Let's take a good case for Ninetales: Mega Houndoom.
Let's take a good case for Ninetales: Mega Houndoom.
Mega Houndoom.
no
Let's take a good case for Ninetales: Mega Houndoom.
Let's take a good case for Ninetales: Mega Houndoom.
Mega Houndoom.
have you used it before?
Going to try and use a revive on this thread.
Why is Gyarados A-? I know that is was good in VGC 14, but I feel like it ain't that good this year. Sure, it has Intimidate, but for Intimidate I like using Mawile or Landorus-T. It can't really fill the role as a bulky water well, because it is not that bulky, and it's only speed control is T-Wave. It also has that huge weakness to Electric, and Thundurus and Zapdos are so common now that Gyarados really struggles. By Mega evolving it becomes better but it still has its flaws. Dark-typing gives it Fairy- and Fighting-type weakness. That Fairy-type Weakness is really a problem.
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Mega Gyarados: 176-210 (103.5 - 123.5%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Mega Gyarados: 270-320 (158.8 - 188.2%) -- guaranteed OHKO
-1 252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Mega Gyarados: 180-212 (105.8 - 124.7%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Mega Gyarados: 176-210 (103.5 - 123.5%) -- guaranteed OHKO
Meanwhile, Mega Gyarados can't get rid of these guys in less than two rounds, without getting up a D-Dance
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Mega Mawile: 88-104 (56 - 66.2%) -- guaranteed 2HKO
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Mega Mawile: 134-158 (85.3 - 100.6%) -- 6.3% chance to OHKO
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 0 Def Sylveon: 121-144 (60.1 - 71.6%) -- guaranteed 2HKO
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 0 Def Sylveon: 180-213 (89.5 - 105.9%) -- 37.5% chance to OHKO
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 196 HP / 20 Def Azumarill: 93-110 (46.5 - 55%) -- 13.3% chance to 2HKO after Sitrus Berry recovery
I am not saying that Gyarados is bad. With the proper support, namely redirection and Fake Out, it can get up a D-Dance and be a real threat. It has been used with some success in a regional, and Se Jun Park won worlds with it in 2014. But it is not A rank material imo. It just has to many things capable of dealing so much damage to it. Without a D-Dance up, it can't do that much damage either. It can't even OHKO Bisharp.
tldr: Mega Gyarados hates fairies and can't do much without a D-Dance set up. Mega and non-mega Gyarados for B/B+
The first is Mega Gardevoir from B+ to B/B-. Simply put Mega Gardevoir has a really hard time in the current metagame, the majority of the common attackers are Physical which given Mega Gardevoir's poor Defense makes Mega Gardevoir's defensive capabilities really underwhelming. The many common Steel- and Fire-types also give it a lot of problems, as they can sponge Hyper Voice's pretty easily. Wide Guard being on a lot of teams really only compounds this. In terms of being a Fairy-type Mega Gardevoir gets a lot of competition from Sylveon, which has the advantage of not being a Mega. Mega Gardevoir is by no means bad, with Tailwind support it can be a dangerous sweeper and Ally Switch can be incredibly useful, it just isn't a borderline A rank Mon.
I gotta say, I am actually thirding most of these. Salamence has lately developed into being a very big threat. It is now number 7 on the pokemon-gl statistics, and it has almost never been in top 12 before. I am aware of that this is a lot due to the fact that the japanese sand core with special Salamence and T-Tar+Excadrill (Also because Cybertron used that core in a team). However, if this is so popular that it gives Mence so much usage on Battle Spot, it must certainly be good. Mence has that thing with how it is difficult to predict the set, especially as an even physical-special split on a team is not ordinary in VGC.Salamence A -> A+
i'm just about certain salamence is the best mega evolution of the format, boasting superior bulk, speed, and comparable power to mega kangaskhan with a better ability pre-mega in intimidate. not only that, mence also has the ability to run many different sets including DD, DD with roost, all-out physical, mixed with double edge+hyper voice, or pure special, whereas kangaskhan really only runs 2 sets, and both of them offer the same coverage. mence just does so many things and its popularity has definitely risen over the last few weeks
comparison of power:
252 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Mega Kangaskhan: 144-171 (79.5 - 94.4%) -- guaranteed 2HKO
252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 4 HP / 0 Def Mega Kangaskhan: 151-178 (83.4 - 98.3%) -- guaranteed 2HKO
Gengar A+ -> A
gengar has fallen out of favor recently as the anti-lead pokemon of the format; its numbers are now about an even split between focus sash and gengarite. still though, gengar is extremely threatening with perish song and many teams aren't able to appropriately deal with it, and no matter how much of a "gimmick" you think perish trap is, you can still certainly lose to it if you aren't prepared.
Talonflame A+ -> A
talonflame really does not appreciate the shift from vgc 14 to 15 introducing a heap of new bulky waters into the metagame, nor does it appreciate landorus being the most popular non-mega evolution. talonflame simply has poor matchups against a lot of the metagame as well, like heatran, landorus-t, suicune, rotom-wash, mega-salamence, so on. it even has trouble with pokemon it should be able to ohko with flare blitz like bisharp and aegislash due to their ability to use sucker and king's shield respectively. looking past all that, talonflame also defeats itself via recoil 18.5% of the time according to global link stats. still talonflame is the only thing in the game with gale wings and has a very nice support movepool including taunt, will-o, tailwind, and quick guard, so i don't think it should be immediately discounted
Arcanine A- -> A
arcanine occupies a very interesting niche; being able to debuff from both ends of the spectrum with combinations of snarl, intimidate, and will-o-wisp. arcanine has to compete with rotom-h and heatran for the role of defensive fire type but with snarl/intimidate specifically means that it stands out on its own as being good enough for the job. not to mention it also has semi reliable recovery in morning sun, which is unique to it
part of me wants to move rhyperior up, but i know it's kinda just an anti-meta trend that will probably die out by the time nats rolls around. then again, it would be a great way to troll user: jio............................
Metagross added to C-
Tornadus-T added to C- rank
Mega Latios / Mega Latias added to D rank
Nidoking added to C- Rank
Finding myself happy with a lot of this. Entei for A- is something I have been thinking on for quite a while, just didn't have the guts to nominate it. Conkeldurr really hates the rise of Mence, not really seeing it get used at all.made a lot of changes to the list, mainly concerning lower tiers. i'll provide reasoning for changes made to B+ and above and maybe a few beneath that.
upper tier changes:
Milotic B -> B+ : suicune+bisharp fusion. might not hit hard w/o a boost, but it's still useful.
Thundurus-T B -> A- : incredibly powerful, decently fast, and good coverage. has psychic to hit m-venu, giving it the edge over choice zapdos. immunity to electric is also nice.
Scizor B+ -> B- : fall from grace, mainly because of megas in general. still good, but remember knock off is better than bug bite always.
Entei B+ -> A- : bulky, decently strong, can shut down sun teams and steels. fire is good defensive typing. 50% chance to burn with main STAB. shallow movepool, but has what it needs.
Clefairy/Clefable A- -> A : redirection is very strong; they're probably A+ tier lol
Gyarados A- -> B+ : crippling flaws in electric/rock weak, faces competition from suicune and thundurus-i. still great support and/or setup sweeper.
Conkeldurr A- -> B+ : hasn't been doing too hot lately, especially with the rise in aegislash and megamence. still wildly powerful with iron fist LO hammer arm.
Scrafty B+ -> A- : amazing support, knock off is superb, has neat options in super fang, taunt, etc. fairy and flying weakness keeps it from being at the very top though.
Tyranitar B -> B+ : sand has been gaining popularity lately and the rise in cresselia and m-mence has helped its cause.
Breloom A- -> B+ : rather weak without superpower (which means you probably give up mach punch), is slow/frail, but spore can and will screw you over.
Ludicolo is used more as a bulky special tank than a sweeper and does this job darn well.Finding myself happy with a lot of this. Entei for A- is something I have been thinking on for quite a while, just didn't have the guts to nominate it. Conkeldurr really hates the rise of Mence, not really seeing it get used at all.
With the rise of sand, I must say that I would like to see Excadrill move up to A-. The sand sweeper set is extremely dangerous, and compared to a different weather sweeper, Ludicolo, it actually beats Talonflame when sand is up. also, if I am going to compare it more with Ludicolo, Ludicolo has base 90 SpA. Excadrill has base 135 Atk. That is a massive difference in damage output. Yes, Scald gets a boost by rain, but Exca's eq with LO hits aboutly as hard on Kang as Ludi's Scald in rain w/o LO. I am not saying that Ludicolo is worse than Excadrill, I know that rain is easier to pull of than sand, I am just saying I don't feel like there should be a gap of two ranks.
Excadrill also has Scarf or Swords Dance with Mold Breaker sets that can be very threatening without the need of sand support.With the rise of sand, I must say that I would like to see Excadrill move up to A-. The sand sweeper set is extremely dangerous, and compared to a different weather sweeper, Ludicolo, it actually beats Talonflame when sand is up. also, if I am going to compare it more with Ludicolo, Ludicolo has base 90 SpA. Excadrill has base 135 Atk. That is a massive difference in damage output. Yes, Scald gets a boost by rain, but Exca's eq with LO hits aboutly as hard on Kang as Ludi's Scald in rain w/o LO. I am not saying that Ludicolo is worse than Excadrill, I know that rain is easier to pull of than sand, I am just saying I don't feel like there should be a gap of two ranks.