Victim Of The Week [On Hiatus]

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Victim of the Week 54 - Mega Lopunny


lopunny-mega.gif


Up next we have the Rabbit Pokemon, Lopunny! Lopunny has a decent offensive typing in Normal/Fighting, good offensive stats and its 135 Speed lets it outspeed threats such as Tapu Koko and Mega Gengar. Thanks to Scrappy, Lopunny has unresisted STABs, and with a few options for its 4th moveslot, such as Ice Punch, Substitute, Power-Up Punch and Quick Attack. So, how do you deal with this mon?

Submissions will be closed in 4 days from now. Good Luck!
 
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Ooh I'm gonna reserve Cofagrigus
cofagrigus.png

Cofagrigus @ Ghostium Z
Ability: Mummy
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Will-O-Wisp
- Hex
- Curse

Outside of its phenomenal Speed, Mega Lopunny's greatest strength is its ability to have near-perfect coverage on its STAB moves thanks to Scrappy. This spooky coffin is a major middle finger to the Rabbit Pokémon. This mon absolutely fucks over Mega Lopunny. Upon making contact with Cofagrigus, Mega Lopunny loses one of its greatest assets in Scrappy, instead gaining the much worse Mummy. This results in Mega Lopunny being forced to use its weak coverage moves like Ice Punch or Thunder Punch or, if it has neither of those, give Cofagrigus a free turn to do whatever it wants. WIth the bunny under its control, Cofagrigus can turn Mega Lopunny's Speed against it with Trick Room, cripple it or a teammate that switches in with Will-o-Wisp (which works well with Hex as a great STAB against non Normal-types), or, if Mega Lopunny attempts to stall out with Substitute, Cofagrigus can use Curse to heavily damage Mega Lopunny. Max defenses with a Bold Nature allow Cofagrigus to take on Mega Lopunny as well as other physical attackers much easier while Ghostium Z grants it two options: a 160 Base Power nuke when used with Hex or 100% recovery when used with Hex.

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Cofagrigus: 64-76 (38.7 - 46%) -- guaranteed 3HKO :mish:
252 Atk Mega Lopunny Ice Punch vs. 252 HP / 252+ Def Cofagrigus: 25-30 (15.1 - 18.1%) -- possible 6HKO :hypermish:
252 Atk Mega Lopunny Fake Out vs. 252 HP / 252+ Def Cofagrigus: 21-25 (12.7 - 15.1%) -- possible 7HKO :ULTRAMISH:
 
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Reserving M-Mence.

Salamence @ Salamencite
Ability: Intimidate
EVs: 140 HP / 108 Atk / 8 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost
-1 252 Atk Lopunny-Mega Ice Punch vs. 140 HP / 0 Def Salamence: 144-172 (76.5 - 91.4%) -- guaranteed 2HKO
252 Atk Lopunny-Mega Ice Punch vs. 140 HP / 0 Def Salamence-Mega: 144-172 (76.5 - 91.4%) -- guaranteed 2HKO
-1 252 Atk Lopunny-Mega Ice Punch vs. 140 HP / 0 Def Salamence-Mega: 96-116 (51 - 61.7%) -- guaranteed 2HKO

Mega-Mence is bulky enough to take at least one Ice Punch before ko-ing or using Lopunny as set-up fodder.
 
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Asfoz3L.png

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Yawn

Even spD hippo can take care of Lopunny, but this McDonald's fiend is more crit-proof (also hjk has 0 chance to 2shot after stealth rock dmg).

252 Atk Lopunny-Mega High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 75-88 (34.8 - 40.9%) -- guaranteed 3HKO

Even if it crits one High Jump Kick, it has a mere 6/225 shot to actually kill the Dollar Menu connoisseur (must get top three rolls on crit, top 2 on subsequent noncrit) (counting the crit as a non-guarantee, this is a 1/300 chance to lose the encounter)

252 Atk Lopunny-Mega High Jump Kick vs. 252 HP / 252+ Def Hippowdon on a critical hit: 111-132 (51.6 - 61.3%) -- guaranteed 2HKO

PuP is threatening, but even double PuP->HJK, which, mind you, is an incredibly ballsy line of play, with a literal usage rate below 1% on cartridge, is... a trade. At absolute best, this is a trade. Rocky Helmet saves the day, 3 rocky helmets is half health, and after three turns of sand, your one earthquake kills.
#17 Power-Up Punch 0.8315949709646502%

Ice Punch does less than STAB HJK (130*1.5=195>75*2=150), so it's literally only freeze chance on their side. No, I will not nominate Aspear Berry physically defensive Hippowdon.

In retaliation, Hippowdon 2shots.
0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Lopunny-Mega: 66-78 (47.1 - 55.7%) -- guaranteed 2HKO after sandstorm damage

This thing ain't in top 20 usage for nothing, it can check most variants of blaziken while being able to lay rocks while properly dissuading setup. Try it out if you haven't!
 
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tapulele.gif

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Fire] / Thunderbolt

Scarf Lele can outspeed Lop and OHKO it with Psychic or Moonblast. Even if your opponent's Lop is behind a sub Lele can survive a Return / Frustration from Lop and KO it the next turn. The only thing you have to worry about is if Lop has a sub up and is running Power-Up Punch, but pretty much no one runs PuP so chances are you're good.

252 Atk Mega Lopunny Return vs. 4 HP / 0 Def Tapu Lele: 114-135 (78 - 92.4%) -- guaranteed 2HKO
 
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 252 Def / 4 Spa
Bold Nature
IVs: 0 Atk
- Thunderbolt / Discharge / Volt Switch
- Hidden Power Ice
- Heat Wave / Toxic
- Roost

Lopunny can't 2hko static birb with return and static + helmet damage mean that lopunny will slowly kill itself while zapdos roosts off the damage. Makes for some interesting mind games where you can expect doubles or predict your opponent not to go for fake out if they know you have static birb in the back .

252 Atk Lopunny-Mega Return vs. 252 HP / 252+ Def Zapdos: 73-87 (37 - 44.1%) -- guaranteed 3HKO
 
tapufini.gif

Tapu Fini @ Iapapa Berry / Icium Z / Sitrus Berry / Leftovers / Tapunium Z
Ability: Misty Surge
Level: 50
EVs: 236 HP / 224 Def / 28 SpA / 20 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Haze / Reflect / Taunt / HP Fire / Nature's Madness
- Haze / Reflect / Taunt / HP Fire / Nature's Madness

Nominating defensive Tapu Fini as an answer to Mega Lop. Apologies for the sloppy slashes, but to be fair, Tapu Fini does have a lot of options. Items are your options for recovery, or, in the case of Tapunium Z, stallbreaking tool. STABs are mandatory on any Fini set, offensive or defensive. Haze allows you to shut down setup sweepers such as Mega Blaziken and Mega Salamence, and, in tandem with Icium Z, allows you to remove their stat boosts and heal back up to full health in a single move! Reflect (s/o to ThickFatAzumarill and Ullar for this from Next Best Thing!) allows you to take less damage from setup sweepers as well as wallbreakers such as Mega Kangaskhan. In conjunction with Haze, you practically shut down every single physical wallbreaker and sweeper. Definitely one of my favorite options. Taunt shuts down slower mons such as Ferrothorn, Celesteela, and Toxapex. Hidden Power Fire, although its use is limited, bops Ferrothorn with the help of Taunt. Nature's Madness helps you heavily chip a threat, or stallbreak with the help of Taunt, denying a wall recovery. The EV spread allows you to OHKO Adamant Mega Blaziken with Surf after Stealth Rock and Flare Blitz recoil. The speed creep outspeeds Rotom formes with 4 Speed EVs. The rest is dumped into HP and Defense, hitting a Stealth Rock number to boot

[20:42] Darkinium: sigh... writing up my post for VotW for defensive Tapu Fini, accidentally delete one draft, rewrite it... then accidentally delete it again :l <-- if this doesnt get your vote idk what does
 
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Reserving Tapu Bulu

Tapu Bulu @ Choice Band / Assault Vest
Ability: Grassy Surge
EVs: 244 HP / 148 Atk / 28 Def / 36 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone edge / Zen Headbutt / Nature's Madness

This thing will easily eat 2 unboosted returns for breakfeast, and can OHKO Lopunny with either wood hammer or horn leech, depending on its item. If banded, Bulu can heal itself with horn leech while AV has to lose hp using wood hammer or switch out after using superpower. Though if you weaken lopunny with, say, a slow volt switch, either set can OHKO. Bulu has quite a few options for the last slot, with Stone Edge hitting Zapdos and Rotom-H, Zen Headbutt for Mega Venusaur, and Nature's Madness to chunk switchins to the AV set.

148+ Atk Tapu Bulu Wood Hammer vs. 0 HP / 4 Def Mega Lopunny in Grassy Terrain: 163-193 (116.4 - 137.8%) -- guaranteed OHKO
148+ Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 4 Def Mega Lopunny in Grassy Terrain: 153-181 (109.2 - 129.2%) -- guaranteed OHKO
148+ Atk Tapu Bulu Horn Leech vs. 0 HP / 4 Def Mega Lopunny in Grassy Terrain: 103-123 (73.5 - 87.8%) -- guaranteed 2HKO after Grassy Terrain recovery
252 Atk Mega Lopunny Return vs. 244 HP / 28 Def Tapu Bulu: 78-93 (44.3 - 52.8%) -- guaranteed 3HKO after Grassy Terrain recovery

The EVs here are quite flexible, with 148 attack chosen as the bare minimum for banded Superpower to always OHKO max HP max speed Kartana. The speed outruns base 80s, as well as 4 speed Heatran while the spdef is mostly leftovers. A simple max HP max attack spread gets the job done against lopunny though, having only a 3% chance to die to 2 returns. Alternatively, you can move all but 4 spdef and some attack to speed to outrun 4 speed Rotoms, or move all but 4 speed into spdef on the AV set for even more bulk.
 
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cresselia.gif

Cresselia @ Rocky Helmet / Sitrus Berry / Wiki Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Moonlight
- Psychic
- Lunar Dance / Trick Room / Thunder Wave / Toxic

Cresselia is very bulky and can take any hit from Mega Lopunny. Psychic is a safe 2HKO.

0 SpA Cresselia Psychic vs. 0 HP / 0 SpD Mega Lopunny: 84-102 (60 - 72.8%) -- guaranteed 2HKO
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Cresselia: 58-69 (25.5 - 30.3%) -- guaranteed 4HKO
 
All right, submissions are now closed! There are to be no edits of your own Pokemon, nor are there to be any new submissions. A few quick things to note;
  • Voting will close on the 3/25 at 10:00pm GMT-2 (9:00pm EST), where the next Victim Of The Week will also be announced
  • You can't vote for your own submission
  • You can only change your vote once, so think carefully before doing so
  • You can vote even if you haven't made a submission. It is expected that you vote if you did submit yourself, but not compulsory
cofagrigus-png.107078

Cofagrigus @ Ghostium Z
Ability: Mummy
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Will-O-Wisp
- Hex
- Curse

Outside of its phenomenal Speed, Mega Lopunny's greatest strength is its ability to have near-perfect coverage on its STAB moves thanks to Scrappy. This spooky coffin is a major middle finger to the Rabbit Pokémon. This mon absolutely fucks over Mega Lopunny. Upon making contact with Cofagrigus, Mega Lopunny loses one of its greatest assets in Scrappy, instead gaining the much worse Mummy. This results in Mega Lopunny being forced to use its weak coverage moves like Ice Punch or Thunder Punch or, if it has neither of those, give Cofagrigus a free turn to do whatever it wants. WIth the bunny under its control, Cofagrigus can turn Mega Lopunny's Speed against it with Trick Room, cripple it or a teammate that switches in with Will-o-Wisp (which works well with Hex as a great STAB against non Normal-types), or, if Mega Lopunny attempts to stall out with Substitute, Cofagrigus can use Curse to heavily damage Mega Lopunny. Max defenses with a Bold Nature allow Cofagrigus to take on Mega Lopunny as well as other physical attackers much easier while Ghostium Z grants it two options: a 160 Base Power nuke when used with Hex or 100% recovery when used with Hex.

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Cofagrigus: 64-76 (38.7 - 46%) -- guaranteed 3HKO :mish:
252 Atk Mega Lopunny Ice Punch vs. 252 HP / 252+ Def Cofagrigus: 25-30 (15.1 - 18.1%) -- possible 6HKO :hypermish:
252 Atk Mega Lopunny Fake Out vs. 252 HP / 252+ Def Cofagrigus: 21-25 (12.7 - 15.1%) -- possible 7HKO :ULTRAMISH:
Salamence @ Salamencite
Ability: Intimidate
EVs: 140 HP / 108 Atk / 8 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost
-1 252 Atk Lopunny-Mega Ice Punch vs. 140 HP / 0 Def Salamence: 144-172 (76.5 - 91.4%) -- guaranteed 2HKO
252 Atk Lopunny-Mega Ice Punch vs. 140 HP / 0 Def Salamence-Mega: 144-172 (76.5 - 91.4%) -- guaranteed 2HKO
-1 252 Atk Lopunny-Mega Ice Punch vs. 140 HP / 0 Def Salamence-Mega: 96-116 (51 - 61.7%) -- guaranteed 2HKO

Mega-Mence is bulky enough to take at least one Ice Punch before ko-ing or using Lopunny as set-up fodder.
Asfoz3L.png

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Yawn

Even spD hippo can take care of Lopunny, but this McDonald's fiend is more crit-proof (also hjk has 0 chance to 2shot after stealth rock dmg).

252 Atk Lopunny-Mega High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 75-88 (34.8 - 40.9%) -- guaranteed 3HKO

Even if it crits one High Jump Kick, it has a mere 6/225 shot to actually kill the Dollar Menu connoisseur (must get top three rolls on crit, top 2 on subsequent noncrit) (counting the crit as a non-guarantee, this is a 1/300 chance to lose the encounter)

252 Atk Lopunny-Mega High Jump Kick vs. 252 HP / 252+ Def Hippowdon on a critical hit: 111-132 (51.6 - 61.3%) -- guaranteed 2HKO

PuP is threatening, but even double PuP->HJK, which, mind you, is an incredibly ballsy line of play, with a literal usage rate below 1% on cartridge, is... a trade. At absolute best, this is a trade. Rocky Helmet saves the day, 3 rocky helmets is half health, and after three turns of sand, your one earthquake kills.
#17 Power-Up Punch 0.8315949709646502%

Ice Punch does less than STAB HJK (130*1.5=195>75*2=150), so it's literally only freeze chance on their side. No, I will not nominate Aspear Berry physically defensive Hippowdon.

In retaliation, Hippowdon 2shots.
0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Lopunny-Mega: 66-78 (47.1 - 55.7%) -- guaranteed 2HKO after sandstorm damage

This thing ain't in top 20 usage for nothing, it can check most variants of blaziken while being able to lay rocks while properly dissuading setup. Try it out if you haven't!
tapulele.gif

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Fire] / Thunderbolt

Scarf Lele can outspeed Lop and OHKO it with Psychic or Moonblast. Even if your opponent's Lop is behind a sub Lele can survive a Return / Frustration from Lop and KO it the next turn. The only thing you have to worry about is if Lop has a sub up and is running Power-Up Punch, but pretty much no one runs PuP so chances are you're good.
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 252 Def / 4 Spa
Bold Nature
IVs: 0 Atk
- Thunderbolt / Discharge / Volt Switch
- Hidden Power Ice
- Heat Wave / Toxic
- Roost

Lopunny can't 2hko static birb with return and static + helmet damage mean that lopunny will slowly kill itself while zapdos roosts off the damage. Makes for some interesting mind games where you can expect doubles or predict your opponent not to go for fake out if they know you have static birb in the back .

252 Atk Lopunny-Mega Return vs. 252 HP / 252+ Def Zapdos: 73-87 (37 - 44.1%) -- guaranteed 3HKO

252 Atk Mega Lopunny Return vs. 4 HP / 0 Def Tapu Lele: 114-135 (78 - 92.4%) -- guaranteed 2HKO
tapufini.gif

Tapu Fini @ Iapapa Berry / Icium Z / Sitrus Berry / Leftovers / Tapunium Z
Ability: Misty Surge
Level: 50
EVs: 236 HP / 224 Def / 28 SpA / 20 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Haze / Reflect / Taunt / HP Fire / Nature's Madness
- Haze / Reflect / Taunt / HP Fire / Nature's Madness

Nominating defensive Tapu Fini as an answer to Mega Lop. Apologies for the sloppy slashes, but to be fair, Tapu Fini does have a lot of options. Items are your options for recovery, or, in the case of Tapunium Z, stallbreaking tool. STABs are mandatory on any Fini set, offensive or defensive. Haze allows you to shut down setup sweepers such as Mega Blaziken and Mega Salamence, and, in tandem with Icium Z, allows you to remove their stat boosts and heal back up to full health in a single move! Reflect (s/o to ThickFatAzumarill and Ullar for this from Next Best Thing!) allows you to take less damage from setup sweepers as well as wallbreakers such as Mega Kangaskhan. In conjunction with Haze, you practically shut down every single physical wallbreaker and sweeper. Definitely one of my favorite options. Taunt shuts down slower mons such as Ferrothorn, Celesteela, and Toxapex. Hidden Power Fire, although its use is limited, bops Ferrothorn with the help of Taunt. Nature's Madness helps you heavily chip a threat, or stallbreak with the help of Taunt, denying a wall recovery. The EV spread allows you to OHKO Adamant Mega Blaziken with Surf after Stealth Rock and Flare Blitz recoil. The speed creep outspeeds Rotom formes with 4 Speed EVs. The rest is dumped into HP and Defense, hitting a Stealth Rock number to boot
Tapu Bulu @ Choice Band / Assault Vest
Ability: Grassy Surge
EVs: 244 HP / 148 Atk / 28 Def / 36 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone edge / Zen Headbutt / Nature's Madness

This thing will easily eat 2 unboosted returns for breakfeast, and can OHKO Lopunny with either wood hammer or horn leech, depending on its item. If banded, Bulu can heal itself with horn leech while AV has to lose hp using wood hammer or switch out after using superpower. Though if you weaken lopunny with, say, a slow volt switch, either set can OHKO. Bulu has quite a few options for the last slot, with Stone Edge hitting Zapdos and Rotom-H, Zen Headbutt for Mega Venusaur, and Nature's Madness to chunk switchins to the AV set.

148+ Atk Tapu Bulu Wood Hammer vs. 0 HP / 4 Def Mega Lopunny in Grassy Terrain: 163-193 (116.4 - 137.8%) -- guaranteed OHKO
148+ Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 4 Def Mega Lopunny in Grassy Terrain: 153-181 (109.2 - 129.2%) -- guaranteed OHKO
148+ Atk Tapu Bulu Horn Leech vs. 0 HP / 4 Def Mega Lopunny in Grassy Terrain: 103-123 (73.5 - 87.8%) -- guaranteed 2HKO after Grassy Terrain recovery
252 Atk Mega Lopunny Return vs. 244 HP / 28 Def Tapu Bulu: 78-93 (44.3 - 52.8%) -- guaranteed 3HKO after Grassy Terrain recovery

The EVs here are quite flexible, with 148 attack chosen as the bare minimum for banded Superpower to always OHKO max HP max speed Kartana. The speed outruns base 80s, as well as 4 speed Heatran while the spdef is mostly leftovers. A simple max HP max attack spread gets the job done against lopunny though, having only a 3% chance to die to 2 returns. Alternatively, you can move all but 4 spdef and some attack to speed to outrun 4 speed Rotoms, or move all but 4 speed into spdef on the AV set for even more bulk.
cresselia.gif

Cresselia @ Rocky Helmet / Sitrus Berry / Wiki Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Moonlight
- Psychic
- Lunar Dance / Trick Room / Thunder Wave / Toxic

Cresselia is very bulky and can take any hit from Mega Lopunny. Psychic is a safe 2HKO.

0 SpA Cresselia Psychic vs. 0 HP / 0 SpD Mega Lopunny: 84-102 (60 - 72.8%) -- guaranteed 2HKO
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Cresselia: 58-69 (25.5 - 30.3%) -- guaranteed 4HKO
 
Vif-Argent's Cresselia

These are all fantastic but this is the one mon out of this list that makes me the most scared to bring Lop to a matchup. It's also really useful for hard stopping a bunch of other things too
 
Congratulations The Squash! Your submission will be logged in the Archive!
Victim of the Week 55 - Mega Swampert


swampert-mega.gif


Up next we have the Mud Fish Pokemon, Swampert! Mega Swampert is a very straightforward mon, but can be tough to stop if your team doesn't have a good matchup against rain. Water/Ground is a decent defensive typing, and combined with 100/110/110 bulk makes Swampert able to take a few neutral hits while dishing out strong attacks. So, how do you deal with this mon?

Submissions will be closed in 4 days from now. Good Luck!
 
kartana.gif

Kartana @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Aerial Ace / Tailwind / Toxic

Outspeeds Mega Swampert under the rain unless they run Jolly. Can take any hit from full barring rare Superpower (meaning the Mega Swampert user wants to be set up on Mmence). OHKO with Leaf Blade.
 
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