Victim Of The Week [Week 21 Bulk Up Braviary]

poh

waste this night away with me
is a Pre-Contributor

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Mach Punch
- Knock Off
-

252 Atk Life Orb Hitmonlee Mach Punch vs. 0 HP / 0 Def Heliolisk: 273-322 (103 - 121.5%) -- guaranteed OHKO

Lee can't switch in on it but Mach Punch revengekills it reliably.
 
as a check,


Cinccino @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn

cinccino is a check to heliolisk, as it is able to outspeed non-scarf variants of heliolisk and ohko it back with stab tail slap.

252 Atk Cinccino Tail Slap (5 hits) vs. 0 HP / 0 Def Heliolisk: 285-335 (107.5 - 126.4%) -- guaranteed OHKO
 

Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 Hp / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder / Leech Seed

I think we have this loq

252 SpA Life Orb Heliolisk Hyper Voice vs. 252 HP / 252+ SpD Venusaur: 122-146 (33.5 - 40.1%) -- 35.3% chance to 3HKO after Black Sludge recovery
 

blood red

formerly Virizain


Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 102 / 150 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonlight
- Strength Sap

Standard Vileplume with a slight adjustment to its Sp Def invest to avoid the 2HKO from LO Heliolisk Hyper Voice while still surviving a +2 Continteial Crush from Virizion.


252 SpA Life Orb Heliolisk Hyper Voice vs. 252 HP / 150 SpD Vileplume: 157-187 (44.3 - 52.8%) -- guaranteed 3HKO after Black Sludge recovery
 
Dugtrio @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Sp Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sludge Wave
- Stealth Rock / Sucker Punch / Pursuit / Toxic

outspeeds and kills with earthquake. this thing can also 2hko lix with eq which is kinda crazy. sludge wave hits whims for about 80% ish, KOing it if it switches into an eq. last slot is up to you, although you don't really need stone edge as well unless there's like a flying type not named golbat i guess.
 
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Will-O-Wisp
- Substitute
- Horn Leech

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Seed Bomb
- Will-O-Wisp
- Leech Seed
- Synthesis

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Knock Off

Virizion @ Assault Vest
Ability: Justified
EVs: 224 Atk / 252 SpD / 32 Spe
Adamant Nature
- Stone Edge
- Zen Headbutt
- Close Combat
- Leaf Blade

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake

Type: Null @ Eviolite
Ability: Battle Armor
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Return
- Swords Dance / U-turn / Toxic
- Rest
- Sleep Talk / Iron Defense

Steelix @ Passho Berry
Ability: Sturdy
EVs: 248 HP / 120 Atk / 140 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Heavy Slam
- Toxic

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Mach Punch
- Knock Off
- Rapid Spin

Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn

Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 Hp / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder / Leech Seed

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 102 / 150 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonlight
- Strength Sap

Dugtrio @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Sp Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sludge Wave
- Stealth Rock / Sucker Punch / Pursuit / Toxic


Following the recent ban of Emboar, this Pokemon has become immensely hyped for it's ability to tear through balanced teams and check prominent threats in the meta.


Incineroar @ Incinium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Darkest Lariat
- Flare Blitz
- Low Kick

Submit till the 1st of March.
 

quziel

I simulate Pottery
is a Pre-Contributor
Ok, so beating this thing defensively is almost impossible, which is why I tried to do so:



Gurdurr @ Eviolite
Ability: Iron Fist
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

+2 252+ Atk Incineroar Flare Blitz vs. 252 HP / 64 Def Eviolite Gurdurr: 280-330 (74.8 - 88.2%) -- guaranteed 2HKO

192+ Atk Iron Fist Gurdurr Drain Punch vs. 0 HP / 0 Def Incineroar: 290-344 (87.6 - 103.9%) -- 25% chance to OHKO
192+ Atk Iron Fist Gurdurr Mach Punch vs. 0 HP / 0 Def Incineroar: 156-186 (47.1 - 56.1%) -- 76.6% chance to 2HKO

As you can see, if you manage to keep it above 88% you always tank a +2 Flare blitz (I recommend playing impeccably, or using wish support), while you trivially win with Drain Punch, and even do more thank half with Mach Punch. Again, it ain't a perfect counter, but it definitely limits Incin's ability to break a team, and also contributes nicely vs Heliolisk.
 
[img goes here]

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 80 Atk / 176 Spe
Adamant Nature
- Waterfall
- Focus Punch
- Substitute
- Encore/Toxic

really niche option that checks it decently well defensively. standard PU subpunch set gets OHKOed by +2 Malicious Moonsault, so this is the spread i came up with. +2 Low Kick has a chance to 2HKO, but if cena cat hasn't set up yet, this thing walls and can set up subs. enough speed evs to outspeed adamant cat. also checks ice weasel and maybe samurai otter, decently well, but really doesn't do much outside of that.

+2 252+ Atk Incineroar Black Hole Eclipse (160 BP) vs. 252 HP / 0 Def Poliwrath: 274-323 (71.3 - 84.1%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Incineroar Low Kick (80 BP) vs. 252 HP / 0 Def Poliwrath: 183-216 (47.6 - 56.2%) -- 27.3% chance to 2HKO after Leftovers recovery

80+ Atk Poliwrath Waterfall vs. 0 HP / 0 Def Incineroar: 218-258 (65.8 - 77.9%) -- guaranteed 2HKO
 
Last edited:

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 4 Atk / 28 Def / 224 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Swords Dance

Rhydon is a good check to Incineroar, and even a counter, if it hasn't SD'd yet.
252+ Atk Incineroar Low Kick (100 BP) vs. 252 HP / 28 Def Eviolite Rhydon: 124-146 (29.9 - 35.2%) -- 19.5% chance to 3HKO

252+ Atk Incineroar Malicious Moonsault vs. 252 HP / 28 Def Eviolite Rhydon: 165-195 (39.8 - 47.1%) -- guaranteed 3HKO

At +2, Incineroar still can't OHKO Rhydon at full health (even after rocks) and Low Kick is doing 70% max. If you switch Rhydon in on an SD, you can take any hit and fire back with EQ.
+2 252+ Atk Incineroar Malicious Moonsault vs. 252 HP / 28 Def Eviolite Rhydon: 330-388 (79.7 - 93.7%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Incineroar Low Kick (100 BP) vs. 252 HP / 28 Def Eviolite Rhydon: 246-290 (59.4 - 70%) -- guaranteed 2HKO after Stealth Rock

4+ Atk Rhydon Earthquake vs. 0 HP / 0 Def Incineroar: 324-384 (97.8 - 116%) -- 87.5% chance to OHKO
 
Last edited:

Martin

Viability doesn’t exist
is a Forum Moderatoris a Live Chat Contributor
Moderator
King Louie (Passimian) @ Choice Band / Choice Scarf
Ability: Reciever
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Gunk Shot / Earthquake / Rock Slide

He's the king of the swingers–the jungle VIP–and he's tired of monkeyin' around. And so he says "Now don't try to kid me, Shere Khan; I made a deal with you! What I desire is man's red fire to make my dream come true! Now give me the secret, tiger! C'mon clue me what to do! Give me the power of man's red flower so I can be like you!" Shere Kahn didn't cooperate, and out of frustration the monkey king used his superior speed and agility to hit the tiger in the jaw with a powerful Close Combat, knocking him clean out despite him not having a scratch on him before. "Oh man, now he'll never tell me! I just wanna be like you-oo-oo! Maybe if I find a mancub he'll tell me. Maybe the tiger will work with me if we make a deal that works for the both of us..."

And that is the real story of why Shere Khan was chasing after Mowgli.
 
Last edited:

blood red

formerly Virizain

Virizion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge


Offensive Fighting-types cant switch into Incineroar but can spoil its party once there in safely with really minimal (if any) prior damage.

252 Atk Virizion Close Combat vs. 0 HP / 0 Def Incineroar: 336-396 (101.5 - 119.6%) -- guaranteed OHKO
 

Abejas

why so serious?
is a Tiering Contributor
1520213631398.png


Klinklang @ Steelium Z
Ability: Clear Body
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Frustration
- Wild Charge /Protect/ Substitute

Klinklang is a solid check to OTR aromatisse since its able to resist its stab and psychic (if its running that) and OHKO it back with gear grind, and if you dont want to miss you can use the z-move. If you really want to be able to check it better, you can run protect to eat the z move or sub to absorb it.

252+ Atk Klinklang Gear Grind (2 hits) vs. 252 HP / 4 Def Aromatisse: 396-468 (97.5 - 115.2%) -- approx. 87.5% chance to OHKO after Leftovers recovery
252+ SpA Aromatisse Twinkle Tackle (175 BP) vs. 80 HP / 0 SpD Klinklang: 148-175 (52.6 - 62.2%) -- guaranteed 2HKO
+2 252+ SpA Aromatisse Twinkle Tackle (175 BP) vs. 80 HP / 0 SpD Klinklang: 297-350 (105.6 - 124.5%) -- guaranteed OHKO
 
Check:

Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis

Aromatisse needs to be at +2 in order to 2HKO specially defensive Venusaur with Psychic, while Venusaur always 2HKOs with Sludge Bomb. Just, like. Don't let it get +2, and you'll be fine.
252+ SpA Aromatisse Psychic vs. 252 HP / 232+ SpD Venusaur: 132-156 (36.2 - 42.8%) -- guaranteed 3HKO
0 SpA Venusaur Sludge Bomb vs. 252 HP / 0 SpD Aromatisse: 216-254 (53.2 - 62.5%) -- guaranteed 2HKO
 

Steelix@Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
-Earthquake
-Heavy Slam
-Stealth Rock
-Roar

Steelix provides a great check to Aromatisse providing it switches in immediately.
Unboosted Twinkle Tackle + HP[Fire] fails to KO this Steelix after Rocks; in fact a +2 HP[Fire] doesn't OHKO after rocks (+2 Twinkle Tackle is a roll, though).
On the flipside, Heavy Slam KOs after rocks and has a decent chance to OHKO outright.

136+ Atk Steelix Heavy Slam (120 BP) vs. 252 HP / 4 Def Aromatisse: 378-446 (93.1 - 109.8%) -- 56.3% chance to OHKO

252+ SpA Aromatisse Hidden Power Fire vs. 244 HP / 128 SpD Steelix: 142-168 (40.3 - 47.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Aromatisse Twinkle Tackle (175 BP) vs. 244 HP / 128 SpD Steelix: 155-183 (44 - 51.9%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Aromatisse Hidden Power Fire vs. 244 HP / 128 SpD Steelix: 282-334 (80.1 - 94.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Aromatisse Twinkle Tackle (175 BP) vs. 244 HP / 128 SpD Steelix: 309-364 (87.7 - 103.4%) -- 43.8% chance to OHKO after Stealth Rock and Leftovers recovery
 
Last edited:

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Flamethrower
- Defog
- Parting Shot

While not the most reliable, it sure is common and capable. You tank a hit, switch in before it sets up and if this mon did get too hot under its feet before Aroma got to set up it could always parting shot out if no TR is up. Because of how Aroma needs 2 turns to set up it is capable enough to prevent it from sweeping almost regardless of what health Steel-Vally is at.

0 SpA Silvally-Steel Flash Cannon vs. 252 HP / 0 SpD Aromatisse: 182-216 (44.8 - 53.2%) -- guaranteed 2HKO after Stealth Rock
+2 252+ SpA Aromatisse Twinkle Tackle (175 BP) vs. 252 HP / 252+ SpD Silvally-Steel: 193-228 (48.9 - 57.8%) -- 96.1% chance to 2HKO
+2 252+ SpA Aromatisse Moonblast vs. 252 HP / 252+ SpD Silvally-Steel: 105-124 (26.6 - 31.4%) -- guaranteed 4HKO
 

blood red

formerly Virizain


Garbodor @ Poison Barb
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Spikes
- Stomping Tantrum
- Explosion


Offensive Garb is mostly a soft check to aroma generally considering how easy it is to wear down/fears coming in on Psychic but comes in on anything otherwise and kills it with Gunk Shot.


252+ SpA Aromatisse Twinkle Tackle (175 BP) vs. 0 HP / 0 SpD Garbodor: 153-180 (50.8 - 59.8%) -- guaranteed 2HKO

252+ SpA Aromatisse Moonblast vs. 0 HP / 0 SpD Garbodor: 84-99 (27.9 - 32.8%) -- guaranteed 4HKO

252+ SpA Aromatisse Psychic vs. 0 HP / 0 SpD Garbodor: 212-250 (70.4 - 83%) -- guaranteed 2HKO

252 Atk Poison Barb Garbodor Gunk Shot vs. 252 HP / 0 Def Aromatisse: 498-588 (122.6 - 144.8%) -- guaranteed OHKO
 

poh

waste this night away with me
is a Pre-Contributor

Delphox @ Leftovers
Ability: Blaze
EVs: 248 HP / 124 SpD / 136 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Wish
- Protect

Delphox can stall out TR turns and can wear Aromatisse down with Toxic, Protect, Flamethrower.

+2 252+ SpA Aromatisse Twinkle Tackle (175 BP) vs. 248 HP / 124 SpD Delphox: 229-270 (64.8 - 76.4%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Delphox Flamethrower vs. 252 HP / 4 SpD Aromatisse: 118-141 (29 - 34.7%) -- 8.5% chance to 3HKO
 
Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spiky Shield
- Wish
- Zing Zap
- Toxic / Iron Head

it survives +2 HP Fire and can stall out trick room turns with wishtect, or even toxic stall it. zing zap is like a 4HKO, so running iron head in the last slot is also considereable if you want perfume plague doctor dead faster.
 
Counter:

Type: Null @ Eviolite
Ability: Battle Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Swords Dance
- Return
- Rest
- Sleep Talk

thing has like 1 million / 1 million / 6 million bulk and eats hits from sceptile for days.
252 SpA Life Orb Sceptile Leaf Storm vs. 252 HP / 252+ SpD Eviolite Type: Null: 121-142 (30.7 - 36%) -- 42.8% chance to 3HKO
252 SpA Life Orb Sceptile Focus Blast vs. 252 HP / 252+ SpD Eviolite Type: Null: 146-174 (37 - 44.1%) -- guaranteed 3HKO
4 Atk Life Orb Sceptile Earthquake vs. 252 HP / 4 Def Eviolite Type: Null: 58-69 (14.7 - 17.5%) -- possible 6HKO
0 Atk Type: Null Return vs. 0 HP / 0 Def Sceptile: 150-177 (53.3 - 62.9%) -- guaranteed 2HKO after Stealth Rock
 
Last edited:


Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Knock Off / Sleep Powder / Leech Seed / Please Ban Me I'm An Atrocity To The Metagame

252 SpA Life Orb Sceptile Hidden Power Ice vs. 252 HP / 252+ SpD Venusaur: 107-127 (29.3 - 34.8%) -- 100% chance to 4HKO after Black Sludge recovery
4 Atk Life Orb Sceptile Earthquake vs. 252 HP / 4 Def Venusaur: 95-113 (26 - 31%) -- 10.8% chance to 4HKO after Black Sludge recovery

Unless you're that SD Acrobatics Unburden set, you aren't killing this. If you run Naive on Sceptile, Sludge Bomb has a chance to OHKO.
 

Vikavolt @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 Def / 176 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Volt Switch
- Energy Ball
- Roost

Vika comes in, takes any hit and retaliates with stab bug buzz. There is nothing Sceptile can do about it besides hope it gets the crit. Now we have a LO sceptile here so I didn't even feel it was nessesary to utilize the standerd vika set as the 44 spD are objectively outdated. This spread has a jump point in spA so more to gain. Amazing mon for current meta.

252 SpA Life Orb Sceptile Leaf Storm vs. 248 HP / 0 SpD Vikavolt: 151-178 (42.2 - 49.8%) -- guaranteed 3HKO after Leftovers recovery
Do I even need to show how much it does back?
136+ SpA Vikavolt Bug Buzz vs. 0 HP / 4 SpD Sceptile: 372-438 (132.3 - 155.8%) -- guaranteed OHKO
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)