Venusaur (QC: 3/3) (GP: 3/3)

Punchshroom

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Looks like GF officially acknowledges Venusaur as an amphibian and not a reptile :/

[OVERVIEW]
Venusaur boasts a good typing that grants it useful resistances to Water, Fairy, Grass, Fighting, and Electric, as well as an immunity to Toxic and powder moves plus the ability to absorb Toxic Spikes. It also has high Special Attack and powerful STAB moves in Leaf Storm and Sludge Bomb that prove to be very troublesome to a large majority of slower Pokemon, giving it amazing wallbreaking potential. Venusaur's Speed tier lets it outspeed most other wallbreakers as well, such as Exploud, Emboar, Tyrantrum, and Samurott. All of these traits give Venusaur great offensive and defensive presence. If that weren't enough, Venusaur can also be a potent Chlorophyll sweeper, using its bulk to set up Growths and overwhelm foes with +2 Giga Drains. However, Venusaur has several common weaknesses in Fire, Psychic, Flying, and Ice, of which many users outspeed Venusaur. Despite that, Venusaur has relatively minor flaws when its stats, typing, and movepool complement it so well.

[SET]
name: Wallbreaker
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Synthesis
move 4: Sleep Powder / Knock Off
item: Life Orb
ability: Overgrow / Chlorophyll
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Leaf Storm is Venusaur's nuking attack, doing substantial damage to all but the bulkiest of Pokemon that resist it, although it harshly drops Venusaur's Special Attack per use. Sludge Bomb is a reliable and safe to throw out STAB move, as well as having a chance to poison foes. Synthesis keeps Venusaur healthy, which is important to help Venusaur last against the numerous defensive Pokemon it threatens. Sleep Powder allows Venusaur to shut down an additional threat or prevent foes from exploiting Venusaur, especially after Leaf Storm's Special Attack drop. It can also stop Steel- and Poison-types that wall or check Venusaur, namely Bronzong, Registeel, Eviolite Magneton, Golbat, defensive Drapion, Weezing, and Garbodor, from doing what they want, as well as allowing teammates to take advantage of them. Knock Off removes items and softens up the the aforementioned Steel- and Poison-types to be KOed easier by teammates or Venusaur itself. Knock Off also OHKOes Hoopa and helps to ward off faster Psychic-types such as Delphox and Sigilyph from switching in.

Giga Drain gives Venusaur an additional Grass-type move that doesn't lower its Special Attack while also recovering some health. It is not strongly advised to use replace Leaf Storm with Giga Drain, though, as Venusaur's offensive potential would suffer greatly. Hidden Power Fire pretty much targets only Escavalier, as Knock Off or Leaf Storm is better or sufficient against every other notable Steel-type.

Set Details
========

Maximum Special Attack and Speed investment maximizes Venusaur's offensive prowess. A Timid nature lets Venusaur outrun the likes of positive-natured Tyrantrum, Hoopa, Magneton, Absol, and Smeargle, as well as the likes of neutral-natured Medicham, Gallade, Braviary, Hitmonlee, and opposing Venusaur. A Modest nature gives Venusaur even more power for efficient holepunching and consequently better odds of OHKOing Pokemon such as Aromatisse and Exploud, though this is usually less meaningful than the speed boost granted by a Timid nature. Life Orb grants Venusaur's attacks a substantial boost in power. Black Sludge can be used for longevity, although Venusaur's power drops noticeably. Overgrow is the most useful ability, as it can bolster Venusaur's power even further. Chlorophyll can be used as a safeguard against sun teams, as opposing Chlorophyll Venusaur's use of Hidden Power Fire renders it slower than Venusaur without it.

Usage Tips
========

Venusaur can switch into several defensive Pokemon such as Alomomola, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad and even some stronger defensive Pokemon such as Tangrowth and Diancie. It can threaten a large majority of Pokemon slower than it, including the likes of Rhyperior, Slowking, defensive Flygon, Mega Steelix, Samurott, Abomasnow, and Exploud. Venusaur may also get attacking opportunities against certain faster offensive Pokemon, such as Virizion, Hitmonlee, Rotom-C, and Flygon. Once Venusaur is in a position to threaten a KO on a slower Pokemon, which isn't difficult, it can start punching holes in defensive cores, making it a terror against stall and balanced teams. Venusaur best fits on balance or offensive teams, which appreciate its wallbreaking prowess and defensive utility.

Team Options
========

A core of Venusaur, Mega Steelix, and a bulky Water-type, such as Alomomola, Slowking, or Jellicent, makes for an easy start to an effective balanced team combination. Venusaur doesn't have a terrific matchup against offensive teams, as its weaknesses are easily targeted, so Venusaur's partners should be suited to handle faster teams for it. Choice Scarf Tyrantrum, Aerodactyl, Sneasel, Fletchinder, and Unburden Hitmonlee are examples of Pokemon that pose an immense threat to offensive teams, and most defensive measures the opponent has for these Pokemon get preyed upon by Venusaur. Particularly, Fletchinder has Will-O-Wisp to make it easier for Venusaur to switch into Fletchinder's counters, whereas Sneasel can Pursuit trap Psychic-types, such as Bronzong, Meloetta, Sigilyph, and Delphox, that would threaten Venusaur. Pursuit support from the likes of Sneasel, Spiritomb, Houndoom, Drapion, and Absol can be useful for Venusaur in general, though this is slightly less important should Venusaur carry Knock Off.

Venusaur especially appreciates teammates that resist or can capitalize on its weaknesses. Most Stealth Rock users, such as Rhyperior, Seismitoad, Mega Steelix, Bronzong, Diancie, and Mega Camerupt, resist and can threaten most of Venusaur's checks, as well as set up Stealth Rock to make it easier for Venusaur to attain KOs. The aforementioned Tyrantrum and Aerodactyl are especially appealing offensive teammates due to their Fire and Flying resistances. The likes of Houndoom, Mega Steelix, Slowking, and Rhyperior can enter battle by switching into Venusaur's weaknesses.

[SET]
name: Chlorophyll Sweeper
move 1: Growth
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Solar Beam
item: Life Orb
ability: Chlorophyll
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Growth doubles Venusaur's Attack and Special Attack in the sun. Giga Drain does damage and replenishes Venusaur's health, making it very easy to set up Growth, as Venusaur can simply heal off any damage it takes while setting up. Sludge Bomb is Venusaur's main weapon against Fire- and Flying-types and is its strongest attack outside of sun.

Sleep Powder puts foes to sleep, which allows Venusaur to circumvent Sucker Punch and get free Growth turns, though one should be aware of the remaining usable sun turns while using this move to help set up. Sleep Powder is also great to use on the final turn of sun, allowing Venusaur's sun-setting teammates to switch in safely. Solar Beam is used as a disgustingly strong nuke; a Modest +2 Life Orb Solar Beam is able to cleanly OHKO offensive Drapion, for instance, much less Pokemon that do not resist Grass. Hidden Power Fire is primarily used to smack Steel-types that resist both of Venusaur's STAB moves, such as Escavalier, Bronzong, and Registeel, while also receiving a boost from sun.

Set Details
========

Maximum Special Attack and Speed investment maximizes Venusaur's offensive potential. Chlorophyll is the obvious ability of choice for a set that relies on sun to function. A Modest nature gives Venusaur the most damage output; Timid can be used to outspeed opposing Chlorophyll Venusaur, but be aware that Venusaur's use of Hidden Power Fire means that its Speed IVs would be imperfect, rendering it always slower than opposing Timid Chlorophyll Venusaur without Hidden Power Fire. Life Orb is used to enhance Venusaur's power, and Venusaur cares very little about the recoil when it can simply override it with Giga Drain.

Usage Tips
========

Venusaur's first priority as a Chlorophyll sweeper is to set up and sweep while remaining healthy. Using its bulk and typing, Venusaur should be able to find a target that cannot threaten it with an immediate KO and use Growth in the sun, after which it can Giga Drain foes for the OHKO while recovering a majority of its health back, making it that much harder for the opposing team to revenge kill Venusaur. Of course, KOing the foe can take precedence, as Venusaur would not like to waste precious sun turns. Should Sludge Bomb, Solar Beam, or sun-boosted Hidden Power Fire be able to KO a foe that Giga Drain would fail to, Venusaur should prioritize the KO, although a weakened Venusaur can use its target to replenish health if Venusaur is at no risk of taking more damage than Giga Drain can heal.

Team Options
========

Venusaur's first choices of teammates are those that can set up sun, of which there are some noteworthy candidates. Mesprit, Uxie, and Diancie can set up Stealth Rock in addition to Sunny Day, and all have their own methods of allowing Venusaur to enter battle safely, whether via U-turn, Healing Wish, Memento, or Explosion. Memento in particular synergizes well with Venusaur, as it gives Venusaur more setup opportunities. Liepard and Volbeat have Prankster Sunny Day and can give Venusaur a potential free switch in by virtue of Encore and U-turn.

Venusaur highly appreciates teammates that can make use of sun in order to weaken each other's checks. Other Chlorophyll sweepers, such as Shiftry, Victreebel, and Exeggutor, are fine choices, while Fire-types such as Delphox, Houndoom, Emboar, and Mega Camerupt can wallbreak with sun-fueled Fire-type attacks, easily demolishing anything that Venusaur may have trouble breaking through.

Pokemon that can circumvent Fletchinder are of utmost importance, as Venusaur would otherwise get its sweep impeded. Diancie can keep Fletchinder at bay, although its longevity on a sun team can be questionable. Tyrantrum offers a very strong offensive presence outside of sun, whereas Electric-types such as Manectric and Eelektross are worth consideration because they can bring Venusaur into battle via Volt Switch and have sun fuel their Fire-type coverage moves.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Leech Seed / Knock Off
item: Black Sludge
ability: Overgrow
nature: Bold
evs: 252 HP / 216 Def / 24 SpA / 16 SpD

[SET COMMENTS]
Moves
========

Giga Drain does good damage while replenishing some of Venusaur's health. Sludge Bomb is Venusaur's stronger STAB move and has a chance to poison foes. Synthesis keeps Venusaur healthy when Giga Drain's recovery would not suffice, which is important to help Venusaur keep up against the numerous defensive Pokemon it threatens. Leech Seed gives Venusaur a much easier time fending off boosting Fighting-types, such as Scrafty and Gurdurr, and allows it to wear down bulky Steel- and Poison-types, as well as making it easier for Venusaur's teammates to switch into its checks. Knock Off also wears down Steel- and Poison-types, as well as putting pressure on Psychic-type switch-ins. Venusaur has access to Roar, which can phaze setup sweepers, particularly Fighting-types, especially if Venusaur has been Knocked Off prior, meaning those Fighting-types have little chance to break through Venusaur later.

Set Details
========

24 Special Attack EVs ensure Venusaur 2HKOes Virizion with Sludge Bomb. The HP, Defense, and Special Defense investment, coupled with a Bold nature, is tailored to prevent or minimize the chances of a 2HKO from the likes of Adamant Life Orb Reckless Hitmonlee's High Jump Kick, Choice Band Sawk's Close Combat, and Life Orb Tangrowth's and Jolteon's super effective Hidden Power, all after Stealth Rock damage. Alternatively, Venusaur can try a faster spread by taking away EVs from Defense in order to outrun certain offensive threats, although the Defense investment should not fall below 72 Defense EVs, as it hits a useful jump point; Special Defense and Special Attack EVs can be shifted for additional Speed as well. Venusaur can invest up to 180 Speed EVs to outrun positive-natured Abomasnow and a bit less to still outpace neutral-natured Samurott, Hoopa, Exploud, or Emboar. Any higher than 180 Speed EVs would begin to compromise its ability to take weaker hits, such as tank Rhyperior's Earthquake, +2 Virizion's Stone Edge, and super effective Hidden Powers from Jolteon and Tangrowth. Black Sludge is used for greater longevity. Overgrow is the chosen ability because it can boost Venusaur's Giga Drain in a pinch to keep it healthy, and Chlorophyll is not as useful on a Venusaur set that does not fully invest in Speed.

Usage Tips
========

Defensive Venusaur acts mainly as a glue for teams that appreciate its typing. Bulky Venusaur can switch into several defensive Pokemon such as Alomomola, Diancie, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad and can handle more offensive Pokemon, such as Hitmonlee, Sawk, tank Rhyperior, and Tangrowth. Venusaur's typing and longevity allow it to harass defensive teams, and its ability to absorb Toxic Spikes can be very useful for balanced teams relying on the likes of Blastoise and Hitmontop for entry hazard control. Venusaur can act as a soft Fighting-type check, particularly against the likes of Gurdurr, Scrafty, and Swords Dance Virizion lacking Zen Headbutt, though it is paramount that Venusaur isn't used as the team's lone Fighting-type response.

Team Options
========

Venusaur primarily fits on bulkier, slower balanced teams, where its respectable offenses and decent Speed are helpful to provide fewer openings for opposing wallbreakers. Wish users such as Alomomola and Aromatisse make for good partners, keeping Venusaur healthy so that it does not have to use Synthesis as often. Alomomola has helpful Fire and Ice resistances, whereas Aromatisse provides a more solid Fighting-type switch-in to relieve Venusaur's burden and has Aromatherapy support; Venusaur in turn can help deal with their Electric, Grass, and Poison weaknesses.

Venusaur can form a pivot core with bulky wallbreakers such as Choice Band Scrafty, Meloetta, Rhyperior, Aggron, and Druddigon. Stealth Rock users such as Mega Steelix, Rhyperior, Seismitoad, Diancie, Mega Camerupt, and Mawile have good defensive synergy with Venusaur and provide Stealth Rock to help Venusaur put more pressure on switch-ins. Many offensive Pokemon like Venusaur's ability to prey on Fairy- and Water-types and can wear down Steel-types for each other; the likes of Swords Dance Absol, Dragon Dance Scrafty, Emboar, Virizion, Sigilyph, Houndoom, and Tyrantrum provide immediately threatening offensive presences, while Venusaur helps to pivot into their weaknesses.

[STRATEGY COMMENTS]
Other Options
=============

Venusaur may attempt to run a physical set due to its access to Swords Dance, Power Whip, and Knock Off, but it faces too much competition from Virizion and Torterra, which are faster and have better neutral coverage, respectively. Unfortunately, Weather Ball is incompatible with Chlorophyll, which is why it is not listed on the Chlorophyll sweeper's moveset.

Checks and Counters
===================

**Poison-types**: Golbat shrugs off anything Venusaur wants to throw at it, Roosts off the damage, and retaliates with STAB Brave Bird; Golbat's only real annoyance is losing its item to Knock Off or getting put to sleep, but it still does not weaken its matchup against Venusaur. Drapion can check Venusaur due to its higher Speed, but Leaf Storm still stings a lot and the Speed advantage is lost against Chlorophyll Venusaur. The likes of Weezing and Garbodor can retaliate with Flamethrower or Gunk Shot, although being slower than Venusaur can limit their ability to check it, and boosted Solar Beams really sting. While a risky switch-in due to the threat of Sludge Bomb, opposing Venusaur can switch into Leaf Storm and force the -2 Special Attack Venusaur out.

**Steel-types**: Registeel can easily tank all of Venusaur's moves, even surviving a sun-boosted +2 Hidden Power Fire with some health to spare, and can cripple Venusaur with Thunder Wave. Escavalier counters Venusaur variants that lack Hidden Power Fire and can still check Hidden Power Fire Venusaur if it switches into Leaf Storm, as well as being immune to Sleep Powder and threatening back with powerful STAB attacks. Do note that while Bronzong can take Venusaur's STAB moves, it detests taking Knock Off or +2 sun-boosted Hidden Power Fire, and it struggles to take down bulkier variants with Leech Seed.

**Fire-types**: Delphox and Houndoom both have high-powered STAB moves that can OHKO Venusaur without trouble, and they can switch into Venusaur's Grass-type STAB attacks and Hidden Power Fire, as well as Knock Off in Houndoom's case, though Life Orb-boosted Sludge Bomb threatens to 2HKO and being poisoned cripples them, nor do they like being put to sleep. Non-Choice Scarf Emboar and Mega Camerupt can also easily KO Venusaur, but their lower Speed means they have to be ready to eat a big hit from offensive Venusaur.

**Flying-types**: Fletchinder is a huge threat to Chlorophyll Venusaur, as it can easily snipe it down with priority Acrobatics before Venusaur can do anything. Aerodactyl and Braviary also hit Venusaur hard, while Calm Mind Sigilyph and Golbat can shrug off Venusaur's hits.

**Psychic-types**: The likes of Delphox, Meloetta, Sigilyph, Medicham, Gallade, and Mesprit can all take down Venusaur, although Medicham's frailty and risk of a Speed tie mean it may well be KOed in return. Switching into Venusaur can be a difficult task for most of them, and none of them bar Gallade appreciate switching into a Knock Off.

**Ice-types**: Sneasel and Mega Glalie can outspeed Venusaur and threaten it with their powerful Ice-type attacks, but they cannot switch in directly unless they predict Synthesis or Knock Off. Abomasnow risks being OHKOed by Sludge Bomb, but its Snow Warning reduces Synthesis's effectiveness and cancels out sun. All of these Ice-types can attempt to pick off a weakened Chlorophyll-boosted Venusaur with Ice Shard.
 
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Punchshroom

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Spirit

So after a talk with EonX, who is also not sold on the Tank set getting a whole set instead of just OO, it'd be helpful to provide some replays to show tank Venu in action and see just what it can do that offensive Venusaur / Tangrowth / (84 Speed Clear Smog) Amoonguss cannot do on a general basis.
 

EonX

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Keep the tank set (discussed this last night) on to the rest of the analysis altogether:

[Overview]

- Probably the biggest flaw Venusaur has is its weakness to some common offensive types (Fire, Psychic, Flying, Ice) so be sure to point that out specifically

[Wallbreaker]

- I'd mention Giga Drain as an option over Leaf Storm instead of HP Fire / Knock since those moves let you pressure Escavalier and Zong respectively. Basically gives a bit more longevity at the cost of immediate wallbreaking power.
- Since HP Fire is slashed first on the moveset, I'd like to see Modest slashed first as the main nature. Timid just doesn't feel worth it with HP Fire since you'll be losing a lot of those Speed ties. Timid still has value against opposing neutral base 80s tho and is obviously very usable with Knock.
- Be sure to note that Fletchinder loves Venusaur's ability to prey on bulky Water and Rock mons and that Will-O-Wisp can make it easier for Venusaur to switch into these threats.

[Chlorophyll Sweeper]

- Note Volbeat in a similar vein as Liepard, but with less Speed (good for slow U-turns!) and even worse defensive typing

[Tank]

- Mention bulkier wallbreakers (CB Scrafty for example) can form a bit of a pivot core with Venusaur, which is extremely beneficial to balance teams
- Note its ability to absorb Toxic Spikes, which is huge for balance teams since they often run Blastoise or Hitmontop for hazard control
- Venusaur adeptly destroys Fairies and most Water mons, so give special mention to shit like DD Scrafty, CM Delphox, and NP Houndoom since they're often checked by these types of mons

[Other Options]

- I wouldn't really mention Torterra as competition as an SD user. But eh

C&C is fine. Tag me so I can look at it once more and make sure I got everything the first time once you implement this Punchshroom.
 
i'd still be valuing timid for outpacing ada lee (in regards to the hp fire -> modest bit), and i think really that same lose the perfect iv mindset has like applications for modest anyway b.c the use of plus or neutral speed natures on mons of that benchmark have the most variance of pretty much anything when it comes to player preference. in other words, idk if it's worth mentioning.

as an aside, did we all grow allergic to sleep powder in goin over to gen 6? like, i get its not as good as it was before, but it's still really good, and can make similarly effective pushes through most defensive stuff not rockin ur av amoonguss or esca. it means ur worse at immediately pressuring rose and zonger when contrasted to knock, and can't beat an esca or ferro when contrasted to hp fire, but it makes you more capable of pressuring stuff like type-neutral poisons (garbo, weezing, spdef drap) and most importantly of suppresses counterplay on a -2 venu, which is really big. so yeah, it's not the best option under all circumstances, but as i see it, it is just as valid on a set as any of the other options listed.
 

ManOfMany

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Sleep Powder is so much better than Knock Off lol. Like, why even Knock Off Meloetta and Golbat when you can just sleep them? It's a fantastic move and basically covers everything non-Grass type. Not that I have any power here, but definitely slash IMO
 

Punchshroom

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Sleep Powder is so much better than Knock Off lol. Like, why even Knock Off Meloetta and Golbat when you can just sleep them? It's a fantastic move and basically covers everything non-Grass type. Not that I have any power here, but definitely slash IMO
The reason I hesitate to slash Sleep Powder is because it opens up Venusaur to some of its hard counters, namely Escavalier and Bronzong, and it doesn't really help Venusaur beat down most of its targets better than the last move would (Meloetta detests switching into Knock Off as much as, if not more than Sleep Powder; Venusaur doesn't beat a sleeping Golbat any easier). It's still easily good enough to warrant a Moves mention at the very least, plus I'm a bit adverse on the idea of slashing 3 moves in one slot.
 

ManOfMany

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The reason I hesitate to slash Sleep Powder is because it opens up Venusaur to some of its hard counters, namely Escavalier and Bronzong, and it doesn't really help Venusaur beat down most of its targets better than the last move would (Meloetta detests switching into Knock Off as much as, if not more than Sleep Powder; Venusaur doesn't beat a sleeping Golbat any easier). It's still easily good enough to warrant a Moves mention at the very least, plus I'm a bit adverse on the idea of slashing 3 moves in one slot.
Good points, but Sleep Powder still deals with Bronzong to an extent- if you Sleep Powder on the switch and then immediately switch out to a Houndoom or something, it's at least almost as useful as doing 40% with Knock Off. Meloetta also dislikes Knock Off but aside from removing the item it does less damage than Sludge Bomb and as you said there's not much more advantage to that than sleeping it and switching to, say a Durant. You say Venusaur doesn't beat a sleeping Golbat any easier, well it surely doesn't beat an Eviolite-less Golbat any easier either! In fact, considering how Golbat plays it is more than likely already switched into a Knock Off from Hitmonlee or something earlier in the game. We see here that Knock Off is only equally as useful as Sleep Powder in these situations, not more. But Sleep Powder has more situations in which it can be useful where Knock Off doesn't apply. It can sleep pokemon who try to set up on -2 Venusaur, as 49 said. It can outspeed and Sleep Absol before it Sucker Punches you. It deals with slower but tanky pokemon like Exploud and FatEmboar and Mega Camerupt and Weezing and fat stealth rock setters who try to get up hazards quickly like Druddigon and Steelix. So if anything, Sleep Powder should be slashed before Knock Off because it's a much greater catch-all move in a difficult situation. There's a reason why every pokemon that ever learns Sleep Powder uses it, and there's a reason that all the Venusaur's in RU SPL used it.

I don't think there's anything wrong with slashing 3 moves in a moveslot if they're all equally useful. There is plenty of precedent for it (Example: http://www.smogon.com/dex/xy/pokemon/venusaur/). 4 moves on the other hand is too much..
 

Punchshroom

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Decided to unslash Knock Off from offensive and mention it in Moves. Does anyone have complaints?

Edit: Lol of course I make this change just hours before the Hoopa drop; now I'm thinking of reslashing it.
 
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how did this get swept under the rug o.o

so with durant gone, i think knock off is better than hp fire now. knock off 1 shots hoopa, does more to registeel than hp fire ever will, and cripples golbat and other poisons. hp fire is mostly for escav who isnt relevant enough compared to the mons you beat with knock off.

also make sure to remove all mentions of durant, and mention pursuit support being important for hooper if you don't have knock off
 

Punchshroom

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DTC I was thinking about slashing Sleep Powder after Knock Off on the offensive set. I also was just thinking of simply merging Spirit's Tank set into Offensive by slashing Black Sludge after Life Orb and Giga Drain after Leaf Storm. Thoughts?
 
DTC I was thinking about slashing Sleep Powder after Knock Off on the offensive set. I also was just thinking of simply merging Spirit's Tank set into Offensive by slashing Black Sludge after Life Orb and Giga Drain after Leaf Storm. Thoughts?
EonX agreed with Sleep Powder being slashed after Knock Off, so go for it.

As for the tank set being merged, they seem quite different so if the tank set is good enough, it probably should be its own set. Also maybe Leech Seed would be better than Hidden Power Fire on the tank set now to help wear traditional Venusaur counters down while making it easier to switch other Pokemon in. Knock Off would also still probably be good but you don't outspeed Hoopa without that Speed investment.
 
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EonX

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I would keep the tank set 3rd as it provides much better stability against bulky Water-types and makes Scald burns a lot less annoying. LO + burn damage is going to make you click Synthesis A LOT more often than you'd like, especially w/o Giga Drain. I would also remove HP Fire entirely from the tank set. The damage you do to Registeel with it is absolutely laughable while Escavalier isn't even 2HKOed without Rocks and I'd slash Leech Seed and Knock Off. Leech Seed aids in recovery as teammates switch into threats like Delphox or Escavalier and most Grass-types aren't switching into Saur anyway, while Knock is still a nice way to deter the likes of Hoopa, Sigilyph, and Meloetta from switching into you at will. So, tank set's moveset should look like this:

1. Giga Drain
2. Sluge Bomb
3. Synthesis
4. Leech Seed / Knock Off

Maybe a moves mention to Sleep Powder? Not 100% sure on that though. Move 4 EVs from Speed to Special Attack to account for the lack of HP Fire.
 

Punchshroom

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EonX since we're including Knock Off on the Tank set, I decided to change the EV spread to 252 HP / 80 SpA / 176 Spe to accommodate for neutral-natured Hoopa, which happens to cover Samurott as well.
 

Punchshroom

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mention giga drain / sludge bomb / hp fire / sleep powder as an option for the first set as well
Is dropping Synthesis a good idea, especially since you're suggesting this on the offensive Life Orb set? LO Giga Drain alone hardly seems enough to sustain Venusaur, and I've already mentioned Giga Drain and HP Fire in Moves for what they're worth.
 

EonX

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Is dropping Synthesis a good idea, especially since you're suggesting this on the offensive Life Orb set? LO Giga Drain alone hardly seems enough to sustain Venusaur, and I've already mentioned Giga Drain and HP Fire in Moves for what they're worth.
While it's not as good as the main set, (obviously) there is something to be said for immediately throwing out Sleep Powder vs. faster teams which likely only have a single response to Venusaur that will likely outspeed it. This can allow Venusaur to not only sustain itself better vs faster teams where it could be over pressured with only Synthesis (Overgrow Giga Drain is trucking any offensive mon without a resist, and even some with a resist) but also makes it even more awkward for a faster team to fight Venusaur with its best switch-in crippled. Plus, once the opponent sees Sleep Powder, they could think shit like Escavalier is safe only to be bopped by HP Fire.
 

Punchshroom

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Made changes to the moveset of sun-sweeping Venusaur, and the EV spread for the Tank set.

Reasoning in Moves and Set Details, respectively.
 
[wallbreaker set]
  • now that hp fire is gone, don't slash modest. it's okay with hp fire but without hp fire, you're underspeeding so many pokemon with modest for a power increase that isn't worth it.
[wallbreaker team options]
  • mention mega steelix + bulky water + venusaur at the top imo. it's a really easy start to a balanced team combination that is effective.
[defensive usage tips]
  • don't say "various fighting-types", as emboar and medicham easily bypass venusaur. the set is mostly for helping venu actually check cb sawk / lo hitmonlee.

[c&c]

- I personally think Registeel is a better counter to Venusaur than Golbat because it's less crippled by Knock Off and harder to pressure with SR. Golbat is often used to Defog leading it to take SR damage a lot. I feel as if Registeel deserves its own specific mention because it easily walls Venusaur in its sleep while being useful outside of beating Venusaur.

- qwilfish shouldnt be mentioned. twaving venusaur and then dying is not worth.
  • Escavalier can check Venusaur variants that lack Hidden Power Fire with relative ease"
should be counters > check. also note that even vs hp fire variants, if escavalier switches into venusaur leaf storm, venusaur will not be able to KO escavalier with hp fire.


Implement this stuff and QC 3/3
 
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[OVERVIEW]
Venusaur boasts a good typing that grants it useful resistances to Water, Fairy, Grass, Fighting, Electric, as well as an immunity to Toxic and powder moves plus the ability to absorb Toxic Spikes. It also has high Special Attack and powerful STAB moves in Leaf Storm and Sludge Bomb which that prove to be very troublesome to a large majority of slower Pokemon, giving it amazing wallbreaking potential. Its Venusaur's Speed tier lets it outspeed most other wallbreakers as well, such as Exploud, Emboar, Tyrantrum, and Samurott. All of these traits give Venusaur great offensive and defensive presence. If that weren't enough, Venusaur can also be a potent Chlorophyll sweeper, using its bulk to set up Growths and overwhelm the foes opposition with +2 Giga Drains. However, Venusaur has several common weaknesses to Fire, Psychic, Flying, and Ice, of which many users outspeed Venusaur. Despite that, Venusaur has relatively minor flaws when its stats, typing, and movepool complement it so well.

[SET]
name: Wallbreaker
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Synthesis
move 4: Sleep Powder / Knock Off
item: Life Orb
ability: Overgrow / Chlorophyll
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
[space]
Leaf Storm is Venusaur's nuking attack, doing substantial damage to all but the bulkiest of Pokemon that resist it resists, although it harshly drops Venusaur's Special Attack per use. Sludge Bomb is a reliable and safe to throw out STAB move and safe to throw out, as well as having a chance to poison foes. Synthesis keeps Venusaur healthy, which is important to help Venusaur last against the numerous defensive Pokemon it threatens. Sleep Powder's main use would be to allows Venusaur to shut down an additional threat or prevent opponents foes from exploiting Venusaur, especially after Leaf Storm's Special Attack drop. It can also stop Steel- and Poison-types that wall or check Venusaur, namely Bronzong, Registeel, Eviolite Magneton, Golbat, defensive Drapion, Weezing, and Garbodor, from doing what they want, as well as allowing teammates to take advantage of them. Knock Off removes items and softens up the the aforementioned Steel- and Poison-types to be KOed easier by teammates or Venusaur itself. Knock Off also OHKOes Hoopa and helps to ward off faster Psychic-types such as Delphox and Sigilyph from switching in.

Giga Drain gives Venusaur an additional Grass-type move that doesn't lower its Special Attack while also recovering some health. It is not strongly advised to use replace Leaf Storm for Giga Drain, (AC) though, as Venusaur's offensive potential would suffer greatly. (add period) Hidden Power Fire pretty much targets only Escavalier, as Knock Off or Leaf Storm are better or sufficient against every other notable Steel-type.

Set Details
========
[space]
Maximum Special Attack and Speed investment maximizes Venusaur's offensive prowess. A Timid nature lets Venusaur outrun the likes of positive-Speed positive-natured Tyrantrum, Hoopa, Magneton, Absol, and Smeargle, as well as the likes of neutral-Speed neutral-natured Medicham, Gallade, Braviary, Hitmonlee, and opposing Venusaur. If those Pokemon are not major concerns, a Modest nature gives Venusaur even more power for efficient holepunching, such as better odds of OHKOing Pokemon such as Aromatisse and Exploud or 2HKOing Amoonguss that switches into Stealth Rock. Life Orb grants Venusaur's attacks a substantial boost in power. Black Sludge can be used for longevity, although Venusaur's power drops noticeably. Overgrow is the main most useful ability, (AC) as it can bolster Venusaur's power even further. Chlorophyll can be used as a safeguard against sun teams, as sun-sweeping Venusaur's use of Hidden Power Fire renders it slower than Venusaur without it.

Usage Tips
========
[space]
Venusaur can switch into several defensive Pokemon such as Alomomola, Amoonguss, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad, and even some stronger defensive Pokemon such as Tangrowth and Diancie. Venusaur can threaten a large majority of Pokemon slower than it, including the likes of Rhyperior, Slowking, defensive Flygon, Mega Steelix, Samurott, Abomasnow, and Exploud. Venusaur may also get attacking opportunities against certain faster offensive Pokemon, such as Virizion, Hitmonlee, Rotom-C, and Flygon. Once Venusaur is in a position to threaten a KO on a slower Pokemon, which isn't difficult, it can start punching holes in defensive cores, making it a terror against stall and balanced teams. Venusaur best fits on balance or offensive teams, where they appreciate its wallbreaking prowess and defensive utility.

Team Options
========
[space]
A core of Venusaur, Mega Steelix, and a bulky Water-type, such as Alomomola, Slowking, or Jellicent, makes for an easy start to an effective balanced team combination. Venusaur doesn't have a terrific matchup against offensive teams, (AC) as its weaknesses are easily targeted, so Venusaur's partners should be suited to handle faster teams for it. Pokemon such as Choice Scarf Tyrantrum, Aerodactyl, Sneasel, Fletchinder, and Unburden Hitmonlee are examples of Pokemon that pose an immense threat for offensive teams, and most defensive measures the opponent has for these Pokemon get preyed upon by Venusaur. Particularly, Fletchinder has Will-O-Wisp to make it easier for Venusaur to switch into Fletchinder's counters, whereas Sneasel can Pursuit trap Psychic-types, such as Bronzong, Meloetta, Sigilyph, and Delphox, that would threaten Venusaur. Pursuit support from the likes of Sneasel, Spiritomb, Houndoom, Drapion, or Absol can be useful for Venusaur in general, though this is slightly less important should Venusaur carry Knock Off.

Venusaur especially appreciates teammates that can resist or can capitalize on its weaknesses. Most Stealth Rock users, such as Rhyperior, Seismitoad, Mega Steelix, Bronzong, Diancie, and Mega Camerupt, (AC) can resist and threaten most of Venusaur's checks, and of course set up Stealth Rock to make it easier for Venusaur to attain KOes. The aforementioned Tyrantrum and Aerodactyl are especially appealing offensive teammates due to their Fire and Flying resistance. The likes of Houndoom, Mega Steelix, Slowking, and Rhyperior can enter battle by switching into Venusaur's weaknesses.

[SET]
name: Chlorophyll Sweeper
move 1: Growth
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Solar Beam
item: Life Orb
ability: Chlorophyll
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
[space]
Growth doubles Venusaur's Attack and Special Attack in the sun, though Venusaur is obviously only interested in the Special Attack boost. Giga Drain does damage and replenishes Venusaur's health, making it very easy to set up Growth, (AC) as Venusaur can simply heal off any damage it takes while setting up. Sludge Bomb is Venusaur's main weapon against Fire- and Flying-types, (RC) and is its strongest attack outside of Sun.

Sleep Powder puts foes to sleep, which allows Venusaur to circumvent Sucker Punch and get free Growth turns, though one should be aware of the remaining usable sun turns while using this move to help set up. Sleep Powder is also great to use on the final turn of sun, allowing Venusaur's sun-setting teammates to switch in safely. Solar Beam is used as a disgustingly strong nuke; a Modest +2 Life Orb Solar Beam is able to cleanly OHKO offensive Drapion, for instance, much less Pokemon that do not resist Grass. Hidden Power Fire is primarily used to smack Steel-types which that resist both of Venusaur's STABs moves, such as Escavalier, Bronzong, and Registeel, while also receiving a boost from sun.

Set Details
========
[space]
Maximum Special Attack and Speed investment maximizes Venusaur's offensive potential. Chlorophyll is the obvious ability of choice for a set that relies on sun to function. A Modest nature gives Venusaur the most damage output; Timid can be used for to outspeed opposing Chlorophyll Venusaur, but be aware that Venusaur's use of Hidden Power Fire means that its Speed IVs would be imperfect, rendering it always slower than opposing Timid Chlorophyll Venusaurs without Hidden Power Fire. Life Orb is used to enhance Venusaur's power, and Venusaur cares very little for about the recoil when it can simply override it with Giga Drain.

Usage Tips
========
[space]
Venusaur's first priority as a Chlorophyll sweeper is to set up and sweep while remaining healthy. Using its bulk and typing, Venusaur should be able to find a target that cannot threaten it with an immediate KO and use Growth in the sun, then proceed to Giga Drain foes for the OHKO while recovering a majority of Venusaur's its health back, making it that much harder for the opponent foes to be revenge kill Venusaur. Of course, KOing the opponent foe can take precedence, as Venusaur would not like to waste precious sun turns. Should Sludge Bomb, Solar Beam, or sun-boosted (add hyphen) Hidden Power Fire can be able to KO a foe that Giga Drain would fail to, Venusaur should prioritize the KO, although a weakened Venusaur can use its target to replenish health if Venusaur is at no risk of taking more damage than Giga Drain can heal.

Team Options
========

Venusaur's first choice of teammates are those that can set up Sun, of which there are some noteworthy candidates. Mesprit, Uxie, and Diancie can set up Stealth Rock in addition to Sunny Day, and all have their own methods of allowing Venusaur to enter battle safely, via U-turn, Healing Wish, Memento, and or Explosion, respectively. Memento in particular synergizes well with Venusaur, as it gives Venusaur more setup Growth opportunities. Liepard and Volbeat have Prankster Sunny Day, (RC) and can give Venusaur a potential free switch-in by virtue of Encore and U-turn.

Venusaur highly appreciates teammates that can make use of sun in order to weaken each other's checks. Other Chlorophyll sweepers, such as Shiftry, Victreebel, (AC) and Exeggutor, (AC) are fine choices, while Fire-types such as Delphox, Houndoom, Emboar, and Mega Camerupt can wallbreak with sun-fueled Fire-type attacks, easily demolishing anything that Venusaur may have trouble breaking through.

Pokemon that can circumvent Fletchinder are of utmost importance, as Venusaur would otherwise get its sweep impeded. The aforementioned Diancie can keep Fletchinder at bay, although its longevity on a sun team can be questionable. Tyrantrum offers a very strong offensive presence outside of sun, whereas Electric-types such as Manectric and Eelektross are worth consideration, (AC) as they can bring Venusaur into battle via Volt Switch and have sun fuel their Fire-type coverage moves.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Leech Seed / Knock Off
item: Black Sludge
ability: Overgrow
nature: Bold
evs: 248 HP / 72 Def / 12 SpD / 176 Spe

[SET COMMENTS]
Moves
========
[space]
Giga Drain does good damage while replenishing some of Venusaur's health. Sludge Bomb is Venusaur's stronger STAB move and has a chance to poison foes. Synthesis keeps Venusaur healthy when Giga Drain's recovery would not suffice, which is important to help Venusaur keep up against the numerous defensive Pokemon it threatens. Leech Seed allows Venusaur to wear down bulky Steel- and Poison-types, as well as making it easier for Venusaur's teammates to switch into its checks. Knock Off also wears down the Steel- and Poison-types, as well as putting pressure on Psychic-type switch-ins, most notably Hoopa.

Set Details
========
[space]
The Speed investment allows Venusaur to outrun neutral-natured (add hyphen) Samurott and Hoopa. The Defense investment, coupled with a Bold nature, hits a jump point in Defense. This combined with the HP and Special Defense investment are tailored in such a way that it minimises minimizes the chances of a 2HKO from the likes of Adamant Life Orb Reckless Hitmonlee's High Jump Kick, Choice Band Sawk's Close Combat, Life Orb Tangrowth and Jolteon's super effective Hidden Power, tank Rhyperior's Earthquake, and +2 Virizion's Stone Edge, although most of these assume Venusaur did not take Stealth Rock damage. It also allows Venusaur to sponge hits from the likes of Diancie and Amoonguss to a much better degree. Black Sludge is used for greater longevity. Overgrow is the main chosen ability, (AC) as it can boost Venusaur's Giga Drain in a pinch to keep it healthy, and Chlorophyll is not as useful on a Venusaur set that does not fully invest in Speed.

Usage Tips
========
[space]
Bulky Venusaur can switch into several defensive Pokemon such as Alomomola, Diancie, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad, (RC) and can handle more offensive Pokemon, such as Hitmonlee, Sawk, tank Rhyperior, and Tangrowth. Venusaur's typing and longevity allows it to harass defensive teams, and its ability to absorbs Toxic Spikes can be very useful for balanced teams relying on the likes of Blastoise or Hitmontop for entry hazard control. Venusaur can act as a soft Fighting-type check, particularly against the likes of Gurdurr and Swords Dance Virizion lacking Zen Headbutt, though it is paramount that Venusaur isn't used as the team's lone Fighting-type response. Defensive Venusaur mainly acts mainly as a glue for teams that appreciate Venusaur's typing and Speed, though consider carefully if Tangrowth or Amoonguss are worth more for your team.

Team Options
========
[space]
Venusaur primarily fits on bulkier, slower balanced teams, where its Speed and respectable offenses are helpful to provide less openings for opposing wallbreakers. Wish users such as Alomomola and Aromatisse make for good partners, keeping Venusaur healthy so that it does not have to use Synthesis as often. Alomomola has helpful Fire and Ice resistances, whereas Aromatisse provides a more solid Fighting-type switch-in to relieve Venusaur's burden and has Aromatherapy support; Venusaur in turn can resist their Electric, Grass, and Poison weaknesses for them.

Venusaur can form a pivot core with bulky wallbreakers such as Choice Band Scrafty, Meloetta, Rhyperior, Aggron, and Druddigon. Stealth Rock users such as Mega Steelix, Rhyperior, Seismitoad, Diancie, Mega Camerupt, and Mawile have good defensive synergy with Venusaur, (RC) and provide Stealth Rock to help Venusaur put more pressure on switch-ins. Many offensive Pokemon like Venusaur's ability to prey on Fairy- and Water-types as well as softening up Steel-types; the likes of Swords Dance Absol, Dragon Dance Scrafty, Emboar, Virizion, Sigilyph, Houndoom, and Tyrantrum provide immediately threatening offensive presences, while Venusaur helps to pivot into their weaknesses.

[STRATEGY COMMENTS]
Other Options
=============
[space]
Venusaur may attempt to run a physical set due to its access to Swords Dance, Power Whip, and Knock Off, but it faces too much competition with from Virizion and Torterra, which are faster and have better neutral coverage, respectively. It isn't highly advised to run a completely defensive variant of Venusaur, as this faces significant competition from with Amoonguss and Tangrowth, (AC) which both have Regenerator, and defensive Venusaur would throw away its Speed advantage. Unfortunately, Weather Ball is incompatible with Chlorophyll, which is why it is not listed on the Chlorophyll sweeper's moveset.

Checks and Counters
===================
[space]
**Poison-types**: Golbat shrugs off anything Venusaur wants to throw at it, Roosts off the damage, and retaliates with STAB Brave Bird; Golbat's only real annoyance is getting losing its item to Knocked Off or getting put to sleep, but it still does not weaken its matchup against Venusaur. Drapion can check Venusaur due to its higher Speed, but Leaf Storms still stings a lot and the Speed advantage is lost against Chlorophyll Venusaur. The likes of Weezing and Garbodor can retaliate with Flamethrower or Gunk Shot, although being slower than Venusaur can limit their ability to check it, and boosted Solar Beams really sting. While they are riskier switch-ins due to the threat of Sludge Bomb, the likes of Amoonguss and even opposing Venusaur can switch into Leaf Storm and force Venusaur out.

**Steel-types**: Registeel can easily tank all of Venusaur's moves, even surviving a sun-boosted +2 Hidden Power Fire with some health to spare, and it can cripple Venusaur with Thunder Wave. Escavalier counters Venusaur variants that lack Hidden Power Fire, (RC) and can still check Hidden Power Fire Venusaur if it switches into Leaf Storm, while threatening back with powerful STAB attacks. Do note that while Bronzong can take Venusaur's STAB moves, it detests taking Knock Off or +2 sun-boosted (add hyphen) Hidden Power Fire, and it struggles to take down bulkier variants with Leech Seed.

**Fire-types**: Delphox and Houndoom both have high power STABs high-powered STAB moves that can (OH?)KO Venusaur without trouble, and they can switch into Venusaur's Grass STAB move and Hidden Power Fire, as well as Knock Off in Houndoom's case, though Life Orb Sludge Bomb threatens the 2HKO and being poisoned cripples them as well as the chance to poison (this part of the sentence was incomplete, hopefully i didn't change what you meant to say). Non-Choice Scarf Emboar and Mega Camerupt can also easily KO Venusaur, but their lower Speed means they have to be ready to eat a big hit from offensive Venusaur.

**Flying-types**: Fletchinder is a huge threat to Chlorophyll Venusaur, (AC) as it can easily snipe it down with priority Acrobatics (i guess?) before Venusaur can do anything. Aerodactyl and Braviary also hit Venusaur hard, while Calm Mind Sigilyph and the aforementioned Golbat can shrug off Venusaur's hits.

**Psychic-types**: The likes of Delphox, Meloetta, Sigilyph, Medicham, Gallade, and Mesprit can all take down Venusaur, although Medicham's fraility and risk of a Speed tie means it may well be KOed in return. Switching into Venusaur can be a difficult task for most of them, and none of them bar Gallade appreciate switching into a Knock Off.

**Ice-types**: Sneasel and Mega Glalie can outspeed and threaten Venusaur with their powerful Ice-type attacks, but they cannot switch in directly unless they predict the Synthesis or Knock Off. Abomasnow risks being OHKOed by Sludge Bomb, but its Snow Warning reduces Synthesis's effectiveness and cancels out sun. All of these Ice-types can attempt to pick off a weakened Chlorophyll-boosted Venusaur with Ice Shard.

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Last edited:

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
Removed Amoonguss mentions and moved the bulkier spread from OO to Set Details for Defensive Venusaur.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
running out of placeholder ideas
GP 2/2
[OVERVIEW]
Venusaur boasts a good typing that grants it useful resistances to Water, Fairy, Grass, Fighting, and Electric, as well as an immunity to Toxic and powder moves plus the ability to absorb Toxic Spikes. It also has high Special Attack and powerful STAB moves in Leaf Storm and Sludge Bomb that prove to be very troublesome to a large majority of slower Pokemon, giving it amazing wallbreaking potential. Venusaur's Speed tier lets it outspeed most other wallbreakers as well, such as Exploud, Emboar, Tyrantrum, and Samurott. All of these traits give Venusaur great offensive and defensive presence. If that weren't enough, Venusaur can also be a potent Chlorophyll sweeper, using its bulk to set up Growths and overwhelm foes with +2 Giga Drains. However, Venusaur has several common weaknesses to Fire, Psychic, Flying, and Ice, of which many users outspeed Venusaur. Despite that, Venusaur has relatively minor flaws when its stats, typing, and movepool complement it so well.

[SET]
name: Wallbreaker
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Synthesis
move 4: Sleep Powder / Knock Off
item: Life Orb
ability: Overgrow / Chlorophyll
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Leaf Storm is Venusaur's nuking attack, doing substantial damage to all but the bulkiest of Pokemon that resist it, although it harshly drops Venusaur's Special Attack per use. Sludge Bomb is a reliable and safe to throw out STAB move, as well as having a chance to poison foes. Synthesis keeps Venusaur healthy, which is important to help Venusaur last against the numerous defensive Pokemon it threatens. Sleep Powder allows Venusaur to shut down an additional threat or prevent foes from exploiting Venusaur, especially after Leaf Storm's Special Attack drop. It can also stop Steel- and Poison-types that wall or check Venusaur, namely Bronzong, Registeel, Eviolite Magneton, Golbat, defensive Drapion, Weezing, and Garbodor, from doing what they want, as well as allowing teammates to take advantage of them. Knock Off removes items and softens up the the aforementioned Steel- and Poison-types to be KOed easier by teammates or Venusaur itself. Knock Off also OHKOes Hoopa and helps to ward off faster Psychic-types such as Delphox and Sigilyph from switching in.

Giga Drain gives Venusaur an additional Grass-type move that doesn't lower its Special Attack while also recovering some health. It is not strongly advised to use replace Leaf Storm for with Giga Drain, though, as Venusaur's offensive potential would suffer greatly. Hidden Power Fire pretty much targets only Escavalier, as Knock Off or Leaf Storm are is better or sufficient against every other notable Steel-type.

Set Details
========

Maximum Special Attack and Speed investment maximizes Venusaur's offensive prowess. A Timid nature lets Venusaur outrun the likes of positive-natured Tyrantrum, Hoopa, Magneton, Absol, and Smeargle, as well as the likes of neutral-natured Medicham, Gallade, Braviary, Hitmonlee, and opposing Venusaur. A Modest nature gives Venusaur even more power for efficient holepunching, such as and consequently better odds of OHKOing Pokemon such as Aromatisse and Exploud, though this is usually less meaningful than the speed boost granted by a Timid nature. Life Orb grants Venusaur's attacks a substantial boost in power. Black Sludge can be used for longevity, although Venusaur's power drops noticeably. Overgrow is the most useful ability, as it can bolster Venusaur's power even further. Chlorophyll can be used as a safeguard against sun teams, as sun sweeping (if you mean Chlorophyll here just say that (better yet "opposing Chlorophyll") instead of sun sweeping imo) Venusaur's use of Hidden Power Fire renders it slower than Venusaur without it.

Usage Tips
========

Venusaur can switch into several defensive Pokemon such as Alomomola, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad, (RC) and even some stronger defensive Pokemon such as Tangrowth and Diancie. Venusaur It can threaten a large majority of Pokemon slower than it, including the likes of Rhyperior, Slowking, defensive Flygon, Mega Steelix, Samurott, Abomasnow, and Exploud. Venusaur may also get attacking opportunities against certain faster offensive Pokemon, such as Virizion, Hitmonlee, Rotom-C, and Flygon. Once Venusaur is in a position to threaten a KO on a slower Pokemon, which isn't difficult, it can start punching holes in defensive cores, making it a terror against stall and balanced teams. Venusaur best fits on balance or offensive teams, where they which appreciate its wallbreaking prowess and defensive utility.

Team Options
========

A core of Venusaur, Mega Steelix, and a bulky Water-type, such as Alomomola, Slowking, or Jellicent, makes for an easy start to an effective balanced team combination. Venusaur doesn't have a terrific matchup against offensive teams, as its weaknesses are easily targeted, so Venusaur's partners should be suited to handle faster teams for it. Pokemon such as Choice Scarf Tyrantrum, Aerodactyl, Sneasel, Fletchinder, and Unburden Hitmonlee are examples of Pokemon that pose an immense threat for to offensive teams, and most defensive measures the opponent has for these Pokemon get preyed upon by Venusaur. Particularly, Fletchinder has Will-O-Wisp to make it easier for Venusaur to switch into Fletchinder's counters, whereas Sneasel can Pursuit trap Psychic-types, such as Bronzong, Meloetta, Sigilyph, and Delphox, that would threaten Venusaur. Pursuit support from the likes of Sneasel, Spiritomb, Houndoom, Drapion, or and Absol can be useful for Venusaur in general, though this is slightly less important should Venusaur carry Knock Off.

Venusaur especially appreciates teammates that resist or can capitalize on its weaknesses. Most Stealth Rock users, such as Rhyperior, Seismitoad, Mega Steelix, Bronzong, Diancie, and Mega Camerupt, can resist and can threaten most of Venusaur's checks, and of course as well as set up Stealth Rock to make it easier for Venusaur to attain KOs. The aforementioned Tyrantrum and Aerodactyl are especially appealing offensive teammates due to their Fire and Flying resistances. The likes of Houndoom, Mega Steelix, Slowking, and Rhyperior can enter battle by switching into Venusaur's weaknesses.

[SET]
name: Chlorophyll Sweeper
move 1: Growth
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Solar Beam
item: Life Orb
ability: Chlorophyll
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
(space)
Growth doubles Venusaur's Attack and Special Attack in the sun. Giga Drain does damage and replenishes Venusaur's health, making it very easy to set up Growth, as Venusaur can simply heal off any damage it takes while setting up. Sludge Bomb is Venusaur's main weapon against Fire- and Flying-types, (RC) and is its strongest attack outside of sun.

Sleep Powder puts foes to sleep, which allows Venusaur to circumvent Sucker Punch and get free Growth turns, though one should be aware of the remaining usable sun turns while using this move to help set up. Sleep Powder is also great to use on the final turn of sun, allowing Venusaur's sun-setting teammates to switch in safely. Solar Beam is used as a disgustingly strong nuke; a Modest +2 Life Orb Solar Beam is able to cleanly OHKO offensive Drapion, for instance, much less Pokemon that do not resist Grass. Hidden Power Fire is primarily used to smack Steel-types that resist both of Venusaur's STAB moves, such as Escavalier, Bronzong, and Registeel, while also receiving a boost from sun.

Set Details
========

Maximum Special Attack and Speed investment maximizes Venusaur's offensive potential. Chlorophyll is the obvious ability of choice for a set that relies on sun to function. A Modest nature gives Venusaur the most damage output; Timid can be used to outspeed opposing Chlorophyll Venusaur, but be aware that Venusaur's use of Hidden Power Fire means that its Speed IVs would be imperfect, rendering it always slower than opposing Timid Chlorophyll Venusaur without Hidden Power Fire. Life Orb is used to enhance Venusaur's power, and Venusaur cares very little about the recoil when it can simply override it with Giga Drain.

Usage Tips
========

Venusaur's first priority as a Chlorophyll sweeper is to set up and sweep while remaining healthy. Using its bulk and typing, Venusaur should be able to find a target that cannot threaten it with an immediate KO and use Growth in the sun, after which it can then proceed to Giga Drain foes for the OHKO while recovering a majority of its health back, making it that much harder for the foe opposing team to revenge kill Venusaur. Of course, KOing the foe can take precedence, as Venusaur would not like to waste precious sun turns. Should Sludge Bomb, Solar Beam, or sun-boosted Hidden Power Fire be able to KO a foe that Giga Drain would fail to, Venusaur should prioritize the KO, although a weakened Venusaur can use its target to replenish health if Venusaur is at no risk of taking more damage than Giga Drain can heal.

Team Options
========

Venusaur's first choice of teammates are those that can set up sun, of which there are some noteworthy candidates. Mesprit, Uxie, and Diancie can set up Stealth Rock in addition to Sunny Day, and all have their own methods of allowing Venusaur to enter battle safely, whether via U-turn, Healing Wish, Memento, or Explosion. Memento in particular synergizes well with Venusaur, as it gives Venusaur more setup opportunities. Liepard and Volbeat have Prankster Sunny Day and can give Venusaur a potential free switch in by virtue of Encore and U-turn.

Venusaur highly appreciates teammates that can make use of sun in order to weaken each other's checks. Other Chlorophyll sweepers, such as Shiftry, Victreebel, and Exeggutor, are fine choices, while Fire-types such as Delphox, Houndoom, Emboar, and Mega Camerupt can wallbreak with sun-fueled Fire-type attacks, easily demolishing anything that Venusaur may have trouble breaking through.

Pokemon that can circumvent Fletchinder are of utmost importance, as Venusaur would otherwise get its sweep impeded. Diancie can keep Fletchinder at bay, although its longevity on a sun team can be questionable. Tyrantrum offers a very strong offensive presence outside of sun, whereas Electric-types such as Manectric and Eelektross are worth consideration because as they can bring Venusaur into battle via Volt Switch and have sun fuel their Fire-type coverage moves.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Leech Seed / Knock Off
item: Black Sludge
ability: Overgrow
nature: Bold
evs: 248 HP / 72 Def / 12 SpD / 176 Spe

[SET COMMENTS]
Moves
========

Giga Drain does good damage while replenishing some of Venusaur's health. Sludge Bomb is Venusaur's stronger STAB move and has a chance to poison foes. Synthesis keeps Venusaur healthy when Giga Drain's recovery would not suffice, which is important to help Venusaur keep up against the numerous defensive Pokemon it threatens. Leech Seed allows Venusaur to wear down bulky Steel- and Poison-types, as well as making it easier for Venusaur's teammates to switch into its checks. Knock Off also wears down Steel- and Poison-types, as well as putting pressure on Psychic-type switch-ins, most notably Hoopa.

Set Details
========

The Speed investment allows Venusaur to outrun neutral-natured Samurott and Hoopa. The Defense investment, coupled with a Bold nature, hits a jump point in Defense. This combined with the HP and Special Defense investment are is tailored to in such a way that it minimizes the chances of a 2HKO from the likes of Adamant Life Orb Reckless Hitmonlee's High Jump Kick, Choice Band Sawk's Close Combat, Life Orb Tangrowth's and Jolteon's super effective Hidden Power, tank Rhyperior's Earthquake, and +2 Virizion's Stone Edge, although most of these assume Venusaur did not take Stealth Rock damage. Alternatively, Venusaur can focus on maximum physical bulk to minimize the chances of Adamant Hitmonlee's High Jump Kick of 2HKOing after Stealth Rock damage, though this would compromise Venusar's ability to outrun certain offensive threats, such as Samurott, Hoopa, Emboar, and Exploud. Black Sludge is used for greater longevity. Overgrow is the chosen ability because as it can boost Venusaur's Giga Drain in a pinch to keep it healthy, and Chlorophyll is not as useful on a Venusaur set that does not fully invest in Speed.

Usage Tips
========

Defensive Venusaur acts mainly as a glue for teams that appreciate its Venusaur's typing and Speed. Bulky Venusaur can switch into several defensive Pokemon such as Alomomola, Diancie, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad and can handle more offensive Pokemon, such as Hitmonlee, Sawk, tank Rhyperior, and Tangrowth. Venusaur's typing and longevity allow it to harass defensive teams, and its ability to absorb Toxic Spikes can be very useful for balanced teams relying on the likes of Blastoise or and Hitmontop for entry hazard control. Venusaur can act as a soft Fighting-type check, particularly against the likes of Gurdurr and Swords Dance Virizion lacking Zen Headbutt, though it is paramount that Venusaur isn't used as the team's lone Fighting-type response.

Team Options
========

Venusaur primarily fits on bulkier, slower balanced teams, where its Speed and respectable offenses are helpful to provide less fewer openings for opposing wallbreakers. Wish users such as Alomomola and Aromatisse make for good partners, keeping Venusaur healthy so that it does not have to use Synthesis as often. Alomomola has helpful Fire and Ice resistances, whereas Aromatisse provides a more solid Fighting-type switch-in to relieve Venusaur's burden and has Aromatherapy support; Venusaur in turn can help deal with their Electric, Grass, and Poison weaknesses.

Venusaur can form a pivot core with bulky wallbreakers such as Choice Band Scrafty, Meloetta, Rhyperior, Aggron, and Druddigon. Stealth Rock users such as Mega Steelix, Rhyperior, Seismitoad, Diancie, Mega Camerupt, and Mawile have good defensive synergy with Venusaur and provide Stealth Rock to help Venusaur put more pressure on switch-ins. Many offensive Pokemon like Venusaur's ability to prey on Fairy- and Water-types as well as softening (unless you mean the offensive Pokemon are doing the softening? wasn't completely sure) up Steel-types; the likes of Swords Dance Absol, Dragon Dance Scrafty, Emboar, Virizion, Sigilyph, Houndoom, and Tyrantrum provide immediately threatening offensive presences, while Venusaur helps to pivot into their weaknesses.

[STRATEGY COMMENTS]
Other Options
=============

Venusaur may attempt to run a physical set due to its access to Swords Dance, Power Whip, and Knock Off, but it faces too much competition from Virizion and Torterra, which are faster and have better neutral coverage, respectively. Unfortunately, Weather Ball is incompatible with Chlorophyll, which is why it is not listed on the Chlorophyll sweeper's moveset.

Checks and Counters
===================

**Poison-types**: Golbat shrugs off anything Venusaur wants to throw at it, Roosts off the damage, and retaliates with STAB Brave Bird; Golbat's only real annoyance is losing its item to Knock Off or getting put to sleep, but it still does not weaken its matchup against Venusaur. Drapion can check Venusaur due to its higher Speed, but Leaf Storm still stings a lot and the Speed advantage is lost against Chlorophyll Venusaur. The likes of Weezing and Garbodor can retaliate with Flamethrower or Gunk Shot, although being slower than Venusaur can limit their ability to check it, and boosted Solar Beams really sting. While a risky switch-in due to the threat of Sludge Bomb, opposing Venusaur can switch into Leaf Storm and force the -2 Special Attack Venusaur out.

**Steel-types**: Registeel can easily tank all of Venusaur's moves, even surviving a sun-boosted +2 Hidden Power Fire with some health to spare, and can cripple Venusaur with Thunder Wave. Escavalier counters Venusaur variants that lack Hidden Power Fire and can still check Hidden Power Fire Venusaur if it switches into Leaf Storm, as well as while being immune to Sleep Powder and threatening back with powerful STAB attacks. Do note that while Bronzong can take Venusaur's STAB moves, it detests taking Knock Off or +2 sun-boosted Hidden Power Fire, and it struggles to take down bulkier variants with Leech Seed.

**Fire-types**: Delphox and Houndoom both have high-powered STAB moves that can OHKO Venusaur without trouble, and they can switch into Venusaur's Grass-type STAB attacks and Hidden Power Fire, as well as Knock Off in Houndoom's case, though Life Orb-boosted Sludge Bomb threatens the to 2HKO and being poisoned cripples them, nor do they like being put to sleep. Non-Choice Scarf Emboar and Mega Camerupt can also easily KO Venusaur, but their lower Speed means they have to be ready to eat a big hit from offensive Venusaur.

**Flying-types**: Fletchinder is a huge threat to Chlorophyll Venusaur, as it can easily snipe it down with priority Acrobatics before Venusaur can do anything. Aerodactyl and Braviary also hit Venusaur hard, while Calm Mind Sigilyph and Golbat can shrug off Venusaur's hits.

**Psychic-types**: The likes of Delphox, Meloetta, Sigilyph, Medicham, Gallade, and Mesprit can all take down Venusaur, although Medicham's frailty and risk of a Speed tie mean it may well be KOed in return. Switching into Venusaur can be a difficult task for most of them, and none of them bar Gallade appreciate switching into a Knock Off.

**Ice-types**: Sneasel and Mega Glalie can outspeed Venusaur and threaten it Venusaur with their powerful Ice-type attacks, but they cannot switch in directly unless they predict Synthesis or Knock Off. Abomasnow risks being OHKOed by Sludge Bomb, but its Snow Warning reduces Synthesis's effectiveness and cancels out sun. All of these Ice-types can attempt to pick off a weakened Chlorophyll-boosted Venusaur with Ice Shard.
 
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Punchshroom

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Thanks to DTC's suggestions, I find myself having to rework the defensive set's EV spreads yet again, so this is not ready to be uploaded. Moving this back into QC and setting GP to 2/3 until further notice.

Edit: Ready for GP again.
 
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P Squared

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ok
GP 3/3
[OVERVIEW]
Venusaur boasts a good typing that grants it useful resistances to Water, Fairy, Grass, Fighting, and Electric, as well as an immunity to Toxic and powder moves plus the ability to absorb Toxic Spikes. It also has high Special Attack and powerful STAB moves in Leaf Storm and Sludge Bomb that prove to be very troublesome to a large majority of slower Pokemon, giving it amazing wallbreaking potential. Venusaur's Speed tier lets it outspeed most other wallbreakers as well, such as Exploud, Emboar, Tyrantrum, and Samurott. All of these traits give Venusaur great offensive and defensive presence. If that weren't enough, Venusaur can also be a potent Chlorophyll sweeper, using its bulk to set up Growths and overwhelm foes with +2 Giga Drains. However, Venusaur has several common weaknesses to in Fire, Psychic, Flying, and Ice, of which many users outspeed Venusaur. Despite that, Venusaur has relatively minor flaws when its stats, typing, and movepool complement it so well.

[SET]
name: Wallbreaker
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Synthesis
move 4: Sleep Powder / Knock Off
item: Life Orb
ability: Overgrow / Chlorophyll
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Leaf Storm is Venusaur's nuking attack, doing substantial damage to all but the bulkiest of Pokemon that resist it, although it harshly drops Venusaur's Special Attack per use. Sludge Bomb is a reliable and safe to throw out STAB move, as well as having a chance to poison foes. Synthesis keeps Venusaur healthy, which is important to help Venusaur last against the numerous defensive Pokemon it threatens. Sleep Powder allows Venusaur to shut down an additional threat or prevent foes from exploiting Venusaur, especially after Leaf Storm's Special Attack drop. It can also stop Steel- and Poison-types that wall or check Venusaur, namely Bronzong, Registeel, Eviolite Magneton, Golbat, defensive Drapion, Weezing, and Garbodor, from doing what they want, as well as allowing teammates to take advantage of them. Knock Off removes items and softens up the the aforementioned Steel- and Poison-types to be KOed easier by teammates or Venusaur itself. Knock Off also OHKOes Hoopa and helps to ward off faster Psychic-types such as Delphox and Sigilyph from switching in.

Giga Drain gives Venusaur an additional Grass-type move that doesn't lower its Special Attack while also recovering some health. It is not strongly advised to use replace Leaf Storm with Giga Drain, though, as Venusaur's offensive potential would suffer greatly. Hidden Power Fire pretty much targets only Escavalier, as Knock Off or Leaf Storm is better or sufficient against every other notable Steel-type.

Set Details
========

Maximum Special Attack and Speed investment maximizes Venusaur's offensive prowess. A Timid nature lets Venusaur outrun the likes of positive-natured Tyrantrum, Hoopa, Magneton, Absol, and Smeargle, as well as the likes of neutral-natured Medicham, Gallade, Braviary, Hitmonlee, and opposing Venusaur. A Modest nature gives Venusaur even more power for efficient holepunching and consequently better odds of OHKOing Pokemon such as Aromatisse and Exploud, though this is usually less meaningful than the speed boost granted by a Timid nature. Life Orb grants Venusaur's attacks a substantial boost in power. Black Sludge can be used for longevity, although Venusaur's power drops noticeably. Overgrow is the most useful ability, as it can bolster Venusaur's power even further. Chlorophyll can be used as a safeguard against sun teams, as opposing Chlorophyll Venusaur's use of Hidden Power Fire renders it slower than Venusaur without it.

Usage Tips
========

Venusaur can switch into several defensive Pokemon such as Alomomola, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad and even some stronger defensive Pokemon such as Tangrowth and Diancie. It can threaten a large majority of Pokemon slower than it, including the likes of Rhyperior, Slowking, defensive Flygon, Mega Steelix, Samurott, Abomasnow, and Exploud. Venusaur may also get attacking opportunities against certain faster offensive Pokemon, such as Virizion, Hitmonlee, Rotom-C, and Flygon. Once Venusaur is in a position to threaten a KO on a slower Pokemon, which isn't difficult, it can start punching holes in defensive cores, making it a terror against stall and balanced teams. Venusaur best fits on balance or offensive teams, which appreciate its wallbreaking prowess and defensive utility.

Team Options
========

A core of Venusaur, Mega Steelix, and a bulky Water-type, such as Alomomola, Slowking, or Jellicent, makes for an easy start to an effective balanced team combination. Venusaur doesn't have a terrific matchup against offensive teams, as its weaknesses are easily targeted, so Venusaur's partners should be suited to handle faster teams for it. Pokemon such as Choice Scarf Tyrantrum, Aerodactyl, Sneasel, Fletchinder, and Unburden Hitmonlee are examples of Pokemon that pose an immense threat to offensive teams, and most defensive measures the opponent has for these Pokemon get preyed upon by Venusaur. Particularly, Fletchinder has Will-O-Wisp to make it easier for Venusaur to switch into Fletchinder's counters, whereas Sneasel can Pursuit trap Psychic-types, such as Bronzong, Meloetta, Sigilyph, and Delphox, that would threaten Venusaur. Pursuit support from the likes of Sneasel, Spiritomb, Houndoom, Drapion, and Absol can be useful for Venusaur in general, though this is slightly less important should Venusaur carry Knock Off.

Venusaur especially appreciates teammates that resist or can capitalize on its weaknesses. Most Stealth Rock users, such as Rhyperior, Seismitoad, Mega Steelix, Bronzong, Diancie, and Mega Camerupt, resist and can threaten most of Venusaur's checks, as well as set up Stealth Rock to make it easier for Venusaur to attain KOs. The aforementioned Tyrantrum and Aerodactyl are especially appealing offensive teammates due to their Fire and Flying resistances. The likes of Houndoom, Mega Steelix, Slowking, and Rhyperior can enter battle by switching into Venusaur's weaknesses.

[SET]
name: Chlorophyll Sweeper
move 1: Growth
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Solar Beam
item: Life Orb
ability: Chlorophyll
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Growth doubles Venusaur's Attack and Special Attack in the sun. Giga Drain does damage and replenishes Venusaur's health, making it very easy to set up Growth, as Venusaur can simply heal off any damage it takes while setting up. Sludge Bomb is Venusaur's main weapon against Fire- and Flying-types and is its strongest attack outside of sun.

Sleep Powder puts foes to sleep, which allows Venusaur to circumvent Sucker Punch and get free Growth turns, though one should be aware of the remaining usable sun turns while using this move to help set up. Sleep Powder is also great to use on the final turn of sun, allowing Venusaur's sun-setting teammates to switch in safely. Solar Beam is used as a disgustingly strong nuke; a Modest +2 Life Orb Solar Beam is able to cleanly OHKO offensive Drapion, for instance, much less Pokemon that do not resist Grass. Hidden Power Fire is primarily used to smack Steel-types that resist both of Venusaur's STAB moves, such as Escavalier, Bronzong, and Registeel, while also receiving a boost from sun.

Set Details
========

Maximum Special Attack and Speed investment maximizes Venusaur's offensive potential. Chlorophyll is the obvious ability of choice for a set that relies on sun to function. A Modest nature gives Venusaur the most damage output; Timid can be used to outspeed opposing Chlorophyll Venusaur, but be aware that Venusaur's use of Hidden Power Fire means that its Speed IVs would be imperfect, rendering it always slower than opposing Timid Chlorophyll Venusaur without Hidden Power Fire. Life Orb is used to enhance Venusaur's power, and Venusaur cares very little about the recoil when it can simply override it with Giga Drain.

Usage Tips
========

Venusaur's first priority as a Chlorophyll sweeper is to set up and sweep while remaining healthy. Using its bulk and typing, Venusaur should be able to find a target that cannot threaten it with an immediate KO and use Growth in the sun, after which it can Giga Drain foes for the OHKO while recovering a majority of its health back, making it that much harder for the opposing team to revenge kill Venusaur. Of course, KOing the foe can take precedence, as Venusaur would not like to waste precious sun turns. Should Sludge Bomb, Solar Beam, or sun-boosted Hidden Power Fire be able to KO a foe that Giga Drain would fail to, Venusaur should prioritize the KO, although a weakened Venusaur can use its target to replenish health if Venusaur is at no risk of taking more damage than Giga Drain can heal.

Team Options
========

Venusaur's first choices of teammates are those that can set up sun, of which there are some noteworthy candidates. Mesprit, Uxie, and Diancie can set up Stealth Rock in addition to Sunny Day, and all have their own methods of allowing Venusaur to enter battle safely, whether via U-turn, Healing Wish, Memento, or Explosion. Memento in particular synergizes well with Venusaur, as it gives Venusaur more setup opportunities. Liepard and Volbeat have Prankster Sunny Day and can give Venusaur a potential free switch in by virtue of Encore and U-turn.

Venusaur highly appreciates teammates that can make use of sun in order to weaken each other's checks. Other Chlorophyll sweepers, such as Shiftry, Victreebel, and Exeggutor, are fine choices, while Fire-types such as Delphox, Houndoom, Emboar, and Mega Camerupt can wallbreak with sun-fueled Fire-type attacks, easily demolishing anything that Venusaur may have trouble breaking through.

Pokemon that can circumvent Fletchinder are of utmost importance, as Venusaur would otherwise get its sweep impeded. Diancie can keep Fletchinder at bay, although its longevity on a sun team can be questionable. Tyrantrum offers a very strong offensive presence outside of sun, whereas Electric-types such as Manectric and Eelektross are worth consideration because they can bring Venusaur into battle via Volt Switch and have sun fuel their Fire-type coverage moves.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Leech Seed / Knock Off
item: Black Sludge
ability: Overgrow
nature: Bold
evs: 252 HP / 216 Def / 24 SpA / 16 SpD

[SET COMMENTS]
Moves
========

Giga Drain does good damage while replenishing some of Venusaur's health. Sludge Bomb is Venusaur's stronger STAB move and has a chance to poison foes. Synthesis keeps Venusaur healthy when Giga Drain's recovery would not suffice, which is important to help Venusaur keep up against the numerous defensive Pokemon it threatens. Leech Seed gives Venusaur a much easier time fending off boosting Fighting-types, such as Scrafty and Gurdurr, and allows it to wear down bulky Steel- and Poison-types, as well as making it easier for Venusaur's teammates to switch into its checks. Knock Off also wears down Steel- and Poison-types, as well as putting pressure on Psychic-type switch-ins. Venusaur has access to Roar, (AC) which can phaze out setup sweepers, particularly Fighting-types, especially if Venusaur has been Knocked Off prior, meaning those Fighting-types have little chance to break through Venusaur later.

Set Details
========

24 Special Attack EVs ensure Venusaur 2HKOes Virizion with Sludge Bomb. The HP, Defense, and Special Defense investment, coupled with a Bold nature, is tailored to prevent or minimize the chances of a 2HKO from the likes of Adamant Life Orb Reckless Hitmonlee's High Jump Kick, Choice Band Sawk's Close Combat, and Life Orb Tangrowth's and Jolteon's super effective Hidden Power, all after Stealth Rock damage. Alternatively, Venusaur can try a faster spread by taking away EVs from Defense in order to outrun certain offensive threats, although the Defense investment should not fall below 72 Defense EVs, (AC) as it hits a useful jump point; Special Defense and Special Attack EVs can be shifted into investment in for additional Speed as well. Venusaur can invest up to 180 Speed EVs to outrun positive-natured Abomasnow, (RC) and a bit less to still outpace neutral-natured Samurott, Hoopa, Exploud, or Emboar. Any higher than 180 Speed EVs would begin to compromise its ability to take weaker hits, such as tank Rhyperior's Earthquake, +2 Virizion's Stone Edge, and super effective Hidden Powers from Jolteon and Tangrowth. Black Sludge is used for greater longevity. Overgrow is the chosen ability because it can boost Venusaur's Giga Drain in a pinch to keep it healthy, and Chlorophyll is not as useful on a Venusaur set that does not fully invest in Speed.

Usage Tips
========

Defensive Venusaur acts mainly as a glue for teams that appreciate its typing. Bulky Venusaur can switch into several defensive Pokemon such as Alomomola, Diancie, Aromatisse, Hitmontop, Poliwrath, Qwilfish, and Seismitoad and can handle more offensive Pokemon, such as Hitmonlee, Sawk, tank Rhyperior, and Tangrowth. Venusaur's typing and longevity allow it to harass defensive teams, and its ability to absorb Toxic Spikes can be very useful for balanced teams relying on the likes of Blastoise and Hitmontop for entry hazard control. Venusaur can act as a soft Fighting-type check, particularly against the likes of Gurdurr, Scrafty, and Swords Dance Virizion lacking Zen Headbutt, though it is paramount that Venusaur isn't used as the team's lone Fighting-type response.

Team Options
========

Venusaur primarily fits on bulkier, slower balanced teams, where its respectable offenses and decent Speed are helpful to provide fewer openings for opposing wallbreakers. Wish users such as Alomomola and Aromatisse make for good partners, keeping Venusaur healthy so that it does not have to use Synthesis as often. Alomomola has helpful Fire and Ice resistances, whereas Aromatisse provides a more solid Fighting-type switch-in to relieve Venusaur's burden and has Aromatherapy support; Venusaur in turn can help deal with their Electric, Grass, and Poison weaknesses.

Venusaur can form a pivot core with bulky wallbreakers such as Choice Band Scrafty, Meloetta, Rhyperior, Aggron, and Druddigon. Stealth Rock users such as Mega Steelix, Rhyperior, Seismitoad, Diancie, Mega Camerupt, and Mawile have good defensive synergy with Venusaur and provide Stealth Rock to help Venusaur put more pressure on switch-ins. Many offensive Pokemon like Venusaur's ability to prey on Fairy- and Water-types and can wear down Steel-types for each other; the likes of Swords Dance Absol, Dragon Dance Scrafty, Emboar, Virizion, Sigilyph, Houndoom, and Tyrantrum provide immediately threatening offensive presences, while Venusaur helps to pivot into their weaknesses.

[STRATEGY COMMENTS]
Other Options
=============

Venusaur may attempt to run a physical set due to its access to Swords Dance, Power Whip, and Knock Off, but it faces too much competition from Virizion and Torterra, which are faster and have better neutral coverage, respectively. Unfortunately, Weather Ball is incompatible with Chlorophyll, which is why it is not listed on the Chlorophyll sweeper's moveset.

Checks and Counters
===================

**Poison-types**: Golbat shrugs off anything Venusaur wants to throw at it, Roosts off the damage, and retaliates with STAB Brave Bird; Golbat's only real annoyance is losing its item to Knock Off or getting put to sleep, but it still does not weaken its matchup against Venusaur. Drapion can check Venusaur due to its higher Speed, but Leaf Storm still stings a lot and the Speed advantage is lost against Chlorophyll Venusaur. The likes of Weezing and Garbodor can retaliate with Flamethrower or Gunk Shot, although being slower than Venusaur can limit their ability to check it, and boosted Solar Beams really sting. While a risky switch-in due to the threat of Sludge Bomb, opposing Venusaur can switch into Leaf Storm and force the -2 Special Attack Venusaur out.

**Steel-types**: Registeel can easily tank all of Venusaur's moves, even surviving a sun-boosted +2 Hidden Power Fire with some health to spare, and can cripple Venusaur with Thunder Wave. Escavalier counters Venusaur variants that lack Hidden Power Fire and can still check Hidden Power Fire Venusaur if it switches into Leaf Storm, as well as being immune to Sleep Powder and threatening back with powerful STAB attacks. Do note that while Bronzong can take Venusaur's STAB moves, it detests taking Knock Off or +2 sun-boosted Hidden Power Fire, and it struggles to take down bulkier variants with Leech Seed.

**Fire-types**: Delphox and Houndoom both have high-powered STAB moves that can OHKO Venusaur without trouble, and they can switch into Venusaur's Grass-type STAB attacks and Hidden Power Fire, as well as Knock Off in Houndoom's case, though Life Orb-boosted Sludge Bomb threatens to 2HKO and being poisoned cripples them, nor do they like being put to sleep. Non-Choice Scarf Emboar and Mega Camerupt can also easily KO Venusaur, but their lower Speed means they have to be ready to eat a big hit from offensive Venusaur.

**Flying-types**: Fletchinder is a huge threat to Chlorophyll Venusaur, as it can easily snipe it down with priority Acrobatics before Venusaur can do anything. Aerodactyl and Braviary also hit Venusaur hard, while Calm Mind Sigilyph and Golbat can shrug off Venusaur's hits.

**Psychic-types**: The likes of Delphox, Meloetta, Sigilyph, Medicham, Gallade, and Mesprit can all take down Venusaur, although Medicham's frailty and risk of a Speed tie mean it may well be KOed in return. Switching into Venusaur can be a difficult task for most of them, and none of them bar Gallade appreciate switching into a Knock Off.

**Ice-types**: Sneasel and Mega Glalie can outspeed Venusaur and threaten it with their powerful Ice-type attacks, but they cannot switch in directly unless they predict Synthesis or Knock Off. Abomasnow risks being OHKOed by Sludge Bomb, but its Snow Warning reduces Synthesis's effectiveness and cancels out sun. All of these Ice-types can attempt to pick off a weakened Chlorophyll-boosted Venusaur with Ice Shard.
 
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