, Vanilluxe can be quite a formidable wallbreaker that takes advantage of common Steelix teams, as such teams usually lack sturdy Ice resists bar Water-types. However, against teams with Steel-types such as Registeel, Metagross, and Bronzong, Vanilluxe will struggle to make significant progress. Its pure Ice typing leaves Vanilluxe without any defensive utility, which can make it hard to fit on teams and get in on the field to wallbreak. (Rewrote so Vanilluxe's niche as a hail setter and wallbreaker is more pronounced and I kept most of what you wrote. I also made Vanilluxe's flaws more clear.) Freeze-Dry bypasses Water-type's Ice-type resistance and makes it a weakness, making this the move that you'll be using against, or predicting, the likes of (You don't need to explain how Freeze-Dry works, you write for new players to RU but you assume they have the basics under control like typings and how common moves works.) bulky Water-types like Milotic, Gastrodon, Seismitoad, Suicune, (Gets a bit smudgy with so many examples, you don't need to mention every Water-type after all.) and Jellicent along with offensive Water-types such as Sharpedo, Golisopod, and Starmie. Ice Shard gives you nice priority which helps with picking off foes on low HP. Aurora Veil can help your teammates set up more easily while Taunt stops walls like Umbreon and Milotic from healing up or inflicting status upon you. (Reverse the order too, you need to mention Taunt first then Aurora Veil. You haven't talked about the items yet. Explain before the EV spread how Icy Rock gives as many hail turns as possible to Arctovish / Sandslash-A and how Never-melt Ice instead guarantees the 2HKO on Milotic and Steelix with Freeze-Dry and Blizzard, respectively.) A Timid Nature with 232 Speed EVs allows Vanilluxe to outpace Timid Nidoqueen, as there are no relevant Pokemon outsped with max Speed speed (Stats are always capitalized.). Naive can be run as well to not lower the power of Ice Shard.

Vanilluxe fits best on Semi Hail semi-hail (Weather is never capitalized. When you write Hail you mean the move!) teams, so it should be partnered with either Arctovish or Alolan Sandslash, as together they weaken each other's checks such as bulky Water- and Steel-types. (I'm making it more clear that Vanilluxe is often paired with one or the other and not both.) partners that abuse Hail are great, such as Arctovish and Alolan Sandslash, as together they weaken each other's checks. Vanilluxe also prefers Ground-types such as Flygon, Nidoqueen, and Rhyperior which takes care of opposing Fire- and Steel-types, and in return Vanilluxe deals with bulky Water-types. Fire Blast Nidoqueen can even help with Bronzong. which it fears, give it possible hazard removal with Defog, and pivoting all of which Vanilluxe appreciates as it lacks Heavy-Duty Boots. Nidoqueen is also an option hitting all types that resist Vanilluxe's STAB super-effectively. Any hazard-removing partners such as Flygon, Starmie, Xatu, and Crobat along with ones that can bring it in safely are greatly appreciated as it is weak to Stealth Rock and can't tank too many hits as it only resists Ice-type moves. (Some more you can add: Spikes from Golisopod or Klefki are great for whittling down bulkier Steel-types. Calm Mind Raikou can help weaken special walls like Registeel and appreciates Vanilluxe's hail, as it can now run Weather Ball for Grass-types.)

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[GoldCat, 359771], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

I'll take a quick look once implemented then it's QC 1/2.
 
- you should run a max spa max speed spread, its generally c&c policy that saving so little hp vs potentially losing speed ties is not rlly worth
- mention that you should generally run never melt ice if you're using it as a standalone wallbreaker cause otherwise icy rock hail turns are more valuable w the hail sweepers
- mention naive should be run with nevermelt ice, it helps a lot with calcs against mons like flygon, noivern, and generally weakened stuff

qc 2/2, nice work
 

GoldCat

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- you should run a max spa max speed spread, its generally c&c policy that saving so little hp vs potentially losing speed ties is not rlly worth
- mention that you should generally run never melt ice if you're using it as a standalone wallbreaker cause otherwise icy rock hail turns are more valuable w the hail sweepers
- mention naive should be run with nevermelt ice, it helps a lot with calcs against mons like flygon, noivern, and generally weakened stuff

qc 2/2, nice work
Ignore the first part, you'll need some investment anyways to live Noivern's Draco Meteor and Golisopod's First Impression after Stealth Rock so you can't run max Speed.
 
Last edited:
Ignore the first part, you'll need some investment anyways to live Noivern's Draco Meteor and Golisopod's First Impression after Stealth Rock so you can't run max Speed.
good point but you dont need 32 hp evs

make it 12 hp (mention it hits those benchmarks) and 20 atk to slightly boost ice shard power
 
good point but you dont need 32 hp evs,
make it 12 hp (mention it hits those benchmarks) and 20 atk to slightly boost ice shard power
i can't put 12 HP and 20 Atk without stealing some investment from SpA, so is that what you want me to do; smth like this: 12 HP / 20 Atk / 244 SPA / 232 Spe ? For the benchmarks, Naive Vanill can get OHKO'd after rocks by Noivern's Draco
252 SpA Noivern Draco Meteor vs. 12 HP / 0- SpD Vanilluxe: 202-238 (70.6 - 83.2%) -- 62.5% chance to OHKO after Stealth Rock
 

GoldCat

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i can't put 12 HP and 20 Atk without stealing some investment from SpA, so is that what you want me to do; smth like this: 12 HP / 20 Atk / 244 SPA / 232 Spe ? For the benchmarks, Naive Vanill can get OHKO'd after rocks by Noivern's Draco
252 SpA Noivern Draco Meteor vs. 12 HP / 0- SpD Vanilluxe: 202-238 (70.6 - 83.2%) -- 62.5% chance to OHKO after Stealth Rock
You just need 4 Def EVs to live Golisopod's First Impression, so mention how for Naive you can put 4 EVs in Defense and the remaining 20 EVs in Attack, as you won't always live Draco with Naive unless you invest a lot more.
 
You just need 4 Def EVs to live Golisopod's First Impression, so mention how for Naive you can put 4 EVs in Defense and the remaining 20 EVs in Attack, as you won't always live Draco with Naive unless you invest a lot more.
I don't exactly get it, I've calced it and it lives? also, can u just pass the spread cause i'm getting a bit confused now
 

GoldCat

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I don't exactly get it, I've calced it and it lives? also, can u just pass the spread cause i'm getting a bit confused now
252+ Atk Golisopod First Impression vs. 0 HP / 0 Def Vanilluxe: 180-213 (63.6 - 75.2%) -- 6.3% chance to OHKO after Stealth Rock

252+ Atk Golisopod First Impression vs. 0 HP / 4 Def Vanilluxe: 178-211 (62.8 - 74.5%) -- guaranteed 2HKO after Stealth Rock

You need at minimum 4 Def EVs to live after Rocks, so for Naive, you run 20 Atk / 4 Def / 252 SpA / 232 Spe.


252 SpA Noivern Draco Meteor vs. 0 HP / 0 SpD Vanilluxe: 181-214 (63.9 - 75.6%) -- 6.3% chance to OHKO after Stealth Rock


252 SpA Noivern Draco Meteor vs. 12 HP / 0 SpD Vanilluxe: 181-214 (63.2 - 74.8%) -- guaranteed 2HKO after Stealth Rock


252 SpA Noivern Draco Meteor vs. 8 HP / 4 SpD Vanilluxe: 180-213 (63.1 - 74.7%) -- guaranteed 2HKO after Stealth Rock

For Timid, you need a minimum of 12 EVs to live Noivern's Draco after Rocks; either 12 HP or 8 HP and 4 SpD. 12 HP is more optimal, as Vanilluxe takes the same damage from Stealth Rock (71 HP) whether it has 12 HP EVs or 8 HP EVs, so with 12 HP EVs you'll have more overall HP without any drawbacks. The remaining 8 EVs you get after investing 12 EVs in HP is best invested in HP, as 8 Atk EVs won't do much with a Timid nature. So for Timid you run the 24 HP / 252 SpA / 232 Spe spread.
 

Adeleine

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[SET]
name: Wallbreaker
move 1: Blizzard
move 2: Freeze-Dry
move 3: Ice Shard
move 4: Taunt / Aurora Veil
item: Icy Rock / Never-Melt Ice
ability: Snow Warning
nature: Timid / Naive
evs: 24 HP / 12 HP / 12 Atk / 252 SpA / 232 Spe

[SET COMMENTS]

Because of its Snow Warning ability, By summoning hail, Vanilluxe can enable dangerous Slush Rush sweepers such as Arctovish and Alolan Sandslash. On its own, Vanilluxe can be quite a formidable wallbreaker that takes advantage of common Steelix teams, as such teams usually lack sturdy Ice resists Ice-resistant Pokemon bar Water-types, which fall to Freeze-Dry. However, against teams with Steel-types such as Registeel, Metagross, and Bronzong, Vanilluxe will struggle to make significant progress. Its pure Ice typing leaves Vanilluxe without any defensive utility, which can make it hard to fit on teams and get in on bring onto the field to wallbreak. Freeze-Dry bypasses bulky Water-types like Milotic, Gastrodon, and Jellicent, (AC) along with offensive Water-types such as Sharpedo, Golisopod, and Starmie. Ice Shard gives you nice priority which helps with picking off foes on low HP. Taunt stops walls like Umbreon and Milotic from healing up or inflicting status upon you Vanilluxe, while Aurora Veil can help your teammates set up more easily. Icy Rock allows for as many Hail turns as possible maximizes hail turns for it and its teammates, (AC) while Never-Melt Ice boosts the power of all of its attacks, most notably (RC) snatching a 2HKO 2HKOs on Milotic and Steelix with Freeze-Dry and Blizzard, respectively, making it respectively. This makes Never-Melt Ice the preferred item if Vanilluxe chooses to be a stand-alone breaker. standalone wallbreaker. A Timid nature with 232 Speed EVs allows Vanilluxe to outpace Timid Nidoqueen, as there are no relevant Pokemon outsped with max it outspeeds with maximum Speed. However, Naive should run an EV spread of 20 Atk / 4 Def / 252 SpA / 232 Spe, as it lives Golisopod's First Impression after Stealth Rock and allows Ice Shard to hit as hard as possible. The HP investment ensure it survives Golisopod's First Impression after Stealth Rock and, if Timid, the same for Noivern's Draco Meteor. If running a Naive Nature, nature, Vanilluxe should always hold Never-Melt Ice, as it better assists with picking off targets with Ice Shard. Ice; the combined effect of both brings a substantial difference, making it possible to OHKO Flygon after Stealth Rock and better KO weakened foes generally. (general gist comes from qc comment; modify as desired)

Vanilluxe fits best on semi-hail teams, since Abomasnow and Aurorus support full hail teams better, (from qc comment) so it should be partnered with either Arctovish or Alolan Sandslash, as together Sandslash. Together, they weaken each other's checks such as bulky Water- and Steel-types. Vanilluxe also prefers Ground-types such as Flygon, Nidoqueen, and Rhyperior, (AC) which take care of opposing Fire- and Steel-types, and, in return, and Vanilluxe deals with bulky Water-types in return. Fire Blast Nidoqueen can help with Bronzong. Any hazard-removing partners entry hazard removers such as Flygon, Starmie, Xatu, and Crobat, (AC) along with ones partners that can bring it in safely are greatly appreciated as it is weak to Stealth Rock and can't tank too many hits as it only resists Ice-type moves. safely, mitigate Vanilluxe's difficulty coming in as a pure Ice-type. Vanilluxe also appreciates bulkier Steel-types like Metagross and Registeel being whittled down; therefore, Spikes setters like Golisopod or and Klefki work well with it, chipping Steel-types like Metagross and Registeel. Pokemon that can wear down special walls for Vanilluxe also work well with it. To fill this role, Calm Mind Raikou works with it, as it is also able to take advantage of Vanilluxe's hail with Weather Ball giving it a way it. Calm Mind Raikou wears down special walls for Vanilluxe, and it can take advantage of Vanilluxe's hail with Weather Ball to surprise Grass- and Ground-types.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[GoldCat, 359771], [username2, userid2]]
- Grammar checked by: [[Finland, 517429]]

finland-GP.gif
1/1
on the evs:
imo, unless there's some calc I couldn't find, having a new ev spread for the purpose of slightly re-managing ~5 raw stat points isn't worth it and may confuse new players (it confused me for a second i'll admit). i put the stats of all possible spreads in play below:

original timid spread 24/252/232:
289 HP (+6 from uninvested)
203 Atk

new timid spread 12/12/252/232 (still secures golisopod and noivern calcs)
286 HP (+3)
206 Atk (+3)

original naive spread 20/4/252/232
283 HP
231 Atk (+5)
207 Def (+1)

new naive spread 12/12/252/232 (still secures golisopod calc)
286 HP (+3)
229 Atk (+3)
206 Def

also: i put the 12 atk evs there bc it's more conventional for offensive pokemon to send evs to an offense stat when they aren't needed for some benchmark, but you/qc can make it 24/252/232 if you want
 

GoldCat

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[SET]
name: Wallbreaker
move 1: Blizzard
move 2: Freeze-Dry
move 3: Ice Shard
move 4: Taunt / Aurora Veil
item: Icy Rock / Never-Melt Ice
ability: Snow Warning
nature: Timid / Naive
evs: 24 HP / 12 HP / 12 Atk / 252 SpA / 232 Spe

[SET COMMENTS]

Because of its Snow Warning ability, By summoning hail, Vanilluxe can enable dangerous Slush Rush sweepers such as Arctovish and Alolan Sandslash. On its own, Vanilluxe can be quite a formidable wallbreaker that takes advantage of common Steelix teams, as such teams usually lack sturdy Ice resists Ice-resistant Pokemon bar Water-types, which fall to Freeze-Dry. However, against teams with Steel-types such as Registeel, Metagross, and Bronzong, Vanilluxe will struggle to make significant progress. Its pure Ice typing leaves Vanilluxe without any defensive utility, which can make it hard to fit on teams and get in on bring onto the field to wallbreak. Freeze-Dry bypasses bulky Water-types like Milotic, Gastrodon, and Jellicent, (AC) along with offensive Water-types such as Sharpedo, Golisopod, and Starmie. Ice Shard gives you nice priority which helps with picking off foes on low HP. Taunt stops walls like Umbreon and Milotic from healing up or inflicting status upon you Vanilluxe, while Aurora Veil can help your teammates set up more easily. Icy Rock allows for as many Hail turns as possible maximizes hail turns for it and its teammates, (AC) while Never-Melt Ice boosts the power of all of its attacks, most notably (RC) snatching a 2HKO 2HKOs on Milotic and Steelix with Freeze-Dry and Blizzard, respectively, making it respectively. This makes Never-Melt Ice the preferred item if Vanilluxe chooses to be a stand-alone breaker. standalone wallbreaker. A Timid nature with 232 Speed EVs allows Vanilluxe to outpace Timid Nidoqueen, as there are no relevant Pokemon outsped with max it outspeeds with maximum Speed. However, Naive should run an EV spread of 20 Atk / 4 Def / 252 SpA / 232 Spe, as it lives Golisopod's First Impression after Stealth Rock and allows Ice Shard to hit as hard as possible. The HP investment ensure it survives Golisopod's First Impression after Stealth Rock and, if Timid, the same for Noivern's Draco Meteor. If running a Naive Nature, nature, Vanilluxe should always hold Never-Melt Ice, as it better assists with picking off targets with Ice Shard. Ice; the combined effect of both brings a substantial difference, making it possible to OHKO Flygon after Stealth Rock and better KO weakened foes generally. (general gist comes from qc comment; modify as desired)

Vanilluxe fits best on semi-hail teams, since Abomasnow and Aurorus support full hail teams better, (from qc comment) so it should be partnered with either Arctovish or Alolan Sandslash, as together Sandslash. Together, they weaken each other's checks such as bulky Water- and Steel-types. Vanilluxe also prefers Ground-types such as Flygon, Nidoqueen, and Rhyperior, (AC) which take care of opposing Fire- and Steel-types, and, in return, and Vanilluxe deals with bulky Water-types in return. Fire Blast Nidoqueen can help with Bronzong. Any hazard-removing partners entry hazard removers such as Flygon, Starmie, Xatu, and Crobat, (AC) along with ones partners that can bring it in safely are greatly appreciated as it is weak to Stealth Rock and can't tank too many hits as it only resists Ice-type moves. safely, mitigate Vanilluxe's difficulty coming in as a pure Ice-type. Vanilluxe also appreciates bulkier Steel-types like Metagross and Registeel being whittled down; therefore, Spikes setters like Golisopod or and Klefki work well with it, chipping Steel-types like Metagross and Registeel. Pokemon that can wear down special walls for Vanilluxe also work well with it. To fill this role, Calm Mind Raikou works with it, as it is also able to take advantage of Vanilluxe's hail with Weather Ball giving it a way it. Calm Mind Raikou wears down special walls for Vanilluxe, and it can take advantage of Vanilluxe's hail with Weather Ball to surprise Grass- and Ground-types.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[GoldCat, 359771], [username2, userid2]]
- Grammar checked by: [[Finland, 517429]]

View attachment 4337221/1
on the evs:
imo, unless there's some calc I couldn't find, having a new ev spread for the purpose of slightly re-managing ~5 raw stat points isn't worth it and may confuse new players (it confused me for a second i'll admit). i put the stats of all possible spreads in play below:

original timid spread 24/252/232:
289 HP (+6 from uninvested)
203 Atk

new timid spread 12/12/252/232 (still secures golisopod and noivern calcs)
286 HP (+3)
206 Atk (+3)

original naive spread 20/4/252/232
283 HP
231 Atk (+5)
207 Def (+1)

new naive spread 12/12/252/232 (still secures golisopod calc)
286 HP (+3)
229 Atk (+3)
206 Def

also: i put the 12 atk evs there bc it's more conventional for offensive pokemon to send evs to an offense stat when they aren't needed for some benchmark, but you/qc can make it 24/252/232 if you want
I crunched some numbers in the calc and found this:

For Timid,

0- Atk Vanilluxe Ice Shard vs. 0 HP / 0 Def Flygon: 180-216 (59.8 - 71.7%) -- guaranteed 2HKO after hail damage
Possible damage amounts: (180, 180, 184, 184, 192, 192, 192, 196, 196, 196, 204, 204, 204, 208, 208, 216)

4- Atk Vanilluxe Ice Shard vs. 0 HP / 0 Def Flygon: 180-216 (59.8 - 71.7%) -- guaranteed 2HKO after hail damage
Possible damage amounts: (180, 180, 184, 184, 192, 192, 192, 196, 196, 196, 204, 204, 204, 208, 208, 216)

8- Atk Vanilluxe Ice Shard vs. 0 HP / 0 Def Flygon: 184-220 (61.1 - 73%) -- guaranteed 2HKO after hail damage
Possible damage amounts: (184, 184, 192, 192, 192, 196, 196, 204, 204, 204, 208, 208, 208, 216, 216, 220)

12- Atk Vanilluxe Ice Shard vs. 0 HP / 0 Def Flygon: 184-220 (61.1 - 73%) -- guaranteed 2HKO after hail damage
Possible damage amounts: (184, 184, 192, 192, 192, 196, 196, 204, 204, 204, 208, 208, 208, 216, 216, 220)

you do 4 to 8 more damage depending on the roll to 4x weak mons like Flygon and Noivern with 8 Atk EVs, 12 Atk does nothing.

0- Atk Vanilluxe Ice Shard vs. 252 HP / 52 Def Crobat: 84-102 (22.4 - 27.2%) -- guaranteed 4HKO after hail damage
Possible damage amounts: (84, 86, 86, 86, 90, 90, 90, 92, 92, 92, 96, 96, 96, 98, 98, 102)

4- Atk Vanilluxe Ice Shard vs. 252 HP / 52 Def Crobat: 84-102 (22.4 - 27.2%) -- guaranteed 4HKO after hail damage
Possible damage amounts: (84, 86, 86, 86, 90, 90, 90, 92, 92, 92, 96, 96, 96, 98, 98, 102)

8- Atk Vanilluxe Ice Shard vs. 252 HP / 52 Def Crobat: 84-102 (22.4 - 27.2%) -- guaranteed 4HKO after hail damage
Possible damage amounts: (84, 86, 86, 86, 90, 90, 90, 92, 92, 92, 96, 96, 96, 98, 98, 102)

12- Atk Vanilluxe Ice Shard vs. 252 HP / 52 Def Crobat: 86-104 (22.9 - 27.8%) -- guaranteed 4HKO after hail damage
Possible damage amounts: (86, 90, 90, 90, 92, 92, 92, 96, 96, 96, 98, 98, 98, 102, 102, 104)

you do 2 to 4 extra damage to bulky Crobat with 12 Atk EVs, you only need 8 Atk for offensive. Other 2x weak mons like Roserade and Togekiss take the same from 0 Atk and 12 Atk. You do 2-4 more to Celebi with just 4 Atk EVs, anymore doesn't do anything.

0- Atk Vanilluxe Ice Shard vs. 0 HP / 0 Def Heracross: 48-57 (15.9 - 18.9%) -- 100% chance to 4HKO after hail damage and burn damage
Possible damage amounts: (48, 48, 49, 49, 49, 51, 51, 51, 52, 52, 54, 54, 54, 55, 55, 57)

8- Atk Vanilluxe Ice Shard vs. 0 HP / 0 Def Heracross: 49-58 (16.2 - 19.2%) -- guaranteed 4HKO after hail damage and burn damage
Possible damage amounts: (49, 49, 49, 51, 51, 52, 52, 52, 54, 54, 55, 55, 55, 57, 57, 58)

you do 1-2 more to Heracross and Raikou with 8 Atk EVs, while even 12 EVs does nothing for Xurkitree, Polteageist, and Gardevoir.

you really don't get much from the 12 Atk EVs, at most you do 4-8 more to Flygon and Noivern. The 24 HP doesn't hit any benchmark but Vanilluxe is primarily a hail setter, so effectively taking 6 less damage from any hit is more worth it imo. It also does come into play vs Flygon, as with 24 HP EVs you lower the chance to OHKO from Stone Edge after Stealth Rock from to about 65,04% (with 12 HP EVs) to 60% (that's Flygon landing Stone Edge and getting the roll to KO, ignoring crits), which for mons is pretty big.

For Naive I found that 20 Atk EVs are unnecessary (better rolls vs Roserade but that's it) and 16 is all that's needed. With Never-melt Ice and 16 Atk you gain extra damage here and there against more targets like Xurkitree. So instead the spread can be 8 HP / 16 Atk / 252 SpA / 232 Spe that way all you do is move some of the HP EVs to Attack which should be less confusing. And you still live Golisopod's First Impression after Rocks.
 

Adeleine

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is that worth timid vanilluxe risking the chance to get ohkod by noiverns draco meteor after rocks?

i just realized you could do eg 24 hp / 252 spa / 232 spe for main timid and say "for naive, you can move 16 hp evs to atk because you cant survive noivern draco anyway", which gives flexibility without being as confusing as the original deal

anyway, what you do now is up to you tm
 

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