Hi everyone!
Sorry in advance for my bad english.
I always played Pokemon in OU and when I read the new format rule of the VGC19 Ultra, I started to make my team.
I focused on counter the always present Incineroar, Kyogre etc...
Now I'll start the presentation:
Infernape @ Life Orb
Ability: Iron Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Fake Out
- Close Combat
- U-turn
Well, classic Infernape 2014. In all my games, always the lead. Fake out on Kyogre or better on Incineroar (so I will prevent it's fake out). With the intimidate and downgraded attack, it forces Incineroar to switch or die to close combat (Tyranitar with pursuit incoming if I predict a protect on the other pokemon). I don't know why, but people always understimate him a lot and hit the other pokemon (usually tyranitar).
I tested Arcanine and Blaziken, but I didn't choose them in 20/25 matches. Arcanine do a good job on lead, but he always take the fake out and die. Blaziken on lead it's impossible, cause it lacks priority moves and I always started with a protect in order to obtain the speed boost
Maybe the Spe ev's are too much, but I cannot sense very well the base speed of a format so large
Tyranitar @ Mago Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 220 Atk / 36 SpD
Adamant Nature
- Pursuit
- Rock Slide
- Bulldoze
- Protect
Bulky tyranitar for a sandstorm on a scarfed kyogre. Pursuit in combo with the forced switch did by the presence of Infernape. Rock slide for stab, protect and I'm not quite sure about Bulldoze. I sensed that it laks brute force to kill 1vs1 opponent
Gyarados @ Red Card
Ability: Intimidate
Level: 50
EVs: 252 HP / 200 Atk / 56 SpD
Adamant Nature
- Protect
- Stone Edge
- Waterfall
- Dragon Dance
I preferred a semi-bulky gyarados in order to use it to take down half-life opponets. Waterfall stab, stone edge for the rest. Intimidate is always a good ability.
Red card cause Gyarados enters the battlefield on the second or third round (usually on infernape u-turn and bulldoze tyranitar and with the enemy Landorus on the field) and force switch a boosted pokemon. Maybe the item can be changed
Scizor-Mega @ Scizorite
Ability: Light Metal
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Protect
- Swords Dance
- Bug Bite
Scizor-mega: present in half the matches I did, he took me to the victory quiet easy. Always had the turn to sword-dance or protect and then hit hard all the fairies (tapu) and xerneas. It does quite well on some Rayquaza, Dialga and Palkia. Bug bite on the turn that u are sure to don't have to have priority and maybe eat some enemy berries
Zapdos @ Leftovers
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Heat Wave
- Roost
Zapdos.... well zapdos..... standard Zapdos..... better than koko cause of the incoming eartq, bulldoze or Groudon attack
Snorlax @ Aguav Berry
Ability: Thick Fat
Level: 50
EVs: 252 HP / 80 Atk / 172 Def
Adamant Nature
- Belly Drum
- Recycle
- Return
- Rock Slide
I choose Snorlax when I'm sure that a trick room team is coming. It hits so hard. With the trick room in game, I preferred rock slide (with the 30% flinch rate) over earthq
During the testing, I had hard time against teams with Mega-Gallade and prankster whimsicott used as lead. I wanted to do a team with old gen pkmn (I'm a nostalgic RBY trainer....) in order to surprise unpreparred teams (copy/paste trainers with 1200 rating on Showdown!).
Enemy Tailwind made me hard times, but with scizor and predicted protect I won 40 on 63 matches.
Counter Origin-Kyogre without Groudon or Rayquaza it's so hard....
Thanks in advance for any advices and feel free to test it if u liked my idea
Sorry in advance for my bad english.
I always played Pokemon in OU and when I read the new format rule of the VGC19 Ultra, I started to make my team.
I focused on counter the always present Incineroar, Kyogre etc...
Now I'll start the presentation:
Infernape @ Life Orb
Ability: Iron Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Fake Out
- Close Combat
- U-turn
Well, classic Infernape 2014. In all my games, always the lead. Fake out on Kyogre or better on Incineroar (so I will prevent it's fake out). With the intimidate and downgraded attack, it forces Incineroar to switch or die to close combat (Tyranitar with pursuit incoming if I predict a protect on the other pokemon). I don't know why, but people always understimate him a lot and hit the other pokemon (usually tyranitar).
I tested Arcanine and Blaziken, but I didn't choose them in 20/25 matches. Arcanine do a good job on lead, but he always take the fake out and die. Blaziken on lead it's impossible, cause it lacks priority moves and I always started with a protect in order to obtain the speed boost
Maybe the Spe ev's are too much, but I cannot sense very well the base speed of a format so large
Tyranitar @ Mago Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 220 Atk / 36 SpD
Adamant Nature
- Pursuit
- Rock Slide
- Bulldoze
- Protect
Bulky tyranitar for a sandstorm on a scarfed kyogre. Pursuit in combo with the forced switch did by the presence of Infernape. Rock slide for stab, protect and I'm not quite sure about Bulldoze. I sensed that it laks brute force to kill 1vs1 opponent
Gyarados @ Red Card
Ability: Intimidate
Level: 50
EVs: 252 HP / 200 Atk / 56 SpD
Adamant Nature
- Protect
- Stone Edge
- Waterfall
- Dragon Dance
I preferred a semi-bulky gyarados in order to use it to take down half-life opponets. Waterfall stab, stone edge for the rest. Intimidate is always a good ability.
Red card cause Gyarados enters the battlefield on the second or third round (usually on infernape u-turn and bulldoze tyranitar and with the enemy Landorus on the field) and force switch a boosted pokemon. Maybe the item can be changed
Scizor-Mega @ Scizorite
Ability: Light Metal
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Protect
- Swords Dance
- Bug Bite
Scizor-mega: present in half the matches I did, he took me to the victory quiet easy. Always had the turn to sword-dance or protect and then hit hard all the fairies (tapu) and xerneas. It does quite well on some Rayquaza, Dialga and Palkia. Bug bite on the turn that u are sure to don't have to have priority and maybe eat some enemy berries
Zapdos @ Leftovers
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Heat Wave
- Roost
Zapdos.... well zapdos..... standard Zapdos..... better than koko cause of the incoming eartq, bulldoze or Groudon attack
Snorlax @ Aguav Berry
Ability: Thick Fat
Level: 50
EVs: 252 HP / 80 Atk / 172 Def
Adamant Nature
- Belly Drum
- Recycle
- Return
- Rock Slide
I choose Snorlax when I'm sure that a trick room team is coming. It hits so hard. With the trick room in game, I preferred rock slide (with the 30% flinch rate) over earthq
During the testing, I had hard time against teams with Mega-Gallade and prankster whimsicott used as lead. I wanted to do a team with old gen pkmn (I'm a nostalgic RBY trainer....) in order to surprise unpreparred teams (copy/paste trainers with 1200 rating on Showdown!).
Enemy Tailwind made me hard times, but with scizor and predicted protect I won 40 on 63 matches.
Counter Origin-Kyogre without Groudon or Rayquaza it's so hard....
Thanks in advance for any advices and feel free to test it if u liked my idea