Already have this team posted somewhere else but I'm trying to get as much crits as I can xD
Leads:
Azelf@???
Jolly 252sp/252atk
-imprison
-explosion
-protect
- trick room
Anti-trick room lead. Imprison prevents my opponent from setting up trick room, protecting or exploding. They wont be able to protect from my explosion. witch will hopefully KO them
Weavile@ focus sash
adamant 252Atk/252Spd
-Fake out
-night slash
-ice shard/ice punch/icy wind
-protect
Fake out is for opponents I suspect will be scarfed or will fake out my azelf, also good for breaking sashes. Night slash is for giritina, mewtwo and lugia. also hits shedninja. Ice shard is priority but since he outspeeds almost anything that isnt scafed I might wanna opt for ice punch or icy wind to slow my opponents down.
The other two:
Giritina@Choice scarf
hasty: 252atk 252spd
-Shadow force
-draco meteor
-shadow sneak
-dragon claw
Mostly just spam shadow force, hits through protect and most opponents are special defensive. dragon claw is my only defense against blissey :/
Palkia@Haban berry
Timid: 252Sp.Atk 252 Spd
-spacial rend
-flamethrower
-earth power/ hydro pump
-protect/thunder
Very unsure about this one. Spacial rend and Hydro pump are STAB moves. I want flamethrower on just in case of shedninja. Not sure if I should have earth power, I kinda like hydro pump better. Protect and thunder are tough to choose from. Thunder is in case my opponent sends out kyogre, Palkia is basically a kyogre stopper.
This team is built around offense with counter to trick room teams. Its built to get the job done fast. My main concerns are tyranitar, dialga and blissey. Tyranitar can tear open azelf, weavile and giritina and hydro pump has very shaky accuracy. Dialga resists weaviles attacks and threatens palkia and giritina. Blissey can come in on shadow force and wall giritina and palkia because azelf and weavile arn't supposed to last long.
Leads:
Azelf@???
Jolly 252sp/252atk
-imprison
-explosion
-protect
- trick room
Anti-trick room lead. Imprison prevents my opponent from setting up trick room, protecting or exploding. They wont be able to protect from my explosion. witch will hopefully KO them
Weavile@ focus sash
adamant 252Atk/252Spd
-Fake out
-night slash
-ice shard/ice punch/icy wind
-protect
Fake out is for opponents I suspect will be scarfed or will fake out my azelf, also good for breaking sashes. Night slash is for giritina, mewtwo and lugia. also hits shedninja. Ice shard is priority but since he outspeeds almost anything that isnt scafed I might wanna opt for ice punch or icy wind to slow my opponents down.
The other two:
Giritina@Choice scarf
hasty: 252atk 252spd
-Shadow force
-draco meteor
-shadow sneak
-dragon claw
Mostly just spam shadow force, hits through protect and most opponents are special defensive. dragon claw is my only defense against blissey :/
Palkia@Haban berry
Timid: 252Sp.Atk 252 Spd
-spacial rend
-flamethrower
-earth power/ hydro pump
-protect/thunder
Very unsure about this one. Spacial rend and Hydro pump are STAB moves. I want flamethrower on just in case of shedninja. Not sure if I should have earth power, I kinda like hydro pump better. Protect and thunder are tough to choose from. Thunder is in case my opponent sends out kyogre, Palkia is basically a kyogre stopper.
This team is built around offense with counter to trick room teams. Its built to get the job done fast. My main concerns are tyranitar, dialga and blissey. Tyranitar can tear open azelf, weavile and giritina and hydro pump has very shaky accuracy. Dialga resists weaviles attacks and threatens palkia and giritina. Blissey can come in on shadow force and wall giritina and palkia because azelf and weavile arn't supposed to last long.