Approved by the ZU mod team
OP stolen from the ZU version with changes by myself and waterbend
taken over by 5Dots and wooper
Metagames are dynamic and constantly subject to change. However, there are always key Pokemon which must be prepared for and acknowledged during teambuilding. This project is a great way for the community to come together and find ways to tackle these threats and develop a greater understanding of the tier as a whole. This project also serves as a resource for newer and experimented players alike.
Rules:
When nominating your check or counter, please take into consideration this definition from The Smog:
Miltank @ Heavy-Duty Boots
Ability: Thick Fat
EVs: 252 HP / 180 Def / 56 SpD / 20 Spe
Bold Nature
- Milk Drink
- Seismic Toss
- Toxic
- Stealth Rock
Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes / Toxic Spikes
- Liquidation / Poison Jab / Waterfall
- Taunt / Thunder Wave
- Pain Split
Sawk @ Choice Scarf
Ability: Mold Breaker / Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Earthquake
- Stone Edge
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Ice Beam
- Giga Drain
- Substitute
Arctovish @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Substitute
- Fishious Rend
- Freeze-Dry
- Rock Tomb
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Thunderbolt
- Volt Switch
- Shadow Ball
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 156 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
Thwackey @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Bomb
- Dark Pulse
- Corrosive Gas / Taunt / Fire Blast
Alcremie (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Mystical Fire / Aromatherapy
- Recover
Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off
- U-turn / Rock Blast
Altaria @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 184 Def / 60 SpD / 16 Spe
Bold / Impish Nature
- Defog
- Hurricane / Flamethrower / Earthquake
- Toxic / Heal Bell
- Roost
Articuno @ Heavy-Duty Boots
Ability: Pressure
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Roost
- Defog
- Freeze-Dry / Brave Bird
- Toxic / Heal Bell
Jynx (F) @ Heavy-Duty Boots
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute / Lovely Kiss
- Ice Beam / Psychic
- Focus Blast
- Nasty Plot / Psychic
Froslass (F) @ Choice Band
Ability: Cursed Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick / Spikes
- Poltergeist
- Triple Axel
- Ice Shard / Spikes
Klinklang @ Leftovers
Ability: Clear Body
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Foul Play / Discharge
- Toxic
Persian-Alola @ Heavy-Duty Boots
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Parting Shot
- Foul Play
- Taunt / Toxic
- Knock Off
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Psychic Fangs / Iron Head
- U-turn / Flame Charge
Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Work Up
- Multi-Attack
- Flamethrower
- Surf / Thunderbolt / Grass Pledge
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Superpower
- Knock Off
- Sleep Talk
Rapidash @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Toxic / Will-O-Wisp
- Flare Blitz
- High Horsepower
- Morning Sun
Appletun @ Choice Specs
Ability: Thick Fat
EVs: 12 HP / 252 SpA / 244 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Apple Acid
- Giga Drain
- Dragon Pulse
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Knock Off
- Sludge Bomb / Synthesis
- Toxic / Sleep Powder / Leech Seed / Synthesis
Blacklist:
OP stolen from the ZU version with changes by myself and waterbend
taken over by 5Dots and wooper
Victim of the Week 2.0: ZU Edition
Metagames are dynamic and constantly subject to change. However, there are always key Pokemon which must be prepared for and acknowledged during teambuilding. This project is a great way for the community to come together and find ways to tackle these threats and develop a greater understanding of the tier as a whole. This project also serves as a resource for newer and experimented players alike.
- Every round, we'll pick one Pokemon from the "SS ZU Viability Rankings" to be discussed. The submission stage will last from Monday to Thursday.
- During the round, post a Pokemon of your choosing from the Viability Rankings which is able to check / counter the current threat, with a Set, Description, and Calculations if necessary. (Note that they MUST be viable, no gimmicks like Farfetch’d or Choice Specs Kangaskhan.)
- From Friday to Sunday, you'll vote for one or two checks and counters, and, at the end of the round, results will be archived with a link to the posts so that eventually we'll have a bank of checks and counters for each viable threat in the tier with descriptions and sets to match.
- The same Pokemon may be picked, but they have to have a different set. For example, two people cannot both pick offensive Throh, but having one person pick defensive Throh and the other pick offensive is okay.
Rules:
When nominating your check or counter, please take into consideration this definition from The Smog:
- Definition
Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
- Only post viable sets, or we will reject your submission. If you have any questions, don't hesitate to let us know on here, Pokémon Showdown!, or Discord.
- Reservations are allowed, but if you do not edit your post in the 24 hours following your post, anyone is allowed to take your submission.
- If you think someone else's submission is unviable, please let me or wooper know with a reasoning of why.
- If your submission isn't clear enough, back it up with some calcs (you can use this website to calc.)
- Please do not submit any Pokémon or items from the blacklist, either I or waterbend will reject your submission and most likely ask you to delete your post.
Miltank @ Heavy-Duty Boots
Ability: Thick Fat
EVs: 252 HP / 180 Def / 56 SpD / 20 Spe
Bold Nature
- Milk Drink
- Seismic Toss
- Toxic
- Stealth Rock
Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes / Toxic Spikes
- Liquidation / Poison Jab / Waterfall
- Taunt / Thunder Wave
- Pain Split
Sawk @ Choice Scarf
Ability: Mold Breaker / Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Earthquake
- Stone Edge
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Ice Beam
- Giga Drain
- Substitute
Arctovish @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Substitute
- Fishious Rend
- Freeze-Dry
- Rock Tomb
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Thunderbolt
- Volt Switch
- Shadow Ball
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 156 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
Thwackey @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Bomb
- Dark Pulse
- Corrosive Gas / Taunt / Fire Blast
Alcremie (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Mystical Fire / Aromatherapy
- Recover
Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off
- U-turn / Rock Blast
Altaria @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 184 Def / 60 SpD / 16 Spe
Bold / Impish Nature
- Defog
- Hurricane / Flamethrower / Earthquake
- Toxic / Heal Bell
- Roost
Articuno @ Heavy-Duty Boots
Ability: Pressure
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Roost
- Defog
- Freeze-Dry / Brave Bird
- Toxic / Heal Bell
Jynx (F) @ Heavy-Duty Boots
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute / Lovely Kiss
- Ice Beam / Psychic
- Focus Blast
- Nasty Plot / Psychic
Froslass (F) @ Choice Band
Ability: Cursed Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick / Spikes
- Poltergeist
- Triple Axel
- Ice Shard / Spikes
Klinklang @ Leftovers
Ability: Clear Body
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Foul Play / Discharge
- Toxic
Persian-Alola @ Heavy-Duty Boots
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Parting Shot
- Foul Play
- Taunt / Toxic
- Knock Off
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Psychic Fangs / Iron Head
- U-turn / Flame Charge
Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Work Up
- Multi-Attack
- Flamethrower
- Surf / Thunderbolt / Grass Pledge
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Superpower
- Knock Off
- Sleep Talk
Rapidash @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Toxic / Will-O-Wisp
- Flare Blitz
- High Horsepower
- Morning Sun
Appletun @ Choice Specs
Ability: Thick Fat
EVs: 12 HP / 252 SpA / 244 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Apple Acid
- Giga Drain
- Dragon Pulse
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Knock Off
- Sludge Bomb / Synthesis
- Toxic / Sleep Powder / Leech Seed / Synthesis
Current Victim
Ivysaur
Ivysaur @ Eviolite
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Growth
- Solar Beam
- Sludge Bomb
- Weather Ball
Ivysaur
Ivysaur @ Eviolite
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Growth
- Solar Beam
- Sludge Bomb
- Weather Ball
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