Monotype Venusaur (Poison)

[OVERVIEW]

Poison
========
* Mega Venusaur is excellent at absorbing both physical and special attacks, and access to reliable recovery in Synthesis means that it is one of Poison's best switch-ins to opposing offensive threats.
* A primary Grass typing makes Mega Venusaur neutral to Ground-type attacks and resistant to Water- and Electric-type attacks, making it among the best checks available against these types.
* Thick Fat eliminates Mega Venusaur's weaknesses to Fire- and Ice-type attacks and bolsters its tanking capabilities.
* Mega Venusaur also brings great utility to the team with support moves such as Sleep Powder and Leech Seed.
* Although Mega Venusaur has decent speed for a defensive tank, it is outsped by many offensive Pokemon such as Mega Scizor and Dragonite.
* Because Synthesis is affected by the weather Mega Venusaur will have a harder time staying healthy against teams that utilize rain, sand, or hail, especially with Synthesis's meager 8 PP.
* Despite a good Special Attack stat, Mega Venusaur doesn't pose much of an offensive threat and relies on attrition to wear down and eventually KO foes.
* As Mega Venusaur will be switching in to absorb various attacks, it is susceptible to being worn down by hazard and chip damage.

[SET]
name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Sleep Powder
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 212 Def / 28 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Giga Drain hits both Water- and Ground-types such as Alomomola and Hippowdon for super effective damage while also acting as a source of recovery to keep Mega Venusaur healthy.
* Sludge Bomb is a strong STAB move that hits most Grass- and Fairy-types for heavy damage such as Tapu Koko, Tapu Bulu, and Serperior, and also comes with a 30% chance to poison. It also allows Mega Venusaur to hit Fire- and Flying-types such as Torkoal and Thundurus for neutral damage.
* Synthesis keeps Mega Venusaur healthy and is vital to Mega Venusaur's ability to continually tank hits. Although Synthesis's healing is reduced during rain, sand, and hail, it is boosted in sun which helps greatly against sun-based Fire teams.
* Hidden Power Fire allows Mega Venusaur to beat threats such as Mega Scizor, Skarmory, and Ferrothorn who otherwise would boost or set hazards freely against Mega Venusaur.
* Sleep Powder immediately cripples a foe and is helpful for gaining momentum in the form of free switch-ins for Mega Venusaur's frailer teammates such as Nidoking.
* Leech Seed is another option in the fourth moveslot that provides more healing in addition to chip damage and allows Mega Venusaur to hold its own against threats that would force it out otherwise, such as Choice Specs Magearna and Chansey.

Set Details
========

* 16 speed EVs allow Mega Venusaur to outspeed maximum Speed Azumarill with a neutral nature which is important in countering Belly Drum variants. 28 Special Defense EVs guarantee that Mega Venusaur survives a Psychic from Timid Mega Alakazam and the rest of the EVs are allocated to HP and Defense along with a Bold nature in order to maximize physical bulk.
* Although Mega Venusaur should Mega Evolve as soon as it gets the chance, Chlorophyll is chosen as the ability as it gives Mega Venusaur the potential of doubling its speed against teams that utilize Sun.
* Venusaurite allows it to Mega Evolve and gain higher offensive and defensive stats along with the Thick Fat ability.
* Thick Fat allows Mega Venusaur to take neutral damage from Fire- and Ice-type attacks despite its Grass typing and come out on top against threats such as Choice Scarf Victini and Weavile, as they cannot deal super effective damage with their main STAB moves.

Usage Tips
========

* Venusaur should be used more cautiously before Mega Evolving as it will take super effective damage from Fire- and Ice-type attacks, therefore it should Mega Evolve as soon as possible to reap the defensive benefits.
* After Mega Evolution Venusaur should be switched in whenever a strong physical attack is predicted. Thanks to its Grass typing Mega Venusaur takes Ground-, Water- and Electric-type attacks with ease.
* Mega Venusaur's Mega Stone cannot be removed, making it one of the best switch-ins to Knock Off and Trick.
* Mega Venusaur is also able to switch into powder moves such as Spore and Sleep Powder, as its Grass typing makes it immune.
* Mega Venusaur should always use Leech Seed whenever possible, even on an already seeded threat. Leech Seed keeps Mega Venusaur healthy and able to tank attacks throughout the match.
* Synthesis, while very useful in keeping Mega Venusaur healthy, only has 8 PP and should only be used when absolutely necessary.
* As Mega Venusaur has many options for its fourth moveslot, try not to reveal it too early in the match if possible, as it is difficult to respond to Mega Venusaur without knowing its moveset due to its versatility.
* Mega Venusaur should be switched out immediately for a teammate such as Toxapex if faced with an opponent commonly carrying boosting moves such as Mega Charizard X or Dragonite.

Team Options
========

* Mega Venusaur is appreciated by all Poison-types as it can tank many Ground-type attacks that its teammates would struggle with otherwise.
* Toxapex provides excellent mixed defenses and can prevent foes from continually boosting their stats with Haze. It can also set Toxic Spikes, burn physical attackers with Scald, and take stronger Fire- and Ice-type attacks due to its Water typing and Regenerator ability, while Mega Venusaur provides a safe switch in for powerful Electric-type attacks.
* Alolan Muk provides great defensive synergy with Mega Venusaur, as it is immune to Psychic-type attacks and can trap and remove Psychic-types such as Mega Alakazam and Latios while also utilizing Knock Off to remove critical items from the foe. Likewise, Alolan Muk appreciates Mega Venusaur's ability to switch into Ground-type moves, as well as most physical moves that Alolan Muk has trouble withstanding.
* Nihilego's Rock typing and great special bulk allow it to switch into special Fire- and Flying-type attacks for Mega Venusaur while applying offensive pressure to Fire- and Flying-type Pokemon that would otherwise plague Mega Venusaur, such as Mega Charizard Y, Pelipper, and Togekiss. Most notably, Nihilego's ability to utilize a Choice Scarf to outspeed +1 Mega Charizard X as well as Mega Pinsir is vital for Mega Venusaur's success.
* Crobat can help alleviate pressure from Mega Venusaur with its Ground immunity and can also remove hazards and pivot to Mega Venusaur using Defog and U-Turn. Crobat can also pressure threats such as Mega Pinsir with Brave Bird and can even use Taunt to help beat more defensive foes.
* Nidoking applies offensive pressure to many Flying-, Ground-, Grass-, and Steel-types using powerful moves boosted by Sheer Force and it can also set Stealth Rock to help rack up damage on the opponent.
* As Mega Venusaur causes many switches, it appreciates hazard-setting support from Nidoqueen, who can support Mega Venusaur defensively as an additional check to Electric- and Rock-type attacks.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic-types with their primary STAB moves.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Earthquake is another option for the fourth moveslot as a more immediate response to foes such as Heatran; however, it utilizes Mega Venusaur's inferior Attack stat, and most opponents that Earthquake is meant to deal with are adequately handled by Mega Venusaur's other support moves and teammates such as Scolipede, Nidoking, and Nidoqueen all carry Ground-type coverage as well.
* Knock Off provides additional utility by removing items and providing decent coverage alongside Giga Drain, but it does not sufficiently threaten the most common threats to Mega Venusaur and is often inferior to the more common moveslot options. Alolan Muk is a better user of Knock Off so that Mega Venusaur's moveslot is freed up for other options like Sleep Powder and Leech Seed.
* Though it can be tempting to use a more offensive EV spread to capitalize on Mega Venusaur's good Special Attack stat, the investment in bulk provides more support for the team by tanking Ground-type attacks more reliably while relying on attrition to overcome foes instead of brute force. Mega Venusaur's offensive prowess is outclassed by many of its teammates, while its defensive potential is among the best in the game.
* A more specially defensive EV spread of 252 HP / 160 Def / 80 SpD / 16 Spe along with a Calm nature can be run to bolster Mega Venusaur's special bulk. Most notably, this will allow it to survive two Draco Meteors from Kingdra; however, Mega Venusaur's main role on the team is to switch into Ground-type attacks, and since most of these are physical, Mega Venusaur can support its team better with physical bulk.

Checks and Counters
===================

Poison
--------
**Fire-Types**: Despite its Thick Fat ability, Mega Venusaur can be overwhelmed by powerful Fire-types such as Mega Charizard X, Mega Charizard Y, and Heatran.

**Psychic-Types**: Psychic-types such as Mega Alakazam, Alolan Raichu, and Latios can hit Mega Venusaur super effectively and will do more damage to Mega Venusaur than it is capable of healing.

**Wallbreakers**: Powerful wallbreakers can power through Mega Venusaur in one or two hits especially if they are able to boost while avoiding a KO. Landorus-I, Mega Garchomp, and Kyurem-B are all especially threatening and can easily break through Mega Venusaur. Additionally, physical attackers such as Terrakion, Scolipede, and Gyarados, who would otherwise be stalled out by Mega Venusaur, are capable of utilizing Z-Crystals for a one-time attack powerful enough to OHKO Mega Venusaur after a boost.

**Setup Sweepers**: Mega Venusaur is prone to being setup on without Sleep Powder. Dangerous foes that can set up without being OHKOed such as Porygon-Z, Mew, and Mega Pinsir all have the potential to overwhelm Mega Venusaur and its teammates with a free turn.

**Flying-Types**: Most Flying-types resist Giga Drain and can retaliate with super effective Flying-type attacks. Mega Venusaur must beware of both offensive threats such as Togekiss, and defensive threats such as Staraptor.

**Stallbreakers**: Pokemon such as Gliscor and Crobat are able to wear Mega Venusaur down or otherwise block its healing attempts with Taunt, forcing Mega Venusaur to switch out.
 
Last edited:

terrors

stfu
is a Contributor Alumnusis a former Tournament Circuit Champion
am qc, does not count for 1/3
do not implement until a qc member says to do so
its 'Mega Venusaur' not 'Mega-Venusaur'

[OVERVIEW]

- seems good but the first line should be about its role on poison teams. id reword this to say its excellent defensive stats, ability, typing and access to reliable recovery make it an obligatory defensive pokemon on poison teams.

[SET]

- re-ordered. this seems a lot better
- chlorophyll is better than overgrow

name: Physical Tank
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Leech Seed
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

Moves

- re-order it to giga drain -> sludge bomb -> synthesis -> hp fire -> leech seed

Set Details

* Mega-Venusaur's mega stone cannot be removed, making it among the best switch-ins to Knock Off and Trick.
- this is more of a usage tips bullet. youre supposed to tell what venusaurite does (lets it mega evolve)
- mention chlorophyll being better than overgrow as the original ability

Usage Tips

- synthesis only has 8 pp, never use it pointlessly

Team Options

- seems good

[STRATEGY COMMENTS]

Other Options

* Venusaur can also run sets that do not utilize its mega stone, including a Chlorophyll sweeper set. These, however, are outclassed offensively by Victreebel and Roserade, and outclassed defensively by Amoonguss.
- offensive seems garbage
- knock off deserves a mention outside of the curse set.

Checks and Counters

- never seen kabutops or scoli use z moves. id just stick with terrakion and lando t
- yanmega isnt a great example, just go with togekiss. the defensive flying types line seems unecessary or needs rewording because neither mantine nor pelipper commonly run flying coverage
- chansey
- kyub
 

iLlama

Nothing personal, I protect my people
AM Check. Don't implement unless QC says so.
[OVERVIEW]

Poison
========
* Mega-Venusaur is excellent at absorbing both physical and special attacks, and with access to reliable recovery it can continue to take powerful hits constantly.
* Its Grass typing makes Mega-Venusaur neutral to Ground attacks and resistant to Water and Electric attacks, making it among the best switch-ins available against these types.
* Thick Fat eliminates the weaknesses to Fire and Ice attacks, and only serves to bolster Mega-Venusaur's tanking capabilities.
* Though very bulky, Mega-Venusaur has to be kept healthy in order to tank effectively, or risk being 2HKOd by a faster threat if it is below a certain health threshold.
* While Mega-Venusaur has decent speed for a defensive tank, it will be outsped by many offensive Pokemon.
* Despite a good Special Attack stat, Mega-Venusaur doesn't pose much of an offensive presence and will rely on attrition to wear down and KO opponents.
* Is one of Poison's best switch-ins to opposing offensive threats.
* Synthesis is weather dependent meaning Mega Venu doesn't have great sustain.
* Susceptible to hazard damage racking up because it's utilized as a switch-in to various Pokemon and attacks.


[SET]
name: Physical Tank
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Leech Seed / Earthquake - Leech and EQ can either be on the main set or oo so wait for QC to clarify.
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

Reorder.

[SET COMMENTS]
Moves
========

* Giga Drain is useful both in hitting Water and Ground types for super-effective damage, and also as a source of recovery to keep Mega-Venusaur healthy.
* Synthesis keeps Mega-Venusaur healthy, and though its healing is mitigated during rain and sand, it is vital to Mega-Venusaur's ability to continually tank hits. Its healing is also reduced in Hail and boost in Sun. Weather is a pretty important factor when using Mega Venusaur for knowing when you need to use Synthesis and when you need to hold off. The boosted healing in Sun is what allows Mega Venu to even be relevant in the Fire matchup.
* Leech Seed provides more healing in addition to chip damage, and allows Mega-Venusaur to hold its own against threats that would force it out otherwise, such as Heatran and Chansey.
* Hidden Power Fire 2HKOs threats such as Mega-Scizor and Ferrothorn, who otherwise would set up freely against Mega-Venusaur. HP Fire can't 2HKO standard Ferrothorn, unless your opponent doesn't use Protect for a turn, then it's a 0.4% chance. HP Fire also hits Skarmory and Celesteela, which would wall you otherwise.
* Sludge Bomb is a strong attacking option that hits most Grass and Fairy types for heavy damage, and also comes with a 30% chance to poison the opponent. Also let's you hit things like Fire and Flying for neutral damage.
* Earthquake

Reorder this.


Set Details
========

* 16 speed EVs allow Mega-Venusaur to outspeed max speed Azumarill with a neutral nature, which is important in countering Belly-Drum variants. The other EVs are allocated to HP and Defense to maximize physical bulk along with its defense-boosting nature.
* Mega-Venusaur's mega stone cannot be removed, making it among the best switch-ins to Knock Off and Trick. What does Venusaurite do? This point should be a usage tip because you're saying that running a mega stone lets Venusaur check these moves.
* Its ability allows Mega-Venusaur to take only neutral damage from Fire and Ice attacks despite its Grass typing, which allows it to come out on top vs. threats like Heatran and Mamoswine. Just say "Thick Fat allows..." I don't see how Thick Fat lets Mega Venusaur beat Heatran without running EQ, since Heatran can chip damage, burn, and taunt you, meaning you either attack it for a x4 resist, an immunity, or boost its damage.
* Though no EVs are invested in offense, Mega-Venusaur has a good special attack stat that allows it to deal sizeable neutral damage to offensive foes such as Landorus and Excadrill as well as defensive threats that it can hit super effectively such as Seismitoed, Tyranitar and Hippowdown. Tyranitar is probably a bad example, because neither Pokemon is going to be doing a lot to the other offensively more than just spamming Giga or Stone Edge and banking on a 4HKO. They both depend on their utility to beat the other, Leech for M-Venu and Twave + flinch or crits for Ttar. There are other Pokemon on Poison that could do a better job of checking Ttar as well.

Usage Tips
========

* Venusaur should be used more cautiously before its mega evolution, as it will take super-effective damage from Fire and Ice attacks, while sustaining heavy damage from powerful Ground attacks due to its weaker defensive stats.
* After mega evolution, Mega-Venusaur should be switched in whenever a strong physical attack is predicted. Along with taking Ground attacks well, it takes Water and Electric attacks with ease due to its Grass typing.
* Mega-Venusaur can also be used as a status absorber in a pinch, as it is immune to being poisoned, takes minimal damage from burns while ignoring the halved attack, and can tank hits almost as effectively through the reduced speed of paralysis. Its Grass typing also prevents it from being put to sleep with powder moves such as Spore and Sleep Powder.
* Mega-Venusaur should always aim to have Leech Seed active if it is on the moveset, and should not be afraid to use Leech Seed on an already seeded threat if it predicts a switch. This will keep it healthy and able to tank attacks throughout the match. The first sentence is worded weird. It sounds like your Pokemon itself is predicting a switch rather than the player.
* Depending on who it faces, Mega-Venusaur can either aim to stall out threats like Heatran with Leech Seed that it cannot damage otherwise, or gradually KO foes like Excadrill with Giga Drain while recovering HP along the way. Already mentioned the stuff with Heatran.
* If up against an opponent such as Mega-Charizard X or Dragonite that commonly carries boosting moves, Mega-Venusaur should waste no time in switching to a teammate that can provide a more immediate response. Dragonite might be a poor example, because if it happens to be Choice Band, this tip is basically telling people to hard-switch out which carries substantial risk.

Team Options
========

* Mega-Venusaur is appreciated by all Poison types as it can tank many Ground attacks that its teammates would struggle with otherwise. This is a usage tip if anything, leave this section for other Pokemon only.
* Toxapex provides excellent mixed defenses, and can prevent opponents from continually boosting their stats with Haze. It can also spread toxic poison and take stronger Fire and Ice attacks due to its Water typing, while Mega-Venusaur provides a safe switch in for powerful Grass and Electric attacks. Can also set Tspikes and has Regenerator, meaning it can act as a secondary switch-in in tandem with Mega Venu.
* Nihilego, despite its poor physical bulk, can switch into Flying attacks for Mega-Venusaur, and apply offensive pressure to Flying types which would otherwise plague Mega-Venusaur. Mention Fire-types as well, because Mega Venu can only check threats like Mega Charizard Y so much and for so long.
* Alolan Muk provides great defensive synergy with Mega-Venusaur, as it is immune to Psychic attacks and can trap and remove Psychic attackers. Likewise, it appreciates Mega-Venusaur's ability to switch into Alolan Muk's only weakness in Ground moves.
* Crobat can help alleviate pressure from Mega-Venusaur with its Ground immunity, and can also remove hazards and pivot to Mega-Venusaur using Defog and U-Turn, respectively. It also carries Brave Bird which can alleviate the pressure from threats like Mega Pinsir.
* As Mega-Venusaur causes many switches, it appreciates Stealth Rock support from Nidoking and Nidoqueen. Nidoking also provides offensive pressure on many Ground and Flying types with Ice Beam, while Nidoqueen can run a variety of sets to support Mega-Venusaur defensively.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic types using STAB Bug and STAB Ghost moves, respectively.
* Could probably add in Tentacruel for another hazard removal mon

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Earthquake is an option as a 2nd attack as a more direct response to threats like Magearna, Heatran, Nihilego and Tyranitar. However, these threats can also be managed around by using Leech Seed, and doesn't warrant having to allocate EVs towards the attack stat at the expense of something else. Mega Venu uses Earthquake to manage certain threats better, plus you don't allocate EVs for EQ and usually give EQ Mega Venu a minus Attack nature anyways. Leech Seed can't manage Pokemon such as Heatran and Nihilego anywhere near as well as EQ anyways.
* Sleep Powder can be effective given Mega-Venusaur's defenses, but without a boosting move it won't be able to capitalize on any free turns it gains. As a result, this is not worth forgoing a healing or attacking move. Mega Venusaur has a few boosting moves in Curse, Growth, and Swords Dance, so this is incorrect. Sleep Powder is still an oo, but it's used for catching threats off guard and for forcing unfavorable switches on your opponents part. Its weakness comes in its accuracy and that you'd be giving up a coverage option to use it.
* Mega-Venusaur can run a Curse set using physical attacks such as Power Whip and Knock Off, however this does not have the same overall utility for the team as it cannot tank strong ground attacks as reliably without reliable recovery provided by Giga Drain and Leech Seed. Curse sets use Petal Blizzard and Earthquake; Power Whip and Knock Off would be secondary, not as good options.

On a side note, Giga Drain and Leech Seed are not forms of reliable recovery. Giga Drain is dependent on how much damage Mega Venusaur can do to an opposing Pokemon, which in some cases may be a good amount such as with Water and Ground, while against Flying and Steel it'd be pretty mediocre. Leech Seed is dependent on your opponent staying in with whatever Pokemon was seeded and it is blocked by Grass-types and Magic Guard, and Rapid Spin eliminates it.

* Though it can be tempting to use a more offensive build using 3-4 attacking moves and Mega-Venusaur's good special attack stat, the investment in bulk provides more support for the team by tanking Ground attacks more reliably, while relying on attrition to overcome opponents instead of power. As seen above in the adjusted set, 3 Attack Mega Venusaur is the most common set. Offensive investment Mega Venu isn't used.
* Venusaur can also run sets that do not utilize its mega stone, including a Chlorophyll sweeper set. These, however, are outclassed offensively by Victreebel and Roserade, and outclassed defensively by Amoonguss. Remove. Non-Mega Chlorophyll Venu isn't a thing in Mono.

Checks and Counters
===================

Poison
--------
**Mega-Pinsir**: Mega-Pinsir is able to boost its attack in front of Mega-Venusaur and OHKO it with ease, going on to heavily threaten the rest of the team with Earthquake. Mega-Venusaur, however, can only 3HKO in return and is forced to switch out despite its enormous physical bulk.

**Psychic Types**: Powerful Psychic types such as Mega-Alakazam, Alolan Raichu and Latios can hit Mega-Venusaur super effectively, and will do more damage to Mega-Venusaur than it is capable of healing.

**Wallbreakers**: Powerful wallbreakers can power through Mega-Venusaur in one or two hits, especially if they are able to boost while avoiding a KO. Landorus-I, Mega-Garchomp and Mega-Charizard X are all especially threatening and can break Mega-Venusaur easily.

**Flying Types**: Most Flying types resist Giga Drain and can retaliate with super-effective Flying attacks. While offensive threats like Staraptor and Yanmega commonly carry powerful Flying attacks, even normally defensive Flying types like Togekiss, Mantine, Pelipper and Mandibuzz can outdamage Mega-Venusaur's healing efforts with their STAB Flying attacks.

**Z-Moves**: Physical attackers such as Terrakion, Scolipede, Kabutops and Landorus-T, who otherwise would be stalled out by Mega-Venusaur, are capable of utilizing Z crystals for a one-time attack powerful enough to OHKO Mega-Venusaur after a boost. Mega-Venusaur should switch to a teammate if it suspects a powerful Z move, as these cannot be used more than once per match. Kabutops is not nearly common enough to be a threat. I'd swap it out with Gyarados which can run Flynium Z Bounce. This falls into the realm of "This person has had success with this set, so it must be high in viability/common," which isn't how general standards for usage and such are taken into consideration.

**Hazards**

**Stallbreaker Heatran** - If EQ ends up not being a part of the main set, this completely walls you.

**Mega Charizard Y** - Fire Blast sets can 2HKO and you generally don't want to be 1v1ing this thing when you can just go to Toxapex or Alolan Muk.

**Kyurem-Black**

**Set-up Sweepers**
It's missing some stuff and could use some grammar checking, but otherwise it's fine.
 
Last edited:

Dharma

hello, my name is mr. fear
is an Artist
Amcheck, doesn't count as QC. Implement whatever you want to.

[OVERVIEW]

Mega Venusaur, not Mega-Venusaur. Same with any mega, like Mega Garchomp and Mega Charizard X, like in your checks and counters.

Poison
========
* Mega-Venusaur is excellent at absorbing both physical and special attacks, and with access to reliable recovery it can continue to take powerful hits constantly.
* Its Grass typing makes Mega-Venusaur neutral to Ground attacks and resistant to Water and Electric attacks, making it among the best switch-ins available against these types. It isnt just a switch-in, it is a check, since it can damage these types in return.
* Thick Fat eliminates the weaknesses to Fire and Ice attacks, and only serves to bolster Mega-Venusaur's tanking capabilities.
* Though very bulky, Mega-Venusaur has to be kept healthy in order to tank effectively, or risk being 2HKOd by a faster threat if it is below a certain health threshold.
* While Mega-Venusaur has decent speed for a defensive tank, it will be outsped by many offensive Pokemon. Speed isn't a problem for a wall imo.
* Despite a good Special Attack stat, Mega-Venusaur doesn't pose much of an offensive presence and will rely on attrition to wear down and KO opponents.

[SET]

Reorder moves. Also imo earthquake deserves a slash, it is a great way to check heatran, magearna, nihilego, Magnezone, etc without having to rely solely on leech seed. All of these do heavy damage to it in return, since they are Special attackers that are powerful and hit neutrally, and it isnt wise to try to beat them with leech seed and synthesis spam.

name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Leech Seed / Hidden Power Fire / Earthquake
item: Venusaurite
ability: Overgrow
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Moves
========

Reorder moves according to set.

* Giga Drain is useful both in hitting Water and Ground types for super-effective damage, and also as a source of recovery to keep Mega-Venusaur healthy.
* Synthesis keeps Mega-Venusaur healthy, and though its healing is mitigated during rain and sand, it is vital to Mega-Venusaur's ability to continually tank hits.
* Leech Seed provides more healing in addition to chip damage, and allows Mega-Venusaur to hold its own against threats that would force it out otherwise, such as Heatran and Chansey. Chansey is a very, idk, boring example to give, since mega venu + chansey is a very bad matchup for both. I'd mention magearna instead.
* Hidden Power Fire 2HKOs threats such as Mega-Scizor and Ferrothorn, who otherwise would set up freely against Mega-Venusaur.
* Sludge Bomb is a strong attacking option that hits most Grass and Fairy types for heavy damage, and also comes with a 30% chance to poison the opponent.

Set Details
========

* 16 speed EVs allow Mega-Venusaur to outspeed max speed Azumarill with a neutral nature, which is important in countering Belly-Drum variants. The other EVs are allocated to HP and Defense to maximize physical bulk along with its defense-boosting nature.
* Mega-Venusaur's mega stone cannot be removed, making it among the best switch-ins to Knock Off and Trick. Maybe move this to Usage Tips instead?
* Mega-Venusaur's ability in Thick Fat allows it to take only neutral damage from Fire and Ice attacks despite its Grass typing, which allows it to come out on top vs. threats like Heatran and Mamoswine.
* Though no EVs are invested in offense, Mega-Venusaur has a good special attack stat that allows it to deal sizeable neutral damage to offensive foes such as Landorus and Excadrill as well as defensive threats that it can hit super effectively such as Seismitoed, Tyranitar and Hippowdown.

Usage Tips
========

* Venusaur should be used more cautiously before its mega evolution, as it will take super-effective damage from Fire and Ice attacks, while sustaining heavy damage from powerful Ground attacks due to its weaker defensive stats.
* After mega evolution, Mega-Venusaur should be switched in whenever a strong physical attack is predicted. Along with taking Ground attacks well, it takes Water and Electric attacks with ease due to its Grass typing.
* Mega-Venusaur can also be used as a status absorber in a pinch, as it is immune to being poisoned, takes minimal damage from burns while ignoring the halved attack, and can tank hits almost as effectively through the reduced speed of paralysis. Its Grass typing also prevents it from being put to sleep with powder moves such as Spore and Sleep Powder.
* Mega-Venusaur should always aim to have Leech Seed active if it is on the moveset, and should not be afraid to use Leech Seed on an already seeded threat if it predicts a switch. This will keep it healthy and able to tank attacks throughout the match.
* add the aforementioned point about knock off and trick here.
* Depending on who it faces, Mega-Venusaur can either aim to stall out threats like Heatran with Leech Seed that it cannot damage otherwise, or gradually KO foes like Excadrill with Giga Drain while recovering HP along the way.
* If up against an opponent such as Mega-Charizard X or Dragonite that commonly carries boosting moves, Mega-Venusaur should waste no time in switching to a teammate that can provide a more immediate response.

Team Options
========

* Mega-Venusaur is appreciated by all Poison types as it can tank many Ground attacks that its teammates would struggle with otherwise.
* Toxapex provides excellent mixed defenses, and can prevent opponents from continually boosting their stats with Haze. It can also spread toxic poison and take stronger Fire and Ice attacks due to its Water typing, while Mega-Venusaur provides a safe switch in for powerful Grass and Electric attacks.
* Nihilego, despite its poor physical bulk, can switch into Flying attacks for Mega-Venusaur, and apply offensive pressure to Flying types which would otherwise plague Mega-Venusaur. Like? Togekiss, Pelipper, etc.
* Alolan Muk provides great defensive synergy with Mega-Venusaur, as it is immune to Psychic attacks and can trap and remove Psychic attackers. Likewise, it appreciates Mega-Venusaur's ability to switch into Alolan Muk's only weakness in Ground moves.
* Crobat can help alleviate pressure from Mega-Venusaur with its Ground immunity, and can also remove hazards and pivot to Mega-Venusaur using Defog and U-Turn, respectively. Stallbreaker with Taunt as well.
* As Mega-Venusaur causes many switches, it appreciates Stealth Rock support from Nidoking and Nidoqueen. Nidoking also provides offensive pressure on many Ground and Flying types with Ice Beam, while Nidoqueen can run a variety of sets to support Mega-Venusaur defensively. I dunno if mega venu forces switches tbh, it is a very passive wall, and doesnt really pressure the opponent with either status or strong attacks, unlike other walls, except with maybe leech seed. I dont think nidoqueen is really a great teammate, as it is a bit passive as well. Nidoking is excellent though.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic types using STAB Bug and STAB Ghost moves, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Earthquake is an option as a 2nd attack as a more direct response to threats like Magearna, Heatran, Nihilego and Tyranitar. However, these threats can also be managed around by using Leech Seed, and doesn't warrant having to allocate EVs towards the attack stat at the expense of something else. In main set
* Sleep Powder can be effective given Mega-Venusaur's defenses, but without a boosting move it won't be able to capitalize on any free turns it gains. As a result, this is not worth forgoing a healing or attacking move.
* Mega-Venusaur can run a Curse set using physical attacks such as Power Whip and Knock Off, however this does not have the same overall utility for the team as it cannot tank strong ground attacks as reliably without reliable recovery provided by Giga Drain and Leech Seed.
* Though it can be tempting to use a more offensive build using 3-4 attacking moves and Mega-Venusaur's good special attack stat, the investment in bulk provides more support for the team by tanking Ground attacks more reliably, while relying on attrition to overcome opponents instead of power.
* Venusaur can also run sets that do not utilize its mega stone, including a Chlorophyll sweeper set. These, however, are outclassed offensively by Victreebel and Roserade, and outclassed defensively by Amoonguss. This isn't, and I hope it never becomes, a thing.

Checks and Counters
===================

Poison
--------
**Mega-Pinsir**: Mega-Pinsir is able to boost its attack in front of Mega-Venusaur and OHKO it with ease, going on to heavily threaten the rest of the team with Earthquake. Mega-Venusaur, however, can only 3HKO in return and is forced to switch out despite its enormous physical bulk. Probably add this to Flying types?

**Psychic Types**: Powerful Psychic types such as Mega-Alakazam, Alolan Raichu and Latios can hit Mega-Venusaur super effectively, and will do more damage to Mega-Venusaur than it is capable of healing.

**Wallbreakers**: Powerful wallbreakers can power through Mega-Venusaur in one or two hits, especially if they are able to boost while avoiding a KO. Landorus-I, Mega-Garchomp and Mega-Charizard X are all especially threatening and can break Mega-Venusaur easily.

**Stallbreakers**: mega sableye, gliscor, etc.

**Flying Types**: Most Flying types resist Giga Drain and can retaliate with super-effective Flying attacks. While offensive threats like Staraptor and Yanmega commonly carry powerful Flying attacks, even normally defensive Flying types like Togekiss, Mantine, Pelipper and Mandibuzz can outdamage Mega-Venusaur's healing efforts with their STAB Flying attacks. Mandibuzz doesnt carry flying stab tbh.

**Z-Moves**: Physical attackers such as Terrakion, Scolipede, Kabutops and Landorus-T, who otherwise would be stalled out by Mega-Venusaur, are capable of utilizing Z crystals for a one-time attack powerful enough to OHKO Mega-Venusaur after a boost. Mega-Venusaur should switch to a teammate if it suspects a powerful Z move, as these cannot be used more than once per match.
 
am qc, does not count for 1/3
do not implement until a qc member says to do so
AM Check. Don't implement unless QC says so.
Amcheck, doesn't count as QC. Implement whatever you want to.
I implemented much of this, but there are some items i'll wait for QC on:

- The moveset was reworked a little to include EQ, but overall Leech Seed and HP fire have proven way more useful overall in my experience. I would personally say HP fire is more important than Sludge Bomb, as Nidoking, A-Muk and Nihilego/Gengar could all carry poison coverage already.

- Though Mega Venu can't really beat Chansey 1v1, Leech Seed heals it for like 20+% and after paralyzing it / setting SR, Chansey is basically forced to run as the Poison player can switch to something like Muk and enjoy the massive healing from Leech Seed also.

- Heatran isn't really the best mon to put up against Mega Venu, as it either eats EQ, or gets seeded while Venu switches out. Since I added EQ to the main moveset, the mentions of Heatran can stay for now (depending on QC).

- Between Giga Drain, Leech Seed and Synthesis, Mega Venu has no problem finding some way to heal, which I would consider reliable.

- Stuff like Dragonite will beat Mega Venu even if it is CB, and it's best to switch to something like Toxapex regardless (CB earthquake will hurt but not KO, and you can switch right back to Venu or Crobat if you can confirm CB based on the damage).

- Nidoqueen/Nidoking as team options is unchanged as Queen is a good physical tank to help back up Mega Venu and can run Taunt and set hazards; Nidoking is probably the better mon in terms of specific support to Mega venu though

- I would say Pelipper, Mantine and Mandibuzz run Flying attacks often enough to warrant them as something to watch out for

- Overgrow vs Chlorophyll really doesn't matter as you're not using Sun or allowing regular Venu to get below 1/3 health. I listed Overgrow due to potential compatibility issues w/ its hidden ability, but either way... Also, the only reason to list non-mega options is only to ensure Venusaur is at least mentioned (since the analysis page will include non-mega Venusaur) but if QC decides this is a waste of text I'll remove / edit it.

- Mega Pinsir is very dangerous as it can boost in Venu's face and go on to OHKO Venu, steamroll most everyting else on Poison w/ EQ, and Quick Attack OHKOs Crobat after SR and does about 1/2 health to Nihilego. For now it will stay as the topmost threat.

I think I covered it all, but will wait for QC before any further edits. Thanks again!
 
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iLlama

Nothing personal, I protect my people
I implemented much of this, but there are some items i'll wait for QC on:

- Though Mega Venu can't really beat Chansey 1v1, Leech Seed heals it for like 20+% and after paralyzing it / setting SR, Chansey is basically forced to run as the Poison player can switch to something like Muk and enjoy the massive healing from Leech Seed also.
Idk what 20+% means. Leech Seed heals 1/8 of your HP per turn which would be 12.5%. I also don't see why Chansey is forced out against Mega Venusaur since M-Venu does 0 against it and chansey can just spam seismic toss and soft-boiled whenever, or switch if it wants to. There's a difference between being forced to switch out and just doing it because you don't feel like dealing with the chip damage.
- Heatran isn't really the best mon to put up against Mega Venu, as it either eats EQ, or gets seeded while Venu switches out. Since I added EQ to the main moveset, the mentions of Heatran can stay for now (depending on QC).
-0 Atk Venusaur-Mega Earthquake vs. 252 HP / 0 Def Heatran: 248-292 (64.2 - 75.6%) -- guaranteed 2HKO after Leftovers recovery
?????
- Between Giga Drain, Leech Seed and Synthesis, Mega Venu has no problem finding some way to heal, which I would consider reliable.
Ok, you can't make these moves a package deal and say that they are the reliable recovery. You need to consider each move individually. Synthesis is the most reliable out of all of the moves, but it is still dependent on there not being rain, hail, or sand. Leech Seed is not reliable recovery because it depends on your opponent staying in with said pokemon, not being a grass type, and not having rapid spin. I think this was mistaken somewhere, but Leech Seed is a form of passive recovery. I already explained why Giga Drain isn't reliable, but here's a better summary. Unless you're hitting something super effectively or are caught in on the of the 3 previously mentioned weathers, you aren't using Giga over Synthesis to recover HP.
- Stuff like Dragonite will beat Mega Venu even if it is CB, and it's best to switch to something like Toxapex regardless (CB earthquake will hurt but not KO, and you can switch right back to Venu or Crobat if you can confirm CB based on the damage).
Yeah, I would just make note of this in your analysis. Stuff like that is important to have so that the person that reads this when it is uploaded will know what to look out for.
- Nidoqueen/Nidoking as team options is unchanged as Queen is a good physical tank to help back up Mega Venu and can run Taunt and set hazards; Nidoking is probably the better mon in terms of specific support to Mega venu though
I skimmed over this when I did my AM check, but you should list these two separately, since they aren't filling the same roles. Nidoking can be a hazard setter, but it is an important special attacker. Nidoqueen is defensive and usually leads to set hazards. It can also be sui lead as well. It's good to note that both are secondary checks to Electric-types as well.
- Overgrow vs Chlorophyll really doesn't matter as you're not using Sun or allowing regular Venu to get below 1/3 health. I listed Overgrow due to potential compatibility issues w/ its hidden ability, but either way... Also, the only reason to list non-mega options is only to ensure Venusaur is at least mentioned (since the analysis page will include non-mega Venusaur) but if QC decides this is a waste of text I'll remove / edit it.
It's always best to have an ability that you can at least somewhat utilize in the scenario that you have to, rather than having a basically useless ability, i.e. why Mega Scizor runs Light Metal over Technician as its pre-evolution. In nearly every situation you will just Mega, but having that extra little check at literally zero cost can come in handy that one time you might need it. If there's a compatibility issue (which there isn't) you can just check with the validate button. If there happened to be an issue with a certain move, you can just mention that you can't run Chlorophyll with whatever move. It takes one sentence so it's not a big deal.

Non-Mega Venusaur does not need to be mentioned since it has no viability on Poison. This non-mega needing a mention thing is only if the pre-evolution already has B or higher viability on its type, i.e. why base Charizard isn't mentioned in its analyses.
 
My responses in bold:

Idk what 20+% means. Leech Seed heals 1/8 of your HP per turn which would be 12.5%. I also don't see why Chansey is forced out against Mega Venusaur since M-Venu does 0 against it and chansey can just spam seismic toss and soft-boiled whenever, or switch if it wants to. There's a difference between being forced to switch out and just doing it because you don't feel like dealing with the chip damage. Leech seed actually saps 1/8 of the opponents health and heals you that amount. Since Chansey has a huge amount of HP, 1/8 of Chansey's HP is a significant amount of healing to most pokemon, enough that it isn't worth it for Chansey to stay in and Seismic Toss things for net damage of less than 10% to the opponent.

-0 Atk Venusaur-Mega Earthquake vs. 252 HP / 0 Def Heatran: 248-292 (64.2 - 75.6%) -- guaranteed 2HKO after Leftovers recovery
????? By "eats" I mean it has to take the attack, sorry about the confusion..

Ok, you can't make these moves a package deal and say that they are the reliable recovery. You need to consider each move individually. Synthesis is the most reliable out of all of the moves, but it is still dependent on there not being rain, hail, or sand. Leech Seed is not reliable recovery because it depends on your opponent staying in with said pokemon, not being a grass type, and not having rapid spin. I think this was mistaken somewhere, but Leech Seed is a form of passive recovery. I already explained why Giga Drain isn't reliable, but here's a better summary. Unless you're hitting something super effectively or are caught in on the of the 3 previously mentioned weathers, you aren't using Giga over Synthesis to recover HP. You are rarely ever going to run less than 2 of these moves, and running all 3 is certainly viable. Grass types who try to stop Leech Seed will need to face HP fire or Sludge Bomb, Rapid Spin forfeits a turn that can be capitalized on, and the most common weather abusers are either hit SE by Giga Drain or neutral for substantial damage (Exca, Kingdra, etc.). I'll wait to see if QC has an opinion one way or the other

Yeah, I would just make note of this in your analysis. Stuff like that is important to have so that the person that reads this when it is uploaded will know what to look out for. Updated, thanks:)

I skimmed over this when I did my AM check, but you should list these two separately, since they aren't filling the same roles. Nidoking can be a hazard setter, but it is an important special attacker. Nidoqueen is defensive and usually leads to set hazards. It can also be sui lead as well. It's good to note that both are secondary checks to Electric-types as well. Separated and expanded these two

It's always best to have an ability that you can at least somewhat utilize in the scenario that you have to, rather than having a basically useless ability, i.e. why Mega Scizor runs Light Metal over Technician as its pre-evolution. In nearly every situation you will just Mega, but having that extra little check at literally zero cost can come in handy that one time you might need it. If there's a compatibility issue (which there isn't) you can just check with the validate button. If there happened to be an issue with a certain move, you can just mention that you can't run Chlorophyll with whatever move. It takes one sentence so it's not a big deal. Changed to Chlorophyll, but yeah 99.9% of the time it doesn't matter

Non-Mega Venusaur does not need to be mentioned since it has no viability on Poison. This non-mega needing a mention thing is only if the pre-evolution already has B or higher viability on its type, i.e. why base Charizard isn't mentioned in its analyses. I agree and it probably does deserve to be removed, but I'll wait for QC before deleting it
 

iLlama

Nothing personal, I protect my people
Oh my bad, miswrote the Chansey thing. Leech only takes 1/8 from Chansey which still doesn't pressure it. If you're staying in with Mega Venusaur on a Chansey, even with Leech up, you're just giving up Mega Venu to paralysis, letting them set rocks, wasting pp when Chansey can soft-boiled once and be back at 88%, and you're ultimately getting no where. Whether you're getting passive healing or not, Seismic Toss will still do more than whatever you took so you're just on the losing end in the long run.
 
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Quantum Tesseract

No Longer Dead
is a Community Contributor
AM QC, Implement what you agree with and leave the rest for QC.
[OVERVIEW]

Poison
========
* Mega Venusaur is excellent at absorbing both physical and special attacks, and with access to reliable recovery it is one of Poison's best switch-ins to opposing offensive threats.
* Its Grass typing makes Mega Venusaur neutral to Ground attacks and resistant to Water and Electric attacks, making it among the best checks available against these types.
* Thick Fat eliminates the weaknesses to Fire and Ice attacks, and only serves to bolster Mega Venusaur's tanking capabilities.
* Though very bulky, Mega Venusaur has to be kept healthy in order to tank effectively, or risk being 2HKOd by a faster threat if it is below a certain health threshold.
* While Mega Venusaur has decent speed for a defensive tank, it will be outsped by many offensive Pokemon.
* Synthesis is affected by the weather, and as such Mega Venusaur will have a harder time staying healthy against teams that utilize rain, sand, or hail.
* Despite a good Special Attack stat, Mega Venusaur doesn't pose much of an offensive presence and will rely on attrition to wear down and KO opponents.
* As Mega Venusaur will be switching in to absorb various attacks, it is susceptible to hazard damage that can add up quickly. Honestly expand this from hazards to all chip, as Synthesis has to be concerned and thus isn't the best for keeping it healthy.

[SET]
name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Synthesis
move 3: Leech Seed / Sludge Bomb
move 4: Hidden Power Fire / Sludge Bomb / Earthquake This and the above seem suboptimal; I'd so Sludge Bomb/ HP fire; Sludge Bomb / Earthquake / Leech Seed
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
[SET COMMENTS]
Moves
========

* Giga Drain is useful both in hitting Water and Ground types for super-effective damage, and also as a source of recovery to keep Mega Venusaur healthy.
* Synthesis keeps Mega Venusaur healthy, and it is vital to Mega Venusaur's ability to continually tank hits. Though its healing is reduced to 1/3 health during rain, sand, and hail, it is boosted to 2/3 health in sun which helps greatly against Fire teams.
* Leech Seed provides more healing in addition to chip damage, and allows Mega Venusaur to hold its own against threats that would force it out otherwise, such as Magearna and Chansey.
* Hidden Power Fire allows Mega Venusaur to beat threats such as Mega-Scizor, Skarmory, Ferrothorn, and Celesteela, who otherwise would set up freely against Mega Venusaur. Only Mega Scizor sets up here; Ferrothorn and Skarmory layer hazards, yes, but that's not what's being said. Celesteela doesn't set up anything
* Sludge Bomb is a strong attacking option that hits most Grass and Fairy types for heavy damage, and also comes with a 30% chance to poison the opponent. It also allows Mega Venusaur to hit Fire and Flying types for neutral damage.
* Earthquake is an option in the fourth moveslot as a more direct response to threats like Magearna, Heatran, Nihilego and Tyranitar.Nihilego isn't that much of a threat to poison, and cut ttar because you'd rather hit it on the switch with leech/giga and would rather switch out after. It's going to injure with sand, hit hard, and cut synthesis. List Magnezone or other steels/maybe fires instead

Set Details
========

* 16 speed EVs allow Mega Venusaur to outspeed max speed Azumarill with a neutral nature, which is important in countering Belly-Drum variants. The other EVs are allocated to HP and Defense to maximize physical bulk along with its defense-boosting nature.
* Venusaurite allows it to mega evolve, which bolsters its offensive and defensive stats and grants it the Thick Fat ability.
* Thick Fat allows it to take only neutral damage from Fire and Ice attacks despite its Grass typing, which allows it to come out on top vs. threats like Heatran and Mamoswine as they cannot deal super effective damage with their STAB moves. Heatran still wins, probably pick another example for a fire type attack; if nothing else scarftini. I'd also use weavile over mamoswine since mamo would eq instead of icicle crash but it's probably fine.
* Though no EVs are invested in offense, Mega Venusaur has a good special attack stat that allows it to deal sizeable neutral damage to offensive foes such as Landorus and Excadrill as well as defensive threats that it can hit super effectively such as Seismitoed, Alomomola and Hippowdown. This is more of an overview than a set details point
* Mention that chlorophyll is slightly better as you might be able to revenge a threat in sun.


Usage Tips
========

* Venusaur should be used more cautiously before its mega evolution, as it will take super-effective damage from Fire and Ice attacks, while sustaining heavy damage from powerful Ground attacks. It should mega evolve as soon as possible to reap the benefits of its mega evolution.
* After mega evolution, Mega Venusaur should be switched in whenever a strong physical attack is predicted. Along with taking Ground attacks well, it takes Water and Electric attacks with ease due to its Grass typing.
* Mega Venusaur's mega stone cannot be removed, making it among the best switch-ins to Knock Off and Trick.
* Mega Venusaur can also be used as a status absorber in a pinch, as it is immune to being poisoned No one is poisoning a poison mono unless they're salazzle, and if you sack your mvenu to toxic salazzle you're in trouble. takes minimal damage from burns while ignoring the halved attack unless it runs earthquake, plus the chip damage is terrible for venu, and can tank hits almost as effectively through the reduced speed of paralysis para is bad because missing turns can mean KOes. Its Grass typing also prevents it from being put to sleep with powder moves such as Spore and Sleep Powder. Cut this entire bullet, or at least limit it to the last sentence
* Mega Venusaur should always aim to have Leech Seed active if it is on the moveset, and should not be afraid to use Leech Seed on an already seeded threat if a switch is predicted. This will keep it healthy and able to tank attacks throughout the match. Mention leech seed can be pp stalled, especially with grass types or with hazards off the field.
* Depending on who it faces, Mega Venusaur can either aim to stall out threats like Magearna with Leech Seed, or gradually KO foes like Excadrill with Giga Drain while recovering HP along the way. CB and SD excadrill win 1v1, so mention scarf or remove it
* Synthesis, while very useful in keeping Mega Venusaur healthy, only has 8 PP and should only be used when absolutely necessary since it is easy to run out of uses during a match.
* If up against an opponent such as Mega Charizard X or Dragonite that commonly carries boosting moves, Mega Venusaur should switch out right away as these threats can cause substantial damage even without boosting, and can be handled better by its teammates such as... (toxapex, etc)

Team Options
========

* Mega Venusaur is appreciated by all Poison types as it can tank many Ground attacks that its teammates would struggle with otherwise.
* Toxapex provides excellent mixed defenses, and can prevent opponents from continually boosting their stats with Haze. It can also set toxic spikes, spread toxic poison and take stronger Fire and Ice attacks due to its Water typing and Regenerator ability, while Mega-Venusaur provides a safe switch in for powerful Grass and Electric attacks. All the team can spread poison, focus on toxapex's unique traits (scald burns+the mentioned regen and haze)
* Nihilego, despite its poor physical bulk, more because of its great special bulk; mention how scarf nihil can take on char x for venu even at +1 can switch into special (it takes 70 from V-C) Fire and Flying attacks for Mega Venusaur, and apply offensive pressure to Fire and Flying types which would otherwise plague Mega Venusaur, such as Mega-Charizard Y, Pelipper and Togekiss.
* Alolan Muk provides great defensive synergy with Mega Venusaur, as it is immune to Psychic attacks and can trap and remove Psychic attackers like (list some). Mention Knock Off support Likewise, it appreciates Mega Venusaur's ability to switch into Alolan Muk's only weakness in Ground moves and physical attacks. I'd also put this higher
* Crobat can help alleviate pressure from Mega Venusaur with its Ground immunity, and can also remove hazards and pivot to Mega-Venusaur using Defog and U-Turn, respectively. It can also pressure threats like Mega Pinsir with its Brave Bird, and can even Taunt to help beat more defensive foes.
* Nidoking provides offensive pressure on many Flying, Ground, Grass and Steel types using powerful moves boosted by Sheer Force, and can also set Stealth Rock to help rack up damage on the opponent.
* As Mega Venusaur causes many switches, it appreciates hazard-setting support from Nidoqueen, who can support Mega Venusaur defensively as an additional check to Electric and Rock attacks.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic types using STAB Bug and STAB Ghost moves, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Knock Off provides additional utility by removing items and providing decent coverage alongside Giga Drain, but it does not sufficiently threaten the most common threats to Mega Venusaur and is often inferior to the more common attacking options.
* Sleep Powder can be effective given Mega-Venusaur's defenses, but without a boosting move it won't be able to capitalize on any free turns it gains. As a result, this is not worth forgoing a healing or attacking move.
* Mega Venusaur can run a Curse set using physical attacks such as Petal Blizzard and Earthquake, however this does not have the same overall utility for the team as it cannot tank strong ground attacks as reliably without reliable recovery provided by Giga Drain and Leech Seed.Curse set is honestly just bad. Maybe if it was a different pokemon on poison it could be usable, but no poison team can give up standard venusaur without becoming much worse in the process. cut
* Though it can be tempting to use a more offensive EV build to capitalize on Mega-Venusaur's good special attack stat, the investment in bulk provides more support for the team by tanking Ground attacks more reliably, while relying on attrition to overcome opponents instead of power. Stress that offensive venu isn't good more
* Venusaur can also run sets that do not utilize its mega stone, including a Chlorophyll sweeper set. These, however, are outclassed offensively by Victreebel and Roserade, and outclassed defensively by Amoonguss. Again, Venusaur can't run these; not only is sun poison ass, it also once more gives up MVenu's great use, which hurts the fire matchup way more than sun helps it anyway. cut.

Checks and Counters
===================

Poison
--------
**Mega Pinsir**: Mega Pinsir is able to boost its attack in front of Mega Venusaur and OHKO it with ease, going on to heavily threaten the rest of the team with Earthquake. Mega Venusaur, however, can only 3HKO in return and is forced to switch out despite its enormous physical bulk.

**Psychic Types**: Powerful Psychic types such as Mega Alakazam, Alolan Raichu and Latios can hit Mega Venusaur super effectively, and will do more damage to Mega Venusaur than it is capable of healing.

**Kyurem-B**: Kyurem-B is able to OHKO Mega Venusaur with a little prior damage, as its ability ignores Thick Fat, which allows its Ice attacks to hit Mega Venusaur super effectively.Honestly, I'd put this with wallbreakers. Kyurem-B isn't that much better at beating Mega Venu than the Charizards

**Wallbreakers**: Powerful wallbreakers can power through Mega Venusaur in one or two hits, especially if they are able to boost while avoiding a KO. Landorus-I, Mega Garchomp, Mega Charizard X and Mega Charizard Y are all especially threatening and can break Mega Venusaur easily.

**Stallbreakers**: Pokemon such as Mega Sableye, Gliscor and Heatran are able to wear Mega Venusaur down or otherwise block its healing attempts, forcing Mega Venusaur to switch out.

**Flying Types**: Most Flying types resist Giga Drain and can retaliate with super-effective Flying attacks. While offensive threats like Staraptor and Yanmega commonly carry powerful Flying attacks, even normally defensive Flying types like Togekiss, Mantine, Pelipper and Mandibuzz can outdamage Mega Venusaur's healing efforts with their STAB Flying attacks. Yanmega is ass on flying at at best decent on bug, pick a better example like Salamence or Gyarados w/e

**Z-Moves**: Physical attackers such as Terrakion, Scolipede, Gyarados and Landorus-T Venu isn't outstalling even non-zmove sd lando reliably, who otherwise would be stalled out by Mega Venusaur, are capable of utilizing Z crystals for a one-time attack powerful enough to OHKO Mega Venusaur after a boost. Mega Venusaur should switch to a teammate if it suspects a powerful Z move, as these cannot be used more than once per match.
 
AM QC, Implement what you agree with and leave the rest for QC.
Thanks! Implemented with the following items I'll wait for QC on:

- As noted above, I agree that non-mega Venusaur is a waste, and will wait for QC before removing completely
- ^^Same with the curse set
- As its moveset goes, again waiting for QC but I have personally had the most success w/ Giga/Synth/Leech/HPfire... as I stated above, poison/ground coverage is done better by its teammates.
- The bit about it's special attack being decent is staying in Set Details for now, only because it's relatively sparse as it is..\
- I did remove the bit about Mega-Venu being a good status absorber even though it very often will be the optimal choice to switch into predicted status moves (or scalds); salazzle is a free switch in for nihilego anyway, who minds toxic the least on a poison team

Also, since terrors is now QC, would it be possible to take another look at the analysis? I think I implemented most of your stuff except the stuff about the moveset...
 

terrors

stfu
is a Contributor Alumnusis a former Tournament Circuit Champion
[OVERVIEW]

* Synthesis is affected by the weather, and as such Mega Venusaur will have a harder time staying healthy against teams that utilize rain, sand, or hail.
- Mention it only has 8 PP.

[SET]

These slashes are way too unnecessary, you can mention Earthquake in moves but remove it from the set. Re-ordered it a bit too, I understand your reasoning but STAB Sludge Bomb is too important to be below HP Fire. This also simplifies the set a lot more.

name: Physical Tank
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Leech Seed
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

Moves

- Re-order it to Giga Drain -> Sludge Bomb -> Synthesis -> Hidden Power Fire -> Leech Seed -> Earthquake.
* Earthquake is an option in the fourth moveslot as a more direct response to threats like Magearna, Heatran, Magnezone and Infernape.
- Choice Specs Magearna takes about just as much damage from HP Fire and Assault Vest doesn't break through Mega Venusaur anyway. Sludge Bomb can take care of Infernape just as well. Just say it hits Heatran because that's the only relevant Pokemon Earthquake is used to beat.

Set Details

* Though no EVs are invested in offense, Mega Venusaur has a good special attack stat that allows it to deal sizeable neutral damage to offensive foes such as Landorus and Excadrill as well as defensive threats that it can hit super effectively such as Seismitoed, Alomomola and Hippowdown.
- This not only isn't relevant to Set Details but also contradicts what you said in Overview:
* Despite a good Special Attack stat, Mega Venusaur doesn't pose much of an offensive presence and will rely on attrition to wear down and KO opponents.
Just remove it from Set Details.

Other Options

* Venusaur can also run sets that do not utilize its mega stone, including a Chlorophyll sweeper set. These, however, are outclassed offensively by Victreebel and Roserade, and outclassed defensively by Amoonguss.
- Remove this.

Checks and Counters

**Flying Types**: Most Flying types resist Giga Drain and can retaliate with super-effective Flying attacks. While offensive threats like Staraptor commonly carry powerful Flying attacks, even normally defensive Flying types like Togekiss and Pelipper can outdamage Mega Venusaur's healing efforts with their STAB Flying attacks.
- Pelipper rarely runs Flying-type coverage, remove that. Togekiss is enough.

QC 1/3
 
Implemented in full, thanks! My only nitpick is that Pelipper definitely does run flying coverage in every format it's in (as the site's analyses will show), stats from mono are below:

Moves (1630) | | Scald 82.183% | | Hurricane 78.919% | | Roost 77.126% | | U-turn 66.245% | | Defog 57.994% | | Ice Beam 10.783% | | Hydro Pump 6.976% | | Other 19.773%

Moves (1760) | | Hurricane 97.173% | | Defog 68.590% | | U-turn 67.131% | | Roost 59.349% | | Scald 58.378% | | Hydro Pump 24.674% | | Ice Beam 14.023% | | Other 10.682%

However, I do agree that the point is made by just having Togekiss in that bullet point, so I removed Pelipper as requested. Thanks again for taking another look!

Ready for QC#2
 
Overview:
- This line doesn't really fit here:
* Though very bulky, Mega Venusaur has to be kept healthy in order to tank effectively, or risk being 2HKOd by a faster threat if it is below a certain health threshold.
- Add that it has great utility with Leech Seed and Sleep Powder.

Set:
- Sleep Powder is too good in the meta right now to not have on the set. I think it's superior to Leech Seed in many matchups, since it immediately cripples a foe.
- Remove Leech Seed from slashing. Sleep Powder actually incapacitates something and you can gain a lot of momentum off of that. Leech Seed is pretty sketchy. With Sleep Powder, Mega Venusaur is always useful.
- Why isn't HP 252? Also, 28 SpD lets Mega Venusaur always survive Timid Mega Alakazam's Psychic.

[SET]
name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Sleep Powder
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 212 Def / 28 SpD / 16 Spe

Moves:
- Don't need to mention the fractions for Synthesis. You can mention that it's dependent on weather though.
- Add Sleep Powder here. It's crazy good right now and the momentum you can gain is super underrated. Also, Sleep Powder can immediately disable Skarmory without giving Heatran a free switch-in. This is often a free switch to Nidoking, which is the key to beating Steel.
- Why would Magearna force Mega Venusaur out? Mega Venusaur counters most sets except Choice Specs. Either clarify Choice Specs Magearna or choose a different example. Leech Seed should stay in the Moves section, just to be explicit. It's better than OO but really not on the level of HP Fire or Sleep Powder.
- Move Earthquake to Other Options. Unless you run it alongside HP Fire (don't) you're not really going to be threatening Steel. Skarmory cannot be 2HKOed by Hidden Power Fire, so it's the more reliable Mega Venusaur counter. It also gets Roost, letting it recover off Leech Seed chip. There's really no reason Heatran will be the first switch-in until after the 4th moveslot is scouted, so Earthquake should never actually be that useful for beating Heatran unless it's supported by Hidden Power Fire.

Set Details:
- Explain the Special Defense EVs.

Usage Tips:
- Talk about using Sleep Powder.
- A really important thing to add is playing around the 4th moveslot in the Steel matchup and hiding it for as long as possible. If you manage to chip Skarmory a bit, a Steel player will have a really hard time dealing with Mega Venusaur before they know its move.

Team Options:
- Nihilego checking Mega Pinsir is huge. You need to have that here.

Other Options:
- Knock Off is a bit negative right now. It's a great utility move and definitely viable. It's just that Alolan Muk can do it better, and Mega Venusaur appreciates other utility moves more.
- Move Earthquake here and move Sleep Powder to Moves.
- I'd remove the Curse "set". It's just so bad.
- Add a specially defensive spread. 252 HP / 160 Def / 80 SpD / 16 Spe along with a Calm nature allows Mega Venusaur to switch into special attacks better and even survive two Draco Meteors from Kingdra.

Checks and Counters:
- Earthquake is bad on Mega Pinsir. I'd also really just change this section to setup sweepers. Without Sleep Powder, Mega Venusaur is just a sitting duck against Pokemon like Porygon-Z and Mew. Mega Scizor can also set up on Mega Venusaur if it uses Leech Seed instead of Hidden Power Fire or Sleep Powder.
- After making the setup sweepers section, it would just make more sense to combine Z-Moves with the wallbreakers and setup sweepers sections. So let's do that.
- In Flying-types, you say Staraptor is offensive and Togekiss is defensive, even though it's the other way around.
- Fire-types need to be here. Even if Thick Fat exists, most of them can just break right through it.

I'd also like to see this ordering:
Fire-types
Psychic-types
Wallbreakers
Setup Sweepers
Flying-types
Stallbreakers

Nice work QC 2/3
 
Comments
[OVERVIEW]

Poison
========
* Mega Venusaur is excellent at absorbing both physical and special attacks, and with access to reliable recovery it is one of Poison's best switch-ins to opposing offensive threats.
* Its Grass typing makes Mega Venusaur neutral to Ground attacks and resistant to Water and Electric attacks, making it among the best checks available against these types.
* Thick Fat eliminates the weaknesses to Fire and Ice attacks, and only serves to bolster Mega Venusaur's tanking capabilities.
* Mega Venusaur also brings great utility to the team with supporting moves such as Sleep Powder and Leech Seed.
* While Mega Venusaur has decent speed for a defensive tank, it will be outsped by many offensive Pokemon. any notable examples?
* Synthesis is affected by the weather, and as such Mega Venusaur will have a harder time staying healthy against teams that utilize rain, sand, or hail. With 8 PP, Mega Venusaur must use Synthesis selectively or risk running out of uses during battle.
* Despite a good Special Attack stat, Mega Venusaur doesn't pose much of an offensive presence and will rely on attrition to wear down and KO opponents.
* As Mega Venusaur will be switching in to absorb various attacks, it is susceptible to hazard and chip damage that can add up quickly.

[SET]
name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Sleep Powder
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 212 Def / 28 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Giga Drain is useful both in hitting Water and Ground types examples? for super-effective damage, and also as a source of recovery to keep Mega Venusaur healthy.
* Sludge Bomb is a strong attacking option that hits most Grass and Fairy types examples? for heavy damage, and also comes with a 30% chance to poison the opponent. It also allows Mega Venusaur to hit Fire and Flying types for neutral damage. examples?
* Synthesis keeps Mega Venusaur healthy, and it is vital to Mega Venusaur's ability to continually tank hits. Though its healing is reduced during rain, sand, and hail, it is boosted in sun which helps greatly against Fire teams.
* Hidden Power Fire allows Mega Venusaur to beat threats such as Mega-Scizor, Skarmory, and Ferrothorn, who otherwise would boost or set hazards freely against Mega Venusaur.
* Sleep Powder immediately cripples a foe, and is helpful for gaining momentum in the form of free switch-ins for Mega Venusaur's frailer teammates, such as Nidoking.
* Leech Seed is another option in the fourth moveslot, which provides more healing in addition to chip damage, and allows Mega Venusaur to hold its own against threats that would force it out otherwise, such as Specs Magearna and Chansey.

Set Details
========

* 16 speed EVs allow Mega Venusaur to outspeed max speed Azumarill with a neutral nature, which is important in countering Belly-Drum variants. 28 special defense EVs guarantee that Mega Venusaur survives Psychic from timid Mega Alakazam, amd the rest of the EVs are allocated to HP and Defense to maximize physical bulk along with its defense-boosting nature.
* Although it should mega evolve as soon as it gets the chance, Chlorophyll is chosen as the ability as it has nominal potential of doubling its speed against teams that utilize Sun.
* Venusaurite allows it to mega evolve, which bolsters its offensive and defensive stats and grants it the Thick Fat ability.
* Thick Fat allows it to take only neutral damage from Fire and Ice attacks despite its Grass typing, which allows it to come out on top vs. don't use vs. use the full word versus or against threats like Scarf Victini and Weavile as they cannot deal super effective damage with their STAB moves.

Usage Tips
========

* Venusaur should be used more cautiously before its mega evolution, as it will take super-effective damage from Fire and Ice attacks, while sustaining heavy damage from powerful Ground attacks. It should mega evolve as soon as possible to reap the benefits of its mega evolution. Regular Venusaur is also not the bulky thing ever so I would mention that because many people misplay their Mega Venusaur by switching in regular Venusaur on powerful attacks
* After mega evolution, Mega Venusaur should be switched in whenever a strong physical attack is predicted. Along with taking Ground attacks well, it takes Water and Electric attacks with ease due to its Grass typing.
* Mega Venusaur's mega stone cannot be removed, making it among the best switch-ins to Knock Off and Trick.
* Mega Venusaur's Grass typing also prevents it from being put to sleep with powder moves such as Spore and Sleep Powder. This isn't worded like a usage tip
* Mega Venusaur should always aim to have Leech Seed active if it is on the moveset, and should not be afraid to use Leech Seed on an already seeded threat if a switch is predicted. Fluff This will keep it healthy and able to tank attacks throughout the match. However, it is also possible for the opponent to stall Mega Venusaur's PP for this move by absorbing it with their own grass types, or just switching in and out (assuming hazards have not been set). Avoid using parenthesis. The last setence is very confusing and seems unnecessary
* Depending on who it faces, Mega Venusaur can either aim to incapacitate threats like Mega Scizor with Sleep Powder, or gradually KO foes like Scarf Excadrill with Giga Drain while recovering HP along the way. This is a very confusing tip
* Synthesis, while very useful in keeping Mega Venusaur healthy, only has 8 PP and should only be used when absolutely necessary since it is easy to run out of uses during a match.
* As Mega Venusaur has many options for its fourth moveslot, it is good to hide it for as long as possible, as it is difficult to respond to Mega Venusaur without knowing its moveset due to its versatility.
* If up against an opponent such as Mega Charizard X or Dragonite that commonly carries boosting moves, Mega Venusaur should switch out right away as these threats can cause substantial damage even without boosting, and can be handled better by its teammates such as Toxapex.

Team Options
========

* Mega Venusaur is appreciated by all Poison types as it can tank many Ground attacks that its teammates would struggle with otherwise.
* Toxapex provides excellent mixed defenses, and can prevent opponents from continually boosting their stats with Haze. It can also set toxic spikes, burn physical attackers with Scald, and take stronger Fire and Ice attacks due to its Water typing and Regenerator ability, while Mega-Venusaur provides a safe switch in for powerful Grass and Electric attacks.
* Alolan Muk provides great defensive synergy with Mega Venusaur, as it is immune to Psychic attacks and can trap and remove Psychic attackers such as Mega Alakazam and Latios, and can also utilize Knock Off to remove critical items from the opponent. Likewise, it appreciates Mega Venusaur's ability to switch into Alolan Muk's only weakness in Ground moves, as well as most physical moves that Alolan Muk has trouble withstanding.
* Nihilego, thanks to its Rock typing and great special bulk, can switch into special Fire and Flying attacks for Mega Venusaur, and apply offensive pressure to Fire and Flying types which would otherwise plague Mega Venusaur, such as Mega-Charizard Y, Pelipper and Togekiss. Most notably, its ability to utilize a scarf to outspeed Mega Charizard X after one speed boost as well as Mega Pinsir is vital for Mega Venusaur's success.
* Crobat can help alleviate pressure from Mega Venusaur with its Ground immunity, and can also remove hazards and pivot to Mega-Venusaur using Defog and U-Turn, respectively. It can also pressure threats like Mega Pinsir with its Brave Bird, and can even Taunt to help beat more defensive foes.
* Nidoking provides offensive pressure on many Flying, Ground, Grass and Steel types using powerful moves boosted by Sheer Force, and can also set Stealth Rock to help rack up damage on the opponent.
* As Mega Venusaur causes many switches, it appreciates hazard-setting support from Nidoqueen, who can support Mega Venusaur defensively as an additional check to Electric and Rock attacks.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic types using STAB Bug and STAB Ghost moves, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Earthquake is another option for the fourth moveslot as a more immediate response to foes such as Heatran. However, it will utilize Mega Venusaur's inferior Attack stat, and most opponents that Earthquake is meant to deal with are adequately handled by Mega Venusaur's other support moves. mention how most of its teammates such as Nidoing Nidoqueen and Scolipede carry ground coverage as well
* Knock Off provides additional utility by removing items and providing decent coverage alongside Giga Drain, but it does not sufficiently threaten the most common threats to Mega Venusaur and is often inferior to the more common moveslot options. Alolan Muk, who is often teammates with Mega Venusaur, is a better choice for this move so that Mega Venusaur's moveslot is freed up for other options like Sleep Powder and Leech Seed.
* Though it can be tempting to use a more offensive EV build to capitalize on Mega-Venusaur's good special attack stat, the investment in bulk provides more support for the team by tanking Ground attacks more reliably, while relying on attrition to overcome opponents instead of power. Mega-Venusaur's offensive prowess is outclassed by many of its teammates, while its defensive potential is among the best in the game.
* A more specially defensive EV spread of 252 HP / 160 Def / 80 SpD / 16 Spe with a Calm nature can be run to bolster Mega Venusaur's special bulk. Most notably, this will allow it to survive two Draco Meteors from Kingdra. Why is it outclassed?

Checks and Counters
===================

Poison
--------
**Fire Types**: Despite its Thick Fat ability, Mega Venusaur can be overwhelmed by powerful Fire types such as Mega Charizard X, Mega Charizard Y, and Heatran.

**Psychic Types**: Psychic types such as Mega Alakazam, Alolan Raichu and Latios can hit Mega Venusaur super effectively, and will do more damage to Mega Venusaur than it is capable of healing.

**Wallbreakers**: Powerful wallbreakers can power through Mega Venusaur in one or two hits, especially if they are able to boost while avoiding a KO. Landorus-I, Mega Garchomp and Kyurem-B are all especially threatening and can break Mega Venusaur easily. Additionally, physical attackers such as Terrakion, Scolipede, and Gyarados, who otherwise would be stalled out by Mega Venusaur, are capable of utilizing Z crystals for a one-time attack powerful enough to OHKO Mega Venusaur after a boost.

**Setup Sweepers**: Mega Venusaur is prone to being setup on without Sleep Powder. Dangerous foes that can set up, such as Porygon-Z, Mew, Mega Scizor, and Mega Pinsir too many examples would cut that one all have the potential to overwhelm Mega Venusaur and its teammates with a free turn.

**Flying Types**: Most Flying types resist Giga Drain and can retaliate with super-effective Flying attacks. Mega Venusaur must beware of both offensive threats like Togekiss and defensive threats like Staraptor that both commonly carry powerful Flying attacks.

**Stallbreakers**: Pokemon such as Mega Sableye and Gliscor are able to wear Mega Venusaur down or otherwise block its healing attempts, forcing Mega Venusaur to switch out. Taunt Mega Sableye isn't really a thing but Taunt Gliscor definitely is. I think Mega Sableye isn't the best example because often Mega Venusaur stays in to Poison it then switches out. CM Mega Sableye is more a set up sweeper for reference
Good Job!!!
QC 3/3
 

lotiasite

undedgy
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
AM GP check, implement what you want

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[OVERVIEW]

Poison
========
* Mega Venusaur is excellent at absorbing both physical and special attacks, and with access to reliable recovery it is one of Poison's best switch-ins to opposing offensive threats.
* Its Grass typing makes Mega Venusaur neutral to Ground-type attacks and resistant to Water-(AH) and Electric-type attacks, making it among the best checks available against these types.
* Thick Fat eliminates the its weaknesses to Fire- (AH) and Ice-type attacks, and only serves to bolster bolstering Mega Venusaur's tanking capabilities.
* Mega Venusaur also brings great utility to the team with supporting moves such as Sleep Powder and Leech Seed.
* While Mega Venusaur has decent speed for a defensive tank, it will be outsped by many offensive Pokemon, (RC) including such as Mega Scizor and Dragonite.
* Synthesis is affected by the weather, and as such Mega Venusaur will have a harder time staying healthy against teams that utilize rain, sand, or hail. With only 8 PP, Mega Venusaur must use Synthesis selectively or risk running out of uses during battle.
* Despite a good Special Attack stat, Mega Venusaur doesn't pose much of an offensive presence and will rely on relies on attrition to wear down and KO opponents foes.
* As Mega Venusaur will be switching in to absorb various attacks, it is susceptible to hazard and chip damage that can add up quickly.

[SET]
name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Sleep Powder
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 212 Def / 28 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Giga Drain is useful both in hitting hits both Water- (AH) and Ground- (AH)type Pokemon such as Alomomola and Hippowdon for super (RH)effective damage, and while also acting as a source of recovery to keep Mega Venusaur healthy.
* Sludge Bomb is a strong attacking option that hits most Grass- (AH)and Fairy- (AH)types for heavy damage, such as Tapu Koko, Tapu Bulu, and Serperior, and also comes with a 30% chance to poison the opponent foe. It also allows Mega Venusaur to hit Fire- (AH) and Flying- (AH)types, (RC) such as Torkoal and Thundurus for neutral damage.
* Synthesis keeps Mega Venusaur healthy, and it is vital to Mega Venusaur's ability to continually tank hits. Though its healing is reduced during rain, sand, and hail, it is boosted in sun which helps greatly against Fire teams.
* Hidden Power Fire allows Mega Venusaur to beat threats such as Mega(RH) Scizor, Skarmory, and Ferrothorn, who otherwise would boost or set hazards freely against Mega Venusaur.
* Sleep Powder immediately cripples a foe, and is helpful for gaining momentum in the form of free switch-ins for Mega Venusaur's frailer teammates, (RC) such as Nidoking.
* Leech Seed is another option in the fourth moveslot, which provides more healing in addition to chip damage, and allows Mega Venusaur to hold its own against threats that would force it out otherwise, such as Choice Specs Magearna and Chansey.

Set Details
========

* 16 Speed EVs allow Mega Venusaur to outspeed maximum Speed Azumarill with a neutral nature, which is important in countering Belly (RH)Drum variants. 28 Special Defense EVs guarantee that Mega Venusaur survives Psychic from Timid Mega Alakazam, amd and the rest of the EVs are allocated to HP and Defense to maximize physical bulk along with its defense-boosting a Bold nature.
* Although it should mega evolve Mega Evolve as soon as it gets the chance, Chlorophyll is chosen as the ability as it has nominal potential of doubling its speed against teams that utilize Sun.
* Venusaurite allows it to mega evolve, Mega Evolve, which bolsters its offensive and defensive stats and grants it the Thick Fat ability.
* Thick Fat allows it to take only neutral damage from Fire- (AH) and Ice-type attacks despite its Grass typing, which allows it to come out on top against threats like such as Choice Scarf Victini and Weavile as they cannot deal super effective damage with their STAB moves. (can't victini still hit mvenu SE with zen headbutt?)

Usage Tips
========

* Venusaur should be used more cautiously before its mega evolution Mega Evolution (RC) as it will take super (RH) effective damage from Fire- (AH) and Ice-type attacks, and with its much weaker defenses it will take more damage from all attacks. It should mega evolve Mega Evolve as soon as possible to reap the benefits of its mega evolution. Mega Evolution.
* After mega evolution,Mega Evolution, Mega (redundant)Venusaur should be switched in whenever a strong physical attack is predicted. Along with taking Ground-type attacks well, it takes Water- (AH) and Electric-type attacks with ease due to its Grass typing.
* Mega Venusaur's mega stone Mega Stone cannot be removed, making it among one of the best switch-ins to Knock Off and Trick.
* Mega Venusaur's is also able to switch into powder moves such as Spore and Sleep Powder, immune to them thanks to its Grass-typing. as its Grass typing makes it immune.
* Mega Venusaur should always aim to have Leech Seed active if it is on the moveset, and should not be afraid to use Leech Seed on an already seeded threat. This will keep keeps it healthy and able to tank attacks throughout the match.
* Synthesis, while very useful in keeping Mega Venusaur healthy, only has 8 PP and should only be used when absolutely necessary since it is easy to run out of uses during a match. as its PP can run out very quickly during a match.
* As Mega Venusaur has many options for its fourth moveslot, it is good to hide it for as long as possible, as it is difficult to respond to Mega Venusaur without knowing its moveset due to its versatility.
* If up against an opponent such as Mega Charizard X or Dragonite that commonly carries boosting moves, Mega Venusaur should be switched out right away as these threats can cause substantial damage even without boosting, and can be handled better by its teammates such as Toxapex.

Team Options
========

* Mega Venusaur is appreciated by all Poison-(AH)types as it can tank many Ground-type attacks that its teammates would struggle with otherwise.
* Toxapex provides excellent mixed defenses, (RC) and can prevent opponents foes from continually boosting their stats with Haze. It can also set toxic spikes Toxic Spikes, burn physical attackers with Scald, and take stronger Fire-(AH) and Ice-type attacks due to its Water typing and Regenerator ability, (RC) while Mega(RH)Venusaur provides a safe switch in for powerful Grass-(AH) and Electric-type attacks.
* Alolan Muk provides great defensive synergy with Mega Venusaur, as it is immune to Psychic-type attacks and can trap and remove Psychic-type attackers such as Mega Alakazam and Latios, and can also utilize Knock Off to remove critical items from the opponent. while also utilizing Knock Off to remove critical items from the foe. Likewise, it appreciates Mega Venusaur's ability to switch into Alolan Muk's only weakness in Ground moves, as well as most physical moves that Alolan Muk has trouble withstanding.
* Nihilego, thanks to its Rock typing and great special bulk, can switch into special Fire and Flying attacks for Mega Venusaur, and apply offensive pressure to Fire and Flying types which would otherwise plague Mega Venusaur, such as Mega-Charizard Y, Pelipper and Togekiss. Nihilego's Rock typing and great special bulk allow it to switch into special Fire- and Flying-type attacks for Mega Venusaur while applying offensive pressure to Fire- and Flying-type Pokemon which would otherwise plague Mega Venusaur, such as Mega Charizard Y, Pelipper, and Togekiss. (this sounds kinda long and awkward) Most notably, its ability to utilize a scarf Choice Scarf to outspeed Mega Charizard X after one speed boost as well as Mega Pinsir is vital for Mega Venusaur's success.
* Crobat can help alleviate pressure from Mega Venusaur with its Ground immunity, and can also remove hazards and pivot to Mega- (RH) Venusaur using Defog and U-Turn, (RC)respectively. It can also pressure threats like such as Mega Pinsir with its Brave Bird, and can even Taunt to help beat more defensive foes.
* Nidoking provides offensive pressure on to many Flying-(AH), Ground-(AH), Grass-(AH), (AC) and Steel-(AH)types using powerful moves boosted by Sheer Force, and can also set Stealth Rock to help rack up damage on the opponent.
* As Mega Venusaur causes many switches, it appreciates hazard-setting support from Nidoqueen, who can support Mega Venusaur defensively as an additional check to Electric-(AH) and Rock-type attacks.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic-(AH)types using STAB Bug and STAB Ghost moves, respectively. with their STAB moves.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Earthquake is another option for the fourth moveslot as a more immediate response to foes such as Heatran. However, it will utilize Mega Venusaur's inferior Attack stat, and most opponents that Earthquake is meant to deal with are adequately handled by Mega Venusaur's other support moves, and teammates such as Scolipede, Nidoking, and Nidoqueen all carry Ground-type coverage as well.
* Knock Off provides additional utility by removing items and providing decent coverage alongside Giga Drain, but it does not sufficiently threaten the most common threats to Mega Venusaur and is often inferior to the more common moveslot options. Alolan Muk, who is often teammates with Mega Venusaur, is a better choice for this move so that Mega Venusaur's moveslot is freed up for other options like Sleep Powder and Leech Seed.
* Though it can be tempting to use a more offensive EV build spread to capitalize on Mega (RH) Venusaur's good Special Attack stat, the investment in bulk provides more support for the team by tanking Ground-type attacks more reliably while relying on attrition to overcome opponents foes instead of power. Mega (RH)Venusaur's offensive prowess is outclassed by many of its teammates, while its defensive potential is among the best in the game.
* A more specially defensive EV spread of 252 HP / 160 Def / 80 SpD / 16 Spe with a Calm nature can be run to bolster Mega Venusaur's special bulk. Most notably, this will allow it to survive two Draco Meteors from Kingdra. However, Mega Venusaur's main role on the team is to switch into Ground-type attacks, and since most of these are physical, Mega Venusaur can support its team better with physical bulk.

Checks and Counters
===================

Poison
--------
**Fire-(AH)Types**: Despite its Thick Fat ability, Mega Venusaur can be overwhelmed by powerful Fire-(AH)types such as Mega Charizard X, Mega Charizard Y, and Heatran.

**Psychic-(AH)Types**: Psychic-(AH)types such as Mega Alakazam, Alolan Raichu and Latios can hit Mega Venusaur super effectively, and will do more damage to Mega Venusaur than it is capable of healing.

**Wallbreakers**: Powerful wallbreakers can power through Mega Venusaur in one or two hits, especially if they are able to boost while avoiding a KO. Landorus-I, Mega Garchomp and Kyurem-B are all especially threatening and can break Mega Venusaur easily. Additionally, physical attackers such as Terrakion, Scolipede, and Gyarados, who otherwise would be who would otherwise be stalled out by Mega Venusaur, are capable of utilizing Z crystals Z-Crystals for a one-time attack powerful enough to OHKO Mega Venusaur after a boost.

**Setup Sweepers**: Mega Venusaur is prone to being setup on without Sleep Powder. Dangerous foes that can set up, such as Porygon-Z, Mew, and Mega Pinsir all have the potential to overwhelm Mega Venusaur and its teammates with a free turn.

**Flying-(AH)Types**: Most Flying-(AH)types resist Giga Drain and can retaliate with super (RH)effective Flying-type attacks. Mega Venusaur must beware of both offensive threats like such as Togekiss and defensive threats like such as Staraptor that both commonly carry powerful Flying-type attacks.

**Stallbreakers**: Pokemon such as Gliscor and Crobat are able to wear Mega Venusaur down or otherwise block its healing attempts, forcing Mega Venusaur to switch out.


general GP notes:

Flying-type, not Flying type
super effective, not super-effective
foes = pokemon you're facing, opponents = player you're facing
Mega Evolve / Mega Evolution, not mega evolve / mega evolution
when talking about stats like Special Defense or Speed directly, use capitals.
(doesnt count for GP 1/1)
 
(AH) = Add hyphen (RH) = Remove hyphen
(AC) = Add comma (RC) = Remove comma
[OVERVIEW]

Poison
========
* Mega Venusaur is excellent at absorbing both physical and special attacks, and with access to reliable recovery in Synthesis means that it is one of Poison's best switch-ins to opposing offensive threats.
* Its A primary Grass typing makes Mega Venusaur neutral to Ground-type attacks and resistant to Water- and Electric-type attacks, making it among the best checks available against these types.
* Thick Fat eliminates Mega Venusaur's its weaknesses to Fire- and Ice-type attacks, (RC) bolstering and bolsters its Mega Venusaur's tanking capabilities.
* Mega Venusaur also brings great utility to the team with supporting moves such as Sleep Powder and Leech Seed.
* Although While Mega Venusaur has decent speed for a defensive tank, it is will be outsped by many offensive Pokemon such as Mega Scizor and Dragonite.
* Because Synthesis is affected by the weather, (RC) and as such Mega Venusaur will have a harder time staying healthy against teams that utilize rain, sand, or hail, (AC) especially with Synthesis's meager 8 PP. With only 8 PP, Mega Venusaur must use Synthesis selectively or risk running out of uses during battle.
* Despite a good Special Attack stat, Mega Venusaur doesn't pose much of an offensive threat presence and relies on attrition to wear down and eventually KO foes.
* As Mega Venusaur will be switching in to absorb various attacks, it is susceptible to being worn down by hazard and chip damage that can add up quickly.

[SET]
name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Sleep Powder
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 212 Def / 28 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Giga Drain hits both Water- and Ground-types such as Alomomola and Hippowdon for super-effective (RH) damage, (RC) while also acting as a source of recovery to keep Mega Venusaur healthy.
* Sludge Bomb is a strong STAB move attacking option that hits most Grass- and Fairy-types (AH) for heavy damage, (RC) such as Tapu Koko, Tapu Bulu, and Serperior, and also comes with a 30% chance to poison the foe. It also allows Mega Venusaur to hit Fire- and Flying-types, (AH)(RC) such as Torkoal and Thundurus for neutral damage.
* Synthesis keeps Mega Venusaur healthy, (RC) and is vital to Mega Venusaur's ability to continually tank hits. Although Synthesis's its healing is reduced during rain, sand, and hail, it is boosted in sun which helps greatly against sun-based Fire teams.
* Hidden Power Fire allows Mega Venusaur to beat threats such as Mega Scizor, Skarmory, and Ferrothorn, (RC) who otherwise would boost or set hazards freely against Mega Venusaur.
* Sleep Powder immediately cripples a foe, (RC) and is helpful for gaining momentum in the form of free switch-ins for Mega Venusaur's frailer teammates such as Nidoking.
* Leech Seed is another option in the fourth moveslot, (RC) which that provides more healing in addition to chip damage, (RC) and allows Mega Venusaur to hold its own against threats that would force it out otherwise, such as Choice Specs Magearna and Chansey.

Set Details
========

* 16 speed EVs allow Mega Venusaur to outspeed maximum Speed Azumarill with a neutral nature, (RC) which and is important in countering Belly Drum variants. 28 Special Defense EVs guarantee that Mega Venusaur survives a Psychic from Timid Mega Alakazam, (RC) and the rest of the EVs are allocated to HP and Defense along with a Bold nature in order to maximize physical bulk along with a Bold nature.
* Although Mega Venusaur should Mega Evolve as soon as it gets the chance, Chlorophyll is chosen as the ability as it gives Mega Venusaur the has nominal potential of doubling its speed against teams that utilize Sun.
* Venusaurite allows it to Mega Evolve, (RC) which bolsters its and gain higher offensive and defensive stats along with and grants it the Thick Fat ability.
* Thick Fat allows Mega Venusaur it to take neutral damage from Fire- and Ice-type attacks despite its Grass typing, (RC) which allows it to and come out on top against threats such as Choice Scarf Victini and Weavile, (AC) as they cannot deal super effective damage with their STAB moves.

Usage Tips
========

* Venusaur should be used more cautiously before its Mega Evolving as it will take super effective damage from Fire- and Ice-type attacks, and with its much weaker defenses it will take more damage from all attacks. therefore it should Mega Evolve as soon as possible to reap the defensive benefits of its Mega Evolution.
* After Mega Evolution, (RC) Venusaur should be switched in whenever a strong physical attack is predicted. Thanks to its Grass typing Mega Venusaur Along with taking takes Ground-type attacks well, it takes Water-, (AC) and Electric-type attacks with ease due to its Grass typing.
* Mega Venusaur's Mega Stone cannot be removed, making it one of the best switch-ins to Knock Off and Trick.
* Mega Venusaur is also able to switch into powder moves such as Spore and Sleep Powder, as its Grass typing makes it immune.
* Mega Venusaur should always use aim to have Leech Seed whenever possible active if it is on the moveset, even and should not be afraid to use Leech Seed on an already seeded threat. Leech Seed This keeps Mega Venusaur it healthy and able to tank attacks throughout the match.
* Synthesis, while very useful in keeping Mega Venusaur healthy, only has 8 PP and should only be used when absolutely necessary as its PP can run out very quickly during a match.
* As Mega Venusaur has many options for its fourth moveslot, try not to reveal it too early in the match if it is good to hide it for as long as possible, as it is difficult to respond to Mega Venusaur without knowing its moveset due to its versatility.
* Mega Venusaur should be switched out immediately for a teammate such as Toxapex if up against faced with an opponent commonly carrying boosting moves such as Mega Charizard X or Dragonite that commonly carries boosting moves, Mega Venusaur should be switched out right away as these threats can cause substantial damage even without boosting, and can be handled better by teammates such as Toxapex.

Team Options
========

* Mega Venusaur is appreciated by all Poison-types as it can tank many Ground-type attacks that its teammates would struggle with otherwise.
* Toxapex provides excellent mixed defenses, (RC) and can prevent foes from continually boosting their stats with Haze. It can also set Toxic Spikes, burn physical attackers with Scald, and take stronger Fire- and Ice-type attacks due to its Water typing and Regenerator ability, (AC)while Mega Venusaur provides a safe switch in for powerful Grass- and (it's neutral to Grass) Electric-type attacks.
* Alolan Muk provides great defensive synergy with Mega Venusaur, as it is immune to Psychic-type attacks and can trap and remove Psychic-types attackers such as Mega Alakazam and Latios while also utilizing Knock Off to remove critical items from the foe. Likewise, Alolan Muk it appreciates Mega Venusaur's ability to switch into Alolan Muk's only weakness in Ground-type moves, as well as most physical moves that Alolan Muk has trouble withstanding.
* Nihilego's Rock typing and great special bulk allow it to switch into special Fire- and Flying-type attacks for Mega Venusaur while applying offensive pressure to Fire- and Flying-type Pokemon that which would otherwise plague Mega Venusaur, such as Mega Charizard Y, Pelipper, and Togekiss. Most notably, Nihilego's its ability to utilize a Choice Scarf to outspeed +1 Mega Charizard X after one speed boost as well as Mega Pinsir is vital for Mega Venusaur's success.
* Crobat can help alleviate pressure from Mega Venusaur with its Ground immunity, (RC) and can also remove hazards and pivot to Mega Venusaur using Defog and U-Turn respectively. Crobat It can also pressure threats such as Mega Pinsir with Brave Bird, (RC) and can even use Taunt to help beat more defensive foes.
* Nidoking applies provides offensive pressure to many Flying-, Ground-, Grass-, and Steel-types using powerful moves boosted by Sheer Force, (RC) and it can also set Stealth Rock to help rack up damage on the opponent.
* As Mega Venusaur causes many switches, it appreciates hazard-setting support from Nidoqueen, who can support Mega Venusaur defensively as an additional check to Electric- and Rock-type attacks.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic-types with their primary STAB moves.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Earthquake is another option for the fourth moveslot as a more immediate response to foes such as Heatran; however, it will utilizes Mega Venusaur's inferior Attack stat, and most opponents that Earthquake is meant to deal with are adequately handled by Mega Venusaur's other support moves, (RC) and teammates such as Scolipede, Nidoking, and Nidoqueen all carry Ground-type coverage as well.
* Knock Off provides additional utility by removing items and providing decent coverage alongside Giga Drain, but it does not sufficiently threaten the most common threats to Mega Venusaur and is often inferior to the more common moveslot options. Alolan Muk is a better user of Knock Off choice for this move so that Mega Venusaur's moveslot is freed up for other options like Sleep Powder and Leech Seed.
* Though it can be tempting to use a more offensive EV spread to capitalize on Mega Venusaur's good Special Attack stat, the investment in bulk provides more support for the team by tanking Ground-type attacks more reliably, (RC) while relying on attrition to overcome foes instead of brute force power. Mega Venusaur's offensive prowess is outclassed by many of its teammates, while its defensive potential is among the best in the game.
* A more specially defensive EV spread of 252 HP / 160 Def / 80 SpD / 16 Spe along with a Calm nature can be run to bolster Mega Venusaur's special bulk. Most notably, this will allow it to survive two Draco Meteors from Kingdra; however, Mega Venusaur's main role on the team is to switch into Ground-type attacks, and since most of these are physical, Mega Venusaur can support its team better with physical bulk.

Checks and Counters
===================

Poison
--------
**Fire-Types**: Despite its Thick Fat ability, Mega Venusaur can be overwhelmed by powerful Fire-types such as Mega Charizard X, Mega Charizard Y, and Heatran.

**Psychic-Types**: Psychic-types such as Mega Alakazam, Alolan Raichu, (AC) and Latios can hit Mega Venusaur super effectively, (RC) and will do more damage to Mega Venusaur than it is capable of healing.

**Wallbreakers**: Powerful wallbreakers can power through Mega Venusaur in one or two hits, (RC) especially if they are able to boost while avoiding a KO. Landorus-I, Mega Garchomp, (AC) and Kyurem-B are all especially threatening and can easily break through Mega Venusaur easily. Additionally, physical attackers such as Terrakion, Scolipede, and Gyarados, who would otherwise be stalled out by Mega Venusaur, are capable of utilizing Z-Crystals for a one-time attack powerful enough to OHKO Mega Venusaur after a boost.

**Setup Sweepers**: Mega Venusaur is prone to being setup on without Sleep Powder. Dangerous foes that can set up without being OHKOed, (RC) such as Porygon-Z, Mew, and Mega Pinsir all have the potential to overwhelm Mega Venusaur and its teammates with a free turn.

**Flying-Types**: Most Flying-types resist Giga Drain and can retaliate with super effective Flying-type attacks. Mega Venusaur must beware of both offensive threats, (RC) such as Togekiss, and defensive threats, (RC) such as Staraptor, that both commonly carry powerful Flying-type attacks. (That's fairly obvious information)

**Stallbreakers**: Pokemon such as Gliscor and Crobat are able to wear Mega Venusaur down or otherwise block its healing attempts with Taunt, forcing Mega Venusaur to switch out.

Good job, just be sure to eliminate any extra spaces before the start of the following sentence and don't use commas when referring to a list of things unless there is more than two things mentioned. Otherwise,

GP 1/1
 
(AH) = Add hyphen (RH) = Remove hyphen
(AC) = Add comma (RC) = Remove comma
[OVERVIEW]

Poison
========
* Mega Venusaur is excellent at absorbing both physical and special attacks, and with access to reliable recovery in Synthesis means that it is one of Poison's best switch-ins to opposing offensive threats.
* Its A primary Grass typing makes Mega Venusaur neutral to Ground-type attacks and resistant to Water- and Electric-type attacks, making it among the best checks available against these types.
* Thick Fat eliminates Mega Venusaur's its weaknesses to Fire- and Ice-type attacks, (RC) bolstering and bolsters its Mega Venusaur's tanking capabilities.
* Mega Venusaur also brings great utility to the team with supporting moves such as Sleep Powder and Leech Seed.
* Although While Mega Venusaur has decent speed for a defensive tank, it is will be outsped by many offensive Pokemon such as Mega Scizor and Dragonite.
* Because Synthesis is affected by the weather, (RC) and as such Mega Venusaur will have a harder time staying healthy against teams that utilize rain, sand, or hail, (AC) especially with Synthesis's meager 8 PP. With only 8 PP, Mega Venusaur must use Synthesis selectively or risk running out of uses during battle.
* Despite a good Special Attack stat, Mega Venusaur doesn't pose much of an offensive threat presence and relies on attrition to wear down and eventually KO foes.
* As Mega Venusaur will be switching in to absorb various attacks, it is susceptible to being worn down by hazard and chip damage that can add up quickly.

[SET]
name: Physical Tank (Poison)
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Sleep Powder
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 252 HP / 212 Def / 28 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Giga Drain hits both Water- and Ground-types such as Alomomola and Hippowdon for super-effective (RH) damage, (RC) while also acting as a source of recovery to keep Mega Venusaur healthy.
* Sludge Bomb is a strong STAB move attacking option that hits most Grass- and Fairy-types (AH) for heavy damage, (RC) such as Tapu Koko, Tapu Bulu, and Serperior, and also comes with a 30% chance to poison the foe. It also allows Mega Venusaur to hit Fire- and Flying-types, (AH)(RC) such as Torkoal and Thundurus for neutral damage.
* Synthesis keeps Mega Venusaur healthy, (RC) and is vital to Mega Venusaur's ability to continually tank hits. Although Synthesis's its healing is reduced during rain, sand, and hail, it is boosted in sun which helps greatly against sun-based Fire teams.
* Hidden Power Fire allows Mega Venusaur to beat threats such as Mega Scizor, Skarmory, and Ferrothorn, (RC) who otherwise would boost or set hazards freely against Mega Venusaur.
* Sleep Powder immediately cripples a foe, (RC) and is helpful for gaining momentum in the form of free switch-ins for Mega Venusaur's frailer teammates such as Nidoking.
* Leech Seed is another option in the fourth moveslot, (RC) which that provides more healing in addition to chip damage, (RC) and allows Mega Venusaur to hold its own against threats that would force it out otherwise, such as Choice Specs Magearna and Chansey.

Set Details
========

* 16 speed EVs allow Mega Venusaur to outspeed maximum Speed Azumarill with a neutral nature, (RC) which and is important in countering Belly Drum variants. 28 Special Defense EVs guarantee that Mega Venusaur survives a Psychic from Timid Mega Alakazam, (RC) and the rest of the EVs are allocated to HP and Defense along with a Bold nature in order to maximize physical bulk along with a Bold nature.
* Although Mega Venusaur should Mega Evolve as soon as it gets the chance, Chlorophyll is chosen as the ability as it gives Mega Venusaur the has nominal potential of doubling its speed against teams that utilize Sun.
* Venusaurite allows it to Mega Evolve, (RC) which bolsters its and gain higher offensive and defensive stats along with and grants it the Thick Fat ability.
* Thick Fat allows Mega Venusaur it to take neutral damage from Fire- and Ice-type attacks despite its Grass typing, (RC) which allows it to and come out on top against threats such as Choice Scarf Victini and Weavile, (AC) as they cannot deal super effective damage with their STAB moves.

Usage Tips
========

* Venusaur should be used more cautiously before its Mega Evolving as it will take super effective damage from Fire- and Ice-type attacks, and with its much weaker defenses it will take more damage from all attacks. therefore it should Mega Evolve as soon as possible to reap the defensive benefits of its Mega Evolution.
* After Mega Evolution, (RC) Venusaur should be switched in whenever a strong physical attack is predicted. Thanks to its Grass typing Mega Venusaur Along with taking takes Ground-type attacks well, it takes Water-, (AC) and Electric-type attacks with ease due to its Grass typing.
* Mega Venusaur's Mega Stone cannot be removed, making it one of the best switch-ins to Knock Off and Trick.
* Mega Venusaur is also able to switch into powder moves such as Spore and Sleep Powder, as its Grass typing makes it immune.
* Mega Venusaur should always use aim to have Leech Seed whenever possible active if it is on the moveset, even and should not be afraid to use Leech Seed on an already seeded threat. Leech Seed This keeps Mega Venusaur it healthy and able to tank attacks throughout the match.
* Synthesis, while very useful in keeping Mega Venusaur healthy, only has 8 PP and should only be used when absolutely necessary as its PP can run out very quickly during a match.
* As Mega Venusaur has many options for its fourth moveslot, try not to reveal it too early in the match if it is good to hide it for as long as possible, as it is difficult to respond to Mega Venusaur without knowing its moveset due to its versatility.
* Mega Venusaur should be switched out immediately for a teammate such as Toxapex if up against faced with an opponent commonly carrying boosting moves such as Mega Charizard X or Dragonite that commonly carries boosting moves, Mega Venusaur should be switched out right away as these threats can cause substantial damage even without boosting, and can be handled better by teammates such as Toxapex.

Team Options
========

* Mega Venusaur is appreciated by all Poison-types as it can tank many Ground-type attacks that its teammates would struggle with otherwise.
* Toxapex provides excellent mixed defenses, (RC) and can prevent foes from continually boosting their stats with Haze. It can also set Toxic Spikes, burn physical attackers with Scald, and take stronger Fire- and Ice-type attacks due to its Water typing and Regenerator ability, (AC)while Mega Venusaur provides a safe switch in for powerful Grass- and (it's neutral to Grass) Electric-type attacks.
* Alolan Muk provides great defensive synergy with Mega Venusaur, as it is immune to Psychic-type attacks and can trap and remove Psychic-types attackers such as Mega Alakazam and Latios while also utilizing Knock Off to remove critical items from the foe. Likewise, Alolan Muk it appreciates Mega Venusaur's ability to switch into Alolan Muk's only weakness in Ground-type moves, as well as most physical moves that Alolan Muk has trouble withstanding.
* Nihilego's Rock typing and great special bulk allow it to switch into special Fire- and Flying-type attacks for Mega Venusaur while applying offensive pressure to Fire- and Flying-type Pokemon that which would otherwise plague Mega Venusaur, such as Mega Charizard Y, Pelipper, and Togekiss. Most notably, Nihilego's its ability to utilize a Choice Scarf to outspeed +1 Mega Charizard X after one speed boost as well as Mega Pinsir is vital for Mega Venusaur's success.
* Crobat can help alleviate pressure from Mega Venusaur with its Ground immunity, (RC) and can also remove hazards and pivot to Mega Venusaur using Defog and U-Turn respectively. Crobat It can also pressure threats such as Mega Pinsir with Brave Bird, (RC) and can even use Taunt to help beat more defensive foes.
* Nidoking applies provides offensive pressure to many Flying-, Ground-, Grass-, and Steel-types using powerful moves boosted by Sheer Force, (RC) and it can also set Stealth Rock to help rack up damage on the opponent.
* As Mega Venusaur causes many switches, it appreciates hazard-setting support from Nidoqueen, who can support Mega Venusaur defensively as an additional check to Electric- and Rock-type attacks.
* Scolipede and Gengar provide offensive support and can pressure many powerful Psychic-types with their primary STAB moves.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Earthquake is another option for the fourth moveslot as a more immediate response to foes such as Heatran; however, it will utilizes Mega Venusaur's inferior Attack stat, and most opponents that Earthquake is meant to deal with are adequately handled by Mega Venusaur's other support moves, (RC) and teammates such as Scolipede, Nidoking, and Nidoqueen all carry Ground-type coverage as well.
* Knock Off provides additional utility by removing items and providing decent coverage alongside Giga Drain, but it does not sufficiently threaten the most common threats to Mega Venusaur and is often inferior to the more common moveslot options. Alolan Muk is a better user of Knock Off choice for this move so that Mega Venusaur's moveslot is freed up for other options like Sleep Powder and Leech Seed.
* Though it can be tempting to use a more offensive EV spread to capitalize on Mega Venusaur's good Special Attack stat, the investment in bulk provides more support for the team by tanking Ground-type attacks more reliably, (RC) while relying on attrition to overcome foes instead of brute force power. Mega Venusaur's offensive prowess is outclassed by many of its teammates, while its defensive potential is among the best in the game.
* A more specially defensive EV spread of 252 HP / 160 Def / 80 SpD / 16 Spe along with a Calm nature can be run to bolster Mega Venusaur's special bulk. Most notably, this will allow it to survive two Draco Meteors from Kingdra; however, Mega Venusaur's main role on the team is to switch into Ground-type attacks, and since most of these are physical, Mega Venusaur can support its team better with physical bulk.

Checks and Counters
===================

Poison
--------
**Fire-Types**: Despite its Thick Fat ability, Mega Venusaur can be overwhelmed by powerful Fire-types such as Mega Charizard X, Mega Charizard Y, and Heatran.

**Psychic-Types**: Psychic-types such as Mega Alakazam, Alolan Raichu, (AC) and Latios can hit Mega Venusaur super effectively, (RC) and will do more damage to Mega Venusaur than it is capable of healing.

**Wallbreakers**: Powerful wallbreakers can power through Mega Venusaur in one or two hits, (RC) especially if they are able to boost while avoiding a KO. Landorus-I, Mega Garchomp, (AC) and Kyurem-B are all especially threatening and can easily break through Mega Venusaur easily. Additionally, physical attackers such as Terrakion, Scolipede, and Gyarados, who would otherwise be stalled out by Mega Venusaur, are capable of utilizing Z-Crystals for a one-time attack powerful enough to OHKO Mega Venusaur after a boost.

**Setup Sweepers**: Mega Venusaur is prone to being setup on without Sleep Powder. Dangerous foes that can set up without being OHKOed, (RC) such as Porygon-Z, Mew, and Mega Pinsir all have the potential to overwhelm Mega Venusaur and its teammates with a free turn.

**Flying-Types**: Most Flying-types resist Giga Drain and can retaliate with super effective Flying-type attacks. Mega Venusaur must beware of both offensive threats, (RC) such as Togekiss, and defensive threats, (RC) such as Staraptor, that both commonly carry powerful Flying-type attacks. (That's fairly obvious information)

**Stallbreakers**: Pokemon such as Gliscor and Crobat are able to wear Mega Venusaur down or otherwise block its healing attempts with Taunt, forcing Mega Venusaur to switch out.

Good job, just be sure to eliminate any extra spaces before the start of the following sentence and don't use commas when referring to a list of things unless there is more than two things mentioned. Otherwise,

GP 1/1
Implemented in full, thanks! Eien
 

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