Hey guys! I would like some help in perfecting this team! Thanks in advance
https://pokepast.es/6309306da129d5b1
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Shadow Ball
- Sludge Bomb
- Taunt
The main focus of this team! I find that he is really good at countering tapu's and distracting people from Kommo-o. The Shadow Tag ability really helps this team lock pokemon in and give's Kommo-o free reign sometimes to take out two pokemon. I'm not sure if Taunt is a great move on this pokemon and need some help deciding on if I should keep it. Taunt is great for opposing Whimsicotts and other prankster pokemon, but other than that it usually is a dead move.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Shadow Bone
- Flare Blitz
- Swords Dance
- Bonemerang
This is probably the most questionable pokemon I have, it was used as a counter for tapu's and Trick Room, but I have found other ways to keep Kommo-o and Gengar healthy under Trick Room when paired with Whimsicott. I don't know if this is an issue with the pokemon choice or moveset. I have considered swapping this for a Landerus Scarf or Band. This is probably where I need the most help.
Kommo-o @ Kommonium Z
Ability: Bulletproof
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Clanging Scales
- Flamethrower
- Poison Jab
- Protect
Now on to my new favorite pokemon. Kommo-o I thought was one of the worst pokemon in the game, until I found myself losing to this pokemon over and over again. The boosts that this pokemon gets paired with it's Z move is FANTASTIC. One hitting Salamence Charizard's and other hard hitting dragon type pokemon is what this pokemon was made for. This pokemon with Whimsicott makes me question why I was sleeping on this duo for so long. They literally can carry a battle with Tailwind and Encore.
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 192 HP / 100 SpA / 216 Spe
Timid Nature
- Moonblast
- Tailwind
- Encore
- Fake Tears
I'm pretty sure Focus Sash is the best item in this game with this pokemon. Tailwind is a staple right now vs other Tailwind teams. Encore is great until they switch Incineroar into the slot and makes it immune. I use fake tears mainly to try and one hit Landerus with either Gengar or Kommo-o. I use Moonblast in the rare case that Kommo-o has an opposing pokemon with a dragon immunity.
Tapu Fini @ Iapapa Berry
Ability: Misty Surge
EVs: 236 HP / 108 Def / 132 SpA / 28 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect
Wow, this pokemon is just great. Accept on my team. I find myself leaving Fini behind most of the time due to opposing Kartana's and other grass type attackers where Incineroar is immensely better. I wonder if Lele would be the better Tapu in this slot for a variety of reasons, but when Fini does get a calm mind or two going it is unstoppable in the situations where it is needed.
Incineroar @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 196 Atk / 60 SpD
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Low Kick
Probably the most underrated pokemon on this team, Incineroar has this special place on this team as an Intimidate user and having Fake out for free damage. I usually don't start with Incineroar but I bring him after Tailwind is set up to take out other Incineroars and help deal with Tapu Bulu which is my glaring weakness with Gengar.
I appretiate any feedback you guys can provide me. I have had mild success with this team and really can see it being my main VGC team for the future. Thanks guys
-Tyler Rogers
https://pokepast.es/6309306da129d5b1
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Shadow Ball
- Sludge Bomb
- Taunt
The main focus of this team! I find that he is really good at countering tapu's and distracting people from Kommo-o. The Shadow Tag ability really helps this team lock pokemon in and give's Kommo-o free reign sometimes to take out two pokemon. I'm not sure if Taunt is a great move on this pokemon and need some help deciding on if I should keep it. Taunt is great for opposing Whimsicotts and other prankster pokemon, but other than that it usually is a dead move.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Shadow Bone
- Flare Blitz
- Swords Dance
- Bonemerang
This is probably the most questionable pokemon I have, it was used as a counter for tapu's and Trick Room, but I have found other ways to keep Kommo-o and Gengar healthy under Trick Room when paired with Whimsicott. I don't know if this is an issue with the pokemon choice or moveset. I have considered swapping this for a Landerus Scarf or Band. This is probably where I need the most help.
Kommo-o @ Kommonium Z
Ability: Bulletproof
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Clanging Scales
- Flamethrower
- Poison Jab
- Protect
Now on to my new favorite pokemon. Kommo-o I thought was one of the worst pokemon in the game, until I found myself losing to this pokemon over and over again. The boosts that this pokemon gets paired with it's Z move is FANTASTIC. One hitting Salamence Charizard's and other hard hitting dragon type pokemon is what this pokemon was made for. This pokemon with Whimsicott makes me question why I was sleeping on this duo for so long. They literally can carry a battle with Tailwind and Encore.
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 192 HP / 100 SpA / 216 Spe
Timid Nature
- Moonblast
- Tailwind
- Encore
- Fake Tears
I'm pretty sure Focus Sash is the best item in this game with this pokemon. Tailwind is a staple right now vs other Tailwind teams. Encore is great until they switch Incineroar into the slot and makes it immune. I use fake tears mainly to try and one hit Landerus with either Gengar or Kommo-o. I use Moonblast in the rare case that Kommo-o has an opposing pokemon with a dragon immunity.
Tapu Fini @ Iapapa Berry
Ability: Misty Surge
EVs: 236 HP / 108 Def / 132 SpA / 28 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect
Wow, this pokemon is just great. Accept on my team. I find myself leaving Fini behind most of the time due to opposing Kartana's and other grass type attackers where Incineroar is immensely better. I wonder if Lele would be the better Tapu in this slot for a variety of reasons, but when Fini does get a calm mind or two going it is unstoppable in the situations where it is needed.
Incineroar @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 196 Atk / 60 SpD
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Low Kick
Probably the most underrated pokemon on this team, Incineroar has this special place on this team as an Intimidate user and having Fake out for free damage. I usually don't start with Incineroar but I bring him after Tailwind is set up to take out other Incineroars and help deal with Tapu Bulu which is my glaring weakness with Gengar.
I appretiate any feedback you guys can provide me. I have had mild success with this team and really can see it being my main VGC team for the future. Thanks guys
-Tyler Rogers